Search found 340 matches

Tuesday, 18th December 2012, 20:48

Forum: Coding

Topic: Monster Hostilities

Replies: 10

Views: 1260

Re: Monster Hostilities

rebthor wrote:Real advice to the OP is get some experience with coding, Lua or otherwise and then look at the source code.


May I suggest that a real piece of advice to the OP should be that monsters attacking each other would pose a nasty balance problem? I'm thinking of orc raiding parties in Elf1 here ;)

Tuesday, 4th December 2012, 19:40

Forum: Crazy Yiuf's Corner

Topic: WizMode Fork

Replies: 8

Views: 805

Re: WizMode Fork

Just do a save-scum script and get on with it.

Saturday, 24th November 2012, 08:07

Forum: Game Design Discussion

Topic: weapon brand spells

Replies: 39

Views: 2629

Re: weapon brand spells

This comment makes me wonder a bit if the permabranding part of Vorpalize is actually a good feature. Maybe spell brands should be temporary, period, and permanent brands the realm of floor finds and divine intervention? Vorpalize is nice if you find just the right weapon type but it's not branded....

Friday, 23rd November 2012, 20:19

Forum: Technical Support

Topic: Dying just leads to game restarting from beginning of floor?

Replies: 15

Views: 1493

Re: Dying just leads to game restarting from beginning of fl

Link wrote:@palin, nope not running out of space, and yes, using ext4


If you're playing tiles, you can try to start crawl with strace and see if the last lines contains something useful. Of course it will do a mess with a console game.

Friday, 23rd November 2012, 09:24

Forum: Technical Support

Topic: Dying just leads to game restarting from beginning of floor?

Replies: 15

Views: 1493

Re: Dying just leads to game restarting from beginning of fl

Link wrote:Nope, and i compiled it from the source for .11


Check if you run of of space (df -h) or of inodes (df -i) where you're saving your files, and check if you are saving them on a linux partition (ie. not FAT32 or NTFS).

Wednesday, 21st November 2012, 20:39

Forum: Technical Support

Topic: Auto Explore not behaving correctly

Replies: 14

Views: 1812

Re: Auto Explore not behaving correctly

Last time I used a mac, you had to look for some directory named crawl (or containing the word crawl) in the Library directory located in the user space (usually /Users/<username>), mind that it's different from /Library. I was able to mount my mac volume under linux, and the path is /Users/<usernam...

Thursday, 15th November 2012, 20:42

Forum: Dungeon Crawling Advice

Topic: Never got Rune before; now got 3, ready for Zot? MiFi.

Replies: 38

Views: 2501

Re: Never got Rune before; now got 3, ready for Zot? MiFi.

Psieye wrote:Not as useful as making sure he has dig wands at hand.


You're right. I assumed it had one.

Thursday, 15th November 2012, 15:47

Forum: Dungeon Crawling Advice

Topic: Never got Rune before; now got 3, ready for Zot? MiFi.

Replies: 38

Views: 2501

Re: Never got Rune before; now got 3, ready for Zot? MiFi.

Thanks all for the advice! I checked out Zot1-4, found two golden dragons but neither left a corpse. Bah. Put everything onto plate armour, then cleared out Zot:5 without a problem, and I'm now standing in front of the Orb debating whether I want an all-but-guaranteed 3-rune win (AC now 53, nothing...

Thursday, 15th November 2012, 10:05

Forum: Contributions

Topic: Translations

Replies: 262

Views: 125877

Re: Translations

Grimm wrote:Is there someone ready to be new coordinator? Tell me and I can change both of your statuses.


That's the point: nobody else answers either here or in transifex, that's why I'm stuck.

Wednesday, 14th November 2012, 11:03

Forum: Contributions

Topic: Translations

Replies: 262

Views: 125877

Re: Translations

I wish to resign from Coordinator for the Italian translation on Transifex. Currently they are two pending requests for the team by people I don't know, I posted some translations and some translation guidelines but the member which was forced into the team never commented and never acted: so I was ...

Monday, 12th November 2012, 17:31

Forum: Dungeon Crawling Advice

Topic: Yaktaur dps

Replies: 9

Views: 941

Re: Yaktaur dps

With the ammo buff they are very nasty...

Monday, 12th November 2012, 17:30

Forum: Game Design Discussion

Topic: Question on Haste

Replies: 60

Views: 7960

Re: Question on Haste

It could add a fixed amount of contamination when it expires, so if you've some other glow, you are asking for a dangerous effect...

Monday, 12th November 2012, 13:55

Forum: Dungeon Crawling Advice

Topic: How to survive as a Deep Elf Conjuror?

Replies: 112

Views: 8644

Re: How to survive as a Deep Elf Conjuror?

Psieye wrote:It's the budding summoner's dilemma - they want summons to tank, but not to steal EXP by doing much damage. Way later on they're not so concerned with the EXP loss, but earlygame you don't want your summons draining you of your growth.


Fewer XP is still better the dead... :)

Monday, 12th November 2012, 11:37

Forum: Dungeon Crawling Advice

Topic: How to survive as a Deep Elf Conjuror?

Replies: 112

Views: 8644

Re: How to survive as a Deep Elf Conjuror?

Also, I never memorize call imp (worthless and boring playstyle) What? Never memorise your best corridor escape mechanism, your best tank for conjure flame, your poor man's Animate Dead, your "get out of this ugly surround" card? Certainly don't use it as your main battle spell but it's u...

Sunday, 11th November 2012, 19:57

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 167629

Re: Official android port

alastair wrote:A 3D engine with the quality of Diablo 3 graphics :D


Who wants a 3d engine on a rouguelike? :shock: :mrgreen:

Sunday, 11th November 2012, 19:56

Forum: Technical Support

Topic: Can you convert a windows save file to linux?

Replies: 5

Views: 545

Re: Can you convert a windows save file to linux?

Link wrote:Yup, it works! Thanks, thought there might be something special to do :p


it was the case once, where different compression methods where used, but it's no more.

Friday, 9th November 2012, 20:39

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2855

Views: 407987

Re: I think we learned an important lesson today.

crate wrote:Summon demon will not create 2's.


I feel you're right even if I got it wrong from the comment from mon-cast.cc:

  Code:
   case SPELL_SUMMON_DEMON: // class 2-4 demon


The choosen demon is common, so it's 3- and 4-tier. Sorry for the wrong info.

Friday, 9th November 2012, 11:43

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

You haven't directly responded to my point. What is it that you want? That's stated in the proposal. To let melee character get a meaningful choice between one-handers and shields. Currently there is no choice, you go two handed. Also to make SH skill have sinergy with Armor not by improving the ap...

Friday, 9th November 2012, 09:56

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2855

Views: 407987

Re: I think we learned an important lesson today.

They both have summon demon which can summon 2- to 4-tier demons. So both can summon Hellions if they get luck (or the player gets unlucky, it depends on the way you look at the situation).

Friday, 9th November 2012, 09:49

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

With a serious investment in Shields, it's not hard blocking 2~4 attacks in one turn. It's just that by the time you make that investment, the threats you care about don't get blocked by shields: stuff like beams (e.g. bolt of fire), mutagenics, paralysis, hellfire and torment. AC/EV do a good enou...

Friday, 9th November 2012, 09:18

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

As it stands now, each actor (player or monster) takes their entire turn independently. Parallel computation of turns by itself would be a massive undertaking. Even if you handwaved that part, the number of corner cases you'd have to handle in order to predict which attack would be the best one to ...

Thursday, 8th November 2012, 21:45

Forum: Dungeon Crawling Advice

Topic: the mass is resisting your pull

Replies: 10

Views: 576

Re: the mass is resisting your pull

BlackSheep wrote:To power up apportation to get a ring? That's a bit wasteful...


It depends on what you want to accomplish. If you want quick and dirty it's ok, if you can wait and return later, it's a potion use.

Thursday, 8th November 2012, 21:40

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

Well I frankly don't understand what your proposal is trying to do. It doesn't seem to me to make shield skill more useful (I am actually only very rarely blocking more than one attack per turn to start with--unless I'm worshipping Chei--except from multiple-attack enemies, and there are few of tho...

Thursday, 8th November 2012, 20:43

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

ebarrett wrote:Say, you want a shovel to help with that hole?


No, thanks. I'm being more polite than you deserve.

Thursday, 8th November 2012, 20:09

Forum: Game Design Discussion

Topic: Poison victims always leave corpses

Replies: 15

Views: 1324

Re: Poison victims always leave corpses

I think it's easier to find a way to get done with the food clock once and for all :)

Thursday, 8th November 2012, 20:05

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

I have acknowledged that shields are bad for those characters and I strongly believe that unless you dramatically overhaul how shields work entirely (and somehow make them really terrible for characters who are casting spells or something) that if you make shields good for that type of character th...

Thursday, 8th November 2012, 19:58

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

You have now twice failed to realize that a GDR-like minimal block chance is not "guaranteed damage reduction", it's "guaranteed block chance" following roughly the same rules for the sake of consistency and simplification. Congratulations! So let's call pears oranges and then p...

Thursday, 8th November 2012, 13:35

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

GDR is bad on shields. It would mean increasing GDR to spellcasters.

Thursday, 8th November 2012, 10:25

Forum: Dungeon Crawling Advice

Topic: Stat build for human fighter?

Replies: 27

Views: 1909

Re: Stat build for human fighter?

They are not going to take that extra poke at the Ogre and hope that it dies, they're going to run until they can kite it better. Making an example with an unordinary monster to prove a point is a flaw in you reasoning. You don't take chances against an Ogre, shield or no shield unless you're sure ...

Thursday, 8th November 2012, 10:19

Forum: Dungeon Crawling Advice

Topic: the mass is resisting your pull

Replies: 10

Views: 576

Re: the mass is resisting your pull

drag0n wrote:
crate wrote:Get more apportation power.

It's a long walk back and forth to try it -- any idea how high? My translocation was at zero (my char is only level 8).


You could have quaffed a potion of brilliance.

Thursday, 8th November 2012, 10:17

Forum: Game Design Discussion

Topic: Magus Reactor Golem: player species idea

Replies: 14

Views: 749

Re: Magus Reactor Golem: player species idea

I think that for full flavour compliance it should completely resist torment and pain-based spells like an undead, but it should no be vulnerable to holy stuff (weapons, scrolls, and so on). The destroying book stuff is harsh for beginning characters, I'll do away completely with books for a mechani...

Thursday, 8th November 2012, 10:11

Forum: Game Design Discussion

Topic: Shield Evasion penalty

Replies: 16

Views: 1519

Re: Shield Evasion penalty

Are you looking at my proposal on the other shield thread? This and that seem to go toward the same general direction, even if people are arguing my proposal is wrong based on what character they prefer to play.

Thursday, 8th November 2012, 10:08

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

If by "pure melee" you mean a character who looks like he worships Trog, then yes, that character shouldn't use shields. If I don't worship trog then "pure melee" doesn't exist when I play a character You use "I" a lot, and I tell you that pure melee is a character who...

Wednesday, 7th November 2012, 21:06

Forum: Dungeon Crawling Advice

Topic: Stat build for human fighter?

Replies: 27

Views: 1909

Re: Stat build for human fighter?

I don't think many would recommend attacking with a weapon at 1.5 turns delay, so I'm not sure why to take the risk of that 1.5 turn attack coming at exactly the wrong time. May would not recommend attacking with a 1.5 constant weapon delay. But here we're gambling weapon delay with an attack block...

Wednesday, 7th November 2012, 21:02

Forum: Technical Support

Topic: Segfault in Zot:5 on CSN trunk

Replies: 14

Views: 1026

Re: Segfault in Zot:5 on CSN trunk

The problem is webtiles-related (yes, even on the console), but it's not dependent on the browser (crashes basically never are). Would it depend on a particular PuTTY configuration then? I never use putty for crawl but from my sysadmin experience, on some complex console app sometimes it does a poo...

Wednesday, 7th November 2012, 20:59

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

So basically you're saying there's no problems with pure melee and shields, in the fact that's a no brainer: pure melee should use 2-hander unless they are small.

Note that no game you mentioned is a pure melee except the halfling, which is small...

Wednesday, 7th November 2012, 20:26

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

Shields not being good in extended is fine imo. It maybe but pure melee aren't good even if you limit your routine to Snake/Spider and Swamp/Shoal, Vaults and Zot, even to the point that unless you are basically a spellcaster who just happens to do a lot of melee, you're never going to use a 1-hand...

Wednesday, 7th November 2012, 20:18

Forum: Game Design Discussion

Topic: Expanding the Bestiary

Replies: 28

Views: 2210

Re: Expanding the Bestiary

varsovie wrote:Throwing net trap/Gnoll.


Yes but those comes in packs and are way more dangerous.

Wednesday, 7th November 2012, 20:15

Forum: Technical Support

Topic: Segfault in Zot:5 on CSN trunk

Replies: 14

Views: 1026

Re: Segfault in Zot:5 on CSN trunk

edlothiol wrote:Yeah, I did already figure out as much, but it doesn't help me reproduce this -- even with your save that crashes on startup, even if I run it with your rc file and on CSN, I don't get a crash. :?


Could it be a particular browser to trigger the crash? If I read correctly this is a webtiles game...

Wednesday, 7th November 2012, 20:13

Forum: Dungeon Crawling Advice

Topic: Help with wizmode

Replies: 4

Views: 494

Re: Help with wizmode

Sar wrote:BlackSheep is correct. So, I guess I should just copy character's save file, load game, enter wizmode (I was mainly interested in testing some stuff with fsim) and then copy non-wizmode save back after I'm done?


If you want to experiment with a character in wizmode, I think this is you only option.

Wednesday, 7th November 2012, 20:12

Forum: Dungeon Crawling Advice

Topic: Temple Diving

Replies: 17

Views: 1578

Re: Temple Diving

Other than the advice given on the Wiki, is there any other tips to successfully Temple Dive? Is it a good idea to Temple Dive or should I take time to explore the floors and clean them up? I'm playing as a SpEn. It depends on the god you want to choose. You're increasing your chances to build up p...

Wednesday, 7th November 2012, 19:59

Forum: Dungeon Crawling Advice

Topic: Help with wizmode

Replies: 4

Views: 494

Re: Help with wizmode

Tried loading a character in wizmode, it loads only my skills and stats, but doesn't load XL, race and equipment. Is that how it is supposed to work or am I doing it wrong? I'm using Windows tiles build 0.12-a0-984-g507c6f2. My characters saved in wizard mode are OK. Are you trying to load characte...

Wednesday, 7th November 2012, 19:53

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

Oka characters with shields right now are fine, in fact they're better under Oka than under most other gods since you actually get to benefit from Heroism's +5 shield skill. Oka is the one god where I will actually already wear larger-than-buckler shields just for the extra SH on non-Trolls (well I...

Wednesday, 7th November 2012, 19:51

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

Just make higher shield skill reduce the rate at which effective SH value gets reduced per blocked attack in a turn, and maybe even implement a GDR-like lower cap % based on shield size. THERE I FIXED SHIELDS FOR YOU I don't agree GDR makes sense on shields. The reduced SH value increasing with SH ...

Wednesday, 7th November 2012, 19:46

Forum: Game Design Discussion

Topic: Darkness Hexes/Earth and maybe the new (new) Stalker

Replies: 38

Views: 3495

Re: Darkness Hexes/Earth and maybe the new (new) Stalker

I still maintain that the spell would be used more if it appeared in more than a single book which is neither a starting book nor gifted. I do not want to derail the thread, but wouldn't it be possible that certain spells are available to some races when they reach the right spellcasting skill or c...

Wednesday, 7th November 2012, 18:25

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

But it's not trivial for "melee characters" ... many of my necromancers (these are melee characters) end up with shields. Many of them do not. If you train no spell skills then sure it's an easy choice, but then you're worshipping Trog (or should be) and I see nothing wrong with Trog char...

Wednesday, 7th November 2012, 18:21

Forum: Game Design Discussion

Topic: Expanding the Bestiary

Replies: 28

Views: 2210

Re: Expanding the Bestiary

aka ball python? Ball pythons constrict, which is like holding but they also inflict damage, plus they almost never do it to larger characters than small ones since otherwise they'll be too deadly, so most characters never see a python constricting them. A Mantis could hold a character regardless o...

Wednesday, 7th November 2012, 18:18

Forum: Game Design Discussion

Topic: Shield reform proposal discussion

Replies: 59

Views: 5153

Re: Shield reform proposal discussion

If something about shields is a problem then it is the fact that a large majority of shield-using characters want only the smallest shield that that character can wear (so buckler for almost all races). You finally got my point here, my other point is that the choice is trivial for melee characters...

Wednesday, 7th November 2012, 18:06

Forum: Game Design Discussion

Topic: Darkness Hexes/Earth and maybe the new (new) Stalker

Replies: 38

Views: 3495

Re: Darkness Hexes/Earth and maybe the new (new) Stalker

jwb wrote: Not to mention that this is something that can be really really easily tried out in practice and changed back if it doesn't work out.


And you're assuming nobody tried it out, right?
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