Search found 257 matches

Saturday, 10th May 2014, 19:25

Forum: Dungeon Crawling Advice

Topic: Understanding spell power

Replies: 63

Views: 9457

Re: Understanding spell power

What's the purpose of abstracting it to such a misleading format then? Why not list effective spellpower as a number (including the currently hidden boosts that Sandman says exist)?

Saturday, 10th May 2014, 19:23

Forum: Dungeon Crawling Advice

Topic: Searching for items

Replies: 6

Views: 903

Searching for items

I tried to search for this, but ampersands are troublesome. What is the syntax for searching for all magical variants of an item, such as all enchanted bucklers or all enchanted short swords? I've seen it in the past and I think it had two ampersands, but the exact usage escapes me. Thanks to anyone...

Monday, 5th May 2014, 15:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Vine Stalker Monk of Okawaru

Replies: 4

Views: 724

YASD: Vine Stalker Monk of Okawaru

I've had some really great finds on this guy and I'm strongly considering swapping to the trident I just found. I've been dumping points into INT for future spell use. I'd really like to see a command to either break or bury weapons that monsters drop. Carrying them around to find a place to dump th...

Saturday, 3rd May 2014, 20:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuCj of Sif Muna

Replies: 24

Views: 1680

Re: CiP: MuCj of Sif Muna

12 dex = poor dodging? That has me reconsidering my own choice on the FE I'm playing.

Saturday, 3rd May 2014, 20:20

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Demonspawn Fire Elementalist of Sif Muna

Replies: 1

Views: 227

CIP: Demonspawn Fire Elementalist of Sif Muna

Not much experience with demonspawn. Looking for opinions on which way to go with this guy. Considering training evocations for the two rods I picked up in the Maze and some Necromancy for that whip. I'm wearing the ring, so no need to mention it. Dungeon Crawl Stone Soup version 0.15-a0-306-g5a3139...

Friday, 25th April 2014, 19:49

Forum: Dungeon Crawling Advice

Topic: Init.txt question

Replies: 4

Views: 567

Re: Init.txt question

That worked. I should have read it more closely before I posted.

Friday, 25th April 2014, 19:41

Forum: Dungeon Crawling Advice

Topic: Init.txt question

Replies: 4

Views: 567

Re: Init.txt question

No. I will plug it in and give it a whirl right now. Thanks.

Friday, 25th April 2014, 19:38

Forum: Dungeon Crawling Advice

Topic: Vault 5

Replies: 9

Views: 1118

Re: Vault 5

One killed me down there with LCS yesterday.

Friday, 25th April 2014, 19:35

Forum: Dungeon Crawling Advice

Topic: Init.txt question

Replies: 4

Views: 567

Init.txt question

Is there something I can add to my init.txt that will prevent my resting from being interrupted by food rotting in my inventory? I looked through it but didn't see anything apparent.

Friday, 25th April 2014, 06:20

Forum: Technical Support

Topic: Tiles version hangs when attempting to start

Replies: 6

Views: 1334

Re: Tiles version hangs when attempting to start

Launch your game with a batch file or shell script to delete all the bones files before calling the actual crawl executable.

Friday, 25th April 2014, 00:07

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Spriggan Artificer of Nemelex

Replies: 7

Views: 504

Re: CIP: Spriggan Artificer of Nemelex

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

I have not, but in retrospect it might have been a good idea. :D These Sage cards are about to drive me insane. I wish I could see which ones I still have on me and how long it will be before they are finished.

Thursday, 24th April 2014, 21:58

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Spriggan Artificer of Nemelex

Replies: 7

Views: 504

Re: CIP: Spriggan Artificer of Nemelex

You are mistaken on both counts, SIR.

Thursday, 24th April 2014, 21:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Spriggan Artificer of Nemelex

Replies: 7

Views: 504

Re: CIP: Spriggan Artificer of Nemelex

Because I am clinically insane and the only reason I get out of bed anymore is to receive jolts of adrenaline from pointless risk taking. @____@

Thursday, 24th April 2014, 21:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Spriggan Artificer of Nemelex

Replies: 7

Views: 504

CIP: Spriggan Artificer of Nemelex

Oh boy! This make me so happy I can barely contain myself! Use which ability? (? or * to list) Draw from which deck? (? for menu, Esc to quit) You draw a card... It is Wild Magic. This is a legendary deck of wonders {drawn: 1}. Your ring of protection from fire glows black for a moment. Your amulet ...

Wednesday, 23rd April 2014, 00:13

Forum: Dungeon Crawling Advice

Topic: Trove question

Replies: 6

Views: 730

Re: Trove question

I was hoping someone would know so I didn't have to source dive for the answer. Thanks, Marvin.

Wednesday, 23rd April 2014, 00:11

Forum: Dungeon Crawling Advice

Topic: Trove question

Replies: 6

Views: 730

Re: Trove question

I grab these items while it's convenient (i.e. I am standing on them) and dump them in my stash. It saves me food, piety, and time. I'll risk a little item destruction for that. Thanks for letting me know about its lack of correlation with my character, though.

Tuesday, 22nd April 2014, 23:57

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Vine Stalker Fighter of Cheibriados

Replies: 4

Views: 914

Re: CiP: Vine Stalker Fighter of Cheibriados

I'll swap to a better weapon when Vine's Bane starts to feel insufficient, probably after I finish Shoals in a bit. I found a couple of vulnerability scrolls, so I should be able to drop it safely. The FDA was an awesomely lucky find in that shop. Glad I had the gold to buy it when I found it. I des...

Tuesday, 22nd April 2014, 23:50

Forum: Dungeon Crawling Advice

Topic: Trove question

Replies: 6

Views: 730

Trove question

Do troves pick their items with consideration of the value of said items to the player? For instance, can their entry fee be healing potions if you are a vine stalker or potions of curing if you are a mummy? Currently I collect valuable items like that even if I can't use them, just in case. I want ...

Tuesday, 22nd April 2014, 23:40

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Vine Stalker Fighter of Cheibriados

Replies: 4

Views: 914

CiP: Vine Stalker Fighter of Cheibriados

Inspired by a recent post from Sandman25, I started this guy up. He has demolished everything in his path with only a couple of close calls. Vine Stalkers are pretty unforgiving of mistakes, but damn...dat regen. Anyway, here is the dump. Feel free to tell me what you think I'm doing wrong. Before a...

Tuesday, 22nd April 2014, 14:39

Forum: Technical Support

Topic: Compiling errors on VS2012

Replies: 3

Views: 622

Re: Compiling errors on VS2012

Ok, that fixed the problem with make and I was able to properly compile a .15 build. I had to experiment a bit to find out what resources it needed from the build directory in order to run (fonts, databases, etc). But it works now. I hope this post can help someone else in the future.

Tuesday, 22nd April 2014, 13:52

Forum: Technical Support

Topic: Compiling errors on VS2012

Replies: 3

Views: 622

Re: Compiling errors on VS2012

Going back to msysgit, it looks like I used the full installer rather than the netinstaller. The full installer doesn't come with make for whatever reason. I'm dropping the netinstaller on my box now. Hopefully that sorts everything out for me. >:[

Tuesday, 22nd April 2014, 13:37

Forum: Technical Support

Topic: Compiling errors on VS2012

Replies: 3

Views: 622

Re: Compiling errors on VS2012

For the record, I have used msysgit to clone the repository, but when I try to run make, I get:

$ make
sh.exe": make: command not found

I'm not married to the idea of using VS2012, so if anyone can tell me why make isn't working, I'm happy to use it instead.

Tuesday, 22nd April 2014, 12:50

Forum: Technical Support

Topic: Compiling errors on VS2012

Replies: 3

Views: 622

Compiling errors on VS2012

Hello, folks. I'm attempting to compile tiles using Visual Studio 2012 and it's throwing some errors. Can anyone help me understand these so I can fix them? It has been a while since I've tried to compile anything. Any help is appreciated. Error 1 The OutputPath property is not set for project 'dat....

Monday, 21st April 2014, 14:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP. VSSu of Ash - Dragons rule

Replies: 9

Views: 1290

Re: YAVP. VSSu of Ash - Dragons rule

I agree with Bart: lightning tower is an incredible spell. I used it all the way through Zot:5. Summon Guardian Golem, however, is a turd.

Monday, 21st April 2014, 13:26

Forum: Dungeon Crawling Advice

Topic: Octopode Ashenzari question

Replies: 4

Views: 1078

Octopode Ashenzari question

So how does binding work on Octopodes of Ash? Can they even BE bound? Do you need all 8 rings cursed to be bound in jewelry?

Monday, 21st April 2014, 11:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP. VSSu of Ash - Dragons rule

Replies: 9

Views: 1290

Re: YAVP. VSSu of Ash - Dragons rule

Looks like you had a significantly different experience on your summoner than I did on mine. :D Any tips on getting through the game without being able to use instant heals?

Monday, 21st April 2014, 02:29

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Gargoyle Summoner of Okawaru [UPDATED]

Replies: 5

Views: 456

Re: YAVP: Gargoyle Summoner of Okawaru [UPDATED]

Thanks for the advice, Definitearticle. As long as I summoned help and controlled the amount of foes on me, I was able to trash everything. The Crypt was a pain in the ass because Shadow Creatures wouldn't work there. >:(

Sunday, 20th April 2014, 22:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Gargoyle Summoner of Okawaru [UPDATED]

Replies: 5

Views: 456

Re: CIP: Gargoyle Summoner of Okawaru

The only thing that gives me pause here is my flimsy armor. I kept it light so I could cast my summons. I guess my crappy shield isn't helping much anyway. I'll pump all my xp into long blades/fighting/armor/summoning and try to upgrade to scale or chain, I suppose.

Sunday, 20th April 2014, 21:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Gargoyle Summoner of Okawaru [UPDATED]

Replies: 5

Views: 456

YAVP: Gargoyle Summoner of Okawaru [UPDATED]

Well, I got sick of my mutations and decided to just grab the orb and win it. Didn't find one single cure mutation potion through the entire game. :'( That Plutonium Sword is a monster. I wrecked the OoFs I came up against (and pretty much everything else, too). I would have really liked to have got...

Thursday, 17th April 2014, 17:01

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

Ok, I can live with this. It's better than the pure randomness of the current system. Hell, this might let nagas actually get away from a fight occasionally.

Thursday, 17th April 2014, 16:16

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

I see. Let me think about it for a while before forming an opinion. Thanks for the explanation.

Thursday, 17th April 2014, 16:02

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

Here's my current understanding: 1. Player gets in a fight with monster. 2. Monster kicks the crap out of player. 3. Player tries to column dance/run away, but monster sprints and keeps beating the shit out of the player. 4. Player dies in a pool of his own blood. or 1. Player walks around a corner ...

Thursday, 17th April 2014, 15:39

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

If the speed boost isn't enough to catch up, what's the point? You're back to column dancing. I think the idea is to force players to fight and most likely die if they failed to escape earlier in the fight. Also, I did suggest that your speed/duration/re-use timers would depend on your stats and/or ...

Thursday, 17th April 2014, 15:19

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

"As long as you can take a hit" is the operative phrase here. Many times you can't take a hit, not even one. GSC vs most characters = 1 shot in the early game. If monsters and players can both sprint, I'm unclear on how that guarantees you will always escape them, especially if you get tir...

Thursday, 17th April 2014, 14:40

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

Yes, I'm proposing Swiftness be made an ability instead of a spell. Is there something holy and special about it that takes it off the table for any changes? Folks are talking about buffing all monsters with sprint so that players can't effectively run away anymore. This seems like a reasonable bala...

Thursday, 17th April 2014, 12:35

Forum: Game Design Discussion

Topic: Alternatives to energy randomization

Replies: 58

Views: 7774

Re: Alternatives to energy randomization

What about giving all players the ability to sprint a short distance? The distance could be determined by your strength, agility, weight, or some combination thereof. If monsters can sprint, it will remove our ability to get away in a lot of cases. There must be a counter that doesn't rely on consum...

Tuesday, 15th April 2014, 07:25

Forum: Dungeon Crawling Advice

Topic: VSSu - is it a good combo?

Replies: 15

Views: 2459

Re: VSSu - is it a good combo?

What size is a vine stalker for purposes of shield training? I've been assuming normal/human, but I can't find definite information about it anywhere.

Tuesday, 15th April 2014, 07:24

Forum: Game Design Discussion

Topic: Proposal: Interface changes

Replies: 15

Views: 1052

Re: Proposal: Interface changes

As an aside, has consideration ever been given to the idea of Evocations skill affecting usable items in general? It could make heal potions heal more, fog scrolls generate bigger clouds, etc. It seems odd (and arbitrary) that it would only affect wands and miscellaneous items such as the fan of gal...

Tuesday, 15th April 2014, 07:14

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 6118

Re: Komodo dragons are pretty annoying

Viashino_wizard wrote:We could always spice it up by giving them curare bites.


This ---------------^^^

:D :D :D But no, seriously, don't do that. :P

Monday, 14th April 2014, 23:34

Forum: Game Design Discussion

Topic: Proposal: Interface changes

Replies: 15

Views: 1052

Re: Proposal: Interface changes

My apologies, dpeg. I totally missed your comment because I was skimming the thread on my phone. I'll explore "i" the next time I fire up DCSS. Also, maybe you should switch your terminal to a 4 point font so you can squeeze more on the screen. :P

Monday, 14th April 2014, 23:25

Forum: Game Design Discussion

Topic: Proposal: Interface changes

Replies: 15

Views: 1052

Re: Proposal: Interface changes

Everything should still fit on a single screen due to the insistence on a 52 item limit. Evoking (or Using as I'd probably rename the command) would only show you the things you can actually use and would filter the rest. I already constantly have to look through long lists every time I want to drop...

Monday, 14th April 2014, 22:16

Forum: Crazy Yiuf's Corner

Topic: History lesson

Replies: 29

Views: 3261

Re: History lesson

I was annoyed when the djinni vanished. -_-

Monday, 14th April 2014, 21:35

Forum: Dungeon Crawling Advice

Topic: VSSu - is it a good combo?

Replies: 15

Views: 2459

Re: VSSu - is it a good combo?

I'll give that a try, GlassGo. Sounds interesting. Any advice for would-be transmuters?

Monday, 14th April 2014, 20:50

Forum: Dungeon Crawling Advice

Topic: VSSu - is it a good combo?

Replies: 15

Views: 2459

Re: VSSu - is it a good combo?

I've been playing with VS monks for the past day or two and they can be squishy. Mine keep getting murdered because I can't use any healing devices. Summons would help mitigate that while I ran away to regenerate. You know how I feel about summoners, though. Challenge class + challenge race = hard g...

Monday, 14th April 2014, 20:47

Forum: Crazy Yiuf's Corner

Topic: History lesson

Replies: 29

Views: 3261

Re: History lesson

Wait...are you kidding? Species get removed because this limit exists in the selection screen??? WTF?

Monday, 14th April 2014, 20:25

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 6118

Re: Komodo dragons are pretty annoying

The whole thing is kind of silly because komodo dragons don't cause sickness in real life. That has been recently debunked. They poison you -> http://www.popsci.com/science/article/2013-06/animal-fun-facts-does-komodo-dragon-really-kill-bacteria-filled-bite So just make them poisonous and everyone i...

Monday, 14th April 2014, 20:17

Forum: Crazy Yiuf's Corner

Topic: History lesson

Replies: 29

Views: 3261

History lesson

As in I'd like one. Why does DCSS love the number 27 so much? Also, why are the devs so adamant about keeping the limited inventory system (52 items max) rather than the more flexible and useful system like ADOM uses? No arguments or fights, I just want to understand why things are the way they are....

Monday, 14th April 2014, 20:13

Forum: Game Design Discussion

Topic: Proposal: Interface changes

Replies: 15

Views: 1052

Proposal: Interface changes

It makes sense to me that the amount of commands in this game could be reduced significantly by merging redundant actions. Examples would be evoking potions, scrolls, wands, etc instead of having different commands for each. Equipping armor, weapons, and jewelry with the same command. You could also...

Saturday, 12th April 2014, 21:57

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Centaur Arcane Marksman of Okawaru

Replies: 3

Views: 1004

Re: CiP: Centaur Arcane Marksman of Okawaru

One other interesting thing: I am currently on a Depths level where the only way forward is to cross a river. There is no land path, so it has to be teleport or fly. Never seen that before. ADOM was bad about it, but I didn't think that kind of design was part of DCSS.

Saturday, 12th April 2014, 21:56

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Centaur Arcane Marksman of Okawaru

Replies: 3

Views: 1004

CiP: Centaur Arcane Marksman of Okawaru

I don't usually play archers or centaurs, but this one was a whim and he has been pretty successful. I was going the evasion route at first, but I was taking too much damage, so I made my current fire dragon armor and put spells on the back burner. Overall, things have been easy. I even cleared Elf ...
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