Search found 400 matches
Sunday, 11th January 2015, 15:47
Forum: Dungeon Crawling Advice
Topic: when did penance start causing god wrath?
Replies: 3
Views: 1295
Saturday, 10th January 2015, 20:49
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44341
Tuesday, 30th December 2014, 16:56
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44341
Re: Shadow Traps
Friday, 26th December 2014, 03:09
Forum: Game Design Discussion
Topic: Why can't all weapons roll all egos?
Replies: 19
Views: 5247
Re: Why can't all weapons roll all egos?
Wednesday, 24th December 2014, 17:41
Forum: Game Design Discussion
Topic: Why can't all weapons roll all egos?
Replies: 19
Views: 5247
Re: Why can't all weapons roll all egos?
Wednesday, 24th December 2014, 17:30
Forum: Crazy Yiuf's Corner
Topic: mikee please
Replies: 6
Views: 2204
Re: mikee please
Wednesday, 24th December 2014, 05:54
Forum: Crazy Yiuf's Corner
Topic: mikee please
Replies: 6
Views: 2204
Re: mikee please
Wednesday, 24th December 2014, 04:55
Forum: Game Design Discussion
Topic: Why can't all weapons roll all egos?
Replies: 19
Views: 5247
Why can't all weapons roll all egos?
Would it be so bad if maces could generate with vamp or double swords could show up with protection? Why don't quick blades get anything at all? (special cases/vaults/uniques/randarts aside)
is this just a legacy thing
Tuesday, 23rd December 2014, 22:40
Forum: Crazy Yiuf's Corner
Topic: mikee please
Replies: 6
Views: 2204
Monday, 15th September 2014, 17:02
Forum: Game Design Discussion
Topic: Should Hell and Pan be mutually exclusive?
Replies: 32
Views: 8388
Re: Should Hell and Pan be mutually exclusive?
Hells good, Pan bad*.
*and worse with the new demonspawn dudes - now I have to actually pay attention while drudging through 40+ panfloors. Interesting dudes are cool and all but in this case they only make Pan take longer.
Saturday, 17th May 2014, 16:14
Forum: Crazy Yiuf's Corner
Topic: Species -Fun- Survey
Replies: 46
Views: 12557
Re: Species -Fun- Survey
I really like VS because full slots, mostly neutral apts, and rapid healing means less 5ing/food clock garbage.
I would play Ds even more but its negative XP apt is stupid. Why hamstring the coolest part about the race - leveling up for mutations?
Thursday, 15th May 2014, 22:07
Forum: Game Design Discussion
Topic: Level generators
Replies: 46
Views: 14163
Friday, 9th May 2014, 16:16
Forum: Game Design Discussion
Topic: Nemelex changes/removal
Replies: 85
Views: 26049
Re: please, don't remove nemelex
Monday, 5th May 2014, 15:10
Forum: Game Design Discussion
Topic: Bad Mutation Proposals
Replies: 24
Views: 6205
Re: Bad Mutation Proposals
Saturday, 3rd May 2014, 03:03
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3121597
Re: Best/Worst Artifacts
Sandman25 wrote:eeviac wrote:J - the +11,+9 claymore "Boodgh" (weapon) {chaos, rC+ rN+ MR+}
Xom is a total bro
Are you going to use it?
yeah, I'm a longblade using VSCK
Saturday, 3rd May 2014, 01:48
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3121597
Re: Best/Worst Artifacts
Xom is a total bro
Thursday, 1st May 2014, 21:00
Forum: Crazy Yiuf's Corner
Topic: Why Elf? (Serious question)
Replies: 62
Views: 16347
Re: Why Elf? (Serious question)
Thursday, 1st May 2014, 17:32
Forum: Game Design Discussion
Topic: Removal of low level branding spells.
Replies: 56
Views: 14589
Re: Removal of low level branding spells.
Thursday, 1st May 2014, 17:17
Forum: Game Design Discussion
Topic: Removal of low level branding spells.
Replies: 56
Views: 14589
Re: Removal of low level branding spells.
Sar wrote:But randomness is fun! (I'm not actually being sarcastic here.)
AFAIK Branding still gives vorp by default, so in order to get flame/freeze brands on your vanilla claymore you have to find at least 2. Preferably a few more as backup just in case you roll venom.
Thursday, 1st May 2014, 16:37
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MuCj of Sif Muna
Replies: 24
Views: 4313
Thursday, 1st May 2014, 16:32
Forum: Game Design Discussion
Topic: Removal of low level branding spells.
Replies: 56
Views: 14589
Re: Removal of low level branding spells.
johlstei wrote:(Really I'm just sad I can't guarantee myself a freezing weapon when I find brand weapon.)
This bothers me, too. I want some degree of not-god-related control over my weapon brands.
Thursday, 1st May 2014, 16:29
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MuCj of Sif Muna
Replies: 24
Views: 4313
Re: CiP: MuCj of Sif Muna
Sandman25 wrote:Crazy Yiuf's room had a very nice hammer, fsim shows it is slightly better than +8 demon whip (tested with Fighting 12 vs Yak).
I'm... skeptical. My gut says there's no way that this is true. Not a bad pre-lair no-skill melee option, though.
Monday, 14th April 2014, 21:49
Forum: Crazy Yiuf's Corner
Topic: Buff Mummies
Replies: 121
Views: 32465
Re: Buff Mummies
Saturday, 12th April 2014, 05:55
Forum: Crazy Yiuf's Corner
Topic: Buff Mummies
Replies: 121
Views: 32465
Re: Buff Mummies
Monday, 16th December 2013, 18:13
Forum: Dungeon Crawling Advice
Topic: Rank the Draconian Colors
Replies: 31
Views: 24675
Re: Rank the Draconian Colors
red - awesome breath, rF
black - awesome breath
purple - great apts, MR
white - rC means no stupid slowing effect (remove please)
(other colors)
mottled - sticky flame is boring
Monday, 16th December 2013, 18:12
Forum: Game Design Discussion
Topic: Color coded difficulty levels
Replies: 20
Views: 5913
Re: Proposal: Color coded difficulty levels
Friday, 11th October 2013, 21:01
Forum: Game Design Discussion
Topic: Improving Pan and the Hells
Replies: 63
Views: 20567
Re: Improving Pan and the Hells
Friday, 11th October 2013, 16:10
Forum: Game Design Discussion
Topic: Improving Pan and the Hells
Replies: 63
Views: 20567
Re: Improving Pan and the Hells
Thursday, 26th September 2013, 18:51
Forum: Game Design Discussion
Topic: Penetrating Large Rocks
Replies: 64
Views: 19934
Re: Penetrating Large Rocks
Sunday, 22nd September 2013, 15:38
Forum: Game Design Discussion
Topic: Banish Demons from the Abyss
Replies: 48
Views: 14665
Re: Banish Demons from the Abyss
Monday, 16th September 2013, 03:17
Forum: Game Design Discussion
Topic: Did redacted really quit because someone was mean?
Replies: 38
Views: 16470
Re: Did DracoOmega really quit because someone was mean?
Wednesday, 4th September 2013, 15:00
Forum: YASD! YAVP! and characters in progress too
Topic: CiP: KoCK with a nice rod
Replies: 19
Views: 4741
Re: CiP: KoCK with a nice rod
Wednesday, 4th September 2013, 14:33
Forum: Dungeon Crawling Advice
Topic: How find a lost object?
Replies: 17
Views: 4439
Wednesday, 4th September 2013, 14:21
Forum: Dungeon Crawling Advice
Topic: How find a lost object?
Replies: 17
Views: 4439
Re: How find a lost object?
Friday, 9th August 2013, 16:09
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 8877
Friday, 9th August 2013, 03:25
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 8877
Re: What if Mummies were less terrible?
Friday, 9th August 2013, 00:32
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 8877
Re: What if Mummies were less terrible?
Thursday, 8th August 2013, 23:03
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 8877
What if Mummies were less terrible?
Thursday, 8th August 2013, 05:52
Forum: Dungeon Crawling Advice
Topic: Best Cheibriados Race
Replies: 47
Views: 14465
Re: Best Cheibriados Race
Wednesday, 7th August 2013, 04:57
Forum: Game Design Discussion
Topic: Remove the haste spell
Replies: 87
Views: 27369
Re: Remove the haste spell
there are many 'no-brainer' spells in the game: swiftness, rmsl, regen, blink... if you find them there is no reason outside of god conduct not to learn them.
Saturday, 6th April 2013, 19:34
Forum: Dungeon Crawling Advice
Topic: Help Punching Things
Replies: 18
Views: 4792
Re: Help Punching Things
I go Oka on all my punching dudes. (and nearly all my nonpunching dudes)
Saturday, 6th April 2013, 17:27
Forum: Game Design Discussion
Topic: Bad defaults
Replies: 50
Views: 12073
Re: Bad defaults
Saturday, 6th April 2013, 17:23
Forum: Dungeon Crawling Advice
Topic: rSticky
Replies: 29
Views: 7868
Re: rSticky
Saturday, 6th April 2013, 15:54
Forum: Dungeon Crawling Advice
Topic: No Ziggurats in the game?
Replies: 10
Views: 2463
Re: No Ziggurats in the game?
Re: 0.13
battaile wrote:Ah yes, the week long April Fools joke that was released at the end of March after a non-trivial amount of development time.
This post implies that Jesters aren't an April Fools joke. They are. They were released on April 1st. Every dev I've spoken to says they'll be getting removed this weekend.
Saturday, 6th April 2013, 14:16
Forum: Dungeon Crawling Advice
Topic: rSticky
Replies: 29
Views: 7868
Re: rSticky
Wednesday, 3rd April 2013, 19:00
Forum: Dungeon Crawling Advice
Topic: Skeletal Warriors
Replies: 23
Views: 5373
Re: Skeletal Warriors
brendan wrote:minmay wrote:skeletal warriors suck
That's why I removed them from the Abyss.
Now just lower their AC and remove their pack status and you can be the new #1 best dev.
Tuesday, 2nd April 2013, 04:54
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11616
Re: Allow more vaults to place in Zot
Tuesday, 2nd April 2013, 03:16
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11616
Re: Allow more vaults to place in Zot
Monday, 1st April 2013, 16:16
Forum: Game Design Discussion
Topic: Allow more vaults to place in Zot
Replies: 46
Views: 11616