Search found 393 matches

Wednesday, 29th June 2016, 22:56

Forum: Game Design Discussion

Topic: Please remove invisibility from chaos effects

Replies: 15

Views: 1604

Re: Please remove invisibility from chaos effects

Alternately, change chaos effects in the same way Gozag wrath was changed: make the haste/invis/berserk buffs permanent.

Wednesday, 29th June 2016, 22:35

Forum: Dungeon Crawling Advice

Topic: Disable autoexplore while slowed / exhausted?

Replies: 21

Views: 2092

Re: Disable autoexplore while slowed / exhausted?

This is cool, all, but "no there isn't" would have sufficed. Kinda figured there might be one, like the setting that discourages me from tabbing my way to 0HP. If you look at my sig you'll see that I am well aware I am not gud The answer was actually "it's possible but you'll have to...

Wednesday, 29th June 2016, 22:30

Forum: Game Design Discussion

Topic: Eating should always be a single-turn action

Replies: 13

Views: 1674

Re: Eating should always be a single-turn action

(Note: replies containing "remove food" are off-topic and will result in a 1000 year ban) Implement this suggestion and then remove all food except pizza and fruit. The only meaningful distinctions between food types is single-turn vs. multi-turn and veggy vs. meat (plus fruit being fedha...

Sunday, 26th June 2016, 06:26

Forum: Crazy Yiuf's Corner

Topic: DCSS improvements

Replies: 8

Views: 853

Re: DCSS improvements

GDR only works against melee attacks, and many of the scariest damage threats are high-level spells like LCS or Iron Shot, which GDR does nothing against (and AC helps relatively little with, compared to EV or SH which can completely nullify those attacks). I don't think dodge or shield need buffs t...

Sunday, 26th June 2016, 06:20

Forum: Game Design Discussion

Topic: Make maces not recommended for Troll starts.

Replies: 24

Views: 1750

Re: Make maces not recommended for Troll starts.

duvessa wrote:Also, make short blades not recommended for...well, pretty much everything except Sp. Ko having short blades recommended and not maces is especially bad.


Make short blades not recommended for anything except enchanter starts and maybe artificer.

Oh and VS as well.

Sunday, 26th June 2016, 06:18

Forum: Game Design Discussion

Topic: Replace AC/GDR with protection ranges

Replies: 15

Views: 1399

Re: Replace AC/GDR with protection ranges

Please don't make the floor based on armor type. Having secret GDR numbers for each armor is already bad we should be getting rid of it. It should only be based on total AC (and maybe armour skill). But having it based only on AC sounds nicer to me. 20 AC should always be 20 AC, and not 2-20 sometim...

Saturday, 25th June 2016, 09:04

Forum: Dungeon Crawling Advice

Topic: Advice on skill training

Replies: 29

Views: 3656

Re: Advice on skill training

goodcoolguy wrote:100%


Don't forget to take into account the situation where you fall down a shaft trap inside the entrance vault and land on top of a D:4 priest who instantly smites you for more than you have max hp.

I mean that isn't exactly very common but it CAN happen.

Saturday, 25th June 2016, 09:00

Forum: Crazy Yiuf's Corner

Topic: Get katanas back

Replies: 10

Views: 1108

Re: Get katanas back

TonberryJam wrote:What's more cool: Katana? Double-Sword?

Obviously double-sword. Not even a question.

Saturday, 25th June 2016, 08:59

Forum: Game Design Discussion

Topic: Remove river rats

Replies: 54

Views: 9636

Re: Remove river rats

TonberryJam wrote:if green rats spawn, make cheese spawn so they don't go hungry and die.


FR: Bring back cheese and honeycomb as "fruit" tiles. Also do that with royal jelly. And turn beef jerky into a pizza topping.

Saturday, 25th June 2016, 08:56

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 2512

Re: Fix auto-pickup multiple Misc

johlstei wrote:Why do multiples of elemental evokers spawn again?

The game spawns plenty of things that the player doesn't care about. You can get duplicate amulets, naga bardings on non-nagas, scrolls of blinking on formicids...

Saturday, 25th June 2016, 07:50

Forum: Game Design Discussion

Topic: scroll of tempering

Replies: 12

Views: 1236

Re: scroll of tempering

If you're putting resistances on gloves and hats this scroll would be really strong. If it only applies to body armors it would still be good but not nearly as OP. I really dislike the idea of replacing ?brand with this though. It's just reducing the number of brands available to the player, and les...

Saturday, 25th June 2016, 07:39

Forum: Crazy Yiuf's Corner

Topic: Read a manual when standing on top of it

Replies: 6

Views: 511

Re: Read a manual when standing on top of it

this is cyc right

Image

Friday, 24th June 2016, 20:42

Forum: Crazy Yiuf's Corner

Topic: Remove all features

Replies: 35

Views: 2839

Re: Remove all features

I wish people would stop use "procedural generation" as a synonym for "random generation". Edit: though I guess Crawl level gen is not completely random so it's a mix of both, really. Random level generation is what happens in Angband when you use a scroll of destruction and the...

Friday, 24th June 2016, 20:31

Forum: Game Design Discussion

Topic: Remove river rats

Replies: 54

Views: 9636

Re: Remove river rats

well, you can just look at current slime creatures and how they behave, and realize that they would be more dangerous without merging Except that slime creatures mostly spawn in D/U and not Lair. And D/U have no shortage of single-tile chokepoints, which basically trivialize any pack of speed 10 me...

Friday, 24th June 2016, 20:22

Forum: Crazy Yiuf's Corner

Topic: Suggestion about bringing the change in Translocation magic

Replies: 13

Views: 1156

Re: Suggestion about bringing the change in Translocation m

FR: A hexes/tloc spell with the effect of "blink other close". For extra cool points make it quiet enough to not wake things up, so a sneaky enchanter can pull sleepy yaks away from their friends to eat them one by one. Would also be useful for Cheibros who want to kill annoying ranged ene...

Friday, 24th June 2016, 20:09

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 11526

Re: Share stories from when you were new and bad at Crawl

I don't remember stories when I was new and bad at crawl, I will share a story when I was old and good at crawl instead. It happened 5 minutes ago. The tengu reaver hits your mana viper with the +8 mithril axe "Arga" {speed, MR+ Str+2}!! You hit the tengu reaver but do no damage. The teng...

Wednesday, 22nd June 2016, 06:56

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 2512

Re: Fix auto-pickup multiple Misc

as for not picking up multiple misc, why wouldn't you want to? Two phials of flood is better than one,since you can use the other when one is off cooldown, etc, maybe it comes down to personal preference but I love decks (since you can just eVoke them like wands now) and multiple miscs. This hasn't...

Tuesday, 21st June 2016, 01:41

Forum: Dungeon Crawling Advice

Topic: How are rod/spell accuracy calculated?

Replies: 9

Views: 926

Re: How are rod/spell accuracy calculated?

It's worth pointing out that most monsters have much lower AC/EV than players do, which is why player ghosts are often so tanky. Hydras, for example, have 5 EV, Black Mambas have 15, and Orbs of Fire have 20 (as well as 20 AC). As for where to get this info: The wiki is okay but it's often inaccurat...

Tuesday, 21st June 2016, 01:13

Forum: Game Design Discussion

Topic: Buff Alistair's Intoxication

Replies: 4

Views: 934

Re: Buff Alistair's Intoxication

Also change it it Hex/Poison instead of Tmut/Poison so the characters who are most interested in confusing things can actually use it relatively easily. By the way there's no restriction to only humanoid enemies. It just requires that the target have human Intelligence (as opposed to animal or mindl...

Tuesday, 21st June 2016, 00:47

Forum: Dungeon Crawling Advice

Topic: How are rod/spell accuracy calculated?

Replies: 9

Views: 926

Re: How are rod/spell accuracy calculated?

For normal spells, accuracy is based only on spellpower (which can be increased by casting skills, int, relevant elemental staves/rings, etc.) For rods, accuracy still comes from spellpower, but the spellpower is based only on evocations. However, the rod of inaccuracy doesn't do either of those thi...

Sunday, 19th June 2016, 10:05

Forum: Game Design Discussion

Topic: Make More Gods Use Invocations

Replies: 21

Views: 2543

Re: Make More Gods Use Invocations

Wait, training Evocations increases your MP, right? I completely forgot about it! Anyway, IMO Trog should prohibit scrolls and manuals. Give Trog followers an ability to rip away cursed items and it will be playable enough! Go the PosChengband route: Berserkers are permanently berserk, for terrifyi...

Sunday, 19th June 2016, 09:42

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 13120

Re: Let us turn off ghost generation.

I used to have problems with the huge number of offensively named ghosts constantly flooding my games. The names were appalling: poorly-spelled, racist, sexist, disgusting names that made you question the basic decency of human beings.Then I switched from local to online and the problem went away. ...

Sunday, 19th June 2016, 09:28

Forum: Dungeon Crawling Advice

Topic: don’t train evo with Pak

Replies: 14

Views: 1585

Re: don’t train evo with Pak

what about the part where evo makes everything the wands actually do much better when you train it It does nothing at all for the 4 best wands: HW, Hasting, Tele, and Digging. But i think this isn't really intended to be actual good advice. It's just pointing out a weird inconsistency with how the ...

Saturday, 18th June 2016, 21:12

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 2512

Re: Fix auto-pickup multiple Misc

it would also be great to have decks on auto-pickup as a Nemelex follower without having to put all the misc items on autopickup I just autopickup everything with {god gift} And hey, non-gift decks have already been removed! Is there a way to change which items are auto-picked up in-game? Like sayi...

Friday, 17th June 2016, 16:53

Forum: Game Design Discussion

Topic: Remove river rats

Replies: 54

Views: 9636

Re: Remove river rats

Well, you have to kill 35 river rats to get the same exp as from one black mamba. In my last 5 victories I've killed from 30 to 100 river rats per game, so I don't think you can really level up on them. Sheep are a bit better, as they give double the exp compared to river rats. If river rats aren't...

Monday, 13th June 2016, 20:32

Forum: Game Design Discussion

Topic: Pakellas Reform

Replies: 45

Views: 4799

Re: Pakellas Reform

Is that really a problem in a game where Trog and Fedhas exist? I always thought the problem with Pak was that Evo is boring. Yeah you can't exactly remove gods for being "overpowered" unless they're somehow better than MiBe, which is impossible. and certain evocables don't even care abou...

Monday, 13th June 2016, 20:20

Forum: Dungeon Crawling Advice

Topic: Silly question: Slow + Carrying the Orb

Replies: 11

Views: 1487

Re: Silly question: Slow + Carrying the Orb

njvack wrote:
Lasty wrote:The ideal example is worshipping Chei and stepping into shallow water as a naga while brainless

FROM THE DEVS: naga of chei stepping into shallow water while brainless is op


It's like breadswinging but better.

In 0.17 you'd even benefit from reduced hunger!

Monday, 13th June 2016, 20:16

Forum: Game Design Discussion

Topic: Corpse Rot: Make it targetable?

Replies: 17

Views: 2181

Re: Corpse Rot: Make it targetable?

Why not add a "greater corpse rot" spell that allows the targeting described in the OP?

Make it level 5+ or something, and allow it to use allied zombies as fuel (turning them into skeletons in the process).

Monday, 13th June 2016, 17:04

Forum: Dungeon Crawling Advice

Topic: Silly question: Slow + Carrying the Orb

Replies: 11

Views: 1487

Re: Silly question: Slow + Carrying the Orb

If you're slowed, you will take fewer actions before the teleport goes off, but the lich next to you will get the same number of turns.

Monday, 13th June 2016, 16:58

Forum: Game Design Discussion

Topic: What are the problems with no food clock?

Replies: 13

Views: 1437

Re: What are the problems with no food clock?

More elegant solution: give all players permanent treeform, which has the side effect of making them permanently satiated.

Monday, 13th June 2016, 16:53

Forum: Game Design Discussion

Topic: remove ally angering

Replies: 1

Views: 562

Re: remove ally angering

As a minimum, remove the ability to anger player summons (possibly with the exception of demons because pissing off demons is cool and somewhat flavorful), as well as mindless allies like skeletons/zombies.

Monday, 13th June 2016, 16:50

Forum: Crazy Yiuf's Corner

Topic: No amulet of CLARITY??!! No amulet of resist mutation??!!

Replies: 27

Views: 4575

Re: No amulet of CLARITY??!! No amulet of resist mutation??!

the real problem with confusion is that "potion of remove confusion" is not an item that should exist, but it does so confusion when you don't have "potion of remove confusion" isn't actually something that has been made to make sense FR: Nerf confusion, move the "remove co...

Sunday, 12th June 2016, 17:44

Forum: Game Design Discussion

Topic: Proposal: Killing Enemies Spawns Blood Potions

Replies: 2

Views: 580

Re: Proposal: Killing Enemies Spawns Blood Potions

Also, make killing enemies as a non-vegetarian spawn chunks inside your belly.

Saturday, 11th June 2016, 21:21

Forum: Game Design Discussion

Topic: Remove blowguns

Replies: 7

Views: 1197

Re: Remove blowguns

1. Remove blowguns. They are dumb. 2. Rename needles to darts, and make them throwable. 0 dam, 1.0 base delay, 0.7 min delay 3. Remove at least some of the hex needles darts, possible all of them. (paralysis, sleep, confusion, slow, and frenzy) If you kept the debuff darts I would actually be in fa...

Wednesday, 8th June 2016, 16:44

Forum: Dungeon Crawling Advice

Topic: What happened?

Replies: 14

Views: 2320

Re: What happened?

Having the ? stand for stabbability is a bit weird. It makes sense in console since there's only a limited number of highlight colors you can use, but in tiles it's kind of confusing (hah) to have the same symbol for "confused" plus "hasn't noticed you" plus "attacking your ...

Wednesday, 8th June 2016, 16:37

Forum: Dungeon Crawling Advice

Topic: Is there any reason to use anything other than axes/spears?

Replies: 30

Views: 3874

Re: Is there any reason to use anything other than axes/spea

Regarding cleaving damage: 100% would be fine. The only potential saving grace of the current system is that an axe user has to choose a major target (the guy that gets the 100%). I struggle to see how that can be interpreted as a saving grace of any kind. There seems to be a mismatch in mental app...

Tuesday, 7th June 2016, 20:12

Forum: Dungeon Crawling Advice

Topic: Is there any reason to use anything other than axes/spears?

Replies: 30

Views: 3874

Re: Is there any reason to use anything other than axes/spea

Bit ugly perhaps, but couldn't polearms just always hit both tiles in any diagonal or straight direction? That turns them into single direction key use, easy tab. It's a power boost, but I'm not quite sure how much. It's much stronger than axes because it would let you stand in a corridor to attack...

Friday, 3rd June 2016, 18:33

Forum: Crazy Yiuf's Corner

Topic: Remove wands of flame

Replies: 21

Views: 1470

Re: Remove wands of flame

Their problem is that they just become totally useless past the early game. It might be nicer if they had some kind of minor utility affect in addition to their minor damage so that players have a real reason to keep them around. Not sure what that would be though... Wand of steam? Could be cool but...

Friday, 3rd June 2016, 18:24

Forum: Game Design Discussion

Topic: New Unrandart: Hat of Invisible Being

Replies: 17

Views: 2128

Re: New Unrandart: Hat of Invisible Being

What about the hat making you invisible as long as you aren't seen? (Thinking of mystery men right now.) So as long as monsters don't notice you, you have invisibility, great for trying to set up a stab opportunity, but as soon as something notices you (ie not distracted/sleeping/hasn't spotted you...

Friday, 3rd June 2016, 18:21

Forum: Crazy Yiuf's Corner

Topic: Player Dust and Paralyze Quitting

Replies: 15

Views: 1473

Re: Player Dust and Paralyze Quitting

PleasingFungus wrote:what?

He's saying that ghosts shouldn't get the undead resists when the actual player didn't have them.

Thursday, 2nd June 2016, 07:58

Forum: Crazy Yiuf's Corner

Topic: Make up some new Challenges

Replies: 27

Views: 3280

Re: Make up some new Challenges

Get 3 runes as an Ash worshipper with a cursed rod and no spells.

Thursday, 2nd June 2016, 07:41

Forum: Game Design Discussion

Topic: Teleport Traps on Stairs

Replies: 7

Views: 806

Re: Teleport Traps on Stairs

Or perhaps some monster hit you with a weapon of distortion just before you went down the stairs and gave you the tele status.

Thursday, 2nd June 2016, 02:11

Forum: Dungeon Crawling Advice

Topic: Spriggan in Hydra Form

Replies: 5

Views: 869

Re: Spriggan in Hydra Form

Relevant source here: https://github.com/crawl/crawl/blob/master/crawl-ref/source/melee_attack.cc#L568 As a spriggan in hydra form you can still eat your kills, but you will only benefit from the healing, not the nutrition. Gozag worshippers don't get nutrition either, and non-gourmand/carnivore PCs...

Thursday, 2nd June 2016, 01:51

Forum: Dungeon Crawling Advice

Topic: Damage?

Replies: 4

Views: 606

Re: Damage?

The short sword would do d6 damage if you have 0 skill in fighting and shortblades and exactly 10 strength. But all of those things apply multipliers to it so it will hit harder for more powerful characters. Also, the fact that weapon base damage is increased by all of these is why a +0 rapier (7 ba...

Wednesday, 1st June 2016, 03:38

Forum: Game Design Discussion

Topic: Add option to see to hit

Replies: 23

Views: 2713

Re: Add option to see to hit

To be specific, I'm fairly sure that .18 shows the correct current chance to defeat monster MR, thus leaking info about MR-altering equipment the monster has. It does not. The desc_success_chance function takes a monster_info as its target, and monster_infos are by design constructed to contain onl...

Wednesday, 1st June 2016, 03:31

Forum: Dungeon Crawling Advice

Topic: Damage and AC

Replies: 22

Views: 1945

Re: Damage and AC

Oh, well that's an important piece of information I missed, dang. Anyone know about monster damage as well, would Gastronok just roll a d40, for instance? Generally yeah. Monsters with weapons add their damage stat to the weapons, so an Orc Warlord with a dagger will still hit for 36 damage, not ju...

Wednesday, 1st June 2016, 03:28

Forum: Dungeon Crawling Advice

Topic: dealing with frozen status

Replies: 2

Views: 545

Re: dealing with frozen status

delarado wrote:is there any way to remove it?


Well you can kill the rime drake to make it stop breathing on you and then wait a bit.

Wednesday, 1st June 2016, 03:27

Forum: Dungeon Crawling Advice

Topic: Flail of Crushing

Replies: 2

Views: 781

Re: Flail of Crushing

"of Crushing" is just the name for the Vorpal brand when it's on a crushing-type weapon.

It's the same as swords of slashing, spears of piercing, bows of velocity, et cetera: it just has a bonus to damage

Monday, 30th May 2016, 06:30

Forum: Crazy Yiuf's Corner

Topic: Make up some new Challenges

Replies: 27

Views: 3280

Re: Make up some new Challenges

- Amass the greatest possible number of chunks of flesh in your inventory at once. - Get the greatest possible number of skill level increases once at the same time in a single skill (e.g. "your Fighting skill has increased by 6 levels..."). I think the trick to this one is to be a SpBe w...

Saturday, 28th May 2016, 23:27

Forum: Game Design Discussion

Topic: Give details for warlock's mirror in its description

Replies: 22

Views: 2717

Re: Give details for warlock's mirror in its description

Actually it would be 38% and 46%, because for some reason the code's internal SH variable is 2x the SH value displayed to the player. So it would be a 24-in-64 or a 34-in-74 chance, respectively.
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