Search found 257 matches

Thursday, 13th February 2014, 14:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Gargoyle Warper of Chei

Replies: 8

Views: 999

Re: YASD: Gargoyle Warper of Chei

Yeah, I've already figured out all of these lessons on my own. I think from now on, I'm going to entirely avoid big open spaces when I play Chei. It's just too easy to get ganked and have no recourse. I was doubly damned because of that axe, too. Heheheheh.

Wednesday, 12th February 2014, 21:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Gargoyle Warper of Chei

Replies: 8

Views: 999

Re: YASD: Gargoyle Warper of Chei

Here is the relevant bit from my morgue file. I was resting after a big fight and Harold walked up and knocked my dick in the dirt with one spell. If I had realized how strong his magic was, I would have employed countermeasures. Lesson learned. You are no longer entranced. The giant frog dies! Foun...

Tuesday, 11th February 2014, 01:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Gargoyle Warper of Chei

Replies: 8

Views: 999

YASD: Gargoyle Warper of Chei

This has been a strange character. I started out in maces, but found that axe on level 1 of the dungeon. For those that aren't familiar with it (like I was when I picked it up), it forces you to close and kill every monster that comes into your LOS. You are under a siren-like effect until they are d...

Sunday, 9th February 2014, 08:38

Forum: YASD! YAVP! and characters in progress too

Topic: Gargoyle Monk (Take 2 at beating this game :)

Replies: 11

Views: 2370

Re: Gargoyle Monk (Take 2 at beating this game :)

Looks like we're playing nearly the same character. I sure wish I had your native resists and extra AC, but my retaliatory strikes (I am a minotaur) are really danged nice.

Sunday, 9th February 2014, 08:31

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiMo of Chei [MURDER MACHINE]

Replies: 4

Views: 605

CiP: MiMo of Chei [MURDER MACHINE]

This guy is the most absurdly powerful melee character I've ever played. I've also gotten a ridiculous amount of artifacts in the short time I've been playing him. I just found a wand of healing for sale down on Orc: 4, which makes me extremely happy. Anyway, I just finished lair and orc and I'm thi...

Friday, 7th February 2014, 06:16

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FoFi of Okawaru

Replies: 4

Views: 611

Re: CiP: FoFi of Okawaru

Kekekekeke. Ok, yeah, I screwed that up. Fixed now, though.

Friday, 7th February 2014, 03:51

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FoFi of Okawaru

Replies: 4

Views: 611

Re: CiP: FoFi or Okawaru

@_____@ I DO NOT UNDERSTAND, SIR OR MADAME. @______@ I already worship the battle god.

Friday, 7th February 2014, 00:26

Forum: Game Design Discussion

Topic: Weapon delay/Weapon skill training is unintuitive

Replies: 26

Views: 2546

Re: Weapon delay/Weapon skill training is unintuitive

I think we have different definitions of "fast and simple", man. Do you really expect folks to do all these calculations and memorize those ratios? That's not a fun kind of game in my opinion.

Thursday, 6th February 2014, 23:10

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FoFi of Okawaru

Replies: 4

Views: 611

CiP: FoFi of Okawaru

Just looking for a quick sanity check. I started as axes, but found that electric whip. I swapped over to the flaming morningstar after Oka gifted it to me to wreck some hydras. I *just* found that cutlass I'm wielding in this dump. Also, I am at my stash and was about to drop some things in case an...

Thursday, 6th February 2014, 23:05

Forum: Game Design Discussion

Topic: Weapon delay/Weapon skill training is unintuitive

Replies: 26

Views: 2546

Re: Weapon delay/Weapon skill training is unintuitive

Unfortunately DPS is also dependent on the enemy your facing, as well as a host of possible temporary effects, a weapon doesn't have a single "DPS" rating which is easily compared to other weapons. What would probably be nice is if fsim was just available in non-wizmode, even more optimal...

Thursday, 6th February 2014, 22:27

Forum: Game Design Discussion

Topic: Weapon delay/Weapon skill training is unintuitive

Replies: 26

Views: 2546

Re: Weapon delay/Weapon skill training is unintuitive

Let me just say that I 100% agree with you, Shard. And thanks for the patch, Siegurt. Having to do the math every time I want to know my weapon speed is annoying and not fun. I'd like to see something along the lines of DPS as well. Right now, if I want to compare two weapons, I have to use a freaki...

Friday, 31st January 2014, 22:38

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FeBe of Trog

Replies: 5

Views: 509

Re: CiP: FeBe of Trog

Just a quick update. I had another death due to an orc warlord with a crossbow, but I'm still getting stronger. Just cleared Lair, Orc, and all the way down to the Depths. I found a REALLY nice amulet that's probably never going to leave my neck. :D I'm also working hard on evocation to get my invis...

Friday, 31st January 2014, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FeBe of Trog

Replies: 5

Views: 509

Re: CiP: FeBe of Trog

I've got a 3 rune and 15 rune win, so I know the drill. Just decided to be lazy about it this run.

Friday, 31st January 2014, 20:38

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FeBe of Trog

Replies: 5

Views: 509

Re: CiP: FeBe of Trog

Thanks. I've been ripping through things quickly and had the inventory to spare, so I didn't make a stash yet. I plan to drop most of the stuff at Lair 1 on my way out. I sure wish fighting gave me more HPs. I just know something is going to manage to get up on me and one shot me.

Friday, 31st January 2014, 16:25

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FeBe of Trog

Replies: 5

Views: 509

CiP: FeBe of Trog

This has been a difficult game as you might imagine. BiA has saved me more than once. I haven't found any significant gear yet, but I'm looking for advice on my skills or anything else. Thanks. Dungeon Crawl Stone Soup version 0.14-a0-1576-gf4c5cb9 (tiles) character file. Shank the Ripper (Felid Ber...

Sunday, 22nd December 2013, 23:46

Forum: Dungeon Crawling Advice

Topic: Evocation food use

Replies: 4

Views: 831

Re: Evocation food use

So there is! That's well-hidden! Hehehe. Thanks.

Sunday, 22nd December 2013, 22:38

Forum: Dungeon Crawling Advice

Topic: Evocation food use

Replies: 4

Views: 831

Evocation food use

I am trying to get a handle on how much satiation is used by evoking things like a cloak of shadow, ring of shadows, etc. I have a hunger meter and the wiki for calculating food use for my invisibility spell, but can't locate a good way to determine evocation food use without source diving. It might...

Thursday, 5th December 2013, 11:20

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: SpEn of Ashenzari

Replies: 17

Views: 1441

Re: Cip: SpEn of Ashenzari

Looks like Sandman's weapon showed up in a huge vault that was basically all of D:22 -> the cursed +5, +9 quick blade of the Mouth {freeze, rElec rPois rC+}. Needless to say, I'll be swapping over to that immediately. Still going strong. Cleared Elf except for the final vault. Finished shoals withou...

Wednesday, 4th December 2013, 22:38

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: SpEn of Ashenzari

Replies: 17

Views: 1441

Re: Cip: SpEn of Ashenzari

Another new update. Just finished Spider's Nest. It wasn't too bad other than a couple of times the jumping bastards almost destroyed me. I invis'd and stabbed then entire rune room. Didn't wake a single critter. Also, ghost moths can go to hell. I can't imagine what a pure caster would do against t...

Wednesday, 4th December 2013, 20:08

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: SpEn of Ashenzari

Replies: 17

Views: 1441

Re: Cip: SpEn of Ashenzari

I did one wand and one armor. The wand was teleportation. The armor was a hat: the cursed +1 wizard hat of Honesty {MR+ Acc+5 Dam+3}. Excellent acquisitions, both. Thanks for the advice. Let's try to go not die for a while as finish lair and move on to orc. :D

Wednesday, 4th December 2013, 19:00

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: SpEn of Ashenzari

Replies: 17

Views: 1441

Re: Cip: SpEn of Ashenzari

Thanks for the input. It sounds like you think I should use them on attempts at a wand of healing, Siegurt. Given the amount of unidentified wands, I think it might be longer odds than the quickblade suggestion. Any idea how much Ash's see through walls consumes for piety and satiation? I used it on...

Wednesday, 4th December 2013, 16:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoEE of Chei

Replies: 16

Views: 1371

Re: CiP: FoEE of Chei. Extremely easy

Chei is an outstanding god. Those stat bumps alone just make you stupidly powerful.

Wednesday, 4th December 2013, 16:38

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: SpEn of Ashenzari

Replies: 17

Views: 1441

Re: Cip: SpEn of Ashenzari

Ok, a quick update. Found an *amazing* saber that I am now using. Also found 2 scrolls of disappointment. Thoughts on what I should aim for? I also found some great fire and ice books and a necromancy tome. Been getting just a couple of points in some magic schools to shore up my % on some of the ut...

Wednesday, 4th December 2013, 08:10

Forum: YASD! YAVP! and characters in progress too

Topic: Cip: SpEn of Ashenzari

Replies: 17

Views: 1441

Cip: SpEn of Ashenzari

Just looking for tips on how to proceed. My melee feels a bit shaky, but confuse/invisibility are seeing me through everything so far. I'm *SO* glad that confuse works on undead. I don't like the rate at which I am gaining piety. It feels extremely sluggish. Dungeon Crawl Stone Soup version 0.14-a0-...

Friday, 8th November 2013, 23:16

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DjFi of Okawaru

Replies: 3

Views: 383

Re: CiP: DjFi of Okawaru

A lot has happened since my first post. My skills are scatter all over the place, but I'm still raging along with little trouble. Currently working on getting haste online. I am heavily invested in maces now, but I have found some PHENOMENAL weapons like that triple sword of electrocution or that ex...

Friday, 8th November 2013, 19:07

Forum: Dungeon Crawling Advice

Topic: Summoners II

Replies: 11

Views: 1321

Re: Summoners II

hes got a good point man. this shouldnt be in "dungeon crawling advice". Then let me shift gears. Do folks think it's worth the danger to use summons that can potentially be hostile such as demons and scorpions at early levels? I personally avoid them because having enemies pop up behind ...

Friday, 8th November 2013, 18:45

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DjFi of Okawaru

Replies: 3

Views: 383

CiP: DjFi of Okawaru

Had a lot of trouble with hydras and wound up using all my recharge scrolls on wands of cold to kill them all. I swapped to the axes when I found my current hand axe. Not sure if keeping with it will be viable. Hopefully Oka will give me something uber as a replacement. Any comments or suggestions o...

Friday, 8th November 2013, 18:27

Forum: Dungeon Crawling Advice

Topic: Summoners II

Replies: 11

Views: 1321

Re: Summoners II

One-Eyed Jack wrote:No, it's not. This subforum is called "dungeon crawling advice" not "being judgmental over the internet". In fact that's the reason the other thread was locked. Yiu shoukd convey your emotions in yiuf or ideally over pms


We'll have to agree to disagree then.

Friday, 8th November 2013, 18:18

Forum: Dungeon Crawling Advice

Topic: Summoners II

Replies: 11

Views: 1321

Re: Summoners II

I was implying that this thread shouldn't exist because it's just a continuation of the other thread It exists because I wanted to thank those that positively contributed to the discussion and chide those that caused the previous thread to be locked. It's perfectly OK for me to do both of those thi...

Friday, 8th November 2013, 17:41

Forum: Dungeon Crawling Advice

Topic: Summoners II

Replies: 11

Views: 1321

Re: Summoners II

One-Eyed Jack wrote:The reason threads are locked is to stop people from posting in them!


I think everyone already knows that, Jack.

Friday, 8th November 2013, 15:53

Forum: Dungeon Crawling Advice

Topic: Summoners II

Replies: 11

Views: 1321

Summoners II

You wankers got my last summoners thread locked!!! :evil: Anyway, after reading it I have two things to say. 1. I don't argue opinions. It's a waste of time. 2. I agree with Sandman on every point. Thanks to everyone that chimed in. I learned some valuable things in between all that bickering. Some ...

Sunday, 3rd November 2013, 00:22

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

Re: CiP: VpSu

Dang. I just found a triple sword in the lair. No brand. Polearms is 7.8 atm. Would you switch over?

Sunday, 3rd November 2013, 00:08

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

Re: CiP: VpSu

I hope to be able to summon higher level monsters eventually. I guess the training can wait. It's more important to go after things that are immediately useful. Is summon scorpions worth learning? Seems dangerous to have a chance of scorps showing up hostile to me...

Saturday, 2nd November 2013, 23:43

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

Re: CiP: VpSu

Updating. That stealth has been incredibly useful and helped me avoid a ton of fights. Fighting 2 boudler beetles at once was a pain and they almost killed me. Dungeon Crawl Stone Soup version 0.13.0-11-g0187522 (tiles) character file. Void the Summoner (Vampire Summoner) Turns: 24601, Time: 02:45:5...

Saturday, 2nd November 2013, 18:57

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

Re: CiP: VpSu

Wisdom. I'm working on ice right now.

Saturday, 2nd November 2013, 18:46

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

Re: CiP: VpSu

No, it all makes sense. The only other weapon I'd consider is long blades (+0 vs -1 aptitude). Short blades (+1) kill too slowly and unarmed (+1) would take forever to get high levels in. I turned off fighting. That leaves me with polearms, dodge, summoning, stealth. Eveyrthing but stealth is at x2 ...

Saturday, 2nd November 2013, 18:34

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

Re: CiP: VpSu

Trying to survive a bit longer with better melee and defense. You would advise me otherwise?

Saturday, 2nd November 2013, 18:23

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpSu

Replies: 13

Views: 620

CiP: VpSu

This is attempt number 6,987,485. I just started training fighting, polearms, stealth and dodge. I am also training summoning. All are weighted equally. Just looking for advice on how to proceed. I'm planning to take Sif Muna as my god when I enter the temple. Dungeon Crawl Stone Soup version 0.13.0...

Saturday, 2nd November 2013, 03:28

Forum: YASD! YAVP! and characters in progress too

Topic: Clubs? Seriously?

Replies: 13

Views: 1272

Re: Clubs? Seriously?

I guess if they are physically stronger it might make sense. F=ma after all. But based purely on HD? Seems like a poor mechanic. Base it on physical strength and skill like it is with the character imo.

Saturday, 2nd November 2013, 03:18

Forum: YASD! YAVP! and characters in progress too

Topic: Clubs? Seriously?

Replies: 13

Views: 1272

Re: Clubs? Seriously?

Sandman25 wrote:Orc Warrior has base damage 20, club adds another 5 (resulting in 25 max damage) and increases attack time from 10 to 13.


Does that seem a little unreasonable to you?

Saturday, 2nd November 2013, 03:07

Forum: YASD! YAVP! and characters in progress too

Topic: Clubs? Seriously?

Replies: 13

Views: 1272

Clubs? Seriously?

Void the Caller (Level 7, -2/46 HPs)

Hit by a club thrown by an orc warrior (13 damage)
... on Level 6 of the Dungeon.

13 damage? From a thrown club? Seriously?

Wednesday, 30th October 2013, 10:53

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

Try SpSu, it is surprisingly strong despite -2 aptitude in Summoning. +2 Spellcasting helps to summon lots of monsters and you can always run away if something goes wrong. I'm always leery of playing any kind of Spriggan caster due to their severe dietary restrictions. You have to watch spell cost ...

Tuesday, 29th October 2013, 21:54

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

Fair enough. I'll trial and error it some more. My current DESu just found 3 awesome books that might help me live a bit longer. Sticky flame ftw! Thanks for the feedback.

Tuesday, 29th October 2013, 21:37

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

@mopl Fighting alongside your summons also allows you to kill whatever you're fighting faster, also what else are you gonna do, press "skip turn"? That's boring. I'm not sure how XP distribution works, isn't it based on amount of damage you/summons did to prevent tedious practices like tr...

Tuesday, 29th October 2013, 21:28

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

I think that removing the penalty would make them overpowered... Why do you think that exactly? Because you could hide behind hordes of summon and earn all XP ! I think that Sar advice is wise : btw fighting alongside your summons allows you to have the final hit and not lose XP That's my point: yo...

Tuesday, 29th October 2013, 21:26

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

Tengu are one of the best summoner races and they can sure bring a world of pain in melee. An yeah you're not supposed to just sit in the back row letting your summons sweep obviously. Summoner is listed under the "Mage" column rather than the "Warrior-Mage" column in class sele...

Tuesday, 29th October 2013, 21:16

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

mopl wrote:I think that removing the penalty would make them overpowered...


Why do you think that exactly?

Tuesday, 29th October 2013, 21:14

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

On a more serious note, I think the idea is to fight alongside your summons. That's what I did in the early game, anyway. I've had to resort to doing just that. It's hard to balance, though, since you have to stay squishy enough to cast for a long while. Also, the races that lend themselves best to...

Tuesday, 29th October 2013, 21:09

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Re: Summoners

I've tried with humans, octos, and deep elves. They don't seem to level fast enough to deal with the threat progression as you descend. Perhaps it would make sense to remove the xp penalty for having summons kill things?

Tuesday, 29th October 2013, 21:03

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 15264

Summoners

After all the nerfs to summoners recently, I'm having a seriously hard time getting one going. Anyone else tried to play one recently?
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