Search found 9 matches

Thursday, 23rd October 2014, 04:37

Forum: Dungeon Crawling Advice

Topic: Full list of all xp modifiers?

Replies: 26

Views: 7660

Re: Full list of all xp modifiers?

Lasty wrote:Last-hitting doesn't matter at all.


Does it matter for piety? It seems I don't get any piety from several gods unless I last-hit the monsters.

Wednesday, 22nd October 2014, 16:47

Forum: Dungeon Crawling Advice

Topic: Full list of all xp modifiers?

Replies: 26

Views: 7660

Re: Full list of all xp modifiers?

If your summons damage the enemy and you get the kill, how much XP is awarded? I try to get the last hit when possible, but this may just be a superstitious waste of effort.

Wednesday, 22nd October 2014, 04:19

Forum: Dungeon Crawling Advice

Topic: Running away

Replies: 46

Views: 16137

Re: Running away

There is a lot of discussion on energy randomization here: https://crawl.develz.org/wiki/doku.php?id=graveyard:speed_randomization I'm not sure where the best venue to discuss reverting this change or if the cause is completely hopeless, but I agree with Stabwound that this was the worst change in t...

Wednesday, 15th October 2014, 04:44

Forum: Dungeon Crawling Advice

Topic: Gods for naga transmuters

Replies: 12

Views: 3263

Re: Gods for naga transmuters

I think the best choices are Fedhas and Yred, followed by Kiku. All of these gods give permanent followers early(with Kiku it's a bit of a gamble though)--this helps out a ton with Naga's escapability. Regarding Yred: well actually as Tm you have pretty much the same escapability of other races. Pl...

Tuesday, 14th October 2014, 09:52

Forum: Dungeon Crawling Advice

Topic: Gods for naga transmuters

Replies: 12

Views: 3263

Re: Gods for naga transmuters

I think the best choices are Fedhas and Yred, followed by Kiku. All of these gods give permanent followers early(with Kiku it's a bit of a gamble though)--this helps out a ton with Naga's escapability.

Monday, 29th September 2014, 09:40

Forum: Dungeon Crawling Advice

Topic: Running away

Replies: 46

Views: 16137

Re: Running away

mikee wrote:Hi, Jeff. Nice to see you again.


Hey, thanks. It's been a long time, haha.

Sunday, 28th September 2014, 08:46

Forum: Dungeon Crawling Advice

Topic: Running away

Replies: 46

Views: 16137

Re: Running away

A situation that is unfair is if an ogre appears 1 tile away from you and as you move to the stairs it moves adjacent to you. But this is rare, and doesn't always lead to a death because you can just keep walking away until the ogre loses energy or hits you once and falls 1 tile behind. So I'm wond...

Saturday, 27th September 2014, 06:42

Forum: Dungeon Crawling Advice

Topic: Running away

Replies: 46

Views: 16137

Re: Running away

Just came back to Crawl after a 5-year layoff. I really like most of the changes, but random energy is one of the worst dcss design decisions ever imo. All it does is create random early game deaths and force even more conservative behaviour because you can't run away reliably. Check out the calcul...

Saturday, 27th September 2014, 04:58

Forum: Dungeon Crawling Advice

Topic: Running away

Replies: 46

Views: 16137

Re: Running away

Just came back to Crawl after a 5-year layoff. I really like most of the changes, but random energy is one of the worst dcss design decisions ever imo. All it does is create random early game deaths and force even more conservative behaviour because you can't run away reliably.

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