Search found 243 matches

Saturday, 27th September 2014, 17:03

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 22790

Re: Buff Sif a little

Sif is a pretty weak god, but it doesn't bother me. The real problem of Sif is the user interface of his/her channeling ability. A simple solution would be to transform it into a duration, like Trog's Hand, that can be activated and deactivated, like a ring of flight.

Saturday, 27th September 2014, 16:45

Forum: Dungeon Crawling Advice

Topic: couple questions about 0.15

Replies: 10

Views: 2770

Re: couple questions about 0.15

rPois was not buffed vs. venom bolt:

In 0.14, venom b. did 50% damage 90% of the times, and 100% damage 10% of the times: 0.5*0.9+1*0.1=0.55 avg. damage

In 0.15, venom b. does 33% damage 66% of the times, and 100% damage 33% of the times: 0.33*0.66+1*0.33=0.5478 avg. damage

Thursday, 9th January 2014, 15:49

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : OpVM, what to do ?

Replies: 4

Views: 2062

Re: CiP : OpVM, what to do ?

I would forget Fire Storm, and learn Venom Bolt and Poisonous Cloud. PC is a very good spell. Venom Bolt is not so good, but you don't have Bolt of Fire and unlike Fireball it doesn't make too much noise. OTR is useful in Spider, but you already have enough levels of Poison Magic. I would train Long...

Wednesday, 25th December 2013, 21:36

Forum: Technical Support

Topic: Options and Colours when Playing Online

Replies: 16

Views: 5393

Re: Options and Colours when Playing Online

See jejorda2's second post in this thread: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=5458.

Thursday, 12th December 2013, 14:43

Forum: Game Design Discussion

Topic: MR

Replies: 100

Views: 34696

Re: MR

dck wrote:Players over 200 MR should just be immune like monsters.

Actually, they already are. There aren't any monsters that cast enchantments with spellpower > 125 (78 after stepdown). Players with 178 MR are immune.

Saturday, 7th December 2013, 14:45

Forum: Coding

Topic: Git Patching Questions

Replies: 9

Views: 3611

Re: Git Patching Questions

You should learn how to use branches. They will solve all your problems. Branches are like different versions or variants of a project, but only one of them can be active at the same time (e.g. the current files in your hd belong to that branch). Each time you commit some changes to a project, they ...

Saturday, 30th November 2013, 23:13

Forum: Dungeon Crawling Advice

Topic: When is the good timing to start training dodging?

Replies: 6

Views: 3817

Re: When is the good timing to start training dodging?

The exact formula is: dodging = (body_armour_encumbrance_rating-3)*200/(Str*Dex) - 7/Dex The term 7/Dex can be easily ignored, and it becomes: (body_armour_encumbrance_rating-3)*200/(Str*Dex) where you can see that Str and Dex have the same effect (no need for rare cases). In any case, you don't nee...

Friday, 29th November 2013, 13:15

Forum: Dungeon Crawling Advice

Topic: How to create Mottled Dragon?

Replies: 7

Views: 3355

Re: How to create Mottled Dragon?

The wiki has the semantic mediawiki extension installed, which can generate lists of pages with the same value for a certain property. For example, this is the list of monsters with HD 5: http://crawl.chaosforge.org/Special:SearchByProperty?title=Special:SearchByProperty&property=Hit+dice&va...

Friday, 1st November 2013, 21:40

Forum: YASD! YAVP! and characters in progress too

Topic: Fashion advice needed for my DDNE^Jiyvia

Replies: 3

Views: 1393

Re: Fashion advice needed for my DDNE^Jiyvia

1. Slimify
2. gauntlets of War

Friday, 1st November 2013, 21:32

Forum: Dungeon Crawling Advice

Topic: I would like a X/necromancer of Kiku that is melee focused

Replies: 6

Views: 2452

Re: I would like a X/necromancer of Kiku that is melee focus

So what I need to have explained is: are wands useful (as attacking weapons; teleport, healing, etc all good) and if so, how high should I raise evocations? Yes. 0 is fine. Would it be that much of a negative thing if I have something like an Orc with -3 spellcasting and 0 necromancy? They are canc...

Friday, 1st November 2013, 21:15

Forum: Dungeon Crawling Advice

Topic: Shoals, Spider, casters

Replies: 128

Views: 35303

Re: Shoals, Spider, casters

They don't drain your MP when you're invisible, right? Actually they can employ their gaze attacks on you and drain your MP even if they can't see you, however they have to 'guess' at your position if they don't already know it. They can't. See the first few lines of mon_nearby_ability in mon-abil....

Friday, 1st November 2013, 14:49

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 66598

Re: Rune lock

Yesterday, my HuFi of Fedhas got Margery inside the vault of the gossamer rune. The vault was the one with several concentric layers and 3 emperor scorpions and 3 ghost moths at the center. Margery had the sword of Jihad, so she didn't cast spells too much. As usual, one of her hell knights had a de...

Tuesday, 9th July 2013, 07:03

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DrCK Tree Form + Mara

Replies: 8

Views: 2248

Re: YASD DrCK Tree Form + Mara

I would have polymorphed myself again. The other forms are pretty awful too but at least they can move. rMut (even in mutation form) does nothing against polymorph; another reason MR is by far the most important resistance in the game. Flun added that trick to the wiki a few weeks ago, and I think ...

Thursday, 13th June 2013, 17:46

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58245

Re: New Species: Gargoyle

Bh removed stat gains in the commit 2d3c772b. Probably a mistake.

Wednesday, 5th June 2013, 17:00

Forum: Dungeon Crawling Advice

Topic: Troll leather armour

Replies: 14

Views: 4200

Re: Troll leather armour

No. That robe of the archmagi is very good for your character.

In general: Try all the leather armours the orcs left for you. You will always find something better than TLA.

Saturday, 4th May 2013, 12:17

Forum: Dungeon Crawling Advice

Topic: Taking down ranged enemies as CeHu

Replies: 8

Views: 2115

Re: Taking down ranged enemies as CeHu

If you cast summon butterflies, stone giants will run out of ammo very soon. After that, you can easily kill them without taking any damage.

Saturday, 4th May 2013, 12:10

Forum: Game Design Discussion

Topic: Cheating Trapdoor spiders

Replies: 9

Views: 2850

Re: Cheating Trapdoor spiders

This reminds me that the interaction between trapdoor spiders and conjure flame is still weird. Currently, you can just lure the spider into the cloud and then press "." a couple of times until it dies. You won't take any damage while the flame is doing its job.

Wednesday, 1st May 2013, 17:16

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 914568

Re: I think we learned an important lesson today.

grunt_profane_halls can place orbs of fire on D:27.

Wednesday, 1st May 2013, 12:47

Forum: Technical Support

Topic: Compiling Crawl in Ubuntu

Replies: 8

Views: 2357

Re: Compiling Crawl in Ubuntu

It seems that it can't run util/art-data.pl. Perhaps the partition is mounted with noexec. Take a look at /etc/fstab.

Saturday, 13th April 2013, 18:31

Forum: Game Design Discussion

Topic: Discussion: Improving Okawaru

Replies: 124

Views: 24978

Re: Discussion: Improving Okawaru

Well, if the first levels of the boost are very easy to gain and the last ones are very hard, it doesn't sound so bad. The player will enjoy about the same bonus he currently enjoys. Prevent players from over-engineering the mechanic (like using subpar weapons for attack) by having Heroism boost onl...

Tuesday, 2nd April 2013, 18:22

Forum: Dungeon Crawling Advice

Topic: Jesters!

Replies: 50

Views: 16087

Re: Jesters!

Another fun way of playing SpJr: chaos-stabbing!

Tuesday, 2nd April 2013, 18:13

Forum: Dungeon Crawling Advice

Topic: Warding, Oka gifts and 0.12

Replies: 14

Views: 3515

Re: Warding, Oka gifts and 0.12

BlackSheep wrote:It's odd, both reapers and soul eaters that appear because of a mummy death curse are marked as summoned on screen, but don't ever seem to flinch away.

Soul eaters have very good MR, and reapers are immune to magic.

Tuesday, 19th March 2013, 00:56

Forum: YASD! YAVP! and characters in progress too

Topic: CiP -- VpEn (pre-Temple) -- more general advice welcome too

Replies: 16

Views: 4207

Re: CiP -- VpEn (pre-Temple) -- more general advice welcome

Good combo. The -3 to Conj. doesn't matter. Are you using automatic training? That's a big mistake. You should disable all your skills except one. Right now, you should be training Stabbing, so you can kill sleeping monsters in a single hit. ~7 levels in Stabbing is good. Your hunger status should b...

Saturday, 16th March 2013, 18:40

Forum: Dungeon Crawling Advice

Topic: Ensorcelled Hibernation vs Confuse

Replies: 13

Views: 4005

Re: Ensorcelled Hibernation vs Confuse

drag0n wrote:Is Confuse more likely to succeed than Ensorcelled Hibernation?

EH has an additional stepdown. If you are playing an Enchanter, Confuse will be more likely to succeed.

Most of the time, I do learn Confuse before EH.

Wednesday, 27th February 2013, 22:21

Forum: Coding

Topic: ctd help

Replies: 14

Views: 3730

Re: ctd help

I have seen three mistakes in your code: 1) The value stored in journal is not saved. The best solution is to remove that variable and mummyspacing. Do something like this: switch(you.experience_level) { case 4: ... break; case 8: ... break; ... } 2) You should increment your skills using the functi...

Sunday, 24th February 2013, 21:29

Forum: Coding

Topic: Indepth development guides

Replies: 24

Views: 8262

Re: Indepth development guides

Well, most ideas in GDD are quite bad. IMO a good idea for a race should be something very simple, which is focused on a mechanism of game. The most recent race added to the game, octopodes, is a good example of this. Anyway, I think this is the minimum amount of changes required to create a basic r...

Tuesday, 19th February 2013, 14:12

Forum: Dungeon Crawling Advice

Topic: 0.12 Vehumet patch is some weird I think...

Replies: 17

Views: 3686

Re: 0.12 Vehumet patch is some weird I think...

I think the only effect of skills on Vehumet gifts is that having one elemental skill higher than the opposing school makes you less likely to get gifts of the opposing school (but the remaining three will still have equal weight). Pretty small. That code confuses me though so I'm really only going...

Wednesday, 13th February 2013, 14:21

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 323154

Re: Fighting reform

It is a good approximation to the current system and it only has one parameter, base_delay. The best proposal so far.

Tuesday, 12th February 2013, 17:13

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 323154

Re: Fighting reform

It would be good to find a function that doesn't have a breakpoint but approximate the current system more closely. A cautious approach would be to keep the current system and randomize the minimum delay so we have a fuzzy breakpoint. The current model is: min_delay = is_short_blade? 5 : min(base_d...

Sunday, 10th February 2013, 16:28

Forum: Dungeon Crawling Advice

Topic: Lucy's abilities power cap?

Replies: 1

Views: 1112

Re: Lucy's abilities power cap?

Banishment: Spellpower is 16 + Invocations*8. Max spellpower is 100. This is reached when Invocations=(100-16)/8=10.5 Corruption: Spellpower is 300 + Invocations*15. Max spellpower is 705. Corruption of level features doesn't depend on spellpower. The amount of monsters generated depends on how many...

Monday, 4th February 2013, 14:07

Forum: Dungeon Crawling Advice

Topic: fsim results

Replies: 2

Views: 1833

Re: fsim results

Sunday, 3rd February 2013, 23:20

Forum: Game Design Discussion

Topic: Monster Descriptions and LUA

Replies: 4

Views: 1588

Re: Monster Descriptions and LUA

Use this:
  Code:
m = monster.get_monster_at(x,y)
is_summon = m:is("summoned")

mi-enum.h has the list of flags you can check with "is".

Saturday, 2nd February 2013, 23:36

Forum: Game Design Discussion

Topic: Fighting reform

Replies: 127

Views: 323154

Re: Fighting reform

I have played several characters until Lair with the new branch (HuFi, 2xHuGl, and HaGl). This is what I have observed: ⋅  High strength is probably too good on the first levels of the dungeon. Despite this, I like this change a lot. Raising strength is now a very good choice. ⋅ ...

Friday, 1st February 2013, 17:20

Forum: Game Design Discussion

Topic: Vaults: Legacy (a.k.a. newnewvaults)

Replies: 15

Views: 3708

Re: Vaults: Legacy (a.k.a. newnewvaults)

Man, newnewvaults is a huge improvement. Thanks!

Wednesday, 23rd January 2013, 14:10

Forum: Dungeon Crawling Advice

Topic: Multiple stabber-related Short Q's

Replies: 30

Views: 7669

Re: Multiple stabber-related Short Q's

There is also a question you haven't asked: how long does it take for the stealth game to reset (i.e. things to fall asleep again)? I estimate it to be thousands of aut, but I'd appreciate a more definitive answer. From _catchup_monster_moves (effects.cc): // After x turns, half of the monsters wil...

Monday, 14th January 2013, 18:48

Forum: Game Design Discussion

Topic: Damage reduction Item/Spell Idea

Replies: 10

Views: 3205

Re: Damage reduction Item/Spell Idea

This can be a good idea (something rare in GDD) for a fixed artifact. Probably, an artifact related to Elyvilon.

Monday, 14th January 2013, 14:16

Forum: Dungeon Crawling Advice

Topic: Where on earth is Lom Lobon?

Replies: 5

Views: 2045

Re: Where on earth is Lom Lobon?

It's pretty obvious that the vault is at the bottom. Do a controlled teleport. And report the bug.

Friday, 11th January 2013, 14:31

Forum: Dungeon Crawling Advice

Topic: Ignite Poison Spell Power

Replies: 7

Views: 1726

Re: Ignite Poison Spell Power

BlackSheep wrote:If you cast Poison Weapon and then Ignite Poison, you'll have a fire branded weapon.

That was true before 0.8.

Friday, 11th January 2013, 14:18

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - L27 SpWi, killed in Zig by crystal ball of energy

Replies: 8

Views: 3455

Re: YASD - L27 SpWi, killed in Zig by crystal ball of energy

danr wrote: I knew I'd need lots of MP and that the ball of energy is most reliable the closer you are to full.

With MaxMP=50 and Evoc=27, the chance of success when you only have 12 MP is the same chance you have with 40+ MP

Friday, 28th December 2012, 13:30

Forum: Technical Support

Topic: Can't run crawl on ubuntu

Replies: 5

Views: 2383

Re: Can't run crawl on ubuntu

Try installing the proprietary drivers. Click here for more information.

Friday, 21st December 2012, 21:21

Forum: Technical Support

Topic: Traps interrupting autotravel

Replies: 2

Views: 1182

Re: Traps interrupting autotravel

Solved. I was overriding that setting in another place.

Friday, 21st December 2012, 16:40

Forum: Technical Support

Topic: Traps interrupting autotravel

Replies: 2

Views: 1182

Traps interrupting autotravel

Is there a way to avoid the interruption of autotravel each time a web trap is found?

I have added this to my init.txt, but it does nothing:
  Code:
runrest_ignore_message += You found a web trap!

Friday, 21st December 2012, 15:02

Forum: Suggestions & Criticism

Topic: Knowledge bot link

Replies: 6

Views: 6411

Re: Knowledge bot link

In Firefox, right click the bookmark and select properties. Now you can add a keyword.

In the location bar, type the keyword followed by your query.

Thursday, 13th December 2012, 15:54

Forum: Technical Support

Topic: Ubuntu crawl install problem

Replies: 1

Views: 1166

Re: Ubuntu crawl install problem

Maybe maus5000ad's post in this thread can be useful: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=3904

Sunday, 2nd December 2012, 13:56

Forum: Dungeon Crawling Advice

Topic: Macro-breaks?

Replies: 5

Views: 1562

Re: Macro-breaks?

To do a multi-turn macro in lua, you need something like this: { function a_simple_macro() crawl.process_keys("za") coroutine.yield(true, true) crawl.process_keys("zb") coroutine.yield(true, true) crawl.process_keys("zc") end function simple_interrupt_macro(interrupt_na...

Saturday, 20th October 2012, 14:20

Forum: Technical Support

Topic: Macro question

Replies: 1

Views: 1266

Re: Macro question

Copy this thing to your configuration file: { --------------------------------------------------------------------------- -- autochannel.lua: -- Automatically fill up on mana from Sif Muna or staff of channeling. -- -- To use this, add this line to your init.txt: -- lua_file = lua/autochannel.lua --...

Sunday, 7th October 2012, 20:16

Forum: Dungeon Crawling Advice

Topic: Crossbow/Sling + Shield?

Replies: 2

Views: 1222

Re: Crossbow/Sling + Shield?

1. What effect does a shield have on accuracy, weapon speed or damage? On accuracy and damage, none. On delay, it increases both your current delay and your minimum delay. The penalty for a crossbow is +25%/+50%/+100% (buckler/shield/large shield) if don't have any shield skill, or +12.5%/+25%/+50%...

Friday, 5th October 2012, 18:49

Forum: Dungeon Crawling Advice

Topic: cerebovssquire does Youtube?

Replies: 81

Views: 20776

Re: cerebovssquire does Youtube?

CommanderC, in the ffmpeg example, how would you alter that command to only capture the terminal window in which crawl runs? You need to know the position and size of the window. The best tool for doing that is xdotool. #!/bin/bash terminal=gnome-terminal eval $(xdotool search --onlyvisible --class...

Friday, 5th October 2012, 14:21

Forum: Dungeon Crawling Advice

Topic: cerebovssquire does Youtube?

Replies: 81

Views: 20776

Re: cerebovssquire does Youtube?

IMO the best way of recording your desktop is just using ffmpeg like this: ffmpeg -f x11grab -r 25 -s 1280x720 -i :0.0 -vcodec libx264 -preset ultrafast -threads 0 video.mkv (change the the resolution from 1280x720 to whatever you want. In old versions of ffmpeg replace -preset with -vpre) That comm...

Sunday, 30th September 2012, 14:29

Forum: Technical Support

Topic: How to get monsters DB in spreadsheet

Replies: 3

Views: 1594

Re: How to get monsters DB in spreadsheet

This is what the bots use: http://s-z.org/neil/git/?p=monster-trunk.git;a=summary. To compile it, you will need to copy the source code of crawl under its tree, so you have a monster-trunk/crawl-ref/crawl-ref/source directory, and install python 2.
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