Search found 14 matches

Tuesday, 6th May 2014, 01:40

Forum: Game Design Discussion

Topic: Destroying Wands

Replies: 14

Views: 1621

Destroying Wands

So, every time I find a wand that is nice, but not nice enough to keep, I have to fire it X times so that it's spent and harmless. Otherwise, some orc will pick it up and I'll lose 3 potions and 30 HP when I take 15 puffs of frost to the face. It would relieve tedium if one didn't have to do this ea...

Wednesday, 16th April 2014, 13:56

Forum: Technical Support

Topic: CSZO down?

Replies: 3

Views: 610

CSZO down?

Trying to log in to CSZO and it hangs infinitely.

Anyone else?

If so, anyone know if it's going to be down for while?

Thursday, 3rd April 2014, 05:03

Forum: Dungeon Crawling Advice

Topic: Why do all my status messages end in exclamation points!!!!

Replies: 5

Views: 868

Why do all my status messages end in exclamation points!!!!

> You open the door!
> There is an open door here!
> You annihilate the bat!!!

Playing Trunk on s-z.org, and recently all the messages are now with exclamation point(s).

Is there any way to change this back?

EDIT:

Ah, ok, so they're gone now. Never mind. Maybe it was an April 1st thing?

Tuesday, 23rd April 2013, 23:02

Forum: Game Design Discussion

Topic: Proposal: All timed portals are announced

Replies: 23

Views: 3260

Re: Proposal: All timed portals are announced

I kind of liked the unannounced nature of (non-Labyrinth, non-Bazaar) portals. It gave you more of a reward for clearing a level quickly and efficiently and/or using your map scroll.

Friday, 22nd March 2013, 19:45

Forum: Game Design Discussion

Topic: Proposal: Monster ability to *benefit* from elemental attack

Replies: 8

Views: 1334

Re: Proposal: Monster ability to *benefit* from elemental at

adozu wrote:on a side note if cerebov healed from fire then melee-ing it would be crazy, you get to be firestormed AND see him heal.

Yeah, to avoid that I suggest, that a monster can only heal from player-created fire.

Wednesday, 20th March 2013, 18:30

Forum: Game Design Discussion

Topic: Proposal: Monster ability to *benefit* from elemental attack

Replies: 8

Views: 1334

Proposal: Monster ability to *benefit* from elemental attack

Proposal: Monster ability to benefit from elemental attack. Monsters already have the potential attribute to have resistance or immunity to elemental attacks, but I suggest it might be interesting to throw this into the mix: give certain monsters the ability to actually heal , rather than lose HP, f...

Thursday, 23rd August 2012, 00:58

Forum: Dungeon Crawling Advice

Topic: Unaware Monsters Appear Reversed-- How to prevent this?

Replies: 5

Views: 1419

Re: Unaware Monsters Appear Reversed-- How to prevent this?

I think "use bright colors for bold text" is the important setting for that. Here are the settings that work for me. I think I adjusted some of the ANSI colors at some point. That did it! You rock! Thank you, sir. While you're here, would you happen to know how to change the background of...

Wednesday, 22nd August 2012, 21:22

Forum: Dungeon Crawling Advice

Topic: Unaware Monsters Appear Reversed-- How to prevent this?

Replies: 5

Views: 1419

Re: Unaware Monsters Appear Reversed-- How to prevent this?

You may need to adjust the settings in whatever terminal program you are using to log in to the server. The attaches screenshot shows a sleeping bat in Terminal on Mac OS X, and it works the same way for me in PuTTY on Windows. Thanks for your reply. Im on a Mac 10.6.8 using Terminal. Yeah, I think...

Wednesday, 22nd August 2012, 04:38

Forum: Dungeon Crawling Advice

Topic: Unaware Monsters Appear Reversed-- How to prevent this?

Replies: 5

Views: 1419

Unaware Monsters Appear Reversed-- How to prevent this?

In all the online text crawl implementations (CAO, CDO CSZO), whenever I encounter a new monster that is unaware of me, the monster's letter in the viewport is reversed (or highlighted, not sure the correct term). This can be a problem if: * the color of the monster's glyph is the same color as the ...

Monday, 20th August 2012, 22:25

Forum: Technical Support

Topic: is telnet crawl.develz.org port 345 broken?

Replies: 0

Views: 325

is telnet crawl.develz.org port 345 broken?

Can't telnet crawl.develz.org port 345 any more ...
No info on http://crawl.develz.org
Anyone else?

Monday, 13th August 2012, 02:48

Forum: Technical Support

Topic: is telnet crawl.akrasiac.org broken?

Replies: 2

Views: 790

is telnet crawl.akrasiac.org broken?

Edit:
crawl.akrasiac.org is down.
crawl.develz.org, port 345 is up.

Wednesday, 1st August 2012, 20:43

Forum: Game Design Discussion

Topic: Monsters do abjuration instead of summoning in summon spells

Replies: 2

Views: 623

Monsters do abjuration instead of summoning in summon spells

Sorry if this has been asked and answered previously, but I notice that in the code, many of the monster -initiated Summon spells have a 50% chance of doing a Mass Abjuration instead of doing the original Summon spell (if there are player's summoned monsters about). So, er, why? From mon-cast.cc:296...

Saturday, 23rd June 2012, 18:46

Forum: Game Design Discussion

Topic: Ring of Hunger

Replies: 8

Views: 1058

Re: Ring of Hunger

With the oversupply of scrolls of detect/remove curse, it seems almost impossible to get stuck wearing a ring of hunger ...

Tuesday, 8th November 2011, 12:08

Forum: Dungeon Crawling Advice

Topic: Useless Summoning Item like Bottled Efreet/Air Elemental Fan

Replies: 5

Views: 993

Useless Summoning Item like Bottled Efreet/Air Elemental Fan

Useless summoning items like Bottled Efreet/Air Elemental Fan/Lamp of Fire/Stone of Earth Elementals are useless. They're kind of like a trap for noobs. If you are powerful enough to operate one successfully and/or safely defend against it if it's hostile, then you don't need it. It's like the bank ...

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