Search found 340 matches
Wednesday, 3rd October 2012, 12:05
Forum: Technical Support
Topic: Blocked paths in dungeon entry
Replies: 5
Views: 1815
Wednesday, 3rd October 2012, 11:03
Forum: Dungeon Crawling Advice
Topic: Shopping dilema
Replies: 16
Views: 4300
Re: Shopping dilema
the -3,-5 bardiche of Yclevigg {holy, Noisy MR}
That's why I hate how acquirement is now... that's what I call "holy crap". Pun intended.
Tuesday, 2nd October 2012, 11:32
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 21824
Re: Revisions to boring or redundant monsters
Tuesday, 2nd October 2012, 08:56
Forum: Dungeon Crawling Advice
Topic: HIgh AC melee characters with two-handed weapon?
Replies: 40
Views: 12132
Re: HIgh AC melee characters with two-handed weapon?
Tuesday, 2nd October 2012, 07:31
Forum: Game Design Discussion
Topic: Weapons Mastery for Minotaur
Replies: 16
Views: 4300
Re: Weapons Mastery for Minotaur
Monday, 1st October 2012, 07:55
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 972196
Re: I think we learned an important lesson today.
Pteriforever wrote:Wouldn't call Nessos wimpy, only time I was able to kill him was with an XL12 character with rPois and rF++.
I never died to Nessos. If terrain is not optimal to fight him, I usually pop in a Blink scroll and then teleport away. Let the children come to me.
Sunday, 30th September 2012, 19:21
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Sunday, 30th September 2012, 10:04
Forum: Technical Support
Topic: running in Linux version?
Replies: 8
Views: 2166
Re: running in Linux version?
Sunday, 30th September 2012, 09:26
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 972196
Re: I think we learned an important lesson today.
Sunday, 30th September 2012, 09:22
Forum: Game Design Discussion
Topic: Stash Storage Service Network
Replies: 38
Views: 12585
Re: Stash Storage Service Network
Sunday, 30th September 2012, 09:19
Forum: Game Design Discussion
Topic: The Fighter Background
Replies: 165
Views: 43133
Re: The Fighter Background
Saturday, 29th September 2012, 15:18
Forum: Dungeon Crawling Advice
Topic: Imesm
Replies: 4
Views: 1476
Saturday, 29th September 2012, 12:35
Forum: Game Design Discussion
Topic: New Race : Chaotics
Replies: 10
Views: 2132
Re: New Race : Chaotics
Friday, 28th September 2012, 19:04
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Friday, 28th September 2012, 19:02
Forum: Game Design Discussion
Topic: Chimeras
Replies: 28
Views: 6036
Friday, 28th September 2012, 17:09
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
pratamawirya wrote:the +18,+18 Wyrmbane (weapon) {slay drac, +Rage rPois rF+ AC+5, !f, !q}
Wow this thing looks wrong, +18/+18 and AC+5? Haha.
That +5AC is quite useful, this Ds seems a Mountain Dwarf in disguise
And I only have a -1 Shield...
Friday, 28th September 2012, 17:07
Forum: Game Design Discussion
Topic: Summoning pool : Semi-permanent Summonings
Replies: 9
Views: 2165
Re: Summoning pool : Semi-permanent Summonings
Friday, 28th September 2012, 15:40
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Friday, 28th September 2012, 08:31
Forum: Game Design Discussion
Topic: Feedback on Trunk deployment (.11)
Replies: 320
Views: 89083
Re: Feedback on Trunk deployment (.11)
Friday, 28th September 2012, 08:04
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Thursday, 27th September 2012, 18:56
Forum: Game Design Discussion
Topic: Summonning reform with Loyalty
Replies: 18
Views: 4844
Re: Summonning reform with Loyalty
Thursday, 27th September 2012, 09:20
Forum: Crazy Yiuf's Corner
Topic: ##crawl
Replies: 2
Views: 1008
Re: ##crawl
Thursday, 27th September 2012, 09:17
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 21824
Re: Revisions to boring or redundant monsters
Thursday, 27th September 2012, 06:51
Forum: Dungeon Crawling Advice
Topic: 6 Questions (part two)
Replies: 16
Views: 4102
Re: 6 Questions (part two)
graffen69 wrote:4. How much noise does the new “lightning rod” do and is it affected in any way by any skill?
All rods are affected by Evocations. Noise is fixed.
Wednesday, 26th September 2012, 19:04
Forum: Game Design Discussion
Topic: Long Blades, M&F effect brainstorm
Replies: 200
Views: 47180
Re: Long Blades, M&F effect brainstorm
Wednesday, 26th September 2012, 10:45
Forum: Technical Support
Topic: Extended Commands?
Replies: 8
Views: 2431
Re: Extended Commands?
# is the command to use to get a character dump... so I see no problem here.
Wednesday, 26th September 2012, 10:40
Forum: Game Design Discussion
Topic: A Few Ideas Of Mine
Replies: 11
Views: 3627
Re: A Few Ideas Of Mine
Wednesday, 26th September 2012, 07:05
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Tuesday, 25th September 2012, 20:18
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Tuesday, 25th September 2012, 19:10
Forum: Dungeon Crawling Advice
Topic: 3rd rune advice - close to first win!!
Replies: 9
Views: 2387
Re: 3rd rune advice - close to first win!!
njvack wrote:SpEn? Abyss, I say, especially if you have flight or levitation.
I'm not sure about the new rune vaults in the Abyss, but in 0.10.x that's true.
Tuesday, 25th September 2012, 08:00
Forum: Game Design Discussion
Topic: Using /random effect to cure rot
Replies: 15
Views: 2640
Re: New unrandarts
KoboldLord wrote:So does training charms. And it only requires two keystrokes to activate reliably!
Don't argue. It's a clear case of not understanding why infinite monkeys could write Shakespeare in an infinite time, but don't.
It would be a very, very lucky finding while worshipping Xom...
Monday, 24th September 2012, 20:13
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
the amulet of Xom's Supremacy (around neck) {Cons Dex+3 Acc+4}
to swap for rMut.
Monday, 24th September 2012, 20:00
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Monday, 24th September 2012, 19:53
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Monday, 24th September 2012, 19:50
Forum: Game Design Discussion
Topic: Using /random effect to cure rot
Replies: 15
Views: 2640
Re: New unrandarts
Jabberwocky wrote:palin wrote: Can be eVoked to obtain the effect of a Wand of random effects. Yes, indefinitely.
That would be OP.
I don't think so. The weapon is so weak (except maybe for the first levels) that you'd want to move on. The fact that it's not dependable makes it a nice Xom item, but no more I think.
Monday, 24th September 2012, 18:59
Forum: Game Design Discussion
Topic: New unrandarts
Replies: 76
Views: 21361
Re: New unrandarts
Quarterstaff of Infinite Chaos +4/+4 quarterstaff (Chaos)
Whenever the wielder inflicts damage, it blinks him or her. Can be eVoked to obtain the effect of a Wand of random effects. Yes, indefinitely.
Monday, 24th September 2012, 18:52
Forum: Dungeon Crawling Advice
Topic: How do weapons affect monster damage?
Replies: 3
Views: 1177
Re: How do weapons affect monster damage?
Monday, 24th September 2012, 18:49
Forum: Game Design Discussion
Topic: Revisions to boring or redundant monsters
Replies: 80
Views: 21824
Re: Revisions to boring or redundant monsters
Monday, 24th September 2012, 16:20
Forum: Game Design Discussion
Topic: Removing variable attack delay
Replies: 32
Views: 7283
Re: Removing variable attack delay
Monday, 24th September 2012, 14:04
Forum: Game Design Discussion
Topic: Removing variable attack delay
Replies: 32
Views: 7283
Re: Removing variable attack delay
Sunday, 23rd September 2012, 19:35
Forum: Game Design Discussion
Topic: Why do people like permadeath?
Replies: 44
Views: 9356
Re: Why do people like permadeath?
Sunday, 23rd September 2012, 17:15
Forum: Crazy Yiuf's Corner
Topic: Today Was a Good Day
Replies: 10
Views: 2766
Re: Today Was a Good Day
PerverseSuffering wrote:I got rid of my Crawl addiction!
So what are you doing here?
Sunday, 23rd September 2012, 10:25
Forum: Game Design Discussion
Topic: Why do people like permadeath?
Replies: 44
Views: 9356
Sunday, 23rd September 2012, 10:23
Forum: Technical Support
Topic: Trog gifting the Staff of Olgreb
Replies: 8
Views: 1800
Re: Trog gifting the Staff of Olgreb
minmay wrote:No. Those are magical staves and rods. Staff of Olgreb is a weapon.
Yes, I know. I only asked if this should be an exclusion or if it's intended.
Sunday, 23rd September 2012, 08:40
Forum: Game Design Discussion
Topic: Why do people like permadeath?
Replies: 44
Views: 9356
Re: Why do people like permadeath?
Saturday, 22nd September 2012, 09:25
Forum: Dungeon Crawling Advice
Topic: Is demonspawn berserker hard?
Replies: 35
Views: 7265
Re: Is demonspawn berserker hard?
Saturday, 22nd September 2012, 09:21
Forum: Game Design Discussion
Topic: Long Blades, M&F effect brainstorm
Replies: 200
Views: 47180
Re: Long Blades, M&F effect brainstorm
Saturday, 22nd September 2012, 09:17
Forum: Technical Support
Topic: Trog gifting the Staff of Olgreb
Replies: 8
Views: 1800
Re: Trog gifting the Staff of Olgreb
minmay wrote:It's a weapon, why shouldn't Trog gift it?
I was not saying it's a bug, only asking if it is.
So Trog gifts other non-artifact enhancing staves?
Friday, 21st September 2012, 21:24
Forum: Technical Support
Topic: Trog gifting the Staff of Olgreb
Replies: 8
Views: 1800
Re: Trog gifting the Staff of Olgreb
Friday, 21st September 2012, 21:10
Forum: Technical Support
Topic: Trog gifting the Staff of Olgreb
Replies: 8
Views: 1800
Re: Trog gifting the Staff of Olgreb
XuaXua wrote:And you can't train Poison... list your build version.
Sorry I forgot. It's the stable 0.10.3.