Search found 247 matches

Friday, 7th October 2011, 03:25

Forum: Game Design Discussion

Topic: Abyssal rune idea

Replies: 18

Views: 4055

Re: Abyssal rune idea

We already have many rune vaults. Maybe they should be more common or have their spawn chance increase with time just like the rune (may be the case, haven't checked the code). Wow, I had no idea and I've gotten the rune many times (many meaning more than a dozen anyway). The only vault like things...

Thursday, 6th October 2011, 20:29

Forum: Game Design Discussion

Topic: Chei and labyrinths

Replies: 0

Views: 1014

Chei and labyrinths

Just ran into a level with a labyrinth as a chei follower and noticed that every handful of steps I take the labyrinth is counting down. Could chei gift portal timers with extra time (perhaps in proportion to how slowed you are)? It seems that, short of having magic mapping and a handful of blink sc...

Thursday, 6th October 2011, 20:19

Forum: Game Design Discussion

Topic: Abyssal rune idea

Replies: 18

Views: 4055

Re: Abyssal rune idea

Having the Abyss become permanently more dangerous (it can already kill XP 27 characters) from touching the Rune will just make absolutely sure nobody grabs it until they're about to go for the Orb and possibly after they've cleared to the Orb so to avoid having to get banished to a more dangerous ...

Thursday, 6th October 2011, 19:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP-Naga of Chei, first 15 rune win !!!

Replies: 11

Views: 3411

Re: CiP-Naga of Chei, looking for advice/opinions

-Should I stick with Ice Magic (seeing as my defense is based on Ozocubu's Armor / Condensation Shield) ? Since you've invested in it, you might as well. The level 9 elemental spells are all pretty kickass, so it's more a matter of personal taste and racial aptitude. I'd invest in maxxing unarmed o...

Thursday, 6th October 2011, 13:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! HaHu 15 runes

Replies: 1

Views: 1062

YAVP! HaHu 15 runes

I took a break from Hunters for a while but decided to give it a go again for my first CAO game. Having heard good things about slings and having had good runs with halflings before, I decided to go that route. The early dungeon was average difficulty, and I found stones to be common enough to let m...

Thursday, 6th October 2011, 12:47

Forum: Game Design Discussion

Topic: Abyssal rune idea

Replies: 18

Views: 4055

Re: Abyssal rune idea

Neat idea, but then everyone will just get the Abyssal rune last so they don't have to deal with a deadlier Abyss when they get banished. There are runes that tend to be last already anyway, so I don't see that as a negative. Though if it were an issue, hard mode Abyss could just last until you mak...

Thursday, 6th October 2011, 03:12

Forum: Dungeon Crawling Advice

Topic: Okawaru's Wrath

Replies: 7

Views: 2689

Re: Okawaru's Wrath

Even though it can be tedious, I tend to wait it out, just because I'm paranoid like that. But then again, if the dungeon really IS out to get you, it's not paranoia, right? Anyway the ultimate optimal strategy is to switch to TSO with an identified deck with Warpwright on top, get near the edge of ...

Thursday, 6th October 2011, 02:17

Forum: Crazy Yiuf's Corner

Topic: Console or Tiles?

Replies: 37

Views: 8950

Re: Console or Tiles?

Matrix mode, always. Same goes for dorf fortress. Never actually tried tiles but it just looks too confusing.

Wednesday, 5th October 2011, 21:03

Forum: Game Design Discussion

Topic: Abyssal rune idea

Replies: 18

Views: 4055

Abyssal rune idea

I was just walking through the Abyss, scumming around for the rune and partially nodding off today when I had the thought "Why not just skip it, it's trivial difficulty...", which led me to wonder why. The reasoning I came up with was that Banishment would be too severe, if the Abyss were ...

Wednesday, 5th October 2011, 13:03

Forum: Dungeon Crawling Advice

Topic: Decursing allies' gear?

Replies: 4

Views: 1479

Re: Decursing allies' gear?

This is news to me. I always thought his enchantments were like TSOs for angels, just a bonus to the monster itself. I've never played Beogh before because the ally herding game seems really cumbersome, but if I could get some enchanted weapons out of it... Couple questions for those who might know ...

Wednesday, 5th October 2011, 02:28

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 44850

Re: Food reform

Similar thread on the advice board, but more appropriate here. Anyway my thoughts there in a nutshell were basically why not eliminate the roadkill game for normal and herbivorous characters and allow saprovores, carnivores, etc to eat corpses directly? Some amount of extra permafood would be needed...

Wednesday, 5th October 2011, 02:16

Forum: Dungeon Crawling Advice

Topic: Eating chunks

Replies: 20

Views: 3844

Re: Eating chunks

Been playing with it also today and haven't noticed much of a difference, other than that clean chunks need to be auto-selected when you hit 'e' and qualify to be able to eat them. But I think that's because Hive is still in the game and I have a lifetime supply of honey and jelly (sadly no toast to...

Friday, 30th September 2011, 16:11

Forum: Game Design Discussion

Topic: Cloud traps

Replies: 111

Views: 22386

Re: Comments about latest Trunk features (.10)

Just had a win with a purple drac monk using the new trunk changes. I didn't miss the body slot at all and having the foot slot back was a nice bonus. I ran with boots of levitation the whole game and it was fun playing kenku-style (would have switched to running, but I never found one, nor incident...

Tuesday, 27th September 2011, 00:07

Forum: Dungeon Crawling Advice

Topic: How to take a Screenshot on Win 7

Replies: 12

Views: 3805

Re: How to take a Screenshot on Win 7

Oh and another question: Is it possible to take the save file from a Windows installation of Crawl and put it in a Linux installation? Yes - I do it all the time to move characters back and forth between my home pc running Debian Squeeze and my work pc running Windows 7. As long as the crawl versio...

Monday, 26th September 2011, 14:00

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.10)

Replies: 48

Views: 13853

Re: Comments about latest Trunk features (.10)

Just playing around with a drac monk right now and one thing that's occurred to me is that Okawaru's gifts suddenly get much nicer when you take away body slots as an option for gift giving.

Monday, 26th September 2011, 13:21

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.10)

Replies: 48

Views: 13853

Re: Comments about latest Trunk features (.10)

It might be nice to see them get a second strong mutation at level 21 or so if this turns out to be an overall nerf. Without getting too far into the demonspawn random mutation theme, you could have a couple color-dependent random mutations, or maybe player choices. Red could either get a second pip...

Monday, 26th September 2011, 12:41

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HeCo Can I avoid YASD against Lyatab the Cloud Mage?

Replies: 17

Views: 6454

Re: CIP: HeCo Can I avoid YASD against Lyatab the Cloud Mage

Be careful with that robe. While the stats are terrific, IME it's a nuisance to always have to watch out for patches of water it's created, especially when you need to be beating a retreat someplace.

Monday, 26th September 2011, 01:15

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.10)

Replies: 48

Views: 13853

Re: Comments about latest Trunk features (.10)

I like the idea of a race with no body slot that isn't squishy at the start a-la felids & octopodes. Curious about the specifics though. How high does the natural AC mutation go now? Do they gain additional resists beyond the rF+/rC+/etc? Also this may be a dumb question, but is there a place to...

Sunday, 25th September 2011, 14:21

Forum: Dungeon Crawling Advice

Topic: Controlling Nemelex..

Replies: 12

Views: 3439

Re: Controlling Nemelex..

I've done it with just decks of wonder and dungeons. The dungeon decks can give you random portals (in my experience, it's 99% bazaars - I think there's some limit on certain groups of portals). But more importantly, using decks gives you piety, and dungeon decks are nearly totally safe, except for ...

Saturday, 24th September 2011, 16:26

Forum: Game Design Discussion

Topic: Stash Branches

Replies: 28

Views: 8221

Re: Stash Branches

If you played those species you would realize that they don't actually need to do that. No matter what your species, the food cost for traveling across the entire dungeon is not significant. Agreed. I like your previous idea of adding a temple entrance on D:20 or somewhere around there. It's a KISS...

Friday, 23rd September 2011, 02:33

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.10)

Replies: 48

Views: 13853

Re: Comments about latest Trunk features (.10)

That's exciting. So is the goal for each weapon category to have it's own quirk/feature? So far we have: Polearms - reaching Maces/Flails - stunning Short blades - stabby superiority/quickness Long Blades - ? Axes - ? Staves - just the presence of magic staves, or something more? Ranged - well, rang...

Friday, 23rd September 2011, 00:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! GhEe of Ash

Replies: 2

Views: 1012

Re: YASD! GhEe of Ash

You should read this thread about hell paralysis death: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2377&p=27962&hilit=hell+hell+effects#p27962 I really want to try ash, I haven't been brave enough too yet, but I think this EE/ash combo sounds really fun Glad to see the paralyze...

Thursday, 22nd September 2011, 20:34

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! GhEe of Ash

Replies: 2

Views: 1012

YASD! GhEe of Ash

Had a great run with a ghoul earth elementalist of ash, using polearms (with the new .10 reaching) and earth magic, which was cut short very abruptly. I had never had much luck with undead characters before, with the exception of one vampire, but decided to give this a shot. The good: Earth elementa...

Thursday, 22nd September 2011, 13:09

Forum: Game Design Discussion

Topic: Help the Hex School

Replies: 50

Views: 16260

Re: Help the Hex School

Here's a couple other twists on the rakshasa type spells: Clone - Necromancy/Hexes This spell uses a piece of the caster's own spirit to create an identical clone of the caster. The clone will follow him and assist in battle and has access to all the spells and powers of the caster. The clone will d...

Wednesday, 21st September 2011, 02:56

Forum: Game Design Discussion

Topic: Help the Hex School

Replies: 50

Views: 16260

Re: Help the Hex School

do you realize that MR is resistance to hexes and not spell damage? I didn't realize that the only spells to which MR had any relation were hexes, though, yes, I realize most of them are save or die/suck types to which MR, rather than elemental resistance, primarily applies. It was a quickly writte...

Tuesday, 20th September 2011, 20:46

Forum: Dungeon Crawling Advice

Topic: Reaching tricks

Replies: 24

Views: 6586

Re: Reaching tricks

My impression so far is that the balance has been handled well. The aforementioned player - jackal - Ogre setup is helpful but there's still plenty of risk, you might land a few hits on the ogre but chances are you'll kill the jackal by accident before the ogre does down. it gives the melee early ga...

Tuesday, 20th September 2011, 18:50

Forum: Dungeon Crawling Advice

Topic: Reaching tricks

Replies: 24

Views: 6586

Re: Reaching tricks

dolphin wrote:
minstrel wrote:Edit - just noticed, you can also reach to hit hidden monsters in water. It's like fishing!

OT: Now we need someone code a fishing mini-game. :P


Or Whack-A-Mole ;)

Tuesday, 20th September 2011, 14:51

Forum: Dungeon Crawling Advice

Topic: Reaching tricks

Replies: 24

Views: 6586

Re: Reaching tricks

I hadn't thought of conjure flame. Brilliant! I've been using petrify + reaching in the lair a little with my GHEE, but the resist rate on petrify is proving a bit too high to make it worth the 5+ turns spent setting the combo up. It occurred to me after writing the original post that centaurs and s...

Tuesday, 20th September 2011, 14:27

Forum: Dungeon Crawling Advice

Topic: Reaching tricks

Replies: 24

Views: 6586

Reaching tricks

Wondering if anyone has any tricks they like to use with the Reaching brand, now that it's automatically on all Polearms. I've been having great fun taking out hard monsters in the early game by whacking them behind easy ones (@hO is just awesome). It occurs to me that Fedhas might make a great god ...

Monday, 19th September 2011, 20:18

Forum: Game Design Discussion

Topic: Help the Hex School

Replies: 50

Views: 16260

Re: Help the Hex School

To toss out another idea: Rather than adding spells to the school, the skill level in the hex school acts as a passive debuff to monster MR. It would introduce some strategic tradeoffs between where to invest points - spellcasting, to get better food economy/spell success, spell schools for specific...

Monday, 19th September 2011, 19:56

Forum: Game Design Discussion

Topic: Abjuration changes in .10

Replies: 21

Views: 5209

Re: Abjuration changes in .10

After playing the same PC through Pan that was in the Zig earlier, the summon spam from the mummy was about the worst I've run into. It might be confirmation bias (probably is) but it also seems like monsters summon less often now. I felt like earlier characters had pan lords popping out demons just...

Monday, 19th September 2011, 19:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - SEEE : Spriggan's Knife or Captain's Cutlass?

Replies: 13

Views: 2469

Re: CIP - SEEE : Spriggan's Knife or Captain's Cutlass?

If you really like the knife (I love the description myself), I'd say use the knife to do the stabby spriggan thing until you start to notice you can't sneak up on everything anymore. Then switch to the cutlass. That cutlass is an absurdly badass weapon, especially with a few slaying bonuses. It can...

Monday, 19th September 2011, 19:32

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 792348

Re: The 'Questions too small to need their own thread' threa

I just cast Tukima's Dance (via the Blade card from a deck of defense). I was boxed in with a monster on one side and a teleport trap on the other. The weapon never appeared anywhere and I can't find it anywhere on the level. It's a regular semi-open layout pan level, so I'm pretty sure I'm not miss...

Saturday, 17th September 2011, 15:45

Forum: Game Design Discussion

Topic: Abjuration changes in .10

Replies: 21

Views: 5209

Re: Abjuration changes in .10

Abjuration was never a necessity, regardless of what people "consider." It's simply a (good) spell that is overly popular on this forum. It's not like we are talking about 0.7 haste. I think we're drilling down into semantics to some degree, but I'd consider it an enabler of a broader ran...

Saturday, 17th September 2011, 03:36

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3207856

Re: Best/Worst Artifacts

j - the +8 pearl dragon armour "Daqy" {+Lev rPois}, found on D:8 the funny part... I'm playing a ghoul... Worshiping Ashenzari (pearl dragon armor can't be cursed). Yes, Xom had a very good laugh on me today. Incidentally, I'm wearing it anyway. Don't have enough other slots filled to get ...

Saturday, 17th September 2011, 00:32

Forum: Game Design Discussion

Topic: Abjuration changes in .10

Replies: 21

Views: 5209

Re: Abjuration changes in .10

My unscientific single experience and gut feel so far make me hope the scaling back on summons goes further. Casters and lighter-armor hybrids won't have any more problems than before (less problems if anything) - they'll just nuke/bolt/mass abjure. But I wonder if heavy armor types will be able to ...

Friday, 16th September 2011, 19:24

Forum: Game Design Discussion

Topic: Abjuration changes in .10

Replies: 21

Views: 5209

Abjuration changes in .10

It appears that abjuration is now a single target spell. Anyone know anything more on this? Like will enemy summon spam be reduced also? This seems like it would lead to some annoying (read as tedious-difficult, not fun-difficult) situations in the late game and push everyone to carry smite targeted...

Thursday, 15th September 2011, 14:04

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 792348

Re: The 'Questions too small to need their own thread' threa

Sorry make that two: 0.9 manuals - while studying one does the relevant skill receive free extra xp, or is it just that more xp is diverted there instead of going into other skills? To follow up there: does the Sage card from a deck of wonders also give extra XP now, or does it still divert xp only?

Wednesday, 14th September 2011, 20:15

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 290298

Re: Odd things sighted in dungeon.

The +2/+4 shillelagh "Devastator". Wielding gives the message "Time to introduce the shillelagh law."

Image

It causes a small explosion, similar to LRD or exploding darts when it hits.

Wednesday, 14th September 2011, 20:06

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 955429

Re: I think we learned an important lesson today.

Are you sure you weren't wearing a ring of, say, +2 strength, such that 10 (+2), 10, 8 became 8 (+2), 10, 10? Shuffle definitely didn't get affected by sustain abilities at all when I tested just now, at least. Something funny definitely happened, because my lowest stat before was 10. It was 14 aft...

Wednesday, 14th September 2011, 17:25

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 792348

Re: The 'Questions too small to need their own thread' threa

Not exactly. Manual distributes equally, auto distributes based on recent skill usage. Skills focused get a higher training percentage (doubled with a minimum around 20%). Thanks, yeah I don't use auto, it was just practice vs focus I was trying to clear up. It sounds like that was pretty much my u...

Wednesday, 14th September 2011, 16:10

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 955429

Re: I think we learned an important lesson today.

Decks of wonder are best spammed while wearing rings of sustain abilities. It won't stop the Focus card from pushing points from your worst stat to your best, but when you draw Shuffle, it will only partially move your stats around instead of directly swapping them (12, 10, 8 might become 10, 10, 10...

Wednesday, 14th September 2011, 13:14

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 792348

Re: The 'Questions too small to need their own thread' threa

The Trowel card from legendary decks of dungeons seems to overwhelmingly give me bazaar portals. Is there some code that limits the number of other portals, or favors bazaars? Edit - one other question (I feel rather dumb, because after reading the forums I still can't figure this out): Is the only ...

Tuesday, 13th September 2011, 16:47

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 955429

Re: I think we learned an important lesson today.

Don't fight blink frogs and other fast, unintelligent, batty opponents near a Zot trap. They will blunder in over and over, subjecting you to all manner of bad effects until they finally cast you into the Abyss. Lesson #2 learned today - make sure you are at full health before drawing from a deck of...

Tuesday, 13th September 2011, 14:13

Forum: Dungeon Crawling Advice

Topic: Transmuter love

Replies: 66

Views: 19791

Re: Transmuter love

I've been finding a use for those water potions lately. I used to seldom bother Evaporating them because usually enemies just walk through a tile of steam and then dance out, taking zilch for damage, but if you manage to kill and skin a steam dragon for armor, you can launch them at point blank and ...

Monday, 12th September 2011, 17:27

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3248650

Re: I love it when...

Though it's not in the spirit of the thread, the answer to that is Poisonous Cloud. Mephitic does work on death yaks sometimes, but you can waste a lot of time watching them shrug it off. That being said, watching them drown is priceless. I ended up experimenting with both, in the name of science o...

Sunday, 11th September 2011, 17:50

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3248650

Re: I love it when...

...when you're playing an octopode of chei and run into a herd of Death Yaks on L:6...

...while swimming in deep water, with nothing but deep water all around you...

...and mephitic cloud and poisonous cloud memorized.

Choices, choices.

Saturday, 10th September 2011, 13:40

Forum: Crazy Yiuf's Corner

Topic: Worst episodes on D:1

Replies: 36

Views: 9129

Re: Worst episodes on D:1

This isn't technically D:1, but I rolled up an Abyssal Knight the other day, hit o to autoexplore (having forgotten where he REALLY was) and the first and last thing my character ever sees is a smoke demon, who instantly smites him to death. My first one-keypress YASD.

Saturday, 10th September 2011, 13:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - MDFi of TSO, first 15

Replies: 4

Views: 1378

Re: YAVP - MDFi of TSO, first 15

Congrats on the almost pure melee win! That's something I've never been able to pull off.

Saturday, 10th September 2011, 00:22

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MDHu - best use of enchantments?

Replies: 10

Views: 2210

Re: CiP: MDHu - best use of enchantments?

And if you're set on using a crossbow, you're better off without a shield. Depending on class, I have to disagree on that one. With maxxed skill in both crossbows and shields and a regular shield equipped, delay is only .8 vs .7 without. Since he's already at 25 in shield and he's a dwarf, getting ...
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