Search found 723 matches

Saturday, 4th October 2014, 18:14

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 16183

Re: Louise is cheating

Gosh, if only there were a rule here that every post must be 100% materially constructive and a minimum of 95% pertinent to the exact single point of the entire thread. Wouldn't that be great?

Saturday, 4th October 2014, 12:59

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 16183

Re: Louise is cheating

well the point of this discussion is about not getting a single action at the bottom of stairs, and he posted a game that involved quite a lot of actions at the bottom of said stairs Which, while not precisely and exactly an example of the cited behavior, remains relevant as similar because adjacen...

Saturday, 4th October 2014, 02:09

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 16183

Re: Louise is cheating

3) The first staircase that scared you off was pretty much harmless (4 black mambas scare you in snake:5? Really?) even if we remove the guaranteed-first-move you get. So I'm faulted for being abundantly cautious and seeking a less obtrusive welcoming party? Interesting. Ironically, that may be the...

Saturday, 4th October 2014, 01:07

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 16183

Re: Louise is cheating

My guess is that if you did this for 1000 games in a row, you would probably not see a single example of dying after going down stairs without getting a chance to act. Maybe, but there can be plenty of ways for it to end up essentially doomed upon the moment of stepping down. I get damiac's point. ...

Saturday, 4th October 2014, 00:53

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 16183

Re: Louise is cheating

Maybe there's a way to do it. Make stairs become continuous portals, flat pathways through simple arches, still represented by a single object. The rise and drop of the dungeon depths is assumed natural and irregular to some degree, so there are no "stairs" proper. The levels just overlap ...

Saturday, 4th October 2014, 00:30

Forum: Crazy Yiuf's Corner

Topic: Hall of Blades on Trunk

Replies: 4

Views: 622

Re: Hall of Blades on Trunk

Sprucery wrote:Anyway, hooray for the comeback of Blade!

I never liked it and I still don't.

Real spoiler below:
Spoiler: show
At least this time I figured out Airstrike is excellent against them. :)

Friday, 3rd October 2014, 22:16

Forum: Crazy Yiuf's Corner

Topic: Hall of Blades on Trunk

Replies: 4

Views: 622

Re: Hall of Blades on Trunk

PleasingFungus wrote:Did you mean to post this in CYC?

Yes, at first, but then since it was directly in reference to a recent commit, I thought this should be the place. Mistaken again, no prob. Move it on over. Sorry!

Friday, 3rd October 2014, 19:05

Forum: Crazy Yiuf's Corner

Topic: Hall of Blades on Trunk

Replies: 4

Views: 622

Hall of Blades on Trunk

http://s-z.org/neil/git/?p=crawl.git;a=commit;h=244e2bef2528e1283e594f47958691dbc71f2cd3 I encountered this with my last character. I don't know if it was luck or part of the design, but there were four uniques waiting inside (in order of appearance): Nessos, Asterion, Aizul, and Kirke. Also that d...

Thursday, 2nd October 2014, 21:11

Forum: Game Design Discussion

Topic: Wizlab probability?

Replies: 8

Views: 1274

Re: Wizlab probability?

I just had one appear too early in my current game. It was a portal on Vault:1 that I couldn't get to, but even if I could have I think XL17 might have got him killed dead trying it. Granted, that was probably too early to venture in to Vaults in the first place.

Monday, 29th September 2014, 23:25

Forum: Game Design Discussion

Topic: Why no more auto-memorized starting spells?

Replies: 11

Views: 1039

Re: Why no more auto-memorized starting spells?

gammafunk wrote:Blame the wandering fungus, not my great doxygen comments please!!!

There's a fungus amongus...

PleasingFungus wrote:
Aule wrote:How do commits get committed? Someone just makes the change and that's that?

fucked up, but true.

Actually pretty cool.

Monday, 29th September 2014, 22:42

Forum: Game Design Discussion

Topic: Why no more auto-memorized starting spells?

Replies: 11

Views: 1039

Re: Why no more auto-memorized starting spells?

Just started a new OgWz on trunk (0.16-a0-910-g739c61c), and confirmed that the expected starting spell (indeed the only available spell at level 1), Magic Dart, was not memorized. Had to memorize it manually. I'm really glad I was not confronted by a monster with the new character before chancing u...

Monday, 29th September 2014, 21:55

Forum: Crazy Yiuf's Corner

Topic: my deal

Replies: 13

Views: 1317

Re: my deal

Ask if they have Pandemonium Pizza!

Monday, 29th September 2014, 18:42

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 164291

Re: Proposal: Ru, god of balance and sacrifice

Lasty wrote:Aule, I added reject sacrifices to Sequell/learndb.

Could you also add something like "ru abilities" for an overview, as well? If the OP is current in that regard, then just disregard.

Monday, 29th September 2014, 02:56

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 164291

Re: Proposal: Ru, god of balance and sacrifice

Thanks, I did manage to get the info off of ##crawl. Sequell didn't find anything on 'reject sacrifices' though. I asked and someone told me, and then I opted not to do it. Made one sacrifice (Essence - called "trivial" in the game) that didn't make a pip of piety. What happens if it finis...

Sunday, 28th September 2014, 22:47

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 33747

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS OPEN

serious wrote:Yeah, count me in. I'm serious. The account is also serious.

Surely, you can't be serious!

Sunday, 28th September 2014, 22:44

Forum: Crazy Yiuf's Corner

Topic: Let's Get Physical

Replies: 12

Views: 1259

Re: Let's Get Physical

Hopeless wrote:Also when I read the OP Title I immediately thought of Olivia Newton John for some reason.

Indeed, that was the plan. No reason nor rhyme, but just because it came to me at the time. Damn song's been stuck in my head ever since. That'll learn me.

Sunday, 28th September 2014, 17:39

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 164291

Re: Proposal: Ru, god of balance and sacrifice

And, um, what would a query seeking for information on "sacrifice courage" look like in ##crawl? I'm in there now.

Sunday, 28th September 2014, 17:16

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 164291

Re: Proposal: Ru, god of balance and sacrifice

So what does "Sacrifice courage" do? Courage doesn't even come up in a keyword search on this thread. Is there another discussion thread somewhere?

Sunday, 28th September 2014, 16:59

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 164291

Re: Proposal: Ru, god of balance and sacrifice

Well, no, that's likely to happen anyway! Just want to make the best use of it for the little time I can operate there. :)

Sunday, 28th September 2014, 16:45

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 164291

Re: Proposal: Ru, god of balance and sacrifice

Looking for a one-stop summary that is up to date. Is the OP the most current? Trying to mentally patch together a summary from the thread's stream of updates is a bit insurmountable for me. TIA, standing at an altar right now.

Sunday, 28th September 2014, 05:10

Forum: Crazy Yiuf's Corner

Topic: Let's Get Physical

Replies: 12

Views: 1259

Re: Let's Get Physical

Santa Claus, Crawl and Harry Potter death porn: that the best you can do?

Sunday, 28th September 2014, 01:39

Forum: Crazy Yiuf's Corner

Topic: Let's Get Physical

Replies: 12

Views: 1259

Let's Get Physical

My life has been an unending series of repudiations for erroneous and previously held beliefs, and the rushing acceptance of shifting ideas in the face of changing data following the punitive abuses of those born knowing better (or at least making a convincing portrayal of such). Throughout most of ...

Saturday, 27th September 2014, 17:59

Forum: Dungeon Crawling Advice

Topic: How to post character dumps?

Replies: 2

Views: 446

Re: How to post character dumps?

Also, in the future, if you're wondering how another poster posted something, you can use the quote feature to begin a reply, just as a way of getting the information. In the reply editor, the quoted text will display the code used to make it appear that way in the thread.

Saturday, 27th September 2014, 00:57

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 33747

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS OPEN

If you're allowing idiots to play, I'd like to join.

Friday, 26th September 2014, 23:40

Forum: Crazy Yiuf's Corner

Topic: Crawl as a Spelunky-Like

Replies: 27

Views: 2754

Re: Crawl as a Spelunky-Like

I find it difficult to wrap my head around this. You actually came to a forum run by volunteers devoted to a game produced by volunteers that is given away freely to anyone and everyone via servers also run by volunteers to ask who among those involved in the collaboration would like to pledge to gi...

Friday, 26th September 2014, 23:23

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 10090

Re: Buff Sif a little

Crawl already has a nasty habit of throwing too many abilities at the player - potions, scrolls, wands, spells, god abilities, mutation abilities, species abilities, evocable equipment, elemental evocables, moving, firing, and probably some others that I'm not thinking of off the top of my head. Pa...

Tuesday, 23rd September 2014, 03:09

Forum: YASD! YAVP! and characters in progress too

Topic: Wanted: The Dumbest of Dumb Deaths

Replies: 42

Views: 7385

Re: Wanted: The Dumbest of Dumb Deaths

I see sheep. I approach sheep to kill. I see Xom altar in the middle of sheep, and several messages that I don't pay attention to, and I go to kill the sheep, but I notice the unusual icons (which really, had I taken a moment to examine them, are just the inner flame icon with the confused icon), so...

Monday, 22nd September 2014, 21:47

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1474

Views: 226548

Re: I love it when...

... I spend 39 gold on an unidentified scroll in a shop on D:12 turns out to be a scroll of acquirement, which gives me 950 gold, so I can buy the Book of Dreams waiting on Orc:4 for 1050 gold to pay the fare for the treasure trove, which gives me 2000 more gold, plus 4 potions of curemut.

Monday, 22nd September 2014, 02:42

Forum: Dungeon Crawling Advice

Topic: Whoops, you equipped a distortion weapon!

Replies: 56

Views: 8154

Re: Whoops, you equipped a distortion weapon!

Clearly, the rhino's crossing make the lift look so much prettier. I can't exacerbate that, except to phone in the Hofstadter.

Saturday, 20th September 2014, 17:53

Forum: Dungeon Crawling Advice

Topic: Whoops, you equipped a distortion weapon!

Replies: 56

Views: 8154

Re: Whoops, you equipped a distortion weapon!

See this list? Vanquished Creatures 2 tentacled starspawn (Abyss:1) 3 ogre magi Harold (D:10) 3 hydras Erica (Lair:3) Nergalle (Lair:1) A wretched star (Abyss:1) Erolcha (D:10) 2 deep trolls A hill giant (Orc:4) An anaconda skeleton (Abyss:1) 2 orc knights An orc sorcerer (Orc:3) 2 cyclopes (Orc:4) ...

Saturday, 20th September 2014, 13:47

Forum: Dungeon Crawling Advice

Topic: I hate the abyss! It's going to stop me playing

Replies: 13

Views: 1915

Re: I hate the abyss! It's going to stop me playing

Also, just to add, if you're worshiping Qazlal and you get Abyssed, just hang it up. Everything is going to find you no matter what you do.

Saturday, 20th September 2014, 06:41

Forum: Dungeon Crawling Advice

Topic: Whoops, you equipped a distortion weapon!

Replies: 56

Views: 8154

Re: Whoops, you equipped a distortion weapon!

Though I thank you for responding, neither of you understand my point. I'm not cursing the brand in general, for one thing. For some characters and playstyles, it may be excellent, but not for my character. When I go to poking something, it's because I know it can be killed with that stick and I wan...

Saturday, 20th September 2014, 02:57

Forum: Dungeon Crawling Advice

Topic: Whoops, you equipped a distortion weapon!

Replies: 56

Views: 8154

Re: Whoops, you equipped a distortion weapon!

The distortion brand should be automatically ided. At least let one make an intelligent decision before wielding one. There is no reason for this "gotcha" other than malice. All the self-important condescension in the world (even distilled through this one board) cannot make it any more th...

Friday, 19th September 2014, 01:47

Forum: Crazy Yiuf's Corner

Topic: SUPERZIGS

Replies: 5

Views: 740

Re: SUPERZIGS

Rewards will slightly, slowly, and randomly scale up to completed zigs not that they really matter. Both forms of scaling only happens for completing a Zig (so leaving a floor early will avoid the monster scaling), but I'm not greatly concerned: after the first zig, further zigs are for bragging ri...

Friday, 19th September 2014, 01:44

Forum: Crazy Yiuf's Corner

Topic: SUPERZIGS

Replies: 5

Views: 740

Re: SUPERZIGS

Also, will the information be viewable in-game and via the morgue file (even #)?

Wednesday, 17th September 2014, 09:39

Forum: Dungeon Crawling Advice

Topic: Effects of version upgrade

Replies: 8

Views: 921

Re: Effects of version upgrade

Did you try pressing # in-game to see the actual version of the chararacter now to verify your conversion happened as you expected?

Wednesday, 17th September 2014, 02:27

Forum: Dungeon Crawling Advice

Topic: How to go from 3 runes to 15?

Replies: 17

Views: 2070

Re: How to go from 3 runes to 15?

I did hells last for my one transition win for 15. By that time, I had plenty of mapping scrolls to make the descents quicker. I didn't explore any of the hell branches. It was in, get down to the rune, kill the boss, grab the rune, and get out as fast as possible. Also, thanks to several brief zig ...

Monday, 15th September 2014, 21:42

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 8338

Re: remove curse scrolls

I would recommend getting rid of the plain mummy item curse on death. They matter more now, I guess, which is usually what you want in an enemy ability, except that in this case it involves punishing the player for killing a monster, a slow monster no less, which ends up making it much worse. This ...

Monday, 15th September 2014, 21:41

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 8338

Re: remove curse scrolls

The statements you're making re. the second commit are misleading because, as you can see in the commit, the weight assigned to different base item types has changed: we generated fewer scrolls in total with that commit (about 11% fewer) as well as fewer potions, generating a bit more of other item...

Monday, 15th September 2014, 17:38

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 8338

Re: remove curse scrolls

let's not lose the forest for the trees. Remove curse has become scarcer, and however one wishes to quantify that change mathematically, it is actually noticeable in game play. The main point of this thread is to discuss the role of remove curse in the game now that it is less common. I was simply ...

Monday, 15th September 2014, 16:59

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 8338

Re: remove curse scrolls

100 * (1 - (1120/1250)) = 10.4% 100 * (1 - (35/43)) = 18.6% As to the first link being 1%, here are the relevant parts of the code that are not shown in the first link's summary: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/makeitem.cc;h=2021bfd4438b148608a1f5ae983fca686b82a895 25...

Monday, 15th September 2014, 15:22

Forum: Dungeon Crawling Advice

Topic: Teleported into middle of Snake:5

Replies: 27

Views: 3084

Re: Teleported into middle of Snake:5

Patashu wrote:You can also start a second teleport. If you have status light Tele and a new tele starts, both cancel out.

That's pretty key stuff, there. Never could have found that other than by accident, so thanks.

Monday, 15th September 2014, 06:02

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 8338

Re: remove curse scrolls

Remove curse scrolls have been reduced in generation a few times . first link = 1% decrease. second link = 1% decrease. Only very occasionally is this a problem for me. Most games generate plenty. According to the code you've spotlighted, it's second only to the identify scroll in likelihood to gen...

Monday, 15th September 2014, 03:36

Forum: Crazy Yiuf's Corner

Topic: Funny Things the Wiki says

Replies: 52

Views: 5505

Re: Funny Things the Wiki says

Thanks! All that IRC stuff should be an entire section on the wiki. That would be awesome.

Monday, 15th September 2014, 02:30

Forum: Crazy Yiuf's Corner

Topic: was just thinking today

Replies: 10

Views: 1078

Re: was just thinking today

headcrab0803 wrote:Ill be horrified if i go through a gender change

Would definitely masturbate first, in that case.

Monday, 15th September 2014, 01:42

Forum: Crazy Yiuf's Corner

Topic: was just thinking today

Replies: 10

Views: 1078

Re: was just thinking today

If you were truly another person in another person's entirety when you awoke, you would never realize you'd been another person. But to answer your question, if I just woke up either with a different body or with different memories about the places and people around me, then the first thing I'd do i...

Monday, 15th September 2014, 01:23

Forum: Crazy Yiuf's Corner

Topic: Funny Things the Wiki says

Replies: 52

Views: 5505

Re: Funny Things the Wiki says

Learndb is almost incomprehensible to me, at first glance, and in many places it remains so after several readings because it contains hieroglyphic statements that tell me nothing only because I don't have the requisite depth of geekness. A small handful of examples: 0.1 reasons perma-XXX 0.9 reason...

Sunday, 14th September 2014, 19:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP, my first win!

Replies: 8

Views: 682

Re: YAVP, my first win!

Makes me wonder how people do 15-rune runs, with all that torment going on. I'm thinking of doing a caster next, any advice on that front? I've never even made it to a single rune on a caster. I've only won one 15-rune game (out of two total wins) by playing a caster. It's pretty easy to avoid torm...

Sunday, 14th September 2014, 14:56

Forum: Crazy Yiuf's Corner

Topic: Q: Mummies and Poison

Replies: 3

Views: 468

Re: Q: Mummies and Poison

Well I guess I better make sure I wasn't imagining it before I report such a thing. It's possible I confused the location of the mini-indicator icon (more than once). :/

Sunday, 14th September 2014, 14:09

Forum: Crazy Yiuf's Corner

Topic: Q: Mummies and Poison

Replies: 3

Views: 468

Q: Mummies and Poison

If they are dessicated vessels incapable of eating and drinking, then how in the hell can they be poisoned? This makes zero sense, even in a wholly imaginary milieu.
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