Search found 907 matches

Monday, 29th August 2016, 22:39

Forum: Crazy Yiuf's Corner

Topic: Portal Vault Concept: Jungle Temple (Serious)

Replies: 2

Views: 622

Re: Portal Vault Concept: Jungle Temple (Serious)

Great flavor and some of the individual enemies sound cool, but having to beat the boss to escape makes it an extremely spoilery set of resistance/equipment/ability checks. Also some of the traps still suffer from the trivial-but-tedious problem (e.g. counting auts instead of tracking tiles you've s...

Friday, 26th August 2016, 07:14

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 24654

Re: what are some good games

i wouldn't say i don't like it -- FFIV is probably my favorite video game ever*, so being a bad knock-off of that is actually quite a compliment. it's just that so far, V seems to lack the emotional punch and gameplay "wow" moments of IV, but is otherwise the same basic setup ( towns-have-...

Friday, 26th August 2016, 05:29

Forum: Game Design Discussion

Topic: Remove or reform some blinking monsters

Replies: 19

Views: 3390

Re: Remove or reform some blinking monsters

(plain) imps could alternatively be improved by giving them all a stack of like 20+ stones or some other low-tier ranged attack

Friday, 26th August 2016, 05:25

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 24654

Re: what are some good games

ok, so I'm playing FFV for the first time and seriously: how is this not just a bad version of FFIV? i mean, it's not the worst FF I've ever played by any means (looking at you, Mystic Quest) but uggggghhhhh i'd so much rather be playing through IV again just got through the part where you meet Cid ...

Tuesday, 23rd August 2016, 19:09

Forum: Dungeon Crawling Advice

Topic: Some questions

Replies: 4

Views: 1112

Re: Some questions

I just picked the first good melee weapon I found, wore the heaviest armour, completely ignored magic and used some top or mid-tier god who can carry me through early-mid game. You can do this on book starts, too. Trog will carry just about any terrible combo if you can survive long enough to find ...

Tuesday, 23rd August 2016, 07:57

Forum: Dungeon Crawling Advice

Topic: Good backgrounds, strategy for Type X

Replies: 13

Views: 2545

Re: Good backgrounds, strategy for Type X

MfIE and GrEE are my favorite elementalist starts. For the former, you'll have an easy time picking up polearms and poking things over your summoned ice beasts after you've softened them up with icicles. For the latter, you'll basically spam stone arrow (later magma or iron shot) at single targets a...

Monday, 22nd August 2016, 22:24

Forum: Crazy Yiuf's Corner

Topic: Hep nerf

Replies: 42

Views: 9821

Re: Hep nerf

oh, i missed this in the commit log: https://github.com/crawl/crawl/commit/80501f5a4e5c3517e568668c90651c0e191eab12 fortunately for you, PleasingFungus provided an explanation: Make Hep give innate frail 1 The god is a bit too strong right now; this seemed like the most fun way to weaken it. (I don'...

Monday, 22nd August 2016, 21:24

Forum: Crazy Yiuf's Corner

Topic: Hep nerf

Replies: 42

Views: 9821

Re: Hep nerf

what nerf are you referring to?

Monday, 22nd August 2016, 21:22

Forum: Crazy Yiuf's Corner

Topic: Crawl late game is easier than its early game

Replies: 21

Views: 3064

Re: Crawl late game is easier than its early game

Once you reach a certain point difficulty diminishes and all you have to do is hit the right keys and stay awake for about 10 hours total. When will this glaring, objective and scientifically verified problem be fixed? yes, it is generally accepted that what you need to win at crawl isn't "goo...

Thursday, 18th August 2016, 16:57

Forum: Dungeon Crawling Advice

Topic: Ancestor Type Choice

Replies: 14

Views: 2952

Re: Ancestor Type Choice

I haven't played much Hep, but was similarly annoyed by the positioning of the AI when I picked battlemage and sometimes hexer, though hexer seemed a bit better because you're more likely to want to engage in stabby melee yourself. I won with a NaVM using the knight ancestor which was relatively fan...

Thursday, 18th August 2016, 16:49

Forum: Crazy Yiuf's Corner

Topic: Why are the lair branches in lair

Replies: 11

Views: 1657

Re: Why are the lair branches in lair

players should be able to beat it unspoiled, but probably not on the first try when the thing that kills you on your first try is not "the game is hard and sometimes you die" but "the game gives you places to go way before you're ready, and you're meant to learn you're not ready by g...

Wednesday, 10th August 2016, 18:18

Forum: Game Design Discussion

Topic: Nemelex decks as a separate item instead of miscellaneous

Replies: 4

Views: 1142

Re: Nemelex cards as a separate item instead of miscellaneou

or maybe we can just eliminate the "misc" category and let users toggle individual items

Wednesday, 10th August 2016, 18:16

Forum: Crazy Yiuf's Corner

Topic: Spawn dungeon vampires in batform

Replies: 12

Views: 1246

Re: Spawn dungeon vampires in batform

those would make sense if the OP was "make all dungeon bats secretly vampires"

Wednesday, 10th August 2016, 07:11

Forum: Game Design Discussion

Topic: Remove Venom Mage

Replies: 23

Views: 2884

Re: Remove Venom Mage

I would miss the combos with Ignite Poison and ORT/Meph, but otherwise this is a great critique. If there's a unique and non-tedious place for poison magic I'd argue it's the way the poison status can be converted into various other effects and interactions rather than dealing direct damage. But any...

Wednesday, 10th August 2016, 04:37

Forum: Crazy Yiuf's Corner

Topic: Randart magical staves?

Replies: 10

Views: 1384

Re: Randart magical staves?

Obviously you're going to use the +13 as your main weap, but you'll probably carry one of the others as a swap against enemies with hard-hitting cold-branded attacks unless you have some other source of rC, and you'll probably carry the +6 one if you don't have other sources of rF. So I guess I can ...

Monday, 8th August 2016, 17:39

Forum: Dungeon Crawling Advice

Topic: Only one staircase down open?

Replies: 4

Views: 736

Re: Only one staircase down open?

going upstairs (or closing a door, etc.) and pressing 5 a bunch often does the trick

Monday, 8th August 2016, 07:12

Forum: Crazy Yiuf's Corner

Topic: sponsorship

Replies: 4

Views: 785

Re: sponsorship

This code really works and I'm now making a substantial income from my Crawl gaming. You too can take advantage of this incredible opportunity in an emerging market -- spectate me to find out how!

Friday, 5th August 2016, 16:43

Forum: Crazy Yiuf's Corner

Topic: Ideas for a fork

Replies: 45

Views: 5322

Re: Ideas for a fork

all you players, that has no respect for dev team, when there is bad thing that are not in the game crawl, is wanting to put it back. it is stupid reintroduce.

Friday, 5th August 2016, 04:26

Forum: Crazy Yiuf's Corner

Topic: Songs about DCSS characters

Replies: 19

Views: 3587

Re: Songs about DCSS characters

duvessa wrote:remove food
remove food
remove food remove food remove food
remove food

i'm hearing this to the tune of the Chappelle's Show theme

Thursday, 4th August 2016, 15:16

Forum: Dungeon Crawling Advice

Topic: Gda

Replies: 16

Views: 1854

Re: Gda

#1: You're not guaranteed to get GDA, so saving scrolls that could otherwise be helping you now is silly. #2: AC now helps you not die now. AC later won't matter if you die now. (edit: and I'm assuming that this is a character for whom GDA is a good idea in the first place, which is not the case for...

Wednesday, 3rd August 2016, 21:28

Forum: Dungeon Crawling Advice

Topic: Lignification: I never use it

Replies: 17

Views: 2940

Re: Lignification: I never use it

You can minimize Grinder's blink-cheese by luring her into a tight hallway (e.g. a short section with 90-degree cutoffs at both ends). I'm sure I've had lignification run out before I could kill her at least a couple of times, probably because there was too much space around. I once made the mistake...

Wednesday, 3rd August 2016, 20:17

Forum: Game Design Discussion

Topic: Move Summon Lightning Spire to level 5

Replies: 15

Views: 2853

Re: Move Summon Lightning Spire to level 5

gosh, that's not at all weird or unintuitive

Saturday, 30th July 2016, 00:12

Forum: Dungeon Crawling Advice

Topic: I have a tabbing problem, help.

Replies: 22

Views: 3545

Re: I have a tabbing problem, help.

You can use partial phrases to catch multiple messages that all use the same phrasing. You can also use .* as a catch-all variable for specific words in the middle of a generic message. Try: force_more_message += into view or force_more_message += .* into view e: but as mentioned above, this approac...

Friday, 29th July 2016, 05:07

Forum: Crazy Yiuf's Corner

Topic: Too many food shops!

Replies: 22

Views: 2655

Re: Too many food shops!

goodcoolguy wrote:(extremely tavern voice) I see no reason late game shops should be exempt from rules of shop generation that exist everywhere else in the game. You just want more stuff for free.

this, but unironically

Wednesday, 27th July 2016, 15:31

Forum: Crazy Yiuf's Corner

Topic: challenge mode: Hypno stairs

Replies: 3

Views: 1000

Re: challenge mode: Hypno stairs

I think the conduct needs to be refined: If I go down a staircase and there is no new down-stairs in view, can I retreat? Once I reach the end of a branch, can I immediately retreat along the same path back to the top floor and start clearing the branch normally? Do the second and third down-stairs ...

Tuesday, 26th July 2016, 19:04

Forum: Game Design Discussion

Topic: Don't spawn player ghosts in portals

Replies: 23

Views: 2811

Re: Don't spawn player ghosts in portals

Yeah all of these arguments against ghosts in portals really just boil down to arguments against ghosts, period. As long as the feature exists, I don't see why portals should be exempt from it. You're never guaranteed to get each particular portal, much less be able to complete them -- the small num...

Tuesday, 26th July 2016, 18:46

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 10570

Re: A Guide to DCSS Spells

re: how monster intelligence affects Conjure Flame, here's the general idea as I understand it: Brainless enemies like derived undead (skeletons, zombies) will always walk into damaging clouds. Everything else will only do so if they're over an HP threshold, but they'll stay in the cloud (or walk to...

Tuesday, 26th July 2016, 15:02

Forum: Game Design Discussion

Topic: Don't spawn player ghosts in portals

Replies: 23

Views: 2811

Re: Don't spawn player ghosts in portals

What you're missing is that ghosts don't replace content, they add to it. Ghosts always add difficulty, I'm not missing that, I'm saying it's at least not a bad thing. especially to an area where you can't even run much less stair dance. Of course you can run, there's always a portal back out right...

Tuesday, 26th July 2016, 04:27

Forum: Game Design Discussion

Topic: Don't spawn player ghosts in portals

Replies: 23

Views: 2811

Re: Don't spawn player ghosts in portals

It's not that unusual for portals to spawn where the normal contents are too much for a character to handle, so I don't think the addition of ghosts makes a significant difference here. In fact, one of my best portal experiences was a recent ice cave -- the two-room teleporter layout -- in which a &...

Tuesday, 26th July 2016, 04:08

Forum: Dungeon Crawling Advice

Topic: Amazing Randart = Change Strategy?

Replies: 9

Views: 1458

Re: Amazing Randart = Change Strategy?

It is almost never worth radically changing your build for a randart. Even moreso when the base weapon type is as crappy (i.e. low-tier) as a mace. High enchantment numbers may look enticing, but if you're going to make a weapon your long-term primary killdudes option you should give a lot more weig...

Saturday, 23rd July 2016, 05:55

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 6001

Re: replace health bar

ugh but then newbs will keep asking why all enemies have only 4 hp

(jk i actually like it, though i suspect the unbroken red/green one next to it may actually be better since it mirrors the player's bar)

Saturday, 23rd July 2016, 05:24

Forum: Game Design Discussion

Topic: Chunk eating double prompt?

Replies: 2

Views: 559

Re: Chunk eating double prompt?

There are (sometimes) multiple warnings because eating (some things) takes multiple turns. It's a feature: https://github.com/crawl/crawl/commit/ab6c68d3494c426955e9086b26e634a955c09507 Make eating food interruptible. You get the nutrition once you finish eating; cancelling in the middle means that ...

Thursday, 21st July 2016, 17:49

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 10570

Re: A Situational Guide to DCSS Spells

Considering how many new (and not-so-new) players tend to idealize "pure mages" and go for level 9 spells; and considering how Crawl is in most ways designed to make you play adaptively rather than conform to a pre-decided mold -- I think it's very insightful to frame "good spells&quo...

Thursday, 21st July 2016, 17:27

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 10570

Re: A Situational Guide to DCSS Spells

tl;dr: Good resources provide basic info and rule-of-thumb guidelines, and trust the player to work out the rest. Instead of listing every spell in the game and trying to explain when/how/why you should use it, I would start by describing some common tactical uses of magic and then give examples of ...

Tuesday, 19th July 2016, 21:21

Forum: Dungeon Crawling Advice

Topic: All areas blocked?

Replies: 12

Views: 1437

Re: All areas blocked?

if all of these threats are on the third (i.e. not bottom) floors of their branches, you can probably just avoid them

Thursday, 14th July 2016, 22:10

Forum: Dungeon Crawling Advice

Topic: Lair Stash?

Replies: 25

Views: 4071

Re: Lair Stash?

oh my frakking gravy, who even stashes at all anymore Seriously, what is the point? If you're not speedrunning, ctrl-f is the fastest way to find and get to anything anyway. If you are speedrunning, it's a waste of turns to make a stash that you'll almost never be willing to backtrack to...

Wednesday, 13th July 2016, 15:51

Forum: Game Design Discussion

Topic: Remove energy randomisation

Replies: 13

Views: 1360

Re: Remove energy randomisation

The thing about energy randomization is that it's bullshit as long as fast player species exist. (Like, there is no "balance" reason for punishing the majority of species choices this way.) But I played Crawl long before it was introduced, and I do believe it's better than letting everyone...

Wednesday, 13th July 2016, 05:18

Forum: Crazy Yiuf's Corner

Topic: Change the 3rd tier bows title for humans

Replies: 30

Views: 4164

Re: Change the 3rd tier bows title for humans

Arrhythmia wrote:it's about justice for the common human!

FTFY

Tuesday, 12th July 2016, 16:20

Forum: Crazy Yiuf's Corner

Topic: RIP Wiglaf

Replies: 3

Views: 500

RIP Wiglaf

https://github.com/crawl/crawl/commit/a3cd88f795e759b799125f541b0db1989ea58fce
tl;dr: Donald now has might & haste.

But here's the most important line:
  Code:
Joseph's tile and description gets Wiglaf's stupid-looking hat

I was really worried this was a Stupid Remove until I read that!

Monday, 11th July 2016, 21:12

Forum: Crazy Yiuf's Corner

Topic: average damage of a thrown stone

Replies: 28

Views: 3197

Re: average damage of a thrown stone

Sar wrote:Well, I hope you aren't arguing that police should "shoot to wound" or anything like that.

That's not the direction we were coming at it from. But I'm curious, why is that a bad thing to argue?

Monday, 11th July 2016, 19:27

Forum: Game Design Discussion

Topic: Abstract away monster weapons

Replies: 39

Views: 4559

Re: Abstract away monster weapons

Under the current system, if you want a certain weapon type, you have an incentive to visit dangerous areas earlier than normal to go fishing for a certain desired weapon (orc for battleaxes, depths for demon blades, shoals for glaives) etc. Making the system entirely reliant on RNG would remove th...

Monday, 11th July 2016, 19:08

Forum: Crazy Yiuf's Corner

Topic: average damage of a thrown stone

Replies: 28

Views: 3197

average damage of a thrown stone

so i'm in a facebook conversation about the use of lethal force by police that has devolved to the point where my interlocutor is claiming that a rock is exactly as lethal as a gun and i really wish i could just fsim it and show him the results

Monday, 11th July 2016, 14:36

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DDNe - whats next?

Replies: 9

Views: 816

Re: [CiP] MuNe of Hep - I lack firepower...

If you're at the ending vault, you've already received 99% of what lair has to offer. Go to Orc and come back later.

Saturday, 9th July 2016, 14:36

Forum: Crazy Yiuf's Corner

Topic: Lair floor w/ mostly metal walls

Replies: 3

Views: 633

Lair floor w/ mostly metal walls

why is this a thing

Image

and why is it happening to my air elementalist

Friday, 8th July 2016, 14:57

Forum: Dungeon Crawling Advice

Topic: Starting DCSS

Replies: 42

Views: 4332

Re: Starting DCSS

check any new monster capabilities (and speed !) with Explore mode : Shift + X or Ctrl+X There's plenty of good gameplay advice in this thread already, but I think the thing that has made the biggest difference in my own Crawling is knowing interface features like these -- specifically the fact tha...

Friday, 8th July 2016, 14:11

Forum: Dungeon Crawling Advice

Topic: The dos and don'ts of berzerking

Replies: 3

Views: 800

Re: The dos and don'ts of berzerking

my favorite is how you can't close a door without slamming it

Friday, 8th July 2016, 05:02

Forum: Game Design Discussion

Topic: Make t commands silent

Replies: 17

Views: 2172

Re: Make t commands silent

I think that would be micromanagey, but I don't really have an alternative. Is there some way to leverage code from a bot (like qw?) to make a more adaptive ally that behaves more like a player would in most situations?

Thursday, 7th July 2016, 17:55

Forum: Dungeon Crawling Advice

Topic: Starting DCSS

Replies: 42

Views: 4332

Re: Starting DCSS

* a yellow monster, be really cautious, you might need some help : a potion, a scroll, a wand or a god ability (like berserk) [...] wouldn't it be best to say only use valuable items like potions and stuff when there is multiple dangerous enemies or if one dangerous enemy has put you in a bad posit...

Wednesday, 6th July 2016, 00:20

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 5729

Re: Allow all characters to pick up items on deep water tile

I think a better version of the OP would be "disallow Mf/Op/Ice-formers from picking up items in deep water", a.k.a. "make deep water the same as lava"
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.