Search found 3 matches

Friday, 9th September 2011, 12:05

Forum: Game Design Discussion

Topic: Hiding information from the player

Replies: 15

Views: 3840

Re: Hiding information from the player

I really like the idea of giving minimum attack delay in the weapon description. This is how I imagine it looking (for a battleaxe with 8 skill): Accuracy rating: -4 Damage rating: 17 Base attack delay: 180% Current attack delay (decreases by 10% for every 2 Axes skill levels): 140% Minimum attack ...

Thursday, 8th September 2011, 17:35

Forum: Game Design Discussion

Topic: Hiding information from the player

Replies: 15

Views: 3840

Re: Hiding information from the player

I stopped reading at "you gotta fucking kidding me". If he cannot express his criticism politely, I'll ignore it. Someone else will come along who explains the issue better, more concisely and more polite. was just describing what went through my head when i read the info, i am not coming...

Thursday, 8th September 2011, 09:41

Forum: Game Design Discussion

Topic: Hiding information from the player

Replies: 15

Views: 3840

Hiding information from the player

yesterday i read this guide and i was shocked when i read that i should only train my weapon skill to level 12. now so far i never disabled learning my primary weapon skill when i played a melee character cause improving my attack always seemed essential to me. now why does the guide advice to stop ...

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