Search found 106 matches
Wednesday, 6th March 2019, 20:55
Forum: Game Design Discussion
Topic: Vampire rework proposal
Replies: 14
Views: 5223
Monday, 4th March 2019, 14:45
Forum: Game Design Discussion
Topic: Vampires suck/vampire rework thread
Replies: 28
Views: 9174
Re: Vampires suck/vampire rework thread
Thursday, 28th February 2019, 13:43
Forum: Game Design Discussion
Topic: Vampires suck/vampire rework thread
Replies: 28
Views: 9174
Re: Vampires suck/vampire rework thread
Wednesday, 27th February 2019, 19:11
Forum: Game Design Discussion
Topic: Vampires suck/vampire rework thread
Replies: 28
Views: 9174
Re: Vampires suck/vampire rework thread
Wednesday, 27th February 2019, 18:09
Forum: Game Design Discussion
Topic: Vampires suck/vampire rework thread
Replies: 28
Views: 9174
Re: Vampires suck/vampire rework thread
Tuesday, 20th September 2016, 18:33
Forum: Game Design Discussion
Topic: Don't give XP for easy and harmless monsters
Replies: 48
Views: 12156
Re: Don't give XP for easy and harmless monsters
Thursday, 18th February 2016, 21:32
Forum: Game Design Discussion
Topic: Why doesn't Armour skill help Stealth?
Replies: 5
Views: 1969
Wednesday, 17th February 2016, 17:13
Forum: Game Design Discussion
Topic: An option to allow the player to see chance-to-hit.
Replies: 35
Views: 8781
Re: An option to allow the player to see chance-to-hit.
Wednesday, 10th February 2016, 17:04
Forum: Game Design Discussion
Topic: Amulet of reflection too strong on certain characters?
Replies: 26
Views: 7158
Re: Amulet of reflection too strong on certain characters?
Wednesday, 3rd February 2016, 20:26
Forum: Game Design Discussion
Topic: New god on experimental branch: Ukayaw
Replies: 48
Views: 17080
Re: New god on experimental branch: Ukayaw
Monday, 1st February 2016, 16:07
Forum: Game Design Discussion
Topic: New god on experimental branch: Ukayaw
Replies: 48
Views: 17080
Re: New god on experimental branch: Ukayaw
Friday, 29th January 2016, 20:04
Forum: Game Design Discussion
Topic: Add Mini-Stun to M&F
Replies: 3
Views: 1363
Re: Add Mini-Stun to M&F
Friday, 29th January 2016, 20:01
Forum: Game Design Discussion
Topic: Add Mini-Stun to M&F
Replies: 3
Views: 1363
Re: Add Mini-Stun to M&F
viewtopic.php?f=8&t=8491
viewtopic.php?f=8&t=5812
Thursday, 28th January 2016, 19:19
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59953
Re: Luring (was: DCSS has a power creep problem)
Thursday, 28th January 2016, 18:36
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59953
Re: Luring (was: DCSS has a power creep problem)
Thursday, 28th January 2016, 17:45
Forum: Game Design Discussion
Topic: Why no Mu^Zin?
Replies: 19
Views: 5074
Re: Why no Mu^Zin?
Tuesday, 26th January 2016, 21:01
Forum: Game Design Discussion
Topic: Lacertilians, playable on CBRO
Replies: 26
Views: 8610
Re: Lacertilians, playable on CBRO
Tuesday, 26th January 2016, 18:10
Forum: Game Design Discussion
Topic: Why no Mu^Zin?
Replies: 19
Views: 5074
Re: Why no Mu^Zin?
Tuesday, 26th January 2016, 17:50
Forum: Game Design Discussion
Topic: Why no Mu^Zin?
Replies: 19
Views: 5074
Re: Why no Mu^Zin?
HardboiledGargoyle wrote:monster vampires don't leave corpses when killed, but they're officially humans-turned-vampire, so I guess zin could give penance for bottling humans?
I thought Zin just hated blood-drinking as a separate ban from cannibalism.
Wednesday, 23rd December 2015, 15:15
Forum: Game Design Discussion
Topic: Lacertilians, playable on CBRO
Replies: 26
Views: 8610
Re: Lacertilians, playable on CBRO
Monday, 21st December 2015, 19:13
Forum: Game Design Discussion
Topic: Lacertilians, playable on CBRO
Replies: 26
Views: 8610
Re: Lacertilians, playable on CBRO
Friday, 4th December 2015, 16:45
Forum: Game Design Discussion
Topic: Vampires: minor feature request
Replies: 4
Views: 1541
Re: Vampires: minor feature request
kuniqs wrote:don't you have potions of blood for that?
um... yes. What I am asking is to drink potions of blood automatically. In the same way that regular species eat chunks automatically.
There is the added wrinkle of "setting the desired nutrition level" as I noted.
Friday, 4th December 2015, 16:19
Forum: Game Design Discussion
Topic: Vampires: minor feature request
Replies: 4
Views: 1541
Vampires: minor feature request
Monday, 3rd August 2015, 17:40
Forum: Game Design Discussion
Topic: Snake Pit
Replies: 36
Views: 6578
Re: Snake Pit
bcadren wrote:I'd also like to add this to the discussion.
Yeah, the Vashnia band is absurdly dangerous. And until you find it, you have to assume every random Sharpshooter is the lead monster in the band.
Thursday, 23rd July 2015, 21:34
Forum: Game Design Discussion
Topic: zin food
Replies: 14
Views: 2723
Re: zin food
Re: zin food
Friday, 19th June 2015, 21:25
Forum: Game Design Discussion
Topic: Let undead players leave ghosts
Replies: 76
Views: 15439
Re: Let undead players leave ghosts
Wednesday, 13th May 2015, 21:45
Forum: Crazy Yiuf's Corner
Topic: New unrand: Shield of Polar Bear
Replies: 15
Views: 3913
Re: New unrand: Shield of Polar Bear
Tuesday, 21st April 2015, 20:40
Forum: Dungeon Crawling Advice
Topic: Oka and amulet of faith
Replies: 8
Views: 2344
Monday, 6th April 2015, 15:45
Forum: Game Design Discussion
Topic: Remove -Tele from Randart Armor Generation
Replies: 17
Views: 5475
Re: Remove -Tele from Randart Armor Generation
Thursday, 26th March 2015, 15:10
Forum: Game Design Discussion
Topic: Make the Robe of Misfortune not unambiguously bad?
Replies: 25
Views: 6863
Re: Make the Robe of Misfortune not unambiguously bad?
Sandman25 wrote:I don't think it is a good idea to have an item which is better than level 8 dual school spell.
why not? plenty of evocables are
Thursday, 26th March 2015, 14:24
Forum: Game Design Discussion
Topic: Remove or nerf Nergalle's DDoor
Replies: 21
Views: 5936
Re: Remove or nerf Nergalle's DDoor
jejorda2 wrote:I wonder if maybe there could be a visual indicator (outside of xv) that death's door is active- maybe the glyph could change colors like some chaotic things do?
There isn't one in console? I'm pretty sure there is in tiles.
Wednesday, 25th March 2015, 21:43
Forum: Game Design Discussion
Topic: Move the entrance to Elven halls to depths 1-3
Replies: 30
Views: 6902
Re: Move the entrance to Elven halls to depths 1-3
Wednesday, 25th March 2015, 21:38
Forum: Game Design Discussion
Topic: Unique proposal: Myrmecia, Champion of Formicids
Replies: 82
Views: 63010
Re: Unique proposal: Pyriformis, Champion of Formicids
Wednesday, 18th March 2015, 16:35
Forum: Game Design Discussion
Topic: A New Angelic Branch
Replies: 39
Views: 13002
Re: A New Angelic Branch
Wednesday, 18th March 2015, 15:58
Forum: Game Design Discussion
Topic: A New Angelic Branch
Replies: 39
Views: 13002
Re: A New Angelic Branch
Wednesday, 18th March 2015, 15:34
Forum: Game Design Discussion
Topic: A New Angelic Branch
Replies: 39
Views: 13002
Re: A New Angelic Branch
Tuesday, 17th March 2015, 15:51
Forum: Game Design Discussion
Topic: Unique proposal: Myrmecia, Champion of Formicids
Replies: 82
Views: 63010
Re: Unique proposal: Pyriformis, Champion of Formicids
Sandman25 wrote:Maybe let it have a passive ability which makes player unable to use haste/teleport/swiftness/blink when the unique is in LoS?
LOS statis field sounds pretty nasty, but fun.
Saturday, 14th March 2015, 16:31
Forum: Game Design Discussion
Topic: A New Angelic Branch
Replies: 39
Views: 13002
Re: A New Angelic Branch
But I don't think the disadvantage for unholy characters is really that large. I did holy pan as a demonspawn and had no problems whatsoever killing seraph and other holy monsters.
Thursday, 12th March 2015, 16:59
Forum: Game Design Discussion
Topic: End monster spawning
Replies: 132
Views: 39311
Re: End monster spawning
Sar wrote:there's little difference between pressing tab and pressing Y to get rid of the gecko
Oh, but there is my favorite: the monster went out of view, so you can't tab.
Friday, 27th February 2015, 14:32
Forum: Game Design Discussion
Topic: New randart negative properties
Replies: 69
Views: 18688
Re: New randart negative properties
Thursday, 26th February 2015, 16:02
Forum: Game Design Discussion
Topic: New randart negative properties
Replies: 69
Views: 18688
Re: New randart negative properties
Tuesday, 24th February 2015, 15:26
Forum: Crazy Yiuf's Corner
Topic: I don't love it when...
Replies: 726
Views: 382880
Re: I don't love it when...
89261 | Zig:14 | Reached skill level 25 in Shields
89338 | Zig:14 | Got a transparent executioner's axe
first one of the game, of course
Monday, 23rd February 2015, 15:21
Forum: Dungeon Crawling Advice
Topic: If I don't buy an unrandart in a baazar...
Replies: 8
Views: 2748
Re: If I don't buy an unrandart in a baazar...
Monday, 23rd February 2015, 15:07
Forum: Dungeon Crawling Advice
Topic: How much regeneration can you stack?
Replies: 17
Views: 5900
Re: How much regeneration can you stack?
Arrhythmia wrote:rings don't have regen now
Can a randart ring have regen? I know armour can, in trunk, anyway.
Monday, 23rd February 2015, 03:11
Forum: Game Design Discussion
Topic: Monster gimmick usage
Replies: 54
Views: 14262
Monday, 23rd February 2015, 02:56
Forum: Game Design Discussion
Topic: Major Background Trimming
Replies: 90
Views: 23735
Re: Major Background Trimming
Friday, 20th February 2015, 16:09
Forum: Game Design Discussion
Topic: Monster gimmick usage
Replies: 54
Views: 14262
Re: Monster gimmick usage
Wednesday, 11th February 2015, 13:41
Forum: Game Design Discussion
Topic: Explosion from hell effects
Replies: 1
Views: 1411
Re: Explosion from hell effects
I noticed that Hell effects don't seem to alert monsters.
Yeah, they're used to them.
Monday, 9th February 2015, 22:23
Forum: Game Design Discussion
Topic: Interface improvement Proposal: See AC/EV when wearing
Replies: 17
Views: 4109
Re: Interface improvement Proposal: See AC/EV when wearing
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