Search found 217 matches

cjo

Thursday, 31st May 2018, 00:25

Forum: Crazy Yiuf's Corner

Topic: my first win's spell list

Replies: 5

Views: 731

Re: my first win's spell list

Oh, I LOVED fulsome distillation! I still miss old transmuters. (Not in the sense that I think they should come back. Just in the misty-eyed nostalgia sense.) I don't think I used insulate much though. I felt like such a mad scientist, distilling toxic substances out of dead bodies and throwing them...

cjo

Wednesday, 30th May 2018, 23:14

Forum: Crazy Yiuf's Corner

Topic: my first win's spell list

Replies: 5

Views: 731

Re: my first win's spell list

Ah, nostalgia! My first win was offline and I don't know what my spells were. My first online win: a - Haunt Necr/Summ #########. 10% 7 None c - Haste Chrm ######### 1% 6 None d - Animate Dead Necr N/A 1% 4 None e - Iron Shot Conj/Erth ########## 1% 6 None g - Lee's Rapid Deconstr Erth ########## 0%...

cjo

Wednesday, 30th May 2018, 01:12

Forum: Dungeon Crawling Advice

Topic: Which Altar... Which Altar...

Replies: 2

Views: 514

Re: Which Altar... Which Altar...

Hi there! To give the best advice we need to know what you're playing. I can give some general comments though. * Trog is excellent if you don't mind doing without spells. * Ashenzari is decent but a bit quirky, don't use Ash if you want to use a ranged weapon because one of the ways you get piety i...

cjo

Tuesday, 29th May 2018, 17:10

Forum: The Dart Board

Topic: Scrub League #1 - SpBe

Replies: 17

Views: 2112

Re: Scrub League #1 - SpBe

I did it too! I'm embarrassed at my morgue file, it shows how crap I am at avoiding malumtations, as well as how generally indecisive I was: http://crawl.akrasiac.org/rawdata/cjo/morgue-cjo-20180529-062801.txt I originally wasn't going to abandon Trob but kudos for Ebring for egging me on :) You wer...

cjo

Saturday, 26th May 2018, 01:59

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 9106

Re: Redesign Proposal - Demigod (or, a new Species?)

cjo - thank you for your feedback! Conveying how it felt, what you liked, what you didn't like... is very helpful. yay! I wonder if you were subtly influenced by incorrect text that hasn't been changed to represent the correct flavour. That said, I mark this as a vote in favour of an alternative, c...

cjo

Thursday, 24th May 2018, 22:03

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 9106

Re: Redesign Proposal - Demigod (or, a new Species?)

I tried this out a bit. I wanted quick games and I wanted the same background so I could more directly contrast divine effects, so I chose gladiator with polearms three times running. I'm not the best player and I was rushing, so all of these died before reaching L15. Game 1: manifested Qazal, then ...

cjo

Thursday, 24th May 2018, 01:54

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] MiBe^Trog I have too much junk!

Replies: 5

Views: 402

Re: [CiP] MiBe^Trog I have too much junk!

Caustic shrikes are vicious! Still, if you did it once you can do it again. Good luck!

cjo

Wednesday, 23rd May 2018, 23:27

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] MiBe^Trog I have too much junk!

Replies: 5

Views: 402

Re: [CiP] MiBe^Trog I have too much junk!

Right now while you don't have skill in anything, plinking away with that crossbow is a decent move and will help reward you for letting monsters come to you instead of charging them. I'd keep it until you have a decent amount of throwing skill, assuming inventory isn't actually driving you mad yet :)

cjo

Wednesday, 23rd May 2018, 23:04

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] MiBe^Trog I have too much junk!

Replies: 5

Views: 402

Re: [CiP] MiBe^Trog I have too much junk!

Hmm... If you weren't using a shield I'd suggest starting with some evocations (5 in lair, 10 by depths) and then longbows. I like evocations because it's a handy way to disable some annoying enemies (like polymorphing electric eels) or to get some extra punch (wand of clouds.) Longbows have good da...

cjo

Wednesday, 23rd May 2018, 22:15

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 9106

Re: Redesign Proposal - Demigod (or, a new Species?)

@Realz, where are you at in terms of wanting reactions to the divine abilities? How did you choose which abilities to work with? I noticed that manifesting most gods (Ru, Trog) doesn't require any of the game play adjustments that you'd make if you worshipped them normally, but manifesting Chei does...

cjo

Wednesday, 23rd May 2018, 00:11

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 9106

Re: Redesign Proposal - Demigod (or, a new Species?)

@realz, I think this might be a neat idea, but I wish you had split it up. "Should this species exist" is the first step, and "should this species replace the current version of Demigods" is the second. I have a soft spot for species with random attributes. Draconic and Demonspaw...

cjo

Wednesday, 9th May 2018, 23:57

Forum: Dungeon Crawling Advice

Topic: Gnolls and gods

Replies: 26

Views: 3283

Re: Gnolls and gods

I also had good experiences with Gozag--though in my case I converted to Gozag specifically because I saw Zephyr (a fantastic artifact bow) for sale and wanted divine help raising the cash. In general Gozag is a flexible and powerful pick as long as you don't want to liberally high hunger spells. Go...

cjo

Wednesday, 9th May 2018, 05:30

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2810

Views: 360806

Re: Best/Worst Artifacts

the +9 quarterstaff of Annoyance (weapon) {crush, *Noise rN++ Dex+8 Stlth+}

Love the name!

cjo

Friday, 4th May 2018, 14:47

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 18

Views: 2185

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

Perhaps we could have a special altar-specific portal through which the player can sense the presence of an altar or gets some other hint. A portal taking a player near an altar would already be different than regular abyss portals.

cjo

Wednesday, 2nd May 2018, 03:17

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 3019

Re: Remove spell hunger

I like this proposal. Crawl has very few 'gotchas,' but spell hunger as it relates to skilling is one of them. One of the weirdest experiences I had in learning to play elementalist starts is that the best way to reduce hunger issues was to train less spellcasting, not more. Overtraining spellcastin...

cjo

Tuesday, 10th April 2018, 07:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: BaWz

Replies: 0

Views: 271

CIP: BaWz

This has been a weird game. First off, I completely forgot that I wasn't playing Trunk and thus Dith's conduct would bar me from conjure flame. Whoops! I really, really missed conjure flame, especially early on in the Lair. I kept raising int on the assumption that some other spell book would turn u...

cjo

Wednesday, 21st March 2018, 19:34

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 2033

Re: Why Start With These Backgrounds?

@cjo Also, I wouldn't be too worried about m dart, in I were you. =D The stuff I write is very unlikely to be implemented, simply because I can't code, and those who can are likely to disagree and/or have their own projects going. I enjoy the discourse, though. Oh sure, we're just spitballing here,...

cjo

Wednesday, 21st March 2018, 18:16

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 2033

Re: Why Start With These Backgrounds?

I notice you made a suggestion for wizards but not for conjurers or venom mages. What's your suggested fix for the other two? About conjurer, I am not sure. About poison, spider form wouldn't hurt, and would work as a melee alternative. It is actually odd that poison mage doesn't get it, because ic...

cjo

Wednesday, 21st March 2018, 00:50

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 2033

Re: Why Start With These Backgrounds?

Wizards: I used to have a lot of trouble with the starting book stalling out fast, but I picked up various tricks from the forum and other advice, and now it gets me a lot further than it used to. A lot of creatures can be coaxed to stand in conjure flame, for example, including black mambas and kom...

cjo

Friday, 8th September 2017, 17:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 1756

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

Well I died again. I had no solution for a dancing halberd of distortion that was apparently a random spawn on O:2. At the end of the second attempt of swarming it with allies, I was running away and would reluctantly forego the O:2 shops for a while, but it surprised me with the amount of damage a...

cjo

Thursday, 10th August 2017, 19:14

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - OpSu of Ash

Replies: 22

Views: 1996

Re: YAVP - OpSu of Ash

Congrats, and great writeup!

I love octopodes, but only when I'm in a squishy mood. Go team squid!

cjo

Monday, 7th August 2017, 19:03

Forum: YASD! YAVP! and characters in progress too

Topic: I am sick, sick, sick of dying UPDATE: YAVP!

Replies: 8

Views: 1044

Re: I am sick, sick, sick of dying UPDATE: YAVP!

Hurrah!

Honestly, I'm at the point where winning every 26th time would be step up, which is why I didn't give you advice! But I do get the frustration of a long losing streak.

cjo

Monday, 7th August 2017, 18:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - OpSu of Ash

Replies: 22

Views: 1996

Re: CIP - OpSu of Ash

Nice writeup. Go squid go!

cjo

Thursday, 3rd August 2017, 18:50

Forum: Dungeon Crawling Advice

Topic: Any pointers for third rune/ endgame

Replies: 12

Views: 1486

Re: Any pointers for third rune/ endgame

Congrats on surviving the abyss!

cjo

Saturday, 15th July 2017, 18:24

Forum: Crazy Yiuf's Corner

Topic: Favorite Stable Version

Replies: 22

Views: 3671

Re: Favorite Stable Version

I'm a returning player--I've played off and on since .05 IIRC, however I've come and gone from the game due to RL stuff including some mild tendonitis. I love 0.20! I plan to switch to trunk eventually, but right now I'm having too much fun with the current stable version. As I've seen Crawl go thro...

cjo

Tuesday, 11th July 2017, 19:06

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 8497

Re: Give all caster starts a (bad) weapon.

stoneychips -- I think you're right that people won't agree. When do people ever all agree on anything, however trivial? :) However, my claim wasn't that D1 deaths never happen, but rather that I enjoy seeking a weapon. I'm not in love with running in circles around a pillar any more than the next p...

cjo

Tuesday, 11th July 2017, 18:03

Forum: YASD! YAVP! and characters in progress too

Topic: CIP TrMk^Makhleb: Extended?

Replies: 17

Views: 1438

Re: CIP TrMk^Makhleb: Extended?

I'm no expert and have never done extended with a troll. I have seen Pan and Hell so I'll give you my non-expert tips: The first thing I notice is lack of resists. What other equipment can you swap in? You can adjust for every rune level. How about that GDA? It's hard to believe that your few spells...

cjo

Tuesday, 11th July 2017, 05:58

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 8497

Re: Give all caster starts a (bad) weapon.

You can "complete" it in a quite unsatisfying way, by picking up a cursed -3 short sword. That may extend your little mini-quest all the way down to D3 or D4, until you identify a scroll of remove curse. But I have to admit that it gives an even deeper feeling of satisfaction when you sur...

cjo

Tuesday, 11th July 2017, 05:25

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 8497

Re: Give all caster starts a (bad) weapon.

FWIW, I enjoy the hunt for a weapon on D1. It's this quick little mini task that gives me satisfaction to complete, and adds some variety to the early game. I wouldn't want to give it up in exchange for off-theme equipment that's the same every time.

cjo

Thursday, 6th July 2017, 14:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: A robust Makhleb mage

Replies: 26

Views: 1338

Re: YAVP: A robust Makhleb mage

Congrats! I almost never abandon gods after the very early part of the game, so it was interesting to see someone do it for Makhleb. Interesting game.

cjo

Thursday, 6th July 2017, 00:27

Forum: Dungeon Crawling Advice

Topic: Unarmed troll: how to survive without luck?

Replies: 60

Views: 6446

Re: Unarmed troll: how to survive without luck?

I'm so psyched - I just won my first Troll playing as a monk of Hepliaklqana, with a hexing ancestor :) I had great luck with gear and consumables, so I can't really weigh in on how to play a troll sans luck. However, I can say that Hep rocked from the moment I converted right through Zot 5, where m...

cjo

Tuesday, 4th July 2017, 09:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

Re: YASD: DEFE of Ru

Sorry about the death. I feel bad about it because I suggested to remove cloak of rPois and then you met Aizul while being unable to quaff potions :( I am surprised you haven't trained a weapon, the gauntlets of war are not that great when you just cast spells. AC 32/EV 29 (after being drained!) is...

cjo

Tuesday, 4th July 2017, 05:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

Re: YASD: DEFE of Ru

Alas, I met YASD in Depths, to poison of all things. Well, in general to not retreating fast enough. Aizul's poison did the killing blow though.

cjo

Monday, 3rd July 2017, 22:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

Re: CIP: DEFE of Ru

Yeah, I definitely had some great luck with equipment. (I got the gauntlets but nothing else--probably a mistake, but I was eager to play and feeling indecisive.) Lately I've splatted a lot of characters with good equipment *crosses fingers*

cjo

Monday, 3rd July 2017, 18:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

Re: CIP: DEFE of Ru

Siegurt wrote:For your hypothetical fire dragon scenario, use your lightning spire *with* the prism.

This worked like a charm against the no longer hypothetical fire dragons :)

I found OOD at the bottom of Swamp and am a happy camper.

cjo

Monday, 3rd July 2017, 14:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

Re: CIP: DEFE of Ru

I was afraid of melee due to DE hp being fairly low, but it's true that I got pretty lucky with good early armour. Maybe I can be slightly less conservative, but I don't want to tank anything nasty. Is Str/Dex to help melee? What would you consider enough int to be (if not going for 9th levels), an...

cjo

Monday, 3rd July 2017, 14:18

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

Re: CIP: DEFE of Ru

IMHO summons don't work great along with fire spells, especially fireball. I would learn lightning bolt, and you already have lightning spire. Also I don't see why you are afraid of melee, you have very good defense (and you will have even better one after you are done with poison branch and switch...

cjo

Monday, 3rd July 2017, 06:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! My first visit to Pan & frustrating death :'(

Replies: 82

Views: 6099

Re: YASD! My first visit to Pan & frustrating death :'(

Majang, this was a hypothetical. I figured you'd say do both though :) I did post my current CIP just now so I can get specific advice, but that question was more about me trying to get a handle on when it is / isn't worth switching elements, for players like me who pick one 'main' element. I will s...

cjo

Monday, 3rd July 2017, 06:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE of Ru

Replies: 11

Views: 963

YASD: DEFE of Ru

I'm in a bazaar and could use some advice on how to allot my gold. General spell advice or skilling tips also welcome. Tempting Bazaar Goodies: * Gauntlets of War--I'm trying to stay out of melee except vs very weak enemies, but it's 3 points of AC since I haven't found gloves yet. * Book of Summoni...

cjo

Monday, 3rd July 2017, 05:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! My first visit to Pan & frustrating death :'(

Replies: 82

Views: 6099

Re: YASD! My first visit to Pan & frustrating death :'(

I've been watching this thread with interest, as for a long time I've never been quite sure how to approach skilling my elementalists from about the point where I hit lair. I used to just push elemental skills and take it on faith that appropriate spell books would show up, but after some IRC advice...

cjo

Thursday, 5th February 2015, 19:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VSMo of Yred

Replies: 4

Views: 600

Re: CIP: VSMo of Yred

-Duh, I can't believe I forgot that I have to choose between bow and shields! Thanks for the reminder. -At the time I posted, I had found remove curse, but I had a bad streak of cursed negative rings, so I used them all. Thus if I didn't save ID, I had no ability to use any non-ID'd equipment until ...

cjo

Thursday, 5th February 2015, 00:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VSMo of Yred

Replies: 4

Views: 600

CIP: VSMo of Yred

I've gotten my Vine Stalker Monk of Yred to the lair, and I'm wondering what skills to invest in. Yeah, I know, I hardly have any skills so it ought to be simple, but lately all my characters seem to "fizzle," so I thought I'd check in with the forum. -I found a +2 shield of reflection, wh...

cjo

Thursday, 29th January 2015, 20:34

Forum: Game Design Discussion

Topic: Changes to make Crawl harder

Replies: 146

Views: 17363

Re: Changes to make Crawl harder

That's a really stupid reason for anything regarding a game. Scare away the more casual players so that the pros who do not have a real life can feel like heroes? If a game needs to provide players with external motivation like bragging in a forum or tournament badges, then chances are that it's ju...

cjo

Thursday, 8th January 2015, 19:48

Forum: Game Design Discussion

Topic: Should auxillary attacks benefit from the Speed brand?

Replies: 18

Views: 1784

Re: Should auxillary attacks benefit from the Speed brand?

Changing the description of the speed brand description for melee weapons from "attacks with this weapon are significantly faster" to something similar to "all melee attacks while wielding this weapon are significantly faster" (which doesn't necessarily include or exclude aux at...

cjo

Monday, 27th October 2014, 20:09

Forum: Game Design Discussion

Topic: Mutations

Replies: 45

Views: 7368

Re: Mutations

IMO one major purpose of mutations in Crawl is to provide risk to players in a way that is sufficiently complicated that it's hard to optimize around. Because a handful of game-ending mutations exist, every mutation provides an indirect risk: if you have too many mutations, you won't be able to cure...

cjo

Sunday, 25th May 2014, 18:50

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 21978

Re: God: Qazlal Stormbringer

I tried Qazlal recently. -Qazlal is loads of fun to play! I realize that's not exactly the type of feedback that's useful for game development, but it still bears mentioning. I especially loved seeing the random clouds come and go. -The impact of being permanently noisy varied drastically based on t...

cjo

Sunday, 25th May 2014, 05:10

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 15871

Re: Tedium and the Illusion of Lethality

To keep this on topic: In Crawl the problem for a good player is made up of a few factors. - For a good player, the majority of encounters are boring which leads to low attention. This is a low tension situation. - A dangerous situation can occur unexpectedly (random generation is a big factor here...

cjo

Thursday, 8th May 2014, 23:58

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 21614

Re: Sif Muna revamp

Edit: wow, I did ramble on! If you want to see just my suggested change, scroll down to the last two paragraphs. Hi folks, Sif Muna is a long time favorite of mine. I know it's been covered but I want to recap why I like her and why she's pretty good. (I do think there's room for change; I just want...

cjo

Saturday, 3rd August 2013, 15:36

Forum: Dungeon Crawling Advice

Topic: Veh or Sif?

Replies: 6

Views: 690

Re: Veh or Sif?

I feel like Vehumet and Sif are pretty comparable. Vehumet gives offensive spells faster. Sif gives a diverse choice of spells so you will almost always get a variety of strong defensive buffs. Vehumet gives a mana refund on killing stuff. Sif gives channeling, which is great against that one tough ...

cjo

Friday, 2nd August 2013, 22:19

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 6240

Re: Demigod Suggestion

Feedback (including constructive criticism) might be more useful to mumra once mumra is actually working on this project... how much benefit is there in criticizing a project that isn't even currently undergoing development? Probably the only result here will be to make mumra regret sharing ideas to...
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