Search found 723 matches

Saturday, 26th July 2014, 20:22

Forum: Game Design Discussion

Topic: Game Design History Question re:Identify

Replies: 13

Views: 1294

Re: Game Design History Question re:Identify

MarvinPA wrote:Here's the old blog posts from when divinations were removed.

That whole blog will be good reading. Thanks.

And thanks to all for the replies. Much appreciated!

Saturday, 26th July 2014, 18:50

Forum: Game Design Discussion

Topic: Game Design History Question re:Identify

Replies: 13

Views: 1294

Game Design History Question re:Identify

Just a simple question about this aspect of the game's design. I am quite new to Crawl. I first downloaded and played 0.13 locally several months ago, then played 0.14 on webtiles, and am now playing trunk on the same. I am completely in the dark about the evolution of this current version of the ga...

Saturday, 26th July 2014, 16:19

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 4763

Re: Spellcasting Fail Rate Calculator

stickyfingers wrote:Looks good.

Yep, it's real purty, although completely inaccurate. :( Good thing I have plenty of hair to pull out.

Saturday, 26th July 2014, 04:16

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 33240

Re: how can we get more girls to play

I finally sat down to read this thread to see why everybody was talking about more girls. Imagine my surprise.

:(

Moar grrlz!

Saturday, 26th July 2014, 01:48

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 4763

Re: Spellcasting Fail Rate Calculator

Maybe I actually have this working and I don't know it. Here's a table that I was referring to. Assuming the spell of Airstrike, level 4, power cap 200, single-school of Air Magic with only 1 skill point, the table's row indices are spellcasting points, and the column indices are int points. It actu...

Saturday, 26th July 2014, 01:16

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 4763

Re: Spellcasting Fail Rate Calculator

Thank you. I do have those in my converted code blocks, including the tetrahedral number function. I'm going to keep working on this. Do you have a working copy of the routine? If so, could you generate a table of results with various starting params that I can compare with to help debug my code? He...

Friday, 25th July 2014, 23:07

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 4763

Re: Spellcasting Fail Rate Calculator

Here's what I have, so far. This is my rendering of pseudocode for spell_fail() in spl-cast.cc. chance initializes at 60 6 * calculated spell power is subtracted 2 * intelligence is subtracted [I skip armor adjustments.] a discrete value from a table ranging from 3 to 750 based on spell level is add...

Friday, 25th July 2014, 17:51

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 4763

Re: Spellcasting Fail Rate Calculator

you probably want to use a web interface, such this one. This is much nicer than the gitorious crawl-ref interface (faster to load). Is this always showing the most recent code state? I still cannot get fail calc to work properly. I have accurate power bars and hunger readings, but my fail calc is ...

Friday, 25th July 2014, 01:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

I'm wondering if it's just using the character's name, so any character who found it would have seen the same thing. I can't imagine the unlikelihood that not only would something be named after my characters, but that it would spawn in my first trunk game, and that I would find it and that I would ...

Friday, 25th July 2014, 01:11

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Okay, so Aule DEWz #133 (who, on trunk, still has not been executed), found a Crystal Arbalest in the Minotaur's loot stash. Here's the actual ID: 75595 | Temple | Identified the +7 arbalest of Aule's Execution {freeze, rN+} (You found it in a labyrinth) I literally laughed out loud, when I realized...

Thursday, 24th July 2014, 01:39

Forum: Crazy Yiuf's Corner

Topic: Last Deck of Nemelex Xobeh

Replies: 19

Views: 4062

Re: Last Deck of Nemelex Xobeh

I remember that story from the third grade, so I always understood it to be in reference to that.

Wednesday, 23rd July 2014, 00:44

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

I don't understand what you mean by "credibility" to skills. If you are trying to say realistic because unused skills get worse if you don't use them in real life, I counter with: it's a game, so who cares, and, if we do care, any potential time frame for crawl is going to be short enough...

Tuesday, 22nd July 2014, 21:48

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

Maybe somebody could be so kind as to answer my question, eventually. What is so vastly different, fundamentally, between what I have suggested and the existing mechanic of piety loss? If my suggestion is so anathema, then perhaps the suggestion should be turned around to eliminating piety loss for ...

Tuesday, 22nd July 2014, 20:48

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

You need to be able to answer damiac's 1st question, "In what way does this make the game better, more interesting, or more fun to play?". The answer, in my mind, was explained at length in my OP as the overall rationale behind the idea. But if you want to play this game, then I'm game. T...

Tuesday, 22nd July 2014, 18:43

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

savageorange wrote:It used to be an entry in learndb containing 160-odd bad/stupid/terrible advice/proposals found on the forum, but badlearndb happened.

The link provided has only this:
badentries are gone

Is that bad? That can't be good. There's no in-between, so... Hmm.

Tuesday, 22nd July 2014, 18:25

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

Leafsnail wrote:I like the idea of having to flick a skill on and off constantly for the entire game just so it stays in the same place

Yeah, 'cause how can having to think about something possibly be fun? Just don't understand some people.

Tuesday, 22nd July 2014, 17:58

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

Okay, jeez, it was just an idea. Sorry! LOL I'm not married to it, and I have no desire to argue its merits, because I knew it may have been meritless when I posted it. I used to have a sig, elsewhere, that maybe I should put in here: "My thoughts are a work in progress. Please pardon the menta...

Tuesday, 22nd July 2014, 11:41

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Re: Proposal: Skill Training Expansion

What's a badforums entry? It sounds bad...

Tuesday, 22nd July 2014, 04:29

Forum: Game Design Discussion

Topic: Proposal: Skill Training Expansion

Replies: 40

Views: 4491

Proposal: Skill Training Expansion

This idea has been percolating in my brain as I've struggled to learn the "intricacies" of skill training. I made it a weasel word in quotes because it all seems so rather arbitrary, to me. I think part of the problem I have with it is the lack of realism. My solution for that is to propos...

Tuesday, 22nd July 2014, 03:42

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf**ker Idea

Replies: 18

Views: 1535

Re: Crazy Yiuf**ker Idea

I think I've gotten pretty good at taking out those buggers. It's been a while since one killed me or got away to continue roaming. How can I find a list of all the ghosts that all of my characters have killed?

Tuesday, 22nd July 2014, 00:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Well, the replacement made it through boot camp. Looking good, so far. Check out the critter list! Dungeon Crawl Stone Soup version 0.15-a0-2193-g309c75d (webtiles) character file. Aule the Nimble (Deep Elf Wizard) Turns: 30384, Time: 05:24:04 HP 87/87 AC 12 Str 6 XL: 13 Next: 85% MP 36/36 EV 16 Int...

Monday, 21st July 2014, 06:20

Forum: Game Design Discussion

Topic: Trees

Replies: 10

Views: 1735

Re: Trees

Thanks for that.

Monday, 21st July 2014, 02:21

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 4763

Re: Spellcasting Fail Rate Calculator

I've been doing this independently! This is the first I've seen this thread. I just happened to have been working on this exact problem today, myself, oddly enough, and the dual breakpoint sieve thingy has me in a tizzy. I thought the MP calculation that I hammered out first was arcane. This is some...

Monday, 21st July 2014, 00:39

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf**ker Idea

Replies: 18

Views: 1535

Re: Crazy Yiuf**ker Idea

Thanks.

<Sequell> 114. [2014-07-20 11:31:14] moritzmh the Cryomancer (L26 DsIE of Sif Muna) killed the ghost of Aule the Archmage, a legendary DEWz of Vehumet on turn 108898. (Zot:4)


Kinda makes me sad, in a way. <snif>

Sunday, 20th July 2014, 22:00

Forum: Game Design Discussion

Topic: Trees

Replies: 10

Views: 1735

Trees

Why, in trunk, can I no longer burn trees? One, little, tiny advantage that my starting DEWz had was the ability to set blazes in trees using Conjure Flame. Once, he was the fear of only Oklobs and Wandering Mushrooms. Now, he's a pinata for absolutely everything. It was also quite useful for cleari...

Sunday, 20th July 2014, 17:15

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrAK, 88AC

Replies: 2

Views: 336

Re: YAVP: GrAK, 88AC

I was going to post asking where all those lovely mutations came from, but then I read the wiki on the gargoyle species. Looks like they're spoiled from birth! I'll try one, one of these days. :) Amazing items, too. I could not find anything remotely as useful in my last worthwhile game.

Sunday, 20th July 2014, 14:27

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf**ker Idea

Replies: 18

Views: 1535

Re: Crazy Yiuf**ker Idea

Patashu wrote:LogicNinja has died 5 times in slime with ridiculously overpowered characters (-> ghosts). It's kind of dumb.

Unintentional, even? Damn.

Well, keep an eye out for mine. I'd appreciate a screenshot like that. :)

Sunday, 20th July 2014, 14:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Source dived. Ok, it looks like at level N of teleportitis, you get teleports that place you up to N*15 (15, 30, 45) tiles away (that's circle, not square). So it can take you through walls and out of LoS and stuff, but it can't take you incredibly far away. I'll update the learndb since apparently...

Sunday, 20th July 2014, 13:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

You don't need healing or blink scrolls to beat the game, and going up the stairs and resting is a free full heal. Well, he was standing on the stairs, surrounded, which would have resulted in him standing on stairs, surrounded, had I taken the turn to go up them. :) The bone dragons do follow, I f...

Sunday, 20th July 2014, 13:50

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

One lesson to be learned from this is never to quaff !mutation or eat mutagenic meat. You really want to save all cure mutation potions in case you get some really bad mutations at some point. Yeah, I'm a sucker for gambling. I was really regretting killing off TRJ, at the end there. I could have s...

Sunday, 20th July 2014, 12:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

The teles seemed more than blinks. Some were short, but some were far.

I also once made the mistake of putting it on while hasted, and got the yellow glow as a result.

Sunday, 20th July 2014, 05:05

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf**ker Idea

Replies: 18

Views: 1535

Re: Crazy Yiuf**ker Idea

xentronium wrote:Image

At least he was kind enough to go to Slime:1. :lol:

Sunday, 20th July 2014, 05:00

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf**ker Idea

Replies: 18

Views: 1535

Re: Crazy Yiuf**ker Idea

if you want to leave an insanely deadly ghost, the best thing to do is get a deep elf with fire storm, max level, and leave it on lair:1 or lair:2. Someone did this recently and it got something like 6 kills, which (to my knowledge) makes it one of the most deadly ghosts ever. lol Well, mine is on ...

Sunday, 20th July 2014, 02:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Thanks, mates. I'm not demoralized. I was honest about it being an education. There was great value to the experience. I've already got a new one going, on trunk this time. If str isn't necessary to carry loads, then that's more for int and dex. :) @Patashu: I think it's cool that you watch the game...

Saturday, 19th July 2014, 20:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Well, that was an education, anyway. Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file. 722112 Aule the Archmage (level 27, -3/185 HPs) Began as a Deep Elf Wizard on July 13, 2014. Was the Champion of Vehumet. Slain by a bone dragon (4 damage) ... on Level 4 of the Realm ...

Saturday, 19th July 2014, 18:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

it's very small, so LCS often misses. Summons are getting ripped apart, and mutations have gotten worse. Trowel produced a portal, but it was Labyrinth, of all the rotten luck, and the minotaur was hiding nothing of value. Zot:2 was really dicey. A death cob was almost the death of him. This guy is ...

Saturday, 19th July 2014, 17:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

I thought Glaciate would make short work of those Orbs. Nasty bastards, they are.

Saturday, 19th July 2014, 16:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Well, this ain't no damn good... Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file. Aule the Archmage (Deep Elf Wizard) Turns: 181541, Time: 1, 05:24:54 HP 185/185 AC 21 Str 10 XL: 27 MP 50/50 EV 21 Int 36 God: Vehumet [******] Gold 3276 SH 25 Dex 11 Spells: 17 memorised,...

Saturday, 19th July 2014, 03:32

Forum: Crazy Yiuf's Corner

Topic: Spectator Comment

Replies: 15

Views: 1466

Re: Spectator Comment

I suppose it could be if one ate enough beans. :shock:

Saturday, 19th July 2014, 02:22

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf**ker Idea

Replies: 18

Views: 1535

Crazy Yiuf**ker Idea

Instead of going for a win, now that I have my first character capable of winning, what if I went for a winning player ghost, instead? Too many unknowns, there. Is a ghost created if suicide? Will a legendary DEWZ ghost spawn wherever he dies, or are there restrictions? The leader of the ghost board...

Saturday, 19th July 2014, 02:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD : MuSu^Sif, I need to share my pain...

Replies: 5

Views: 443

Re: YASD : MuSu^Sif, I need to share my pain...

He seems young to have gone all that way. Props on that, anyhow.

Saturday, 19th July 2014, 01:59

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HEWi Lair 5, furthest I've been & scared

Replies: 26

Views: 2139

Re: CIP HEWi Lair 5, furthest I've been & scared

Yes, I will ditch delayed fireball and slow and a few others, but I can't find any amnesia. I'll ctrl-f and see if I've missed any in shops. Hey curious, do people keep spellbooks on them or in stashes? I use dupe spellbooks to forget spells but in general, stash em unless they contain a spell I'm ...

Saturday, 19th July 2014, 01:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Well, I finally got an artefact from an acquirement scroll: 156289 | Temple | Identified the ring "Viyduwej" {Hunger MR+} (You acquired it in the Ecumenical Temple) Now, i really hate them. But he's XL26, now. :) Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file...

Friday, 18th July 2014, 23:17

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

OMG, I gave shadow creatures another chance on Crypt:3, and got a vampire mage, who constantly summons other summonses. Friggin awesome. Definitely a keeper.

Three crystal spears took care of Frederick. ;)

Friday, 18th July 2014, 22:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

As for the zig, seriously I don't mess with it yet. Finish Depth first. Or go clear Crypts and hope for a lucky end vault. If you can handle V5, you can handle Crypt. TBH, Crypt:1 proved much tougher than Vaults:5. The sheer number of high-level monsters, especially blasters, made it a hairy undert...

Friday, 18th July 2014, 22:32

Forum: Crazy Yiuf's Corner

Topic: Spectator Comment

Replies: 15

Views: 1466

Re: Spectator Comment

Well, talk about a nice spectator, one saved my XL25 DEWz from death at the hands of and Aule Horror, today. Hats off and a deep bow.

Friday, 18th July 2014, 20:45

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Wait what, Archmagi does things to hunger? Misread, sorry. Man, I need to take a break. Just nearly suicided him on zig. Went in hungry, expecting chunks aplenty. Nothing. Startving, had to leave. Wasted zig. Blessed spectator Boolean suggested ctrl-f, which never occurred to me, and a shop on the ...

Friday, 18th July 2014, 19:57

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

Based on the wiki info, all I'm gaining from it is some spell power and reduced hunger. Examining the difference, it was one pip in only LCS hunger (three instead of two) and some spells that had plenty to spare, for a trade of 5 AC, giving a permanent boost equal to the (very) temporary Stoneskin I...

Friday, 18th July 2014, 19:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

I do have a demon trident of elec, but the resists are dismal. Why aren't you using this instead of the cutlass?! Fuck the resists. Done. I'd switch to the +3 Cloud robes and just hang on to the cutlass or your rP ring, grab the trident, and pump some more Shields (12 or 13 at least, 15 ideally). T...

Friday, 18th July 2014, 17:36

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 34962

Re: YASD: Ongoing DEWz Executions

So it looks like you are hanging on to the cutlass for resists, not combat. You are in the Depth now, so someone with a demon trident should show up, if they haven't already. I'd snag one, but for your first time this far in, I'd say your attitude is the right one: treat everything unfamiliar as ex...
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