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Thursday, 18th August 2016, 15:42

Forum: YASD! YAVP! and characters in progress too

Topic: how many uniques in a single level??

Replies: 11

Views: 914

Re: how many uniques in a single level??

Op is a challenge species. Snake is doable without any resists even as pure melee (though it will take much real time to retreat and rest off poison), you had LRD and stone arrow.
I would train more Earth, less Charms and some Air.

Thursday, 18th August 2016, 15:34

Forum: Crazy Yiuf's Corner

Topic: What is bad about permanent allies

Replies: 13

Views: 1686

Re: What is bad about permanent allies

My main problem with permanent allies is that I start playing "Save the allies" game instead of normal crawl: all those trips to stairs to tell them wait, waiting for allies to catch up, stupid opening of doors (cannot happen in trunk) etc. I even died once trying to save an Orc Warlord in...

Thursday, 18th August 2016, 15:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP SpEn of Ash needs direction (Now YAVP)

Replies: 25

Views: 1499

Re: CIP SpEn of Ash needs direction

dowan wrote:Can any enemies cast ice cloud anymore?


Wait, was Freezing Cloud removed in trunk?

Thursday, 18th August 2016, 15:00

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

Sandman25 wrote:Polls are limited to 10 options, I selected those based on my opinion, sorry.

Thursday, 18th August 2016, 14:58

Forum: Crazy Yiuf's Corner

Topic: Elitism in Crawl community

Replies: 32

Views: 3451

Re: Elitism in Crawl community

I was talking about having fun, not power level. But yes, I don't have "MiBe" account but I do have "CheiMu" ;)

Thursday, 18th August 2016, 14:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP SpEn of Ash needs direction (Now YAVP)

Replies: 25

Views: 1499

Re: CIP SpEn of Ash needs direction

Right, Archmagi becomes less useful late game due to spell power step down. Also you have partial Archmagi from Ash boost (10.6(14.9) Air Magic is almost Archmagi) and probably some of your spells are already beyond max spell power.

Thursday, 18th August 2016, 14:29

Forum: YASD! YAVP! and characters in progress too

Topic: CIP SpEn of Ash needs direction (Now YAVP)

Replies: 25

Views: 1499

Re: CIP SpEn of Ash needs direction

I remember a thread recently where a player went for Tornado as SpEn of Ash. I was arguing hard with the rest of players who insisted that Tornado was a bad idea. It was a good idea according to me ;) It is not necessary but it makes game much easier. Make sure to put points into Int if you go for T...

Thursday, 18th August 2016, 14:25

Forum: Crazy Yiuf's Corner

Topic: Elitism in Crawl community

Replies: 32

Views: 3451

Re: Elitism in Crawl community

Fedhas is a far worse god than chei, and mummies are much better than every other species That's easy. If we have proved that mummies are the best species, then obviously Fedhas is worse than Chei because Fedhas does not accept mummies. And mummies are the best species because you will have more fu...

Thursday, 18th August 2016, 14:22

Forum: Crazy Yiuf's Corner

Topic: Elitism in Crawl community

Replies: 32

Views: 3451

Re: Elitism in Crawl community

dowan wrote:Good point.
Fedhas is a far worse god than chei, and mummies are much better than every other species.

Enjoy your rollercoaster of learning. You're welcome.


It reminds me how we learn in school etc. from teachers. If people would learn everything on their own, we were still living in caves.

Thursday, 18th August 2016, 14:19

Forum: Crazy Yiuf's Corner

Topic: Phase Shift

Replies: 8

Views: 886

Re: Phase Shift

You cast the spell and get outgoing damage increased by (30 + spell power-dependant bonus) % (max 40%) and incoming damage increased by (20 - spell power dependent bonus)% (min 10%) and when the spell ends, you cannot cast it again for some time (Exh or -Phase Shift status).

Thursday, 18th August 2016, 14:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP SpEn of Ash needs direction (Now YAVP)

Replies: 25

Views: 1499

Re: CIP SpEn of Ash needs direction

Being "unfocused" is a benefit of Ash, you can have huge number of level 6+ spells without much cost if you have high Int. Id wands, you have 18 scrolls and you are with Ash who ids gear automatically for you. It takes 7 Shields to remove penalties for Sp. Everything else seems ok to me, m...

Thursday, 18th August 2016, 13:54

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

every character in extended MUST have them, basically training Necromancy only for those some image Well, not every character but I remember many characters who started training Necromancy just when I decided that I will go for 15 runes. As Arrhythmia wrote in another thread, training skills above ...

Thursday, 18th August 2016, 13:48

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 4687

Re: Make Ancestors Match Your Speed

It felt very annoying to pause autoexplore as Felid and wait for ancestor to catch up but I think it can be a huge buff for some species. When you run away from something dangerous and meet another dangerous monster you will benefit a lot from having ancestor nearby, with current mechanic you will n...

Thursday, 18th August 2016, 13:46

Forum: Crazy Yiuf's Corner

Topic: Beogh Prefers Orcs; Will Take All [Minor Rework]

Replies: 12

Views: 1646

Re: Beogh Prefers Orcs; Will Take All [Minor Rework]

give all gods the same wrath and use a long-term penalty (like XP) instead of trying to use summons, miscasts, direct damage, etc. XP is often irrelevant at this point. Not sure if spending consumables can be treated as long-term penalty but god wrath summons often force using scrolls of blinking/t...

Thursday, 18th August 2016, 13:39

Forum: Dungeon Crawling Advice

Topic: Ancestor Type Choice

Replies: 14

Views: 2597

Re: Ancestor Type Choice

I enjoyed Battlemage with my FeAE. It is cool to stay together and shoot Iron Shots etc. at monsters.

Thursday, 18th August 2016, 13:37

Forum: Crazy Yiuf's Corner

Topic: Combine "Harm and "Inacc

Replies: 32

Views: 4787

Re: Combine "Harm and "Inacc

2) If you do wear-ID the amulet you aren't forced to take it off immediately. Think of distortion -- you could choose to unwield distortion every time you wield it by accident, and then some of your characters will die. Alternately, you can choose not to do that, and deal with the benefits and draw...

Thursday, 18th August 2016, 12:49

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 145905

Re: I don't love it when...

On the other side, saving time with ability_slot has no correlation with having {!q} inscriptions. It has. I have many scrolls/potions automatically assigned to some letters so I blindly press r<letter> or q<letter> instead of looking at my inventory first. But later game with full inventory it is ...

Thursday, 18th August 2016, 04:05

Forum: Dungeon Crawling Advice

Topic: To horde or not to horde enchant scrolls and more

Replies: 9

Views: 1670

Re: To horde or not to horde enchant scrolls and more

49 AC is excellent AC, it is much higher than most characters have after 5 runes.

Thursday, 18th August 2016, 04:02

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 145905

Re: I don't love it when...

The kobold zaps a wand. The bolt of lightning hits you! You die... Killed from afar by a kobold (25 damage) ... with a wand of lightning ... on level 8 of the Dungeon. Am I supposed to use my only scroll of blinking when I have a kobold in view who is not even adjacent to me? That was first zap of ...

Thursday, 18th August 2016, 02:04

Forum: Game Design Discussion

Topic: Large Abominations Ought Not Look Like Tormentors

Replies: 25

Views: 3981

Re: Large Abominations Ought Not Look Like Tormentors

Sprucery wrote:FR: randomly generated tiles for abominations


Only if it applies to console also ;). It already takes more time to differentiate all those orcs and elves in tiles than in console (I believe).

Thursday, 18th August 2016, 02:02

Forum: Game Design Discussion

Topic: Large Abominations Ought Not Look Like Tormentors

Replies: 25

Views: 3981

Re: Large Abominations Ought Not Look Like Tormentors

Aboms have random speed etc., so it kinda makes sense for them to look differently. Why? Many monsters have several spell sets, all monsters have randomized HP, many intelligent monsters have different equipment (armour, weapon, jewelry, items, potions, scrolls), what is so special about speed? I i...

Thursday, 18th August 2016, 01:23

Forum: Game Design Discussion

Topic: Large Abominations Ought Not Look Like Tormentors

Replies: 25

Views: 3981

Re: Large Abominations Ought Not Look Like Tormentors

Can we have just a single tile for all large abominations?

Spoiler: show
Alternatively, let's add 9 more tiles for every monster which is currently in the game for consistency.

Thursday, 18th August 2016, 00:49

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 145905

Re: I don't love it when...

I checked latest code and expected item_slot to work with unidentified items from shop. Now I have just tested it in a game and it works indeed.

Wednesday, 17th August 2016, 20:45

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

vergil wrote:That's like the most opposite things of fun I've ever heard.


Fun is subjective ;)
I have fun feeling invincible with the latter and at unusual level of danger when the former expires.

Wednesday, 17th August 2016, 20:28

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

But Necromancy is fun, lot's of unique spells like Death's Door and Necromutation

Wednesday, 17th August 2016, 20:17

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 12029

Re: Magic vs Melee

I hope devs are going to change HP bonus in the same way. I don't see how +74 HP at XL 27 is less of a problem than +20 MP. Late game Og/Tr in heavy armour feels unkillable in 3 rune game while extra MP is not that useful, you still don't die even if you have 0 MP because you can just attack with me...

Wednesday, 17th August 2016, 20:06

Forum: Crazy Yiuf's Corner

Topic: Beogh Prefers Orcs; Will Take All [Minor Rework]

Replies: 12

Views: 1646

Re: Beogh Prefers Orcs; Will Take All [Minor Rework]

I remember we had a similar proposal in GDD recently and it was refused by devs.

Wednesday, 17th August 2016, 19:29

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

duvessa wrote:Fedhas, TSO, Kiku [...] have much more serious design problems

Could you elaborate regarding those gods?

Wednesday, 17th August 2016, 19:04

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

nago wrote:Everything new except Ru


Sorry, I am not clear what you mean as new here, new in 0.18? That includes just Qazlal, right?

Wednesday, 17th August 2016, 18:40

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Re: Which gods would you remove?

Polls are limited to 10 options, I selected those based on my opinion, sorry.

Wednesday, 17th August 2016, 18:35

Forum: Crazy Yiuf's Corner

Topic: Which gods would you remove?

Replies: 47

Views: 5855

Which gods would you remove?

Which gods would you remove given a chance? You can select up to 3 gods if you like.

Wednesday, 17th August 2016, 18:10

Forum: Crazy Yiuf's Corner

Topic: New type of mimic?

Replies: 5

Views: 827

Re: New type of mimic?

Sorry, bad idea

Wednesday, 17th August 2016, 17:50

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4152

Re: Remove swiftness spell

Summon spells still use random placement and depend on terrain so they are not 100% safe unlike swiftness. Many monsters often ignore summons and continue attacking player.

Wednesday, 17th August 2016, 17:22

Forum: Dungeon Crawling Advice

Topic: [CiP] Should I attempt to get an orb with this GrFi?

Replies: 8

Views: 1163

Re: [CiP] Should I attempt to get an orb with this GrFi?

I suspect +4 ring of evasion can be better than robustness for the character.

Not sure why to enchant gloves, enchanting GDA seems better.

Wednesday, 17th August 2016, 17:15

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4152

Re: Remove swiftness spell

1. Being able to run away from combat upstairs is worse than the alternatives. And 2. Swiftness is the biggest offender in making it easier to run away. (or that it is the most tedious option, or that it is the most available etc.) What i see is that swiftness is one of the *least tedious* options ...

Wednesday, 17th August 2016, 17:10

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4152

Re: Remove swiftness spell

Can we please stop derailing the thread with rage, it is about swiftness? As I wrote above I don't see why we should keep bad things in the game with reason "other bad things are still in the game". FWIW I try to avoid using berserk when possible, even on stairs, because of monster generat...

Wednesday, 17th August 2016, 17:02

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 12029

Re: Magic vs Melee

Naga is not a great caster because of speed which is even more important than for melee characters due to MP limit.

Wednesday, 17th August 2016, 15:39

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4152

Re: Remove swiftness spell

Usually amulet of rage has much higher failure rate than swiftness, even with Evo 10+ you can easily waste several turns.
Also amulet of rage means you cannot wear another amulet like faith or dismissal. Swiftness does not prevent you from anything

Wednesday, 17th August 2016, 15:35

Forum: Dungeon Crawling Advice

Topic: Abyss

Replies: 17

Views: 2570

Re: Abyss

That's intrinsic crawl problem: instead of statically displaying chance to hit and expected damage, players are expected to read messages with "You miss foo", "You closely miss foo", "You barely miss foo", "Plate armour prevents you from hitting foo", "Yo...

Wednesday, 17th August 2016, 15:10

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 4152

Re: Remove swiftness spell

Amulet of berserk can kill you with slow effect if there are some new monsters upstairs. With swiftness you still can kill them normally.
About haste I only can mention that I suggested to nerf the spell too several years ago.

Wednesday, 17th August 2016, 14:47

Forum: Dungeon Crawling Advice

Topic: Basic questions for Gargoyle Earth Elementalist

Replies: 15

Views: 2227

Re: Basic questions for Gargoyle Earth Elementalist

Training air to get utility spells like swiftness and repel missiles is fine. I dissagree on this one. I'd advise you to train charms instead. It is much more usefull when trying to get online haste\ozucubu's\regen\ddoor later on. RMsl with low spell power is not that good (expires too often) so it...

Wednesday, 17th August 2016, 14:35

Forum: Dungeon Crawling Advice

Topic: Basic questions for Gargoyle Earth Elementalist

Replies: 15

Views: 2227

Re: Basic questions for Gargoyle Earth Elementalist

It is a good idea to train spellcasting for MP also.

Wednesday, 17th August 2016, 14:28

Forum: Crazy Yiuf's Corner

Topic: New type of mimic?

Replies: 5

Views: 827

Re: New type of mimic?



I have mixed feelings about it. It might be a way to nerf berserkers who cannot use apportation (I was Be in that game). Though apporting all useful items you see would be really annoying even if it is optimal for melee dudes.

Wednesday, 17th August 2016, 14:24

Forum: Dungeon Crawling Advice

Topic: [CIP] how 2 play spelldude

Replies: 35

Views: 4946

Re: [CIP] how 2 play spelldude

Not to contradict Duvessa too much; but stealth is extremely important on casters. It means if you make a fuckton of noise with your fireball, etc. the enemies that show up after to investigate are less likely to notice you. This can save your life if you have a hard encounter and run out of mana t...

Wednesday, 17th August 2016, 14:14

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 12029

Re: Magic vs Melee

Sprucery wrote:But there is no +30% MP. There's just two extra MP.


FR: +30% HP for Tr/Og changed to provide two extra HP.

Wednesday, 17th August 2016, 13:25

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 145905

Re: I don't love it when...

Trust me, it is not stupid in my case, I misclick too often. Yes, I pause and read what I am trying to quaff/read, in almost every game I see "Wait, what haste, it was supposed to be a potion of heal wound". On bright side, I save much time by extensive use of item_slot, ability_slot and ...

Wednesday, 17th August 2016, 12:45

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 145905

Re: I don't love it when...

Iscribing every potion and scroll with !r, !q is very stupid. Not only primary function (to prevent accidental drinking of wrong valuable potion) of such an inscription is lost, but you also make yourself to press extra key each time you drink or read (or evoke). I don't believe that you make delib...

Wednesday, 17th August 2016, 12:42

Forum: Game Design Discussion

Topic: Shift racial availability of invisibility around

Replies: 8

Views: 1582

Re: Shift racial availability of invisibility around

I think it might make sense to make the new invisibility item you propose a fragile item with bad properties like negative slaying.

Tuesday, 16th August 2016, 21:24

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 12029

Re: Magic vs Melee

HuCj starts with Magic Dart at 4% and 13 spell power, that's 1d5 non-missing damage at the edge of view. HuFi with flail vs goblin: AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam Attacking: 5,4 | 13 | 42% | 2,3 | 138 | 0,72 | 1,7 Defending: 0,5 | 3 | 46% | 0,3 | 100 | 1,00 | 0,3 ...
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