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Wednesday, 22nd June 2016, 02:50

Forum: Game Design Discussion

Topic: Are Shoals/Nest Intentionally Much Harder?

Replies: 29

Views: 5019

Re: Are Shoals/Nest Intentionally Much Harder?

I don't think there's a significant balance issue here. I usually prefer to do Swamp/Spider before Snake/Shoals, but in my experience the difference between any two of them is pretty small for most characters. Access to one of a few specific abilities/spells can immediately flip the order from its d...

Friday, 17th June 2016, 04:35

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 12622

Re: Share stories from when you were new and bad at Crawl

I'm pretty sure it took me a couple years of (infrequent, offline) play before I discovered not only that you *could* chop up corpses for food, but that the game was explicitly designed around the assumption that you should get a significant amount of your nutrition this way. (I starved to death mor...

Friday, 17th June 2016, 03:57

Forum: Technical Support

Topic: Git Changelog

Replies: 3

Views: 884

Re: Git Changelog

http://s-z.org/neil/git/?p=crawl.git;a=shortlog

(edit: but I vastly prefer the github log b/c you can mouseover the link for each commit to read the notes without leaving the main page)

Wednesday, 15th June 2016, 18:48

Forum: Dungeon Crawling Advice

Topic: Super Macro?

Replies: 4

Views: 565

Re: Super Macro?

afaik there is no restriction. There are entire "bots" scripted in .rcfiles that require (almost?) no human input to win games. You edit your .rcfile by logging into the server's lobby and clicking the "edit rc" link next to the version you want to play. edit: FYI, your browser's...

Wednesday, 15th June 2016, 18:33

Forum: Dungeon Crawling Advice

Topic: Super Macro?

Replies: 4

Views: 565

Re: Super Macro?

There is a lot you can do with your .rcfile, both by simply toggling the options that are there by default and by adding scripts that the cool kids call "lua". For instance, you don't need a macro to make your character automatically eat chunks. You just need to find and "un-comment&q...

Friday, 10th June 2016, 05:52

Forum: Crazy Yiuf's Corner

Topic: Gender politics

Replies: 118

Views: 18492

Re: Gender politics

lol @ the idea that crawl is a forum in which one can meaningfully "pander to a political agenda" The point is that "gender politics" were already in the game , and this change just reflects a different stance within that context. chequers' commit notes made that very clear. So t...

Thursday, 9th June 2016, 20:39

Forum: Crazy Yiuf's Corner

Topic: Gender politics

Replies: 118

Views: 18492

Re: Gender politics

lol @ the ppl saying "it doesn't make sense" to change the gender of mythical creatures in a video game about a magical dungeon

wish i could triple-like Lasty's post re: over-estimations of feminine representation

Tuesday, 7th June 2016, 20:14

Forum: Dungeon Crawling Advice

Topic: Is there any reason to use anything other than axes/spears?

Replies: 30

Views: 4324

Re: Is there any reason to use anything other than axes/spea

Bit ugly perhaps, but couldn't polearms just always hit both tiles in any diagonal or straight direction? That turns them into single direction key use, easy tab. It's a power boost, but I'm not quite sure how much. .ab.. ..c.. ..@.. ..... ..... i oppose on geometric grounds any version of reaching...

Sunday, 5th June 2016, 21:44

Forum: Dungeon Crawling Advice

Topic: Elec Rapier?

Replies: 9

Views: 1295

Re: Elec Rapier?

You can find answers to a lot of questions like this by using the Knowledge Bots. There's an implementation at http://crawl.develz.org/wordpress/bots Here is the entry for "stabbing": 1. A stab with a short blade does increased damage: (dam+bonus)*mult, where bonus depends on your dex as w...

Friday, 3rd June 2016, 06:11

Forum: Crazy Yiuf's Corner

Topic: Remove wands of flame

Replies: 21

Views: 1753

Re: Remove wands of flame

pretty much the only thing I use wands of flame for is to create steam clouds that break LOS with and/or kill electric eels, but I really like that I can use them this way

Wednesday, 1st June 2016, 20:29

Forum: Crazy Yiuf's Corner

Topic: Buggy Pikel Dialog?

Replies: 7

Views: 1086

Re: Buggy Pikel Dialog?

also also, he/it is a big kobold (unless you polymorphed him into a human?)

Wednesday, 1st June 2016, 17:02

Forum: YASD! YAVP! and characters in progress too

Topic: [Cip} DgEE on a dungeon who doesn't like to read books

Replies: 11

Views: 1082

Re: [Cip} DgEE on a dungeon who doesn't like to read books

Pick the best available weapon (ctrl-F "weap && ego" to see the options) and train it as quickly as you can. If you don't find better books soon, you'll want to upgrade your body armour too; your magic skills are high enough that you'll probably have good spell success with ring or...

Wednesday, 18th May 2016, 16:43

Forum: Dungeon Crawling Advice

Topic: Need help with a new run

Replies: 16

Views: 2262

Re: Need help with a new run

rPois a convenience, not a necessity. It's the difference between pressing 5 a bunch and pressing 5 a slightly bigger bunch.

Wednesday, 18th May 2016, 04:42

Forum: Dungeon Crawling Advice

Topic: Need help with a new run

Replies: 16

Views: 2262

Re: Need help with a new run

Weapon Damage (from Knowledge Bots ): 1d(base*strength_bonus)*skill_bonus + 1d(to_dam + slaying) + various bonuses Weapon enchantment is additive, whereas base damage is multiplied by several factors. The only way I'd keep using one-handers is if there was a well-enchanted/well-branded eveningstar o...

Sunday, 15th May 2016, 06:43

Forum: Dungeon Crawling Advice

Topic: Random Noob Questions

Replies: 10

Views: 1548

Re: Random Noob Questions

CanOfWorms wrote:There's no specific benefit to moving diagonally.

actually there is a specific tactical disadvantage to moving diagonally because each step reveals more squares, i.e. more potential enemies, but this is vastly outweighed by the specific quality-of-life benefits of aut[o]travel

Monday, 9th May 2016, 21:24

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] SpEn - running thread until I win

Replies: 16

Views: 1696

Re: (CiP) SpEn - running thread until I win

i should probably have said "SpEn" instead of "spriggan", since that's what this thread is all about. beyond the heavy skill cost, it's a terrible idea to give up stabbing on a super-stealthy race with a stabbing background

Monday, 9th May 2016, 21:16

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] SpEn - running thread until I win

Replies: 16

Views: 1696

Re: (CiP) SpEn - running thread until I win

unarmed on a spriggan is a very bad idea

Monday, 9th May 2016, 21:07

Forum: YASD! YAVP! and characters in progress too

Topic: Super-fragile MfIE

Replies: 13

Views: 1327

Re: Super-fragile MfIE

I never really used my spells Skills: - Level 12.0 Fighting - Level 14.0 Polearms + Level 15.4 Dodging - Level 2.1 Stealth - Level 4.3 Spellcasting - Level 11.4 Conjurations - Level 10.1 Charms - Level 3.0 Summonings - Level 2.5 Translocations - Level 15.0 Ice Magic Your Spells Type Power Failure L...

Monday, 9th May 2016, 20:59

Forum: Dungeon Crawling Advice

Topic: vampiric quickblade

Replies: 13

Views: 1388

Re: vampiric quickblade

LearnDB says vamp does 1d(damage) when it triggers, so...have you tried it? If you can stack a bunch of slaying on it or are doing a lot of mid-fights stabs, it might be pretty good. Unless you are relying on weapon-slot swaps for rods or something, it's probably worth eating a ration so you can equ...

Monday, 9th May 2016, 05:55

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] SpEn - running thread until I win

Replies: 16

Views: 1696

Re: (CiP) SpEn - running thread until I win

I would put a couple of stat upgrades into strength on these characters, especially once you've found a troll or steam dragon armour. It might net you a bit more EV/AC and could help get higher-level spells online (meaning higher than level 3, if you feel the need) -- but I don't know the formulas a...

Saturday, 7th May 2016, 14:22

Forum: Crazy Yiuf's Corner

Topic: The sum of all bullshits.

Replies: 3

Views: 1010

Re: The sum of all bullshits.

The point is that the cancellation took effect in 2 turns while the character was more than 2 steps away from safety. Hell effect initiates cancellation, dynast hastes to try to reach shore before it kicks in, takes one step and drowns at full health. (You can see positioning, etc., in the dump: htt...

Monday, 2nd May 2016, 08:54

Forum: Crazy Yiuf's Corner

Topic: we need to talk about recent changes in duvessa's behavior

Replies: 3

Views: 639

we need to talk about recent changes in duvessa's behavior

Prevent elftwin buffs vs unseen players (Lasty) The elven twins - Duvessa particularly - shouldn't buff up until they actually see the player; the player being nearby but invisible shouldn't count. https://github.com/crawl/crawl/commit/bfd796adb0cf1e963c196e6dc29dd03d254d4e0b In practice, this mean...

Monday, 2nd May 2016, 08:16

Forum: Crazy Yiuf's Corner

Topic: Name of the god?

Replies: 16

Views: 1864

Re: Name of the god?

+1 would play

(I think the "rule" is because of code and/or interface reasons, but it doesn't matter because names are the least important part of any design proposal.)

Thursday, 21st April 2016, 03:55

Forum: Crazy Yiuf's Corner

Topic: Implied Abilities/Facts/Things of note

Replies: 20

Views: 3058

Re: Implied Abilities/Facts/Things of note

Experienced adventurers never enter the dungeon, because... ⋅ ...they're all experienced enough to know better. ⋅ ...the concept of training doesn't exist in the surface world. ⋅ ...crawling the dungeon is a rite of passage for which you're allowed only minimal preparat...

Friday, 25th December 2015, 01:07

Forum: Dungeon Crawling Advice

Topic: Did I miss my chance with the Abyssal Rune?

Replies: 7

Views: 1446

Re: Did I miss my chance with the Abyssal Rune?

I believe the Abyss "resets" every time you are pulled to a new region, which means the the rune you left behind is no longer "on the floor". In any case, I'm sure the rune will continue to generate until you manage to actually pick it up. Don't go deeper unless you're very certa...

Thursday, 24th December 2015, 05:32

Forum: Crazy Yiuf's Corner

Topic: RACE PROPOSAL: SIMIAN

Replies: 3

Views: 553

Re: RACE PROPOSAL: SIMIAN

at long last, we'll all be able to stop start-scumming for monstrous demonspawn

Thursday, 24th December 2015, 02:31

Forum: Game Design Discussion

Topic: remove maces and flails

Replies: 18

Views: 2542

Re: remove maces and flails

heh, thought you were going to propose removing the entire weapon class but this is pretty alright

Thursday, 24th December 2015, 02:11

Forum: Crazy Yiuf's Corner

Topic: PSA: Fewer Neqoxecs, more CureMut potions

Replies: 11

Views: 1010

PSA: Fewer Neqoxecs, more CureMut potions

https://github.com/crawl/crawl/commit/ce4ec66371581d380467ecc9db3ddc7ded94e719 Reduce neqoxec spawn rates Neqoxecs were particularly irritating in extended, where they pose absolutely no physical danger, but threatened permanent harm unless handled carefully. And they were everywhere. This cuts thei...

Tuesday, 22nd December 2015, 19:25

Forum: Crazy Yiuf's Corner

Topic: suspicious of EV averaging and step-downs

Replies: 14

Views: 1384

Re: suspicious of EV averaging and step-downs

HardboiledGargoyle wrote:
chequers wrote:Well, high AC gives spellcasting penalties.

No it doesn't.

To make this point clearer: Spellcasting penalties come only from body armour and shields. AC by itself is unrelated to spellcasting.

Tuesday, 22nd December 2015, 19:17

Forum: Crazy Yiuf's Corner

Topic: PSA: The swamp worms are coming

Replies: 8

Views: 903

PSA: The swamp worms are coming

https://github.com/crawl/crawl/commit/728171904ee35c4193039000e7364fe23218a770 Make swamp worms amphibious. They're still speed 12, but I've also assigned them MOVE_ENERGY(12) so they move at speed 10 on land. I considered using MOVE_ENERGY(20), which would make them speed 6 on land (equivalent to r...

Sunday, 20th December 2015, 21:33

Forum: Crazy Yiuf's Corner

Topic: PSA: Jellies can now escape, but not eat, player-thrown nets

Replies: 0

Views: 338

PSA: Jellies can now escape, but not eat, player-thrown nets

https://github.com/crawl/crawl/commit/809d96e94bcbae6ac81863c1fa048f718d036d2a Allow jellies to escape nets (#10187) Including TRJ. We still had code to prevent item-eaters from struggling against nets (so they could eat them instead), even though jellies cannot eat seen nets anymore. Remove that. T...

Friday, 18th December 2015, 22:26

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 88086

Re: 4000 THANK QUEST

so we can wear cloaks over cloaks, but not pants over pants? interesting.

while we're at it, let's toss on those Blorky suspenders.

Friday, 18th December 2015, 22:24

Forum: Game Design Discussion

Topic: Lacertilians, playable on CBRO

Replies: 26

Views: 5218

Re: Lacertilians, playable on CBRO

^^ my first 15-runer was on an experimental branch, and I was so bitter that it didn't show up on my scoring page that I made a sig about it

Tuesday, 15th December 2015, 21:13

Forum: Suggestions & Criticism

Topic: Development Tracker/Purpose of GDD

Replies: 27

Views: 5426

Re: Development Tracker/Purpose of GDD

Assuming that the PSA vs. New Race poll is in any way based on an actual complaint: Is it a problem that they're "game design" threads that are being posted outside of GDD? I've been creating them in CYC because I wasn't sure what kind of reactions they would give rise to, and figured ther...

Tuesday, 15th December 2015, 20:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - What Happened? Starved to death

Replies: 4

Views: 784

Re: YASD - What Happened? Starved to death

  Code:
The death cob hits you!! You feel slightly more hungry.

#removehunger2015

Tuesday, 15th December 2015, 20:51

Forum: Suggestions & Criticism

Topic: Remove the Counsellor Group?

Replies: 52

Views: 11889

Re: Remove the Counsellor Group?

(I don't know if the decision to remove the group has been properly made yet, but since Monday seems to have passed without blue names disappearing I'm guessing this is still relevant.) To the extent that the counselor group does any good, IMO, it's as byrel describes: giving newcomers a bare minim...

Tuesday, 15th December 2015, 01:29

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 88086

Re: 4000 THANK QUEST

offer Zelda two bricks for a wheat

Monday, 14th December 2015, 19:58

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 88086

Re: 4000 THANK QUEST

j), to test my new theory that GP may be infinitely farmable

Monday, 14th December 2015, 19:35

Forum: Game Design Discussion

Topic: Ogre Transmuter/Chemist: Making Ogre Packs Less Repetitive

Replies: 11

Views: 1456

Re: Ogre Transmuter/Chemist: Making Ogre Packs Less Repetiti

only in the sense that a butterfly is just a faster rat

Monday, 14th December 2015, 18:28

Forum: Crazy Yiuf's Corner

Topic: PSA: Elf:$ enemies no longer patrol the vault (for now?)

Replies: 2

Views: 588

PSA: Elf:$ enemies no longer patrol the vault (for now?)

https://github.com/crawl/crawl/commit/e30ccbe4b1740cd89accc5b87c28816340782271 Revert "Mark the Elf:3 vault enemies as patrolling." Observation suggests this doesn't serve its intended purpose, and may in fact make it *easier* to killhole - you can lure off individual elves significantly e...

Monday, 14th December 2015, 05:45

Forum: Crazy Yiuf's Corner

Topic: Dungeon monsters should spawn in Lair

Replies: 12

Views: 1804

Re: Dungeon monsters should spawn in Lair

ontoclasm wrote:Death yaks aren't rPois.

WingedEspeon wrote:I stand corrected. I though they were due to their chunk type.

yeah so what's up with that anyway

Monday, 14th December 2015, 05:41

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 88086

Re: 4000 THANK QUEST

I'm really torn between e) and l)

Monday, 14th December 2015, 00:41

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 88086

Re: 4000 THANK QUEST

f) Take all of Terence's stuff

Monday, 14th December 2015, 00:40

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 14952

PSA: Amulet of Clarity => Amulet of Harm

https://github.com/crawl/crawl/commit/9d68cf9f451df6d0b0d7bfd4400c43bccbd8b5f9 Replace the amulet of clarity with the amulet of [harm] The problems with the amulet of clarity are similar to the ones with the amulet of stasis: complete immunity to a range of threats and no influence when those threat...

Monday, 14th December 2015, 00:38

Forum: Crazy Yiuf's Corner

Topic: PSA: New monster spell and more changes to Elf monsters

Replies: 24

Views: 2356

PSA: New monster spell and more changes to Elf monsters

https://github.com/crawl/crawl/commit/3704a81a433fd2f71ab210965bdd1b8452590932 Monster spell: Awaken Earth. Turns some rock walls adjacent to the target cell into earth elementals. Smite-targeted; can be used out of LOS like Dig. Nothing currently uses it, but that will change momentarily. https://g...

Sunday, 13th December 2015, 05:23

Forum: Game Design Discussion

Topic: Ogre Transmuter/Chemist: Making Ogre Packs Less Repetitive

Replies: 11

Views: 1456

Re: Ogre Transmuter/Chemist: Making Ogre Packs Less Repetiti

FR: Rod of Popcorn. Has one spell, Throw Popcorn (3MP), that spawns up to 3d5 Popcorns placed randomly in LOS. Popcorns are of the same genus as Death Cobs, but have the stats of a plain rat, are immobile, can't attack, always spawn neutral, and give no XP. I actually think this could be a decent ad...

Sunday, 13th December 2015, 05:06

Forum: Crazy Yiuf's Corner

Topic: Dungeon monsters should spawn in Lair

Replies: 12

Views: 1804

Re: Dungeon monsters should spawn in Lair

share if you remember when stashing was the #1 reason to keep Lair free of intelligent monsters

Saturday, 12th December 2015, 19:52

Forum: Crazy Yiuf's Corner

Topic: Rant: Dynast's Current DCSS Analysis

Replies: 42

Views: 7438

Re: Rant: Dynast's Current DCSS Analysis

I don't really have any problem with the length of the game, people CAN DO 3 rune run's. You are not forced to do the rest and there are some that like to do all the rest, anything after 3 rune's is optional so I don't see how taking things away from those that want those options is beneficial. I t...

Saturday, 12th December 2015, 18:29

Forum: Crazy Yiuf's Corner

Topic: PSA: Changes to Elf enemy sets

Replies: 0

Views: 343

PSA: Changes to Elf enemy sets

https://github.com/crawl/crawl/commit/eadaf5cd0ab493c842f83d7bdbb89d0cdd0d95cd Merge deep elf summoners and conjurers into mages. Mages are bumped up to HD 9 to reflect their new skills. Spells are six fixed sets loosely based on the old spell sets as well as a couple of additional spells to try to ...

Saturday, 12th December 2015, 18:25

Forum: Crazy Yiuf's Corner

Topic: PSA: Orc shortened

Replies: 46

Views: 5928

PSA: Orc shortened

https://github.com/crawl/crawl/commit/a64f057106d40d8cc8fc5fd2daa60911de1026c3 Flatten Orc to two levels, and remove plain orcs from generation there. These two changes, in addition to a bit of padding on the monster lists, provide a more streamlined Orc experience while keeping the average XP total...
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