Search found 60 matches

Sunday, 4th September 2011, 10:42

Forum: Game Design Discussion

Topic: Fire Magic is very weak

Replies: 45

Views: 18406

Re: Fire Magic is very weak

Tormentors and hellions are only have 24-52 hp and rF, though, so fire storm is fine against them. Whereas ice fiends with 79-121hp and rC+++ and shadow fiends with the same hp and rC++ are tough kills for an ice elementalist. Overall I think the distribution of resistances is balanced. I don't kno...

Sunday, 4th September 2011, 04:06

Forum: Game Design Discussion

Topic: Fire Magic is very weak

Replies: 45

Views: 18406

Re: Fire Magic is very weak

Admitting you never used Bolt of Fire kind of damaged my ability to take this thread seriously. Bolt of Fire is the bread-and-butter midgame spell of fire magic. It burns through whole packs of monsters at once with no real drawback, and it currently has range completely unmatched by any other spel...

Saturday, 3rd September 2011, 10:15

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23458

Re: Improve the early game

lazorexplosion: You do realise that very good players avoid most of those early game deaths? It's _your_ (or mine) games that you complain about. Of course we wont give a scroll of blinking at start, that's hilarious. Recall you just got 3 HP. Also read the thread again, and try to learn from the m...

Saturday, 3rd September 2011, 03:33

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23458

Re: Improve the early game

lazorexplosion: Yes, the majority of deaths occurs on D:1-3, we know this, of course. That's why 0.9 saw +3 HP for everyone and also why galehar reacted to this thread with a specific proposal. Then again, it is expected that many deaths occur early on: Crawl is, among other things, a game of resou...

Friday, 2nd September 2011, 02:43

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23458

Re: Improve the early game

Sigmund and Grinder are very strange monsters to single out. They're not anywhere close to being likely to cause unavoidable deaths. Looking at the OP suggestions, I say no to all of them but one. Wands. We already don't give strong wands to weak monsters. Why put them on the floor? Either a monste...

Friday, 2nd September 2011, 02:34

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23458

Re: Improve the early game

1. Despite the reek, some players manage streaks which are too long to be accidental. 2. 0.9 gave everyone +3 HP. 3. The starting kit is meant to get you through the first levels. Out of depth monsters are problematic, some builds are better suited than others. Let's see: berserkers are always fine...

Friday, 2nd September 2011, 02:20

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23458

Re: Improve the early game

I thought I'd try and get a sample to illustrate why I thought the difficulty of the 1st 3 levels needs balancing. I used the recent games list on crawl.akrasiac.org, and counted place of death. Of the 60 most recent games, 44 resulted in death before dlvl 4. So the first 3 levels account for 75% of...

Thursday, 1st September 2011, 06:14

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23458

Improve the early game

You know what? The first 3 dlvls levels of this game stink. They contain more unavoidable deaths and frustration than the rest of the game put together. From Sigmund to Grinder to monsters with wands that can 1 or 2 hit kill you to kobolds with poison darts on dlvl 1 to out of depth monsters like gn...

Friday, 26th August 2011, 00:25

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 955319

Re: I think we learned an important lesson today.

If you find a robe of the archmage on Dlvl 1 as a DEEE, a centaur will be waiting for you on Dlvl2.

FUUUUUUUUU

Thursday, 25th August 2011, 13:04

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 955319

Re: I think we learned an important lesson today.

Polymorphing an orc high priest seems like a great way to deal with them, until they turn into an orb of eyes and paralyse and blast you.

A DEFE can cast sticky flames at good by level 4. A level 4 DEFE can also be killed from full health by miscasting sticky flames.
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