Search found 6 matches

Tuesday, 28th January 2014, 14:15

Forum: Game Design Discussion

Topic: Things in Crawl that are confusing

Replies: 47

Views: 13137

Re: Things in Crawl that are confusing

Yes, I forgot to include that. It still fits I think.

Tuesday, 28th January 2014, 13:33

Forum: Game Design Discussion

Topic: Things in Crawl that are confusing

Replies: 47

Views: 13137

Re: Things in Crawl that are confusing

What if Spellcasting were renamed to "Spell Efficiency" or something along those lines? Then it would be clearer that the primary purpose is to reduce hunger and raise MP.

Wednesday, 22nd January 2014, 19:17

Forum: Game Design Discussion

Topic: FR: Spell memorization menu resorting

Replies: 3

Views: 1620

Re: FR: Spell memorization menu resorting

Yes, the memorization screen can get cluttered after you get a few books. Grouping by spellbook would be helpful as well.

Tuesday, 4th October 2011, 12:43

Forum: Game Design Discussion

Topic: Ghost flavor.

Replies: 6

Views: 1930

Re: Ghost flavor.

I've also thought this would be a good idea. Additionally, we could have some sort of plant for Fedhas ghosts.

Thursday, 22nd September 2011, 17:37

Forum: Game Design Discussion

Topic: Help the Hex School

Replies: 50

Views: 16482

Re: Help the Hex School

For hex/tloc, what about a spell that makes you switch places with an enemy (though that might be too scummable) or a spell that knocks an enemy a few spaces backwards? The DS game Shiren the Wanderer (actually quite a good roguelike) has both of these in the form of staves, and it works well.

Thursday, 15th September 2011, 19:23

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23822

Re: Improve the early game

Hi, delurking here. Perhaps you could spawn more monsters carrying potions and scrolls more often to make the ID game more interesting? You could have uniques with teleport and blink scrolls, ogres and orc casters with heal wounds or agility, etc. I don't think a monster drinking a potion IDs it rig...

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