Search found 60 matches

Friday, 29th January 2016, 17:19

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Re: Good wands being taken out?

Edit: the number and accessibility of haste sources is something I'm somewhat concerned about, but IMO the wand is better for the game than the spell. I don't think anyone has any plans in progress to address this topic in the near future. Not sure about near future, but I have a c-r-d proposal dea...

Friday, 29th January 2016, 16:37

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Re: Good wands being taken out?

For what it's worth, I still have my eye on more wand reductions: merge digging/disint; remove one or both of slow and confuse. I'd love to remove wand of heal wounds, but sadly DD is a thing. lazorexplosion, keep in mind that changes that make the game harder aren't something the dev team is tryin...

Friday, 29th January 2016, 15:45

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Re: Good wands being taken out?

Dude, blame duvessa ;-) Anyhow, the commit message makes it really clear why this is being done. I tend to agree that Heal Wounds maybe doesn't need to exist in both potion and wand format. If wands were only for attacking, that would make mechanical sense to me, if nothing else. Let me explain why...

Friday, 29th January 2016, 15:37

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Re: Good wands being taken out?

The weight formerly given to cold and fire has been given to lightning, draining, and fireball. The chance of a randomly-generated wand being a high-tier attack wand (fire, cold, lightning, draining, or fireball) is slightly higher than before, 26/80 instead of 23/80. If we only removed the bad and...

Friday, 29th January 2016, 15:16

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Re: Good wands being taken out?

And I notice you didn't even begin to defend taking out wands of invisibility. That was already in the opening quote. As a nonsense argument. It's like saying we can take out wands of healing because potions of healing are a thing that exists. The usage profile of a wand of invisibility is differen...

Friday, 29th January 2016, 15:10

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Re: Good wands being taken out?

The weight formerly given to cold and fire has been given to lightning, draining, and fireball. The chance of a randomly-generated wand being a high-tier attack wand (fire, cold, lightning, draining, or fireball) is slightly higher than before, 26/80 instead of 23/80. If we only removed the bad and...

Friday, 29th January 2016, 14:27

Forum: Game Design Discussion

Topic: Good wands being taken out?

Replies: 21

Views: 5607

Good wands being taken out?

Remove various wands Remove various wands Cold, fire, frost, magic darts, and invisibility. Wands of lightning, draining, fireball, and flame are now more common. Random Effects still chooses from the old wand effects, primarily because I'd be sad if it could no longer turn enemies invisible; that ...

Sunday, 27th December 2015, 03:02

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

Fire resistance is basically get it or die. it's not remotely close to that Oh come one. I'm sure you could quibble that sometime in a blue moon some guy once won without fire resistance and got away with it but be realistic, in practice almost every run you just pick up one of the dozen sources of...

Sunday, 27th December 2015, 02:31

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

Yeah, fire resistante makes fire enemies trivial. What do fire enemies do? they do damage. Its a standard game mechanic covered by a color, so does ice, elec, poison, negative energy, AC, EV and finally, HP itself. Meanwhile Confusion takes away the control over your character and malmutate handcap...

Saturday, 26th December 2015, 19:09

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

That's an incredibly facetious argument. Literally the whole point of adding randomized resist drops is to vary from game to game and within each game what kinds of things pose threats based on what you have available currently and what gear tradeoffs you have to accept to use those things. That is ...

Sunday, 6th December 2015, 10:35

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

OK, now the penalty at least isn't horrible, but now for example, optimal play for dismissal is to wear it but take it off whenever you're going to use combat consumables to fight a strong enemy, and then put it back on when the fight is done and you're alone again, which moves it straight to at or ...

Wednesday, 2nd December 2015, 05:39

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

A big part of the reason amulet of faith and its inability to be swapped is interesting is because you have to weight the consistent benefit of faith against a varying number of situational benefits. By bucking the trend of swappability in the slot, it's interesting because it asks you to consider w...

Wednesday, 2nd December 2015, 05:01

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

The thing is, I think malmutation works well currently. It's fun to have the occasional extreme game where you have no rMut and you play differently around mutators and end up with a weird set of mutations anyway and you're quaffing potions of mutation just because you've already got a bunch of bad ...

Tuesday, 1st December 2015, 04:28

Forum: Suggestions & Criticism

Topic: Development Tracker/Purpose of GDD

Replies: 27

Views: 12623

Re: Incoming Amulet Reform Discussion

What are trunk builds released for if not testing and feedback? What is the game design discussion forum for if not feedback on design? I don't know why you think complaining about people leaving feedback in the feedback forum based on the testing builds released for feedback would be anything other...

Tuesday, 1st December 2015, 04:08

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

The thing with dismissal is, if you're wearing it it's because you're hoping it'll provide a totally passive, random, free resolution to a hard situation. It seems to me that's a very undesirable property, game design wise. And then it also has the undesirable property that it's totally unreliable. ...

Monday, 30th November 2015, 21:59

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

And why remove amulet swapping over ring swapping? Amulet swapping is significantly faster and smoother and less annoying than ring swapping because you're only wearing one so there's no pause and extra keystrokes to swap the new ring with the right ring. Especially with autoinscribing set up, amule...

Monday, 30th November 2015, 21:10

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

I mean if you want to discourage amulet swapping, why not make it take 1 aut per step instead of 0.5? That sounds good to me. Having a common, blue, generally useful amulet that punishes trying to swap with yellow glow and with no rMut in the game is going to an unhealthy extreme where it's a no bra...

Monday, 30th November 2015, 20:17

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

Considering whether spending a turn swapping away from that is a worthwhile payoff for this encounter feels good to me. The point is that the answer to this question is literally always "yes." It costs you half a turn and nothing else. Unless you can kill it one turn -- in which case it d...

Monday, 30th November 2015, 19:48

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

Swapping amulets is like two keystrokes each time and realistically they're situational enough that you're going to do it maybe twice per floor in places, often zero times . If maybe eight keystrokes extra per floor 'is too much effort, needs removal'.... that's taking catering to simplification way...

Monday, 30th November 2015, 17:57

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

Correct me if I'm wrong here, but isn't the whole point of randomized resistance drops to make it so sometimes you have these resistances and X is a threat while Y isn't and then other games you have those resistances and now you have to watch out for Y but X is easy. Saying rMut is 'bad' because in...

Monday, 30th November 2015, 17:31

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65764

Re: Incoming Amulet Reform Discussion

I'm not sure what the point of discourage jewellery swapping, it seems like a perfectly healthy thing to allow and most of the amulets are practically designed to be swapped in as needed. You could make the exact same argument about clarity or stasis or resist corrosion, are they to be removed too? ...

Saturday, 21st November 2015, 23:34

Forum: Game Design Discussion

Topic: Abyss/Banishment Thoughts

Replies: 14

Views: 3009

Abyss/Banishment Thoughts

I was thinking about why I think being shafted is fun and exciting but being banished is kinda annoying. I don't hate banishment as a mechanic, but I also don't love it. What's the difference, when they're both an unexpected change of pace / possible escalation in danger? 1) Shafting has a cap on ho...

Wednesday, 18th November 2015, 01:50

Forum: Game Design Discussion

Topic: Remove Shafts

Replies: 59

Views: 16372

Re: Remove Shafts

I think I've had one unavoidable shafting death ever, and it was so early game so I wasn't even mad. On the other hand, being shafted has frequently caused exciting and interesting situations. Crawl would be more boring and predictable with no shaft traps.

Wednesday, 18th November 2015, 01:37

Forum: Crazy Yiuf's Corner

Topic: scrolls of blinking remove tedium

Replies: 19

Views: 5327

Re: scrolls of blinking remove tedium

Don't tell me there's a serious proposal to remove scrolls of blinking, because that's the worst. Why give the game less counter-play, more tedium, more unavoidable deaths, and for what, masochism? I seriously doubt I would ever update to version with no blinking, it would just suck, playing any wea...

Thursday, 5th November 2015, 05:09

Forum: Crazy Yiuf's Corner

Topic: Crawl inconsistencies

Replies: 17

Views: 5004

Re: Crawl inconsistencies

One from my wife, watching:

"Scrolls of blinking? Why would you need a scroll to briefly shut your eyes?"

So there you go, I suggest we change the name to scrolls of teleporting-but-just-a-bit, or make their functionality match their name.

Monday, 26th October 2015, 13:11

Forum: Crazy Yiuf's Corner

Topic: Why do hungry ghosts and death cobs exist?

Replies: 31

Views: 8155

Re: Why do hungry ghosts and death cobs exist?

From memory, cobs don't have see invisible, so any potions or wand charges of that you've got are good for some free kills.

Sunday, 25th October 2015, 02:04

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3184964

Re: I love it when...

There's one thing I love more than any other thing:

Eating a unique's corpse.

Saturday, 24th October 2015, 00:52

Forum: Dungeon Crawling Advice

Topic: Pulling out the best of ?acq

Replies: 41

Views: 9692

Re: Pulling out the best of ?acq

A glaive tier weapon is easily strong enough for 15 runes, but even more important it's easily strong early and easily available. Would you use your weapon enchantment scrolls on the glaive then? Or branding scrolls? A +7 bardiche is a lot better than a +1 glaive. If do you have a nice bardiche, us...

Friday, 23rd October 2015, 17:47

Forum: Dungeon Crawling Advice

Topic: Pulling out the best of ?acq

Replies: 41

Views: 9692

Re: Pulling out the best of ?acq

Yeah, still not convinced on weapon acquirement. The bardiche/ex-axe tier weapons just aren't that amazing because 26 skill to get min delay is a huge investment and if they aren't at min delay they aren't really any better than a glaive tier weapon. I'd 100% rather have a glaive I can pick up off t...

Friday, 23rd October 2015, 17:01

Forum: Game Design Discussion

Topic: Spicing up the slime pits

Replies: 24

Views: 6133

Re: Spicing up the slime pits

Oh come on, Slime is great as is. It's a short dive (in practice way shorter than the other lair branches) and great end with a nice theme and unique enemies and a ton of loot already. I for one would not it shorter or longer than it is already. And the hells are good too. They just aren't that long...

Friday, 23rd October 2015, 13:03

Forum: Dungeon Crawling Advice

Topic: Pulling out the best of ?acq

Replies: 41

Views: 9692

Re: Pulling out the best of ?acq

I wouldn't even bother with acquiring weapons. Like a +3 glaive is already going to be better than most random acquirements, there's just too many ways it can be a bad base weapon type. Wands > Misc > Staff >> Jewellery Armor is just terrible, even if you get a randart mostly it's either a terrible ...

Friday, 23rd October 2015, 12:34

Forum: Game Design Discussion

Topic: Banishment and the Abyss

Replies: 43

Views: 8710

Re: Banishment and the Abyss

As long as I'm spouting banishment reforms that are unlikely to happen, I'd also suggest significantly reducing the amount of time characters spend in the Abyss after being banished. For example, instead of the reform I suggested above, you could probably make a three-level Abyss (cutting out A:1-2...

Friday, 28th October 2011, 13:05

Forum: Dungeon Crawling Advice

Topic: Feasability of pure melee builds?

Replies: 22

Views: 5549

Re: Feasability of pure melee builds?

As for MiBe they are a cake walk to win once you get rolling... but getting a 15 rune win is almost definitely out of the question. First part I entirely agree with. The second bit is absolute nonsense. If you're using two-handers (axes) the probability that you receive an antimagic executioner's a...

Friday, 28th October 2011, 12:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Now YAVP! First 15 Runer Woo :D

Replies: 7

Views: 1980

Re: CIP: Now YAVP! First 15 Runer Woo :D

Clearing 3 zigs is godlike, congrats.

Wednesday, 26th October 2011, 15:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Now YAVP! First 15 Runer Woo :D

Replies: 7

Views: 1980

Re: CIP: Advice for later runes with DeWz?

Do the slime pits, it's not too hard and the loot is great. Don't worry too much about dispel undead, it hurts but if you stay at long range from shadow fiends (and with cblink, swiftness and running and haste that's no problem) or use butterflies as shields you probably won't get hit at all by it. ...

Wednesday, 26th October 2011, 15:08

Forum: YASD! YAVP! and characters in progress too

Topic: YA Flaming First VP for DEFE of Vehumet

Replies: 14

Views: 2865

Re: CiP: another flaming DEFE of Vehumet

Woohoo, running + swiftness + haste is so sweet.

You can just get the win, the orb run is plenty easy and especially with that insane speed it will be a cakewalk.

Wednesday, 26th October 2011, 11:07

Forum: YASD! YAVP! and characters in progress too

Topic: YA Flaming First VP for DEFE of Vehumet

Replies: 14

Views: 2865

Re: CiP: another flaming DEFE of Vehumet

It did indeed take 5 fire storms to kill my first orb of fire. Which along with ring of flames and swiftness, is pretty much all my mana, so they are a bit scary - not sure how I will cope if I see lots of them further down. That's pretty dangerous, firestorms will wake up tons of monsters on zot 5...

Tuesday, 25th October 2011, 11:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: My first victory - Spriggan Assassin

Replies: 3

Views: 1461

Re: YAVP: My first victory - Spriggan Assassin

Congrats! First win is so sweet.

Tuesday, 25th October 2011, 11:56

Forum: YASD! YAVP! and characters in progress too

Topic: YA Flaming First VP for DEFE of Vehumet

Replies: 14

Views: 2865

Re: CiP: another flaming DEFE of Vehumet

I would look for iron shot for irresistible damage, OoD is a bit too unreliable for my tastes, but other than that you have pretty much all the tools you need to destroy Vaults 8, Crypt and Zot, they should fear you not the other way around. I would definitely get more evocations, high evocations do...

Friday, 14th October 2011, 03:38

Forum: Game Design Discussion

Topic: Help the Hex School

Replies: 50

Views: 15895

Re: Help the Hex School

Another idea - think of poison as being a debuff rather than a conjuration and make poison's offensive skills poison/hex instead of poison/conjuration. Now hex casters with good hexes can also cross over into offensive poison spells making hex levels more useful and poison magic gains a distinct ide...

Friday, 14th October 2011, 03:31

Forum: Game Design Discussion

Topic: Help the Hex School

Replies: 50

Views: 15895

Re: Help the Hex School

Some hex/tloc ideas Iskenderun's Prison - 8 Hex/Tloc Reality twists around the target, briefly removing them to a prison dimension. MR is only half effective; cannot be reapplied immediately. Blink Other - 7 Hex/Tloc Target enemy is blinked to a position of your choosing, not over lava or deep water...

Wednesday, 12th October 2011, 13:46

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP-Naga of Chei, first 15 rune win !!!

Replies: 11

Views: 3318

Re: YAVP-Naga of Chei, first 15 rune win !!!

Wow, sweet victory, very nice

Tuesday, 11th October 2011, 03:00

Forum: YASD! YAVP! and characters in progress too

Topic: CiP DSVM. Abandon kiku?

Replies: 10

Views: 2308

Re: CiP DSVM. Abandon kiku?

Animate dead is pretty good, if you can't be bothered with corpse stacking it'll still do fine at getting you to a point where you can cast haunt, and haunt is excellent with kiku protecting you from sickness. Stick with kiku imo.

Tuesday, 4th October 2011, 22:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP First 0.9 15 runer

Replies: 3

Views: 1219

Re: YAVP First 0.9 15 runer

VICTOR! Victor! EMOTION! Emotion! LAZOR lazor EXPLOSION! Explosion! http://foolstown.com/sm/alc.gif http://foolstown.com/sm/leb.gif http://foolstown.com/sm/dan.gif http://foolstown.com/sm/bud.gif http://foolstown.com/sm/appl.gif :lol: :lol: :lol: Amazing response

Tuesday, 4th October 2011, 13:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP First 0.9 15 runer

Replies: 3

Views: 1219

YAVP First 0.9 15 runer

Yay, finally got a 15 rune win in 0.9! Dungeon Crawl Stone Soup version 0.9.0 character file. 10002870 Merc the Archmage (level 27, 184/184 HPs) Began as a Deep Elf Wizard on Oct 2, 2011. Was the Champion of Vehumet. Escaped with the Orb ... and 15 runes on Oct 5, 2011! The game lasted 15:32:25 (167...

Sunday, 11th September 2011, 05:16

Forum: Game Design Discussion

Topic: Distortion Unwields

Replies: 10

Views: 4109

Re: Distortion Unwields

It's a bit like if vampiric weapons didn't stop you from wielding them so you sometimes instantly starve to death because you unwittingly wielded one. 'It's balanced because vampiric weapons are powerful!'. You get a distortion unwield effect by unwielding distorton, not by wielding it, which means...

Sunday, 11th September 2011, 01:55

Forum: Game Design Discussion

Topic: Distortion Unwields

Replies: 10

Views: 4109

Re: Distortion Unwields

I don't have a problem with it if I chose to wield a distortion weapon, but I don't see how being banished at clvl 13 for wielding a glowing quarterstaff is fair or fun or strategically interesting. It's a bit like if vampiric weapons didn't stop you from wielding them so you sometimes instantly sta...

Saturday, 10th September 2011, 16:29

Forum: Game Design Discussion

Topic: Distortion Unwields

Replies: 10

Views: 4109

Distortion Unwields

Is it really necessary to randomly punish people for unwielding distortion branded weapons? It makes distortion weapons useless outside of being a gimmick to get out of Pan and a random f**k you to characters too low level to survive the Abyss. I just spent the best part of an hour playing a charact...

Saturday, 10th September 2011, 10:08

Forum: Crazy Yiuf's Corner

Topic: Worst episodes on D:1

Replies: 36

Views: 8896

Re: Worst episodes on D:1

Poisoned by a kobold with a poison weapon on D:1, near death. "No problem, pretty sure this stack of 3 potions is ! of healing". It's a stack of 3 ! of cure mutation. Die of poison.

Sunday, 4th September 2011, 11:25

Forum: Game Design Discussion

Topic: Fire Magic is very weak

Replies: 45

Views: 17862

Re: Fire Magic is very weak

The only real gripe I have with FE is that Vehemut's gifts are biased against them in favour of IE. Ice elementalists get both freezing cloud and bolt of cold as well as ice storm in his gifted books, while fire elementalists don't get conjure flame or bolt of fire.
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