Search found 393 matches

Monday, 22nd August 2016, 04:54

Forum: Game Design Discussion

Topic: Give venom mages ignite poison

Replies: 8

Views: 1452

Re: Give venom mages ignite poison

I'll admit handing out Ignite Poison in the VM starting spellbook fixes the problem that you almost never have a character with useful poison and Ignite Poison on the same run. I think most of the other arguments in this thread are good to, but if nothing else, I support this proposal for this reas...

Monday, 22nd August 2016, 04:45

Forum: Crazy Yiuf's Corner

Topic: A new Zot:5 strategy

Replies: 11

Views: 1401

Re: A new Zot:5 strategy

This shadow step strategy might get you into the orb chamber, if you are lucky enough to have an uninterrupted chain of sleeping enemies. It's not guaranteed you can do this in every game though. Once you were in the orb chamber, your strategy wasn't really anything new - it was just "try to t...

Monday, 22nd August 2016, 04:40

Forum: Crazy Yiuf's Corner

Topic: math q

Replies: 152

Views: 28554

Re: math q

It's possible to pose my original question without any particular preconceptions about infinity. I don't hold opinions, I need my hands for holding my brain. (I am a brainholder, it's like a beholder but retarded) Well your question depends pretty heavily on the preconception that infinity is a spe...

Monday, 22nd August 2016, 04:30

Forum: Game Design Discussion

Topic: Remove the ability to wield useless items

Replies: 32

Views: 4845

Re: Remove the ability to wield useless items

Wielding a potion **should** do something. Think of Nethack where the carafes are always getting broken over your head. Though I suppose before long you'd get tired of kobold peltasts throwing potions of mutation at you to spoil your bucktrollish good looks. ELI5: why can't swinging a potion or a l...

Sunday, 21st August 2016, 17:57

Forum: Game Design Discussion

Topic: Passwall should be seriously turned up

Replies: 24

Views: 2630

Re: Passwall should be seriously turned up

What? People don't want to use passwall as a ghetto magic map. They just want it to mark the too-thick-to-pass walls so they remember where they are and don't try to pass through again.

Sunday, 21st August 2016, 06:02

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2853

Views: 472043

Re: Best/Worst Artifacts

the +10 rapier of Causality (weapon) {elec, *Rage Str+4} (You found it on level 4 of the Dungeon) This was on a GrFe, found alongside some other pretty great stuff like a D:2 Akashic Record. It was pretty amazing, allowing me to oneshot or twoshot most of the early Dungeon enemies. Sadly because I'...

Sunday, 21st August 2016, 05:36

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 145657

Re: I don't love it when...

If you're not a naga and you're not wielding an axe you should absolutely always retreat to a 1-wide corridor before fighting groups of enemies.

If you are a naga or you are wielding an axe (or both) you should still probably retreat to a corridor.

Sunday, 21st August 2016, 05:34

Forum: Crazy Yiuf's Corner

Topic: "Thank" button is not visible

Replies: 7

Views: 1072

Re: "Thank" button is not visible

ydeve wrote:You use IE??? Do yourself a favor and stop.

doesn't he also use some weird non-vikeys layout for movement

basically he's wrong at everything

Sunday, 21st August 2016, 05:23

Forum: Game Design Discussion

Topic: Passwall should be seriously turned up

Replies: 24

Views: 2630

Re: Passwall should be seriously turned up

* The spell should, at the very least, totally not have a "that is not a passable wall" error, unless maybe you're trying to go through an obsidian statue or something. Rock, stone, crystal, metal, transparent crystal, all should pass. I would say even the indestructible walls near the Or...

Sunday, 21st August 2016, 05:17

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4107

Re: Remove swiftness spell

new players aren't getting their first wins with swiftness anyhow, they're winning by going heavy armor trog/oka and tabbing their way through the game without bothering with spells. I got my first win with a really sloppy SpAK game where I used a bit of everything: http://crawl.akrasiac.org/rawdat...

Sunday, 21st August 2016, 05:15

Forum: Game Design Discussion

Topic: Remove level requirement for spell memorization

Replies: 17

Views: 2374

Re: Remove level requirement for spell memorization

Letting people cast conjure flame, swiftness, call canine familiar, blink, sticks to snakes, etc. etc. at XL1 is a pretty huge buff to book backgrounds. But they still need spell slots, MP, and a decent success rate, all of which cost XP to get. I doubt most characters will be able to use level 3 s...

Sunday, 21st August 2016, 05:09

Forum: Crazy Yiuf's Corner

Topic: Been gone a long time...

Replies: 36

Views: 4130

Re: Been gone a long time...

Going for a rune on A:3 instead of 4-5 is basically trading tedium for safety.

Saturday, 20th August 2016, 03:50

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 22128

Re: what are some good games

for phones, and also just good in general: downwell, hoplite I'm not a huge fan of downwell on phones. I don't like the way its control scheme uses touchscreen "buttons" in a real-time game, especially one where you want to see the stuff that your thumb is covering up every time you jump....

Saturday, 20th August 2016, 03:46

Forum: Dungeon Crawling Advice

Topic: Looking for a monster exp table

Replies: 10

Views: 1423

Re: Looking for a monster exp table

duvessa wrote:
Sandman25 wrote:http://crawl.chaosforge.org/Property:Monster_experience
This is badly out of date.

There are approximately 0 people editing the wiki, mostly due to the unfortunate policy of "you have to personally email the admin to get an account".
It's too bad.

Friday, 19th August 2016, 00:59

Forum: Game Design Discussion

Topic: Underused Spells

Replies: 25

Views: 2874

Re: Underused Spells

Silence doesn't make you more likely to win if you take the right actions. It goes from 100% to 100% and thus is a "win more" in that sense. Mystic blast is bad because, even though there are better things, it lets you mindlessly press tab with little consideration of resistances or tacti...

Thursday, 18th August 2016, 21:16

Forum: Crazy Yiuf's Corner

Topic: What is bad about permanent allies

Replies: 13

Views: 1685

Re: What is bad about permanent allies

The decisionmaking is also more warped by permanent allies. If your ice beast dies you're just out 4 mana. Either you recast it or you run away and try again later. If Garbeogh the orc warlord dies you lose a lot more. So even if the player himself is in little or no danger he has to constantly worr...

Thursday, 18th August 2016, 20:40

Forum: Dungeon Crawling Advice

Topic: what exactly is the point of min delay?

Replies: 14

Views: 1893

Re: what exactly is the point of min delay?

Having more weapons with min-delays other than 0.7 could also change the relative value of brands like elec/disto/pain more. Currently it's just "0.7? elec good. <0.7? elec gooder". It might be nice to have some longer-delay weapons where elec is actually noticeably worse than e.g. freezing.

Thursday, 18th August 2016, 20:37

Forum: Dungeon Crawling Advice

Topic: Troll UC shield build question

Replies: 69

Views: 11608

Re: Troll UC shield build question

-Trogs hand, literally broken, Orc priests are literally free kills now that you can pop 2 MR whenever you want, Although obviously the rest of this guide was 100% accurate and perfect, smite does not check MR so trog's hand isn't that useful against orc priests. You're likely to get kicked off you...

Thursday, 18th August 2016, 20:36

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 4684

Re: Make Ancestors Match Your Speed

It felt very annoying to pause autoexplore as Felid and wait for ancestor to catch up but I think it can be a huge buff for some species. When you run away from something dangerous and meet another dangerous monster you will benefit a lot from having ancestor nearby, with current mechanic you will ...

Thursday, 18th August 2016, 20:32

Forum: Crazy Yiuf's Corner

Topic: rip pakellas

Replies: 56

Views: 7999

Re: rip pakellas

Reposting my old suggestion: make wands stack like in dcssca (for all characters, not just pak worshipers). Then instead of giving you recharging, Pak just gifts lots of random wands. Sometimes you will get extra charges of paralysis/haste/HW but those will be much rarer than the current system, whe...

Thursday, 18th August 2016, 20:02

Forum: Crazy Yiuf's Corner

Topic: Elitism in Crawl community

Replies: 32

Views: 3449

Re: Elitism in Crawl community

Terse posts like "gargoyles are weaker than demigods" or whatever strike me as opportunities to derive the reasoning on my own. Sure, I could have it explained to me, but it's a much richer, more fulfilling experience if I embark on the rollercoaster of abstract learning myself and soon I...

Thursday, 18th August 2016, 18:13

Forum: Crazy Yiuf's Corner

Topic: Why are the lair branches in lair

Replies: 11

Views: 1388

Re: Why are the lair branches in lair

players should be able to beat it unspoiled, but probably not on the first try otoh i bet it's pretty rare that somebody reaches Lair on their very first game and dies by immediately entering an S branch, but it's still flawed reasoning This post was actually inpsired by seeing a new player post on...

Thursday, 18th August 2016, 18:10

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4107

Re: Remove swiftness spell

This isn't Sil.
The only time you have a serious chance of being caught between two enemies in a corridor is against Robin when she throws her pal behind you.

Thursday, 18th August 2016, 07:17

Forum: Crazy Yiuf's Corner

Topic: TOME worth a try?

Replies: 33

Views: 3659

Re: TOME worth a try?

i can't believe everyone here forgot the REAL reason to play tome on steam: the one thousand three hundred and six achievements to collect and share with your friends! Some of those achievements (according to the tome website) have only been earned like 6 times. But it doesn't really count as 1300 ...

Thursday, 18th August 2016, 07:09

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4107

Re: Remove swiftness spell

Summon spells still use random placement and depend on terrain so they are not 100% safe unlike swiftness. Many monsters often ignore summons and continue attacking player. This is why you cast it in a corridor and then swap place with your summon. Now there is a butterfly between you and your enem...

Wednesday, 17th August 2016, 22:35

Forum: Crazy Yiuf's Corner

Topic: rip pakellas

Replies: 56

Views: 7999

Re: rip pakellas

In general, having a god who runs entirely off evocations skill and makes all those items stronger seems likely to cause problems - it's desirable for evocations skill to be a reasonable investment without the god, so a god just focusing on evocations ends up making that one skill doubly effective....

Wednesday, 17th August 2016, 22:31

Forum: Crazy Yiuf's Corner

Topic: Why are the lair branches in lair

Replies: 11

Views: 1388

Why are the lair branches in lair

Wouldn't they make more sense in the bottom of D

and then put slime in U or something

basically their current position exists entirely to kill new players who haven't consulted a spoiler about branch order.

Wednesday, 17th August 2016, 07:07

Forum: Game Design Discussion

Topic: Separate icons for paralysis vs sleep, confused vs unaware

Replies: 1

Views: 701

Separate icons for paralysis vs sleep, confused vs unaware

Currently "monster is confused" and "monster hasn't noticed you" share the same question mark icon, and paralysed/sleeping share the same zzz icon. (I think the question mark is used for distraction stabs as well, and maybe other stabbable statuses.) This doesn't really make any ...

Wednesday, 17th August 2016, 01:48

Forum: Crazy Yiuf's Corner

Topic: Weird stuff the RNG has done to you

Replies: 12

Views: 1828

Re: Weird stuff the RNG has done to you

Wandering Pan; find the pan disco hall, leave through a portal to another region of pan in the disco hall; come out adjacent to a daeva in Holy Pan. (the two non-guaranteed non-standard pan floors back to back). According to knowledge bot disco pan is a one-occurrence-only vault. Well yeah, that's ...

Tuesday, 16th August 2016, 01:20

Forum: Dungeon Crawling Advice

Topic: Basic questions for Gargoyle Earth Elementalist

Replies: 15

Views: 2226

Re: Basic questions for Gargoyle Earth Elementalist

2. Training air to get utility spells like swiftness and repel missiles is fine. You just wouldn't want to invest in things like Fireball or Lightning Bolt when your LRD works just fine. And yes, you can start training air as soon as you have an air spell memorized. It's similar to how you can only ...

Sunday, 14th August 2016, 18:28

Forum: Dungeon Crawling Advice

Topic: Troll UC shield build question

Replies: 69

Views: 11608

Re: Troll UC shield build question

Is it generally recommended to use a shield as a Troll? I have a TrMo going right now that found an early GDA, so defenses have been okay. Using a shield means you lose the offhand attack, is that a worthy tradeoff? The offhand punch is generally not considered important/strong enough to be worth g...

Sunday, 14th August 2016, 18:21

Forum: Dungeon Crawling Advice

Topic: What do I do with arcane markman spells?

Replies: 65

Views: 7359

Re: What do I do with arcane markman spells?

Inner Flame on FE seems pretty pointless Why? You innerflame enemy, then block path with conjured flame and then explode everything! Also you can innerflame say yak and then sticky flame it. When you retreat, first you move, then sticky flame ticks and then yak moves. If Yak die due to sticky flame...

Sunday, 14th August 2016, 18:17

Forum: Dungeon Crawling Advice

Topic: VS bite?

Replies: 15

Views: 1564

Re: VS bite?

Does the bite do 12 or d12 damage? Nearly everything in crawl (including VS bite) does d[foo] damage. Weapon damage is d(base damage) x some multipliers. If you have a +9 weapon it adds d9 damage to every attack. I'm pretty sure the bonus damage from most brands is a random number between 1 and the...

Sunday, 14th August 2016, 18:02

Forum: Crazy Yiuf's Corner

Topic: Get some god damned better smilies

Replies: 19

Views: 2151

Re: Get some god damned better smilies

civilization collapsed when mountain dwarves and stalkers were removed 8-)

Sunday, 14th August 2016, 17:40

Forum: Crazy Yiuf's Corner

Topic: Combine "Harm and "Inacc

Replies: 32

Views: 4784

Combine "Harm and "Inacc

Inaccuracy is the only remaining strictly-bad amulet (so it mostly exists as a scroll tax and a base item for the amulet of the air). Harm technically has an upside but its downside is dangerous enough that players almost never want to use it. SOOOO, I suggest combining them. The Amulet of Recklessn...

Saturday, 13th August 2016, 05:42

Forum: Dungeon Crawling Advice

Topic: executioners/tzitzimimeh

Replies: 12

Views: 1859

Re: make hellions and tormentors 1s

He's not disagreeing with the statement that Tzitziwhatevers are "stronger than executioners in all respects (except speed)"
He's saying "yes, but the fact that Executioners have higher speed makes them more able to kill you".

Saturday, 13th August 2016, 04:54

Forum: Crazy Yiuf's Corner

Topic: vaults thread

Replies: 49

Views: 9219

Re: vaults thread

How do you get inside as a non ee? Random tele, I would imagine. That vault's called spin cycle and it was initially designed when teleport control still existed. The middle area is supposed to be a relatively safe area to rest up, since the rest of the level is typically so brutal. As far as I kno...

Saturday, 13th August 2016, 04:49

Forum: Crazy Yiuf's Corner

Topic: Trap Reform

Replies: 7

Views: 767

Re: Trap Reform

Instead of removing ammo, give a random chance to spawn traps under arrows to discourage players from picking them up again.

Saturday, 13th August 2016, 04:42

Forum: Crazy Yiuf's Corner

Topic: Have different curses

Replies: 4

Views: 562

Re: Have different curses

*Rage and -cast are fine as long as they are IDed on equip and they don't commonly come with stickiness. When a spellcaster finds a nice +2 cloak with -cast they might have to decide whether it's worth it to spend a ?rc to get +3 AC. Of course scrolls of remove curse would probably be less common or...

Saturday, 13th August 2016, 04:26

Forum: Game Design Discussion

Topic: Prevent losing piety when swapping "faith -> "faith

Replies: 17

Views: 2859

Re: Prevent losing piety when swapping "faith -> "faith

dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?

Because they're supposed to be strategically swappable, just not tactically swappable. Faith/harm are the exceptions here in that their downsides are semi-permanent things you can't cure by pressing 5.

Friday, 12th August 2016, 08:03

Forum: Crazy Yiuf's Corner

Topic: Spawn dungeon vampires in batform

Replies: 12

Views: 929

Re: Spawn dungeon vampires in batform

FR: all trees in swamp are actually enemies who drank !lig. Using quicksilver/purple drac breath turns them back to their true forms so they can attack you.

Friday, 12th August 2016, 07:59

Forum: Crazy Yiuf's Corner

Topic: Hybridization

Replies: 66

Views: 7686

Re: Hybridization

I still don't really understand when I would want to know apportation. Is the idea to just yoink every item you discover while exploring to you instead of walking to them, because that's marginally less risky since a monster could see you? 'cause hoo boy that does not sound fun I guess for yoinking...

Friday, 12th August 2016, 07:35

Forum: Game Design Discussion

Topic: Nemelex decks as a separate item instead of miscellaneous

Replies: 4

Views: 1013

Re: Nemelex cards as a separate item instead of miscellaneou

or maybe we can just eliminate the "misc" category and let users toggle individual items Huh? You can already autopickup specific things with settings in the rc file. You can have autopickup_exceptions ^= <deck to pickup anything with "deck" in the name it doesn't mesh well with...

Tuesday, 9th August 2016, 06:09

Forum: Dungeon Crawling Advice

Topic: Troll UC shield build question

Replies: 69

Views: 11608

Re: Troll UC shield build question

Ah, so what would you guys recommend as god choice for fairly new player playing a troll UC? I haven't chosen yet hahah took a break to eat some Ben Jerry's chunky monkey!! I wouldn't mind taking a god choice that didn't up the difficulty too much in other subtle ways, but works well with the troll...

Tuesday, 9th August 2016, 06:00

Forum: Dungeon Crawling Advice

Topic: Poison Arrow

Replies: 85

Views: 10909

Re: Poison Arrow

how is FE better than IE or even AE Easily after getting level 3 spells online. Conjure Flame allows to escape, Sticky Flame rules when you enter a new level and find an adjacent Elephant, Fireball allows to kill packs in the open. IE is better on D:1 of course. Probably I am still a bad AE player,...

Monday, 8th August 2016, 19:57

Forum: Game Design Discussion

Topic: Autoexplore deaths

Replies: 18

Views: 2396

Re: Autoexplore deaths

It's also a cap based on damage per player action, not per aut, so you can't be oneshot by sleep or paralysis either.

Monday, 8th August 2016, 17:40

Forum: Crazy Yiuf's Corner

Topic: Hybridization

Replies: 66

Views: 7686

Re: Hybridization

How does the latter change increase differences? It seems like you'd just find every conjurer doing all conj, instead of focusing on one element. Spells were changed too. Fire Storm is pure Fire in that fork. I think at present magic in that fork is horribly unbalanced/OP, at least if you play as a...

Monday, 8th August 2016, 17:32

Forum: Dungeon Crawling Advice

Topic: Poison Arrow

Replies: 85

Views: 10909

Re: Poison Arrow

i prefer my ice beasts hairless tbh

Monday, 8th August 2016, 17:18

Forum: Dungeon Crawling Advice

Topic: One reason why axes>swords?

Replies: 19

Views: 2430

Re: One reason why axes>swords?

It still a bad idea to train both because they do the same thing, like training two different weapon skills. Train something else On the other hand now that they don't have to be "opposites" we should add some fire+ice or air+fire spells like "steam blast" or "dust vortex&q...

Monday, 8th August 2016, 07:43

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 4340

Re: Ideas for a fork

12. Remove the amulet of harm. I wasn't going to say it at first, but honestly. My D:1 venom mages already have enough issues doing exactly 0 damage to monsters and taking half their max HP in damage in return. It sometimes feels like just another little annoyance desperately trying to keep the ite...
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