Search found 387 matches

Sunday, 27th October 2019, 10:34

Forum: Game Design Discussion

Topic: Simplify silence, and remove it as a player spell

Replies: 22

Views: 6532

Re: Simplify silence, and remove it as a player spell

You're right, of course. My wording was unclear. I meant that it's more situational for such characters. You have to make sure that nothing else is around, even stuff that's normally unthreatening. You don't have your spells, if anything doesn't go as planned, so you have to be extra careful, etc.

Saturday, 26th October 2019, 14:07

Forum: Game Design Discussion

Topic: Simplify silence, and remove it as a player spell

Replies: 22

Views: 6532

Re: Simplify silence, and remove it as a player spell

I love how a spell that makes ancient liches into endgame wights is described as weak. This thread is beautiful. Not exactly "weak", but "underpowered", given its cost. The effect (scroll or spell) is situationally good, but only situationally, because of its drawbacks and the l...

Thursday, 22nd August 2019, 09:41

Forum: Crazy Yiuf's Corner

Topic: Game philosophy- Nethack4

Replies: 3

Views: 2516

Re: Game philosophy- Nethack4

And Crtl-F. I definitely miss Ctrl-F. There's no way to express how lucky we are that we have Ctrl-F in crawl.

Tuesday, 20th August 2019, 08:57

Forum: Crazy Yiuf's Corner

Topic: Game philosophy- Nethack4

Replies: 3

Views: 2516

Re: Game philosophy- Nethack4

I'd like to see more of this discussion and I hope that bel get's around to elaborate on his/her thoughts. For me it's the other way around: I started with DCSS and recently I started to play Nethack 3.6. I haven't gotten far yet -- there are many surprises that can ruin the game and that's okay: le...

Tuesday, 20th August 2019, 06:35

Forum: Game Design Discussion

Topic: hat of illiteracy

Replies: 17

Views: 5365

Re: hat of illiteracy

Yeah, for what's basically a permanent loss of the ability to read scrolls, you'd need a serious benefit. We're talking less "+3 AC" and more "+23 AC." Yes, though even with +23 AC I would still consider it a trap. That much more AC means that you get out of fights with more HP ...

Sunday, 18th August 2019, 14:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP TeAs (atheist)

Replies: 2

Views: 1558

Re: YAVP TeAs (atheist)

I dunno. Really? It's just a conduct. People do things like cosplay: http://www.crawlcosplay.com/ Atheism is just my favourite conduct.

Sunday, 18th August 2019, 06:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP TeAs (atheist)

Replies: 2

Views: 1558

YAVP TeAs (atheist)

This was a very enjoyable run. Even V:5 was easy, which I usually sweat much more. To my shame, though, I have to acknowledge, that I really need to learn more about how to deal with Zot:5. Usually my biggest danger is lack of attention. But with regard to Zot:5 (and to a lesser extent V:5) it's lac...

Sunday, 18th August 2019, 06:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP ( now YASD): DrFE planning skills

Replies: 10

Views: 3109

Re: CIP: DrFE planning skills

Don't train shields or stealth. Quick question (I'm not the OP, though): Isn't a little bit of stealth eventually rather beneficial for this type of character (heavy on conjurations, weak in melee, no body armour to speak of)? I haven't played that way for a long time. But I think I found it rather...

Wednesday, 14th August 2019, 19:24

Forum: Game Design Discussion

Topic: New item: Pebbles

Replies: 10

Views: 3370

Re: New item: Pebbles

Why not just suggest everyone starts with some stones then? You could even leave them starting on felids just to mock them. Stones are actually a formidable weapon on D:1, I didn't want to suggest to make the very start of the game safer. Anyways, I don't know myself how serious I am about this. I ...

Wednesday, 14th August 2019, 19:10

Forum: Game Design Discussion

Topic: New item: Pebbles

Replies: 10

Views: 3370

Re: New item: Pebbles

Siegurt wrote:Why?


Sorry, should have stated the reason in the first place: So I don't have to press . several times on D:1 until a monster wakes up before I found the first stack of stones.

Wednesday, 14th August 2019, 19:04

Forum: Game Design Discussion

Topic: New item: Pebbles

Replies: 10

Views: 3370

New item: Pebbles

I propose a new item: pebbles. They are like stones, except that they do no damage. Their only effect is to wake up monsters/draw their attention to you. Let every player start with 15 of them in their inventory. But otherwise make them extremely rare.

Wednesday, 7th August 2019, 06:58

Forum: Game Design Discussion

Topic: Agnostic

Replies: 18

Views: 5636

Re: Agnostic

The question is what a player should get if eschewing the gods and why. I don't think it adds enough to be worth including, beyond what Dg already does. Ah, as to that: I happen to play atheist most of the time with non-Dg species. Why? I like a) the slightly increased challenge, b) the simplicity ...

Tuesday, 6th August 2019, 15:46

Forum: Game Design Discussion

Topic: Agnostic

Replies: 18

Views: 5636

Re: Agnostic

From a lore standpoint, atheism doesn't make much sense in a world where there is hard evidence in its reality that gods exist. So it would be more like an anti-god stance than a non-belief or belief against. Atheism is more like: "These super powerful entities call themselves 'gods'. But they...

Tuesday, 6th August 2019, 08:54

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 19220

Re: Difficulty vs XL

I cannot contribute to the main point of this discussion (and I hope I'm not derailing anything). But the following might be tangential: I do not think that a flat difficulty curve contributes to keeping an RPG game interesting. I think this is generally the dilemma of RPGs as opposed to, say advent...

Tuesday, 27th November 2018, 07:43

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuAM of Yredelemnul

Replies: 2

Views: 1498

Re: YASD: MuAM of Yredelemnul

Yermak wrote:It's almost impossible to die in V:5 if you remember to use Drain Life. And you used exactly once through the whole game.


Ah, that too! Yes, I forgot about it for most of the game ... dammit.

Monday, 26th November 2018, 17:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuAM of Yredelemnul

Replies: 2

Views: 1498

YASD: MuAM of Yredelemnul

Really stupid death. I was tired when I was playing. I tried to force my way through the welcome party in V:5 without success. So, getting bored, I finally tried to run past them (as I wrote, I was tired) with the idea of fighting in one of the corridors ... A few steps in, I noticed that wouldn't w...

Friday, 23rd November 2018, 14:23

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6073

Re: How to Play SpEE

Hm ... as a Spriggan with LRD I can kill almost everything outside of LoS, if I want to ...

Friday, 23rd November 2018, 11:06

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6073

Re: How to Play SpEE

@nosrepemos: Thank you for your advice, but for me it's not so much about being able to handle these situations. It's more about maintaining my will to live. That being said, I don't care all that much whether this particular character lives or dies; I'm more interested in learning about the game ri...

Thursday, 22nd November 2018, 17:48

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6073

Re: How to Play SpEE

I hope I'm not coming across as a total newbie, but I still don't have a feeling for the flow, here. I'm in Vaults now. I'm not really comfortable with fighting even something as simple as an orc knight or ugly things in melee. I'm used to a bit more AC and doing more melee damage; I find these sudd...

Wednesday, 21st November 2018, 16:37

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6073

Re: How to Play SpEE

What's BVC? I haven't played for a couple of months. Man, I hope I'm going to get a better feeling for this. This feels like a felid without the extra lives. I hope it's getting better with higher spell power. Another question: What do you do for the third rune? Normally, I would do V:5 after Depths...

Wednesday, 21st November 2018, 14:47

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6073

Re: How to Play SpEE

LRD never runs our of steam, it can be used all the way the game. You do want some spell power with it though. But the main thing is that it is not very good against high AC targets, which orc has (orc knights/warlords tends to have good armour). You can simply use iron shot against only those: the...

Wednesday, 21st November 2018, 12:58

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6073

How to Play SpEE

I don't really have experience with either EE and Sp, but I wanted to get out of my comfort zone a little, so I'm trying SpEE. In my first attempt, I figured that since Sp are squishy, maybe I should try the "pure Caster" type, I've been reading about. However, around Orc I noticed that St...

Saturday, 17th November 2018, 15:42

Forum: Technical Support

Topic: Playing online in the console

Replies: 2

Views: 1747

Re: Playing online in the console

Thank you! It's nice to play again.

Saturday, 17th November 2018, 10:49

Forum: Technical Support

Topic: Playing online in the console

Replies: 2

Views: 1747

Playing online in the console

Hey! I'd like to come back to crawl after a long break. In between, among several changes of computers, I lost my SSH configuration. No problem, I thought, I just download the keys from the website and configure anew. However, I can't seem to find any information about this on https://crawl.develz.o...

Monday, 22nd January 2018, 09:12

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 31951

Re: Pure caster advice

I don't mean "pure caster" as "do not use anything else than magic" but just as "my primary method of killing things, from D:1 to Z:5, is magic". I am trying to say that the character didn't have magic as primary method of killing things, it might use melee as easily, ...

Monday, 25th September 2017, 11:54

Forum: Dungeon Crawling Advice

Topic: Air Elementalists: A bizap pattern not commonly mentioned

Replies: 5

Views: 2329

Re: Air Elementalists: A bizap pattern not commonly mentione

No, that one comes straight back, bizapping the monster in front of you. You probably mean something like this: ...... ....## .....# .....# ....@# .....# (Aiming straight up.) That's because the wall tile straight up doesn't count as part of a horizontal wall. You get something similar for instance ...

Monday, 25th September 2017, 10:44

Forum: Dungeon Crawling Advice

Topic: Air Elementalists: A bizap pattern not commonly mentioned

Replies: 5

Views: 2329

Air Elementalists: A bizap pattern not commonly mentioned

(Note: For all aspiring air elementalists, there's are some of the most basic patterns mentioned, for instance, here, by Siegurt. ) For what it's worth, I started to pay more attention to my early game AEs again, trying to review my movement habits. I discovered a pattern that I haven't really used ...

Wednesday, 9th August 2017, 08:11

Forum: Dungeon Crawling Advice

Topic: Can someone explain Conjure Flame?

Replies: 13

Views: 4610

Re: Can someone explain Conjure Flame?

FWIW, I'm having great fun with Conjure Flame and Lesser Beckoning right now. (Part of my ongoing experimentation with low level spells in heavy armour.) Normally, I'm skeptical about "spell combos", but this one comes with extra positioning options in less than perfect terrain, so maybe i...

Monday, 17th July 2017, 14:29

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP Atheist HuFi

Replies: 0

Views: 950

YAVP Atheist HuFi

My first atheist win. This was an experimental char: I wanted to see how a melee start in heavy armour with low level hexes would play. I think the concept is sound. I almost died at the beginning of Vaults, because I was half asleep and didn't pay attention. There were also a couple of situations, ...

Thursday, 13th July 2017, 07:25

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Re: Ninja'ing the Orb

duvessa wrote:
Utis wrote:That's not a human. There's nothing sexy about a naked mummy.
are you kinkshaming me


I'm sorry, I wrote without thinking. Didn't mean to impose bio-normative preferences on the differently alive.

Wednesday, 12th July 2017, 21:20

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Re: Ninja'ing the Orb

That's not a human. There's nothing sexy about a naked mummy.

Wednesday, 12th July 2017, 19:48

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Re: Ninja'ing the Orb

Now I'm tempted to get one naked, godless, weaponless, spell-less human at least to Lair.

Wednesday, 12th July 2017, 17:35

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Re: Ninja'ing the Orb

If you don't want to bother with gods, just worship Makhleb, HP on kills is always useful and you can ignore everything else if you want. Sure. It's not really about a convenient god strategy, though. It's more about taking gods out of the equation (for the time being). Also, the impact on my perfo...

Wednesday, 12th July 2017, 16:38

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Re: Ninja'ing the Orb

Are you really not worshipping a god? If so, whyever not? Mostly, because I can. I gave up on figuring out god strategy, for the time being. It's too much of a moving target. Also, I kinda like the game play feel of godless humans. It's so ... pure. Not too long ago I read experienced players advoc...

Wednesday, 12th July 2017, 15:25

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Re: Ninja'ing the Orb

VeryAngryFelid wrote:Once I ninjad the orb without apportation but it is not recommended[...]


So, would you say that if you don't have apportation, then clearing your way through one lung is safer?

Wednesday, 12th July 2017, 14:13

Forum: Dungeon Crawling Advice

Topic: Ninja'ing the Orb

Replies: 15

Views: 4602

Ninja'ing the Orb

How is it done, precisely? Is apportation necessary? Dungeon Crawl Stone Soup version 0.21-a0-2-ge494091 (console) character file. Utis the Slayer (Human Fighter) Turns: 97756, Time: 06:23:49 Health: 231/231 AC: 38 Str: 21 XL: 27 Magic: 39/39 EV: 21 Int: 16 God: Gold: 2724 SH: 14 Dex: 14 Spells: 24/...

Wednesday, 21st June 2017, 10:41

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587689

Re: duvessa's spell guide for cool people

By "extended" i mean you appeared to have explored some in one direction while not mapping some of the area along your possible retreat path. That might not be true, it might be that you had mapped that area, but had clipped that information from the post. Yeah, the latter is the case. As...

Tuesday, 20th June 2017, 10:02

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587689

Re: duvessa's spell guide for cool people

Interesting. I do this kind of dance only against single, tough speed 10 monsters, when I want to get in as much damage as possible before I allow them to close to melee range. Here, I just started a throw-away game for the examples and took the first opportunities where I would use Shock as a bolt....

Tuesday, 20th June 2017, 00:38

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587689

Re: duvessa's spell guide for cool people

You can bounce hit things at range too... Oh, come on! I'm talking about this kind of situation: ░.....░ ░.....░ ░..>..░ ░░░░░░░░░░.....░ ░░ ░....*.........░ .░ ░.░░░.l.....░░░ .░ ░.░....*....░ .░░░░.░░░...*g..░░░░ ....░.░░░.....*....░ ..░.........░░░*..^░ ░.░.........░░░.@..░░░░ ░.░..................

Tuesday, 20th June 2017, 00:01

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587689

Re: duvessa's spell guide for cool people

Hm, I'm not sure. That's when I use Shock as a bolt, too. I just believe those situation to be not quite so uncommon. I'm the first to admit that I'm a sloppy player ... but still: if I'm fighting a pack of gnolls or orcs (sans priests, of course) or whatever, I find that it's not all that rare to h...

Monday, 19th June 2017, 21:51

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587689

Re: duvessa's spell guide for cool people

Awesome and well-reasoned and highly useful post. Thank you, duvessa! I think Slow might deserve a tiny little bit more love. In one-on-one situation it's functionally equivalent to haste (more or less), making it both a melee enhancer and a way to disengage from most early game fights. It's oversha...

Tuesday, 30th May 2017, 16:09

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3480

Re: Help on making my air elementalists better

Another thing, Static Discharge seems quite underwhelming, so maybe I'm not approaching it correctly? How is the spell supposed to be used? Does anyone actually use it? You're going to love Static Discharge when you're getting caught by a swarm of killer bees in terrain where you can't get to a cor...

Tuesday, 30th May 2017, 10:17

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3480

Re: Help on making my air elementalists better

@Utis, thanks, solid advice. I definitely haven't been giving my Tengu enough dodging then though; I was trying to get all my spells super-castable before I was focusing on that :? As a rule of thumb it's generally a good idea to focus on your killdudes in the beginning. There are exceptions, thoug...

Tuesday, 30th May 2017, 09:41

Forum: Dungeon Crawling Advice

Topic: Help on making my air elementalists better

Replies: 10

Views: 3480

Re: Help on making my air elementalists better

Hi, LoopyLeo! Well, here's my take on AE: Airstrike is very good at what it's good at. It's a very situational spell though. It's mana efficiency is rather bad. But smite targeting means you can e.g. snipe out a boggart behind its summons. Or e.g. if a Dragon comes in (at the point when they're stil...

Tuesday, 25th April 2017, 09:01

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44214

Re: Real-world references

Composing a "flavour guide" seems to be a non-trivial task to me. As I said before, the work involved and changes will not be "tiny and cosmetic". As for the changes, these could happen over time. But still a “flavour guide”would be a non-trivial task. It’s doable, though, for a...

Tuesday, 25th April 2017, 08:37

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44214

Re: Real-world references

@NhorianScum: Quite frankly, it sounded a lot like you did. But I‘ll take your last post as clarification. My commentary was that Arabic root culture has influenced social norms in the Arabic speaking world in a way that lends incomperables to a word and is entirely seperate from the curent politica...

Tuesday, 25th April 2017, 04:25

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44214

Re: Real-world references

If anything could convince me that removing the Sword of Jihad was a good idea, it's these posts. From the Muslim side, all I've ever seen was a post on Reddit by a self-identified Muslim who liked the Sword. But crawl shouldn't provide fodder for this kind of [ˈbʊlʃɪt] here. Dude, you literally cou...

Monday, 24th April 2017, 08:01

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44214

Re: Real-world references

Well, whatever the origin of this thread's derailment, let's get it back on track. I still don't have a strong opinion, but I do find that part of the discussion interesting. It's about some recent trends where names are taken from non-European languages or cultures (Bultungin is the most recent exa...

Monday, 24th April 2017, 06:35

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44214

Re: Real-world references

(The OP, I think, is also about thematic consistency in crawl's flavour. Which seems to have gotten lost somewhat in this threat. I don't personally have a strong opinion on that, at this point.) In my opinion, the thread is (expectedly) talking about broader and/or different things than the OP. Th...

Monday, 24th April 2017, 05:03

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44214

Re: Real-world references

The principle to wait until people with the particular cultural background actually complain is important, not because it is convenient, but because we don't get to decide what's offensive to others. Before that, a good baseline, IMO, is to make a commutation test (as in linguistics): Would I feel o...
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