Search found 340 matches
Wednesday, 7th November 2012, 17:42
Forum: Dungeon Crawling Advice
Topic: Stat build for human fighter?
Replies: 27
Views: 5834
Wednesday, 7th November 2012, 17:37
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Wednesday, 7th November 2012, 13:50
Forum: Game Design Discussion
Topic: Vaults Monster Set Revamp
Replies: 28
Views: 7309
Re: Vaults Monster Set Revamp
Wednesday, 7th November 2012, 13:42
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Wednesday, 7th November 2012, 11:17
Forum: Game Design Discussion
Topic: 2 new species proposals, feedback wanted
Replies: 20
Views: 4835
Re: 2 new species proposals, feedback wanted
dpeg wrote:By the way, faster regeneration helps not only with food: less downtime for healing -- the same reason makes you get piety faster with most gods.
And helps with poison too if I remember correctly.
Wednesday, 7th November 2012, 11:14
Forum: Dungeon Crawling Advice
Topic: Stat build for human fighter?
Replies: 27
Views: 5834
Re: Stat build for human fighter?
Wednesday, 7th November 2012, 10:51
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Wednesday, 7th November 2012, 10:21
Forum: Game Design Discussion
Topic: 2 new species proposals, feedback wanted
Replies: 20
Views: 4835
Re: 2 new species proposals, feedback wanted
Wednesday, 7th November 2012, 10:19
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Tuesday, 6th November 2012, 20:45
Forum: Dungeon Crawling Advice
Topic: Stat build for human fighter?
Replies: 27
Views: 5834
Re: Stat build for human fighter?
Tuesday, 6th November 2012, 20:39
Forum: Dungeon Crawling Advice
Topic: So shields are rarely useful at all?
Replies: 10
Views: 3346
Re: So shields are rarely useful at all?
Tuesday, 6th November 2012, 17:47
Forum: Dungeon Crawling Advice
Topic: Holy wrath weapons
Replies: 21
Views: 5558
Re: Holy wrath weapons
Tuesday, 6th November 2012, 17:40
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Tuesday, 6th November 2012, 15:56
Forum: Dungeon Crawling Advice
Topic: Holy wrath weapons
Replies: 21
Views: 5558
Re: Holy wrath weapons
Tuesday, 6th November 2012, 15:51
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
njvack wrote:The thing I've missed is the thing where shields are broken, honestly.
They aren't for most characters. For heavy melee they are much underpowered compared to the xp to invest (exp. for large shields). Who's going in melee with a normal shield? Who does that with a large shield?
Tuesday, 6th November 2012, 14:40
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Tuesday, 6th November 2012, 14:13
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Re: Shield reform proposal discussion
Tuesday, 6th November 2012, 12:38
Forum: Game Design Discussion
Topic: Shield reform proposal discussion
Replies: 59
Views: 16013
Shield reform proposal discussion
Tuesday, 6th November 2012, 12:19
Forum: Dungeon Crawling Advice
Topic: MR = almost entirely resistant means clarity useless?
Replies: 9
Views: 2576
Re: MR = almost entirely resistant means clarity useless?
![Smile :)](./images/smilies/icon_e_smile.gif)
Tuesday, 6th November 2012, 12:13
Forum: YASD! YAVP! and characters in progress too
Topic: Now YAVP: DDBE is said to be easy...
Replies: 27
Views: 5924
Re: Now YAVP: DDBE is said to be easy...
Monday, 5th November 2012, 20:17
Forum: Dungeon Crawling Advice
Topic: Shield of Reflection
Replies: 20
Views: 5709
Re: Shield of Reflection
JeffQyzt wrote:Shields of reflection aren't bad. They're just worse than everything else.
But they are fun.
Monday, 5th November 2012, 09:05
Forum: Technical Support
Topic: Download integrity issues!
Replies: 2
Views: 1145
Re: Download integrity issues!
Saturday, 3rd November 2012, 13:59
Forum: Dungeon Crawling Advice
Topic: Holy wrath weapons
Replies: 21
Views: 5558
Re: Holy wrath weapons
Thursday, 1st November 2012, 11:50
Forum: Dungeon Crawling Advice
Topic: Deleting player ghosts
Replies: 6
Views: 2321
Re: Deleting player ghosts
Thursday, 1st November 2012, 11:45
Forum: Dungeon Crawling Advice
Topic: Holy wrath weapons
Replies: 21
Views: 5558
Re: Holy wrath weapons
Wednesday, 31st October 2012, 12:11
Forum: Game Design Discussion
Topic: Dungeon Collapsing for Orb Run
Replies: 2
Views: 1323
Re: Dungeon Collapsing for Orb Run
Having recently died in the tournament due to a tactical error following a pan lord spawn, I don't think the orb run is trivial anymore...
Wednesday, 31st October 2012, 10:38
Forum: YASD! YAVP! and characters in progress too
Topic: They're out to get me this time...
Replies: 22
Views: 5132
Re: They're out to get me this time...
Sunday, 28th October 2012, 09:25
Forum: Dungeon Crawling Advice
Topic: Burned scrolls & shattered potions
Replies: 22
Views: 5984
Re: Burned scrolls & shattered potions
Sunday, 28th October 2012, 09:21
Forum: Dungeon Crawling Advice
Topic: 100% Failure in Memorisation - Why?
Replies: 11
Views: 3354
Re: 100% Failure in Memorisation - Why?
Saturday, 27th October 2012, 09:03
Forum: Dungeon Crawling Advice
Topic: An extra welcoming party
Replies: 9
Views: 2424
Re: An extra welcoming party
Friday, 26th October 2012, 09:41
Forum: Game Design Discussion
Topic: New Species - Werewolf - Focus on Keeping Felids
Replies: 36
Views: 9904
Re: New Species - Werewolf - Focus on Keeping Felids
yogaFLAME wrote:How often are you guys dropping below 30% HP?
Currently never unless I have Death's Door, because there's no gimmick to make this viable.
Thursday, 25th October 2012, 19:17
Forum: Dungeon Crawling Advice
Topic: SpWi needs help with Saint Roka
Replies: 11
Views: 2903
Re: SpWi needs help with Saint Roka
Thursday, 25th October 2012, 19:12
Forum: Game Design Discussion
Topic: An alternative Werewolf proposal
Replies: 11
Views: 4143
Re: An alternative Werewolf proposal
Thursday, 25th October 2012, 17:31
Forum: Dungeon Crawling Advice
Topic: SpWi needs help with Saint Roka
Replies: 11
Views: 2903
Re: SpWi needs help with Saint Roka
Thursday, 25th October 2012, 17:27
Forum: Dungeon Crawling Advice
Topic: Maximum number of uinques on a floor?
Replies: 7
Views: 1758
Re: Maximum number of uinques on a floor?
Thursday, 25th October 2012, 17:24
Forum: YASD! YAVP! and characters in progress too
Topic: Now YASD: KoBe Early but farthest I've made it (stuck)
Replies: 9
Views: 2476
Re: CIP: KoBe Early but farthest I've made it (stuck)
Thursday, 25th October 2012, 17:19
Forum: Game Design Discussion
Topic: An alternative Werewolf proposal
Replies: 11
Views: 4143
Re: An alternative Werewolf proposal
Thursday, 25th October 2012, 08:47
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 972479
Re: I think we learned an important lesson today.
Deimos wrote:A XL27 DEFE should not melee a Tentacle Monstrosity.
These are dangerous even for melee characters... so for casters they should be a no no.
Wednesday, 24th October 2012, 09:50
Forum: Game Design Discussion
Topic: Demigods feedback and help wanted!
Replies: 91
Views: 24413
Re: Demigods feedback and help wanted!
Tuesday, 23rd October 2012, 17:22
Forum: Game Design Discussion
Topic: Felid overhaul/removal
Replies: 86
Views: 24762
Re: Felid overhaul/removal
Friday, 19th October 2012, 19:32
Forum: Technical Support
Topic: 4+ Lair Sub-branches in one run... and 2x Lairs.
Replies: 17
Views: 3424
Re: 4+ Lair Sub-branches in one run... and 2x Lairs.
minmay wrote:Well, doesn't throwing things at them also take real time and turns? I'm not seeing any real difference here.
I was not speaking about mimics, just about checking stairs and portals in general... I did not specified that so that's my fault.
Friday, 19th October 2012, 11:25
Forum: Dungeon Crawling Advice
Topic: Does stabbing have a place in endgame and extended?
Replies: 4
Views: 2240
Re: Does stabbing have a place in endgame and extended?
Psieye wrote:I don't think sleep needles work on undead/demons either.
It works for demons, but not for undead, as all the other needles, unless there's poison immunity.
Friday, 19th October 2012, 11:07
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 97939
Re: Spider god
Friday, 19th October 2012, 10:43
Forum: Game Design Discussion
Topic: Iron vulnerability: a mutation and/or a gimmick for elves
Replies: 8
Views: 3151
Re: Iron vulnerability: a mutation and/or a gimmick for elve
Friday, 19th October 2012, 10:33
Forum: Technical Support
Topic: 4+ Lair Sub-branches in one run... and 2x Lairs.
Replies: 17
Views: 3424
Re: 4+ Lair Sub-branches in one run... and 2x Lairs.
Thursday, 18th October 2012, 19:26
Forum: Game Design Discussion
Topic: "Tedious" is not a curse word in game design
Replies: 31
Views: 9531
Re: "Tedious" is not a curse word in game design
Thursday, 18th October 2012, 16:45
Forum: Game Design Discussion
Topic: Spider god
Replies: 167
Views: 97939
Re: Spider god
a - a legendary deck of wonders (in mouth)
Thursday, 18th October 2012, 13:05
Forum: Technical Support
Topic: 4+ Lair Sub-branches in one run... and 2x Lairs.
Replies: 17
Views: 3424
Re: 4+ Lair Sub-branches in one run... and 2x Lairs.
JeffQyzt wrote:I think it's a bug though that you got a Lair entrance mimic *after* you had already entered the Lair. You should report that (and upload the save file) to Mantis.
Nope, the portals are 2 Snake Pits. One of them is a mimic. I don't think he entered the Slime Pits yet.
Thursday, 18th October 2012, 08:06
Forum: Game Design Discussion
Topic: "Tedious" is not a curse word in game design
Replies: 31
Views: 9531
Re: "Tedious" is not a curse word in game design
Thursday, 18th October 2012, 08:01
Forum: Game Design Discussion
Topic: Shield Knockback Ability
Replies: 38
Views: 9793
Re: Shield Knockback Ability
Grimm wrote:Bucklers are a lot smaller than Cap's there.
I agree, I'd call it a full-blown shield if it weren't so crazy
![Smile :)](./images/smilies/icon_e_smile.gif)