Search found 38 matches

Friday, 2nd December 2011, 16:15

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 162789

Re: I think I found something worth checking out today.

http://www.8bitpeoples.com/discography?page=1 here is a whole bunch of 8bit-tunes, some are quite nice. archive.org also used to feature some 8bit releases - but now there's mostly noisy stuff like drone crap n' such :/ http://speeddemosarchive.com/ this site is also quite funny, esp the NES-game sp...

Friday, 2nd December 2011, 15:47

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

When something is unanimously agreed by good players to be weak/strong, it probably is. You aren't giving in to "peer pressure" if you acknowledge that 0.6 heavy armour was underpowered. it's still a silly argument, compared to forming your own opinion on a somewhat reasonable basis. http...

Thursday, 1st December 2011, 16:37

Forum: Crazy Yiuf's Corner

Topic: Suggest a combo to the person above you

Replies: 234

Views: 56710

Re: Suggest a combo to the person above you

DsWn of Xom, just because that's what i do when i don't know which combo to play :p

Thursday, 1st December 2011, 15:54

Forum: Dungeon Crawling Advice

Topic: Straightforward stabbing build with no summoning?

Replies: 23

Views: 7410

Re: Straightforward stabbing build with no summoning?

I usually play VpEn, where stabbing is usually just a option to get to lair somewhat reliably. depending on what i get i usually switch to training other spell classes ASAP, necromancy and summoning are quite ideal - haunt is great and access to either class is decently easy (Animate Skeleton is qui...

Thursday, 1st December 2011, 15:54

Forum: Game Design Discussion

Topic: Game-end splash screens

Replies: 8

Views: 2597

Re: Game-end splash screens

if you'd manage a similar picture as ascii art (80x25?) i'd wholeheartedly agree that it would be a nice addition :p
the problem is probably getting the ascii art right, esp. with neato colors D:

otherwise i'd see it as too much of a emphasis on tiles - which i would not like :/

Thursday, 1st December 2011, 15:49

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

When something is unanimously agreed by good players to be weak/strong, it probably is. You aren't giving in to "peer pressure" if you acknowledge that 0.6 heavy armour was underpowered. it's still a silly argument, compared to forming your own opinion on a somewhat reasonable basis. http...

Thursday, 1st December 2011, 14:36

Forum: Dungeon Crawling Advice

Topic: Stabbing and Evocations: Worth training?

Replies: 12

Views: 3071

Re: Stabbing and Evocations: Worth training?

stabbing doesn't require you to have any short blades skill - you can simply switch to a dagger and stab, there's no real relation between the two besides beeing lazy to switch (and on some occassions taking extra damage for taking time to switch) - at least for t1 stabs. if you have no quite reliab...

Tuesday, 29th November 2011, 21:35

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

finally got some free time on my hands - still didn't manage to test the Jelly Knight idea, but... (proof through peer pressure is a really weird way of arguing, isn't it? how about formulating your own opinion instead of repeating what others say and accusing other people of not putting much though...

Monday, 21st November 2011, 21:44

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

so xom is about d1 scumming or just flavour? :s either have repeatedly been considered a bad argument/design :/ also not sure why jiyva (god i hate writing that name, gives me brain cramps) would give you much less experience early? i should really just test it in wiz mode... the no-loot part can't ...

Monday, 21st November 2011, 20:57

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

blergh, all people here argued with a "xom is cool because he gives me deaths due to RNG - and to get that from the D1 is mandatory", at least that's what i understood from it. i merely suggested that you can have the same effect by choosing a different background that already exists AND h...

Monday, 21st November 2011, 18:48

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

Back on topic, since my playstyle with Xom is I Just Don't Freakin' Care, it's very cathartic for me to roll up a CK or two after dying with a hard-played character. And no matter how the game ends up killing me, nine times out of ten I can just shrug it off as "Xom did it, not me, so why get ...

Monday, 21st November 2011, 15:02

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

O_O Jelly Knight! XD! We have to see this. Octopode Jelly Knight for maximum monster traumatization. PeanutButter the Octopode Jelly Knight of Jiyva - Now with own Theme Song! http://www.youtube.com/watch?v=s8MDNFaGfT4 Including a BRAND NEW food type: http://www.ehow.com/video_1323_make-peanut-butt...

Monday, 21st November 2011, 14:07

Forum: Game Design Discussion

Topic: Feedback on Fedhas.

Replies: 16

Views: 4185

Re: Feedback on Fedhas.

too lazy to try that out (and the knowledge base doesn't reflect the changes yet), too happy with my current VpEn - the change to growth sounds kinda nice though, though they just could've removed it and increase the chances of growing plants through sun-thingy and rain... oh well, would need to try...

Monday, 21st November 2011, 11:25

Forum: Technical Support

Topic: Dolls

Replies: 4

Views: 1558

Re: Dolls

That's not what I was talking about. My problem is that the player tile can't ever look like the monster tile. The player tile is warped into this human shape just so you can play dress up with different armors. Instead, I'd like the option to have the player tile look EXACTLY like the monster tile...

Monday, 21st November 2011, 11:14

Forum: Game Design Discussion

Topic: Feedback on Fedhas.

Replies: 16

Views: 4185

Re: Feedback on Fedhas.

it's still a waste of fruit since early the shroom doods (one is usually enough for blocking) are quite enough to deal with most threats if you properly train Inv (i guess, didn't try the changes yet :s) and besides, you could've mentioned what version you where arguing about - since i expected 0.9....

Monday, 21st November 2011, 11:09

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

http://www.thefreedictionary.com/goofy i applied the definition i found there, to random other gods :p and it still works, as i tried to explain D: and besides, there's quite a more unique option to chaos knight - that is going for (Ds)Wn of Xom which is even more random... (esp. if you get a D1 xom...

Monday, 21st November 2011, 10:23

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

if you argue like that there's nearly no reason to not include <Insert God> to the list of pickable starting gods - or am i totally off? D: Not all gods are iconic or show you cool things you otherwise don't get to see, not all gods are goofy and whimsical, and not all gods have such a unique plays...

Monday, 21st November 2011, 10:13

Forum: Game Design Discussion

Topic: Feedback on Fedhas.

Replies: 16

Views: 4185

Re: Feedback on Fedhas.

(while i risk to repeat myself...) In addition, Fedhas prayer damages zombies (necrophages and ghouls also?) but not the incorrupted vampires. Sunlight should be a good option here to specifically damage vampires... fedhas prayer turns zombies into skeletons (not sure if that's exactly damaging besi...

Monday, 21st November 2011, 09:40

Forum: Game Design Discussion

Topic: Get rid of chaos knights (of Xom)

Replies: 48

Views: 12608

Re: Get rid of chaos knights (of Xom)

hmm, all arguments in favour of NOT removing chaos knight could be applied to mostly any god really D: "he's a chance for players who routinely die on the early levels to see cool things they don't otherwise get to experience, as well as being just downright iconic." "Still, Chaos Kni...

Thursday, 17th November 2011, 18:28

Forum: Game Design Discussion

Topic: Food Clock

Replies: 26

Views: 8051

Re: Food Clock

There is no food clock. It's like... you're given 20 years to complete a 5 minute task and you're saying you're saying the clock is ticking. ... somehow my impression doesn't really fit that - there are quite a bunch of areas where you DON'T have access to food, so unless you saved up alot beforeha...

Thursday, 17th November 2011, 07:06

Forum: Game Design Discussion

Topic: Please keep in mind when balancing

Replies: 19

Views: 4242

Re: Please keep in mind when balancing

well the description is like: yadda yadda, thematical description monster Foo can kill you in n hits with a chance of p. you could kill the monster Foo in m hits with a chance of q. yadda yadda, resistances that does give you a decent idea on how tough a monster is, esp. if you keep watching monster...

Wednesday, 16th November 2011, 18:04

Forum: Game Design Discussion

Topic: Please keep in mind when balancing

Replies: 19

Views: 4242

Re: Please keep in mind when balancing

i feel like lair and somewhat later branches are alot more reasonable to react to (besides getting your ass kicked by a unique cluster fuck) since you had time to gather some tools to handle some situations. The fact that you have no tools is the reason why the early game is so difficult. Would you...

Wednesday, 16th November 2011, 10:35

Forum: Game Design Discussion

Topic: Food Clock

Replies: 26

Views: 8051

Re: Food Clock

There is no food clock. It's like... you're given 20 years to complete a 5 minute task and you're saying you're saying the clock is ticking. ... somehow my impression doesn't really fit that - there are quite a bunch of areas where you DON'T have access to food, so unless you saved up alot beforeha...

Wednesday, 16th November 2011, 10:10

Forum: Game Design Discussion

Topic: Please keep in mind when balancing

Replies: 19

Views: 4242

Re: Please keep in mind when balancing

i've only had about 3-4 decent runs for a 3 rune win (v0.9.1 - so take my comments with a grain of salt) and i must say that it bugs me how, pre-lair is based on pure luck and somewhat random decision making (early temple/altar, rpois, curare kobolds, ...). while one could argue that the early game ...

Monday, 14th November 2011, 15:17

Forum: Game Design Discussion

Topic: Remove destruction of strategic items

Replies: 76

Views: 16426

Re: Remove destruction of strategic items

not calling it tedious to stash stuff is kinda meh, esp. when you have to move a stash from one place to another on a low str char it's really anything but fun (go to A, grab anything you can carry, drop stuff so you're not overburdened anymore, go to B/if disturbed continue, repeat) :/ this is one ...

Monday, 7th November 2011, 18:52

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 13090

Re: Reasons to love Fedhas

the next is getting plants in a plantless enviroment without it. I proposed in another post -don't remember which- an evocable item: Eryngia's seed bag. It allows you to produce either plants or trees which also produces progressively a certain amount of fruit. It would be very useful for Fedhasite...

Sunday, 6th November 2011, 20:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn, midgame -- which spells schools now?

Replies: 3

Views: 1139

Re: CIP: VpEn, midgame -- which spells schools now?

this was my first win, so well - take my suggestions with a grain of salt slime is fine until you hit the royal jelly which is a major pita because haunt doesn't do much to him. the abyss are also fine but they're really unfun - probably easier with lugonu, kiku isn't too bad tho because of the corp...

Sunday, 6th November 2011, 19:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn, midgame -- which spells schools now?

Replies: 3

Views: 1139

Re: CIP: VpEn, midgame -- which spells schools now?

i went with kiku but i guess you can do it with sif too (a little less reliably so): when invisibility/sure blade is at excellent turn off training hexes (there's nothing to train it any further for, hexes stink...) get dispel undead, it's fairly strong throughout the game - and usefull! get haunt a...

Friday, 4th November 2011, 10:25

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 13090

Re: Reasons to love Fedhas

i agree that sunlight should really cover more than a cross-shaped area. at least the 8 adjacent squares (and maybe more, like a halo; it's only situationally useful). right now you can't even hit a diagonal if you can't maneuver that way. as for growth/evolution: what do you do, grow and evolve 9 ...

Friday, 4th November 2011, 09:27

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 13090

Re: Reasons to love Fedhas

i got a SEEE of Fedhas to XL27, so looking back (taking the risk of repeating myself and others): growth is the biggest problem (fruit cost is WAY too high), the next is getting plants in a plantless enviroment without it. sun-thingy could have a bigger radius and/or a better chance to grow plants s...

Tuesday, 1st November 2011, 14:17

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 491480

Re: "Give Mountain Dwarves the axe"

i just wanted to note that mythology isn't fantasy in a sense that the two terms usually differentiate quite well, as in mythology beeing historical folk-tales (or however you'd actually call that) and fantasy beeing more "modernish". most of the game's content seems based around fantasy, ...

Wednesday, 19th October 2011, 17:07

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 13090

Re: Reasons to love Fedhas

or generate more fruit in the dungeon or make fedhas gift fruit by chance i really enjoyed a NaEE of fedhas for a while - but in the end i ran into heavy MP problems, until i found a staff of channeling, where i ran into the problem of having to train Evo without a decent source of Exp (continuing f...

Wednesday, 19th October 2011, 14:12

Forum: Crazy Yiuf's Corner

Topic: Terrorism build..

Replies: 12

Views: 2620

Re: Terrorism build..

where's the problem? you'd be using LRD on the skeleton - not on a wall (despite it beeing unlikely that you remove all walls with it...)

--- EDIT

failed hard at reading, going to sleep nao ;o

Tuesday, 18th October 2011, 07:37

Forum: Crazy Yiuf's Corner

Topic: Terrorism build..

Replies: 12

Views: 2620

Re: Terrorism build..

you should cast lrd on your inner-flamed skeleton to blow it up, teleporting it sounds way too safe anyways.

Tuesday, 11th October 2011, 21:42

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 13090

Re: Reasons to love Fedhas

dondy: Have you played the god seriously? Your posting does not look like it. It manages to not mention that Fedhas can set up oklobs. Four oklobs from nothing, that is four fruits, and should be enough to clear a level. Rain is great against anyone not flying or amphibious. Yes, you need to use it...

Tuesday, 11th October 2011, 21:18

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 13090

Re: Reasons to love Fedhas

maybe the problem is like: kenku / mermen are the few who can utilize rain without immediate problems while fruit do actually mean something to them early (to save perma food when no clean chunks are available) unlike kobolds - which require levitation or something similar to use rain safely while a...

Tuesday, 11th October 2011, 20:45

Forum: Crazy Yiuf's Corner

Topic: Console or Tiles?

Replies: 37

Views: 8912

Re: Console or Tiles?

i'm still very new to the game but i find it dissapointing that you failed to add the option to both in the poll :p the tile one looks nice and has a mouse interface to improve accessibility, for new players who aren't yet accustommed to the plentyfull hotkeys the console one feels alot less cumbers...

Monday, 10th October 2011, 23:47

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 96822

Re: List your favourite builds

first off i'm pretty new (obv. enough) but these where my findings :) HaHu of Okawaru looks like a whole package - too bad you always run out of missiles and never find a buckler until too late :/ SETm of Kikubaaqudgha i loved it at first but the anti-training from Evaporate/Ice Form was giving me e...

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