Search found 723 matches

Tuesday, 5th August 2014, 02:56

Forum: Dungeon Crawling Advice

Topic: Skill levels, and explaining it to a noob.

Replies: 59

Views: 7319

Re: Skill levels, and explaining it to a noob.

... before aptitudes So, does +1 aptitude take half the XP to train? Does +2 take one-third? What is the relationship, there? What does +3 give? For the aforementioned DE, Spellcasting is +3 while Fighting is -2, so surely this has to be considered when deciding allocations. Each +1 multiplies the ...

Tuesday, 5th August 2014, 00:03

Forum: YASD! YAVP! and characters in progress too

Topic: YASD -- MuAK forgot to exist on Zig 16

Replies: 2

Views: 573

Re: YASD -- MuAK forgot to exist on Zig 16

I thought your OP title was a typo, that you forgot to exit when you had already decided to, and accidentally went deeper then got killed. Forgot to exist. That's really quite hilarious, like when a mephed ogre one-hit kills himself with his own club. I lol'd the first time I read that one. Anyway, ...

Monday, 4th August 2014, 23:56

Forum: Dungeon Crawling Advice

Topic: Skill levels, and explaining it to a noob.

Replies: 59

Views: 7319

Re: Skill levels, and explaining it to a noob.

Patashu wrote:... before aptitudes

So, does +1 aptitude take half the XP to train? Does +2 take one-third? What is the relationship, there? What does +3 give? For the aforementioned DE, Spellcasting is +3 while Fighting is -2, so surely this has to be considered when deciding allocations.

Monday, 4th August 2014, 23:38

Forum: Crazy Yiuf's Corner

Topic: Use punctuation

Replies: 21

Views: 2836

Re: Use punctuation

In the internet tough guy style guide it stipulates that if you are being especially dry or condescending then you shouldn't even use punctuation or capitalization. This is so lame. Whenever I see a post written this way I double the poster's BMI in my imagination. If you are trying to be tough abo...

Monday, 4th August 2014, 20:19

Forum: Crazy Yiuf's Corner

Topic: AW YEAH, TRUNK IS .16, LADIES!

Replies: 12

Views: 2131

Re: AW YEAH, TRUNK IS .16, LADIES!

Well, isn't that just the cat's pajamas. :) I wonder what are the chances.

Monday, 4th August 2014, 20:16

Forum: Crazy Yiuf's Corner

Topic: Changing game difficulty level by scaling HP

Replies: 18

Views: 2638

Re: Changing game difficulty level by scaling HP

Well, maybe I'm not very bright. I'm good with that. But when an orc shouts, a message appears: "The orc shouts!" I don't remember a message saying "Your struggling in the web is attracting spiders." But I could be wrong (because I'm not very bright). But even better would be, &q...

Monday, 4th August 2014, 19:22

Forum: Crazy Yiuf's Corner

Topic: Changing game difficulty level by scaling HP

Replies: 18

Views: 2638

Re: Changing game difficulty level by scaling HP

My latest dead wizard cleared Lair and Orc "quite easily," and was killed in the Spider's Nest through a bad confluence of shit luck. (. . .) he was trapped in a sudden web and killed by a mob that came out of nowhere. That's not really luck: spiders have a not-obvious mechanic called &qu...

Monday, 4th August 2014, 19:08

Forum: Crazy Yiuf's Corner

Topic: AW YEAH, TRUNK IS .16, LADIES!

Replies: 12

Views: 2131

Re: AW YEAH, TRUNK IS .16, LADIES!

When it was still trunk, I saw one of Gozag's Priceless Emporiums, or whatever the hell it was called, that shop/altar combo made just for him that appears to sell only randarts. Clever. Too bad there were only four useless randarts, and I couldn't have afforded even those. Can't imagine what a good...

Monday, 4th August 2014, 02:11

Forum: Crazy Yiuf's Corner

Topic: Changing game difficulty level by scaling HP

Replies: 18

Views: 2638

Re: Changing game difficulty level by scaling HP

First of all, I didn't mean to insult anyone who's been killed after Lair, when I used the expression "stupid mistake". I also said that I think the difficulty level for "new players and so called regular players" is just fine. But for those who want extra challenge, HP scaling ...

Sunday, 3rd August 2014, 19:13

Forum: Crazy Yiuf's Corner

Topic: Changing game difficulty level by scaling HP

Replies: 18

Views: 2638

Re: Changing game difficulty level by scaling HP

As if to underscore it, the newest game I am playing (attempt #142) yielded enough difficulty to raise my DEWz to XL7 by D:4. Dungeon Crawl Stone Soup version 0.15-b1-7-gb785ff6 (webtiles) character file. Aule the Magician (Deep Elf Wizard) Turns: 4787, Time: 00:32:58 HP 39/39 AC 5 Str 6 XL: 7 Next:...

Sunday, 3rd August 2014, 17:53

Forum: Crazy Yiuf's Corner

Topic: Changing game difficulty level by scaling HP

Replies: 18

Views: 2638

Re: Changing game difficulty level by scaling HP

after Lair the game is quite easy if you know what you're doing and avoid any stupid mistakes The qualifier cancels the premise. There are so many ways to make "stupid mistakes" that even if you know how to avoid them the game is still never "quite easy." My latest dead wizard c...

Friday, 1st August 2014, 22:29

Forum: Crazy Yiuf's Corner

Topic: Mummy Death Curses in Trunk

Replies: 21

Views: 2273

Re: Mummy Death Curses in Trunk

does anyone actually care about lower-case 'mummy' death curses like, at all. ever Why do you think people went to the trouble of using summons to evade them, then? Yeah. Most characters don't do Tomb, so mummy death curses just mean annoyingly cursing one of your items in the early game. You may n...

Friday, 1st August 2014, 22:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP, First Win Evar! MiFi of Nemelex 0.14

Replies: 9

Views: 1083

Re: YAVP, First Win Evar! MiFi of Nemelex 0.14

First win evar since 0.09? ZOMG, major gratz. (I started 0.14, and I had better win before 0.19, that's all I gotta say.)

Friday, 1st August 2014, 22:13

Forum: Crazy Yiuf's Corner

Topic: Mummy Death Curses in Trunk

Replies: 21

Views: 2273

Re: Mummy Death Curses in Trunk

XuaXua wrote:haven't curses against summons been applied against the player instead for like two releases now?

No, 0.14 let you evade them with summons. Hence my surprise at being cursed on trunk. Hence my bitching.

Friday, 1st August 2014, 20:59

Forum: Crazy Yiuf's Corner

Topic: Mummy Death Curses in Trunk

Replies: 21

Views: 2273

Mummy Death Curses in Trunk

Why no more avoiding death curses with summons? Wasn't the penalty for doing so less XP per kill? Why was it removed?

Thursday, 31st July 2014, 05:06

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

This all works: I've pared it down to a single function for fail, incorporating fail_rate_to_int, fail_rate_to_string, and get_true_fail_rate into one function for my smaller structure. I also rewrote any C-specific syntax that doesn't have a standard analogue in Basic, and expanded the function par...

Thursday, 31st July 2014, 01:55

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

I think I got it, now. Started with Irvs, and worked my way with that, removing extraneous stuff and checking each step with a new compile, comparing the resulting table as I went. I think I can... I think I can... Extraneous = randomized rounding (not used in the hard-coded call to stepdown_value, ...

Thursday, 31st July 2014, 00:29

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

No dice. #include <stdio.h> #include <math.h> int spell_fail(int dlev, int intel, double scast, double sch1, double sch2, double sch3); static double _get_true_fail_rate(int raw_fail); static int _tetrahedral_number(int n); int failure_rate_to_int(int fail); int min(int a, int b); int max(int a, int...

Wednesday, 30th July 2014, 20:57

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

But wizmode tells me that a spellcasting of 27 and Air Magic of 4 on an Int 27 character is a 40 spell power for Airstrike, so clearly this fails, unless these formulae have changed dramatically since 0.13 I tried this and it gives me 55 power, the calc_spell_power returns the same value. I swear t...

Wednesday, 30th July 2014, 05:44

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

Patashu wrote:Suggestion: Recompile DCSS to add debugging output

That's a pretty big leap for someone who's found no end to the number of ways he can be incorrect, but I'll try.

Wednesday, 30th July 2014, 05:13

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

Okay, starting from scratch: the stepdown function. I started by knocking it down into this code: #include <stdio.h> #include <math.h> int stepdown_value(int base_value, int stepping, int first_step, int ceiling_value); double stepdown(double value, double stepping); int stepdown(int value, int step...

Wednesday, 30th July 2014, 04:19

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

well, I'll be... TYVM. My googling led to different answers in different places involving complex option settings for proprietary development programs, very little of which I understood. [sigh] Just using the g++ compiler works great. :) Spellcasting across top, int down the left side: 1 2 3 4 5 6 7...

Wednesday, 30th July 2014, 03:54

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

Okay, this is just bizarre. This code works, compiles, and executes just dandy: #include <stdio.h> #include <math.h> int calc_spell_power(int intel, double scast, double sch1, double sch2, double sch3, bool apply_intel, int pcap); int stepdown_value(int base_value, int stepping, int first_step, int ...

Tuesday, 29th July 2014, 23:47

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

Well, I can't get it to produce the same results in VB, so I wanted to just compile it in C to start with just so I can debug my code function by function. I am using MinGW, and I can compile a hello_world just fine, so I know the compiler works (all of them), but when I try to compile your code blo...

Tuesday, 29th July 2014, 21:13

Forum: Crazy Yiuf's Corner

Topic: Sometimes Crawl says F you

Replies: 21

Views: 2607

Re: Sometimes Crawl says F you

stickyfingers wrote:(That's obsidian axe, right?)

Aye. I recognize it because my recently deceased DEWz had one (unused, sadly)

Tuesday, 29th July 2014, 02:36

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

power+=skill*200; power += spell_cast*50; I see my assumption was way off. I couldn't find the you.skill() method to determine what the numbers actually meant, and i see you got rid of it altogether. I was looking at the wiki formula, ((Spellcasting / 2) + (2 * [average_spell_schools]) ...) ... and...

Tuesday, 29th July 2014, 02:22

Forum: Coding

Topic: Spellcasting Fail Rate Calculator

Replies: 27

Views: 5970

Re: Spellcasting Fail Rate Calculator

That is excellent! Yes, indeed, thank you very much!

Tuesday, 29th July 2014, 01:47

Forum: Crazy Yiuf's Corner

Topic: Sometimes Crawl says F you

Replies: 21

Views: 2607

Re: Sometimes Crawl says F you

LMFAO

Tuesday, 29th July 2014, 00:39

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

Orbs of fire are super buff. Let's go over how buff they are: [09:56] <Cheibriados> orb of fire (*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | non-living, see invisible, lev, !sil | Res: magic(immune), hellfire, fire+++, cold, elec+++, poison+++, rot+++, neg+++, torm, napalm | Vul: silver | XP: ...

Monday, 28th July 2014, 23:37

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

They're a lot more dangerous than my first kills of them led me to believe. But that's because I had some resistance. I should have been alerted when the first volleys did so much surprising damage. It's hard for me to focus, sometimes. I was being watched, too, and that always seems to unnerve me. ...

Monday, 28th July 2014, 22:45

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

I see what I did... I forgot to swap ammys back after eating. That rF would have made the difference.

Monday, 28th July 2014, 22:43

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

I really thought I had this one. So sad. Dungeon Crawl Stone Soup version 0.15-a0-2306-g3eeb555 (webtiles) character file. 785219 Aule the Intangible (level 27, -55/189 (196) HPs) Began as a Deep Elf Wizard on July 19, 2014. Was the Champion of Vehumet. Killed from afar by an orb of fire (80 damage)...

Monday, 28th July 2014, 16:14

Forum: Crazy Yiuf's Corner

Topic: Scroll of Immolation

Replies: 12

Views: 1514

Re: Scroll of Immolation

I admit I'm a little on the slow side.

Monday, 28th July 2014, 16:12

Forum: Crazy Yiuf's Corner

Topic: Scroll of Immolation

Replies: 12

Views: 1514

Re: Scroll of Immolation

What if it just immolates one random target rather than everything in view? I'm an advocate for Evocations Skill enhancing the power of scrolls; what if the higher level of Evo you had, the more chance things in view would get affected? You're being tongue-in-cheeky, right? Anyway, it doesn't actua...

Monday, 28th July 2014, 16:03

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MiFi - died with the orb :(

Replies: 17

Views: 2149

Re: CIP - MiFi - help? 2 runes

Well, if you're trying to get some casting going on (the wisdom of which more knowledgeable minds can comment upon), getting some more Int wouldn't hurt your failure rate. Control Teleport seems extravagant for this character, though. Why not just plain Blink? The Int is really low for mid- to high-...

Monday, 28th July 2014, 03:20

Forum: Dungeon Crawling Advice

Topic: What 3rd rune is easiest for most characters to get?

Replies: 33

Views: 8780

Re: What 3rd rune is easiest for most characters to get?

In trunk, now, both corrosion and monster-inflicted mutation are temporary, and pretty much nerfed, it seems. As for the vote, I didn't see my own, which is: to me, neither silver nor slimy is easier, but either of those two is easier than the others. Technically, I guess, Slimy is easier, even in s...

Monday, 28th July 2014, 03:07

Forum: Dungeon Crawling Advice

Topic: Why is this unassuming spell so awesome?

Replies: 62

Views: 11713

Re: Why is this unassuming spell so awesome?

Freezing Cloud at a decent spell power is a room clearer, in many cases, especially if you get the horde into a wide chokepoint, where you can smite-target to the edge of LOS (making its effects go beyond it). Lots of annoying swarms can be easily dealt with using this one. One +rC will even let you...

Monday, 28th July 2014, 02:58

Forum: Dungeon Crawling Advice

Topic: The new vault 5 layout seems quite challenging, any tips?

Replies: 11

Views: 2306

Re: The new vault 5 layout seems quite challenging, any tips

mopl wrote:I usually ?imolation Vaults:5, as I do for Slime:6 btw. It's pretty easy this way.

Confirmed. See my recent excursion using this method.

Monday, 28th July 2014, 02:53

Forum: Crazy Yiuf's Corner

Topic: Scroll of Immolation

Replies: 12

Views: 1514

Re: Scroll of Immolation

I let TRJ live this time, just in case. Confirmed that LRD does take out the chamber walls for looting. :) Patashu, what would be the link if I wanted to watch that sequence as a console replay? I'm curious what it would look like. There really is nothing else like it in the game, at least in tiles....

Monday, 28th July 2014, 01:16

Forum: Crazy Yiuf's Corner

Topic: Scroll of Immolation

Replies: 12

Views: 1514

Scroll of Immolation

This has got to be easily the most powerful item in the game, when used optimally. I used one today upon first entering Vaults:5, then cast mephitic clouds all around to get them confused, then poked a few to get them low HP, then controlled blinked to LOS, then targeted the weakest link with an Iro...

Monday, 28th July 2014, 00:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

I've found a crazy number of randart weapons, so I'm sure I could find something better now, even if it's the plain old flaming +8 demon trident (and I found another brand weapon scroll if I want to try again). At any rate, it's almost time to go try to get a win. XL 27, and 4 runes. Again. Dungeon ...

Sunday, 27th July 2014, 22:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP first win ever DgFe

Replies: 8

Views: 1024

Re: YAVP first win ever DgFe

Five years? Wow, Major grats.

Sunday, 27th July 2014, 21:26

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

Well, getting banished twice now, I have to say my motivation is three pips of MR, as far as that goes. I think he had two when he was banished the second time. And it's really the first decent randart I found, so that feels good, too. LOL But you're right as far as damage and speed go, I think. (I ...

Sunday, 27th July 2014, 20:31

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

Yes, but especially as far as conjurations and damage is concerned, the different elemental schools are fairly redundant. So that's something to consider. Sure, on a DE or HE part of the point is that those aptitudes let you get lots of different spells, even somewhat redundant ones if you want to,...

Sunday, 27th July 2014, 20:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

Trust me, having a strong Latajang is good for you. :) This might be even better for me. :) X - the +8 trident of the Octopus King (weapon) {venom, rElec rPois MR+} (You took it off a frost giant on level 2 of the Depths) It poisons the flesh of those it strikes. It insulates you from electricity. ...

Sunday, 27th July 2014, 05:38

Forum: Game Design Discussion

Topic: Include a "drop and never pick up again" command

Replies: 38

Views: 7556

Re: Include a "drop and never pick up again" command

Speaking of missiles, some part of my brain always wants to be able to toggle needles by brand, although not any of the other missile types. Of course that also sounds awful interface-wise. I have always wished that the autopickup menu would offer submenus for item subtypes, since I have had times ...

Sunday, 27th July 2014, 02:36

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 536477

Re: Best/Worst Artifacts

Then I get stuff like this:
  Code:
116213 | Temple   | Got a fine buckler
116225 | Temple   | Identified the +0 buckler of Tulips {Slay-2 Curse} (You acquired it in the Ecumenical Temple)

Third scroll: zero usable items. :evil:

Sunday, 27th July 2014, 00:59

Forum: Game Design Discussion

Topic: Why doesn't TAB treat a submerged space as a target?

Replies: 5

Views: 1141

Re: Why doesn't TAB treat a submerged space as a target?

What file has that code, neil?

Sunday, 27th July 2014, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

Well, I rarely actually melee, so its net benefit to my character was dubious. That stick is mainly the last stand last resort, but I understand what you're saying. I saw the odds of getting it after the first scroll, and that's why it took me so long to change it with the second scroll. My unided w...

Saturday, 26th July 2014, 20:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 46423

Re: YASD: Ongoing DEWz Executions

#133 still on track. Things were going pretty swell, until banishment. Still no need to panic, but it is a bit of an inconvenience. The pointy stick was made - twice, actually. I read all my early enchant weapon scrolls on it to get it to +8, then the first brand weapon scroll made it vampiric, and ...
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