Search found 827 matches

Sunday, 11th September 2011, 03:25

Forum: Game Design Discussion

Topic: Distortion Unwields

Replies: 10

Views: 4220

Re: Distortion Unwields

smock wrote:How might one adapt to take advantage of distortion?

And what if it's on a scythe or halbaerd or some other weaker weapon?


Why bother wield identifying weak weapons in the first place?

Sunday, 11th September 2011, 03:24

Forum: Game Design Discussion

Topic: Vehumet spell gifts

Replies: 47

Views: 14666

Re: Vehumet spell gifts

I do like the idea of earlier spells. As a noobie I never get spell books from Sif and Vehemut, so I've defaulted to Kiku for guaranteed access to early spells - Of course this limits me to Necro, but Necro is a nice one size fits all school.

Sunday, 11th September 2011, 02:39

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 24415

Re: Design a Minion (help the Demigod reform)

Maybe names drawn from the taxonomic nomenclature for plants and fungi. Omphalotus, Agaricus, Amanita, etc., are all mushroom genera, for instance, and sound namey enough to suffice for a wandering 'shroom. (Of course, a wandering mushroom isn't anything like any of those, but I feel like the puris...

Sunday, 11th September 2011, 00:56

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 807860

Re: The 'Questions too small to need their own thread' threa

minmay wrote:Barring manually editing your save file (not within the reach of the average player), no.


Damn... I just know my first win will be something stupid like Mr. Fluffikins the Troll Berserker. Mr. Fluffikins is supposed to be a Felid, not a Troll :(

Oh well, thanks minmay.

Saturday, 10th September 2011, 21:38

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 24415

Re: Design a Minion (help the Demigod reform)

tazoz wrote:Xom: An animated teddybear (just a normal bear called xom's teddybear) with chaos claws, He has the additional ability to animate your weapon against you as the xom effect. His dialogue: "Please save me" "I was once a man"


+1

Saturday, 10th September 2011, 21:11

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 807860

Re: The 'Questions too small to need their own thread' threa

Is there any way to change character name after creation? I keep ending up using the wrong names on accident. Like ToiletPaper for non-Mummies and other stuff :(

Saturday, 10th September 2011, 21:06

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 24415

Re: Design a Minion (help the Demigod reform)

Nemelex: Kind of Cheesy, but take names from card games: Poker, Euchre, Pinochle, Canasta... Obviously I'd say use the ones that someone unfamiliar with card games would think is just a name, not Texas Hold'em.

Saturday, 10th September 2011, 20:13

Forum: Game Design Discussion

Topic: How about a Demon Axe?

Replies: 7

Views: 1911

Re: How about a Demon Axe?

Are you referring to the Executioner's Axe?

Saturday, 10th September 2011, 20:08

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 24415

Re: Design a Minion (help the Demigod reform)

Joehai must be the RNG's forum account... because he obviously hates us all lol.

Saturday, 10th September 2011, 19:02

Forum: Dungeon Crawling Advice

Topic: Almost got my first rune!!

Replies: 22

Views: 5064

Re: Almost got my first rune!!

My most successful VMs have followed Kiku. Kiku will give you guaranteed early access to spells that will help complement your Poison based spells - Poison resistant creatures, undead. Unfortunately, you will still run into some issues with resistant creatures such as Summoned monsters, Demons, and ...

Saturday, 10th September 2011, 18:57

Forum: Game Design Discussion

Topic: How about a Demon Axe?

Replies: 7

Views: 1911

Re: How about a Demon Axe?

Why couldn't a Demon Axe be a Two-Hander that is Blessable?

Saturday, 10th September 2011, 18:55

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 24415

Re: Design a Minion (help the Demigod reform)

Trog/Oki: These minions will be equipped with massive amounts of darts and in the case of Oki they will have animal skins, right? On a more serious note: Xom: Shapeshifters and Ugly Things. Species that are random in their properties. Nemelex: Maurice type sneaky characters. Maybe harpies? Or Vampir...

Saturday, 10th September 2011, 17:39

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 72908

Re: Immutable Laws of the Dungeon of Zot

The very next turn after your last chunk goes rotten, you will go hungry. After extensive research, I feel confident about expanding on that basic law to create a comprehensive theory of chunk availability: 1. The very next turn after your last chunk goes rotten, you will go hungry. 2. While hungry...

Saturday, 10th September 2011, 17:13

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3228676

Re: Best/Worst Artifacts

joellercoaster wrote:From a scroll of Acquirement about thirty seconds ago:

The cursed pair of gloves of Music {STR-3 INT- 5}


Well, thanks for that.


Okawaru must've been in charge of the Quartermaster's office at the time.

Saturday, 10th September 2011, 16:10

Forum: Dungeon Crawling Advice

Topic: Almost got my first rune!!

Replies: 22

Views: 5064

Re: Almost got my first rune!!

I'd suggest reading through the I think we learned something important today and Questions to small for their own thread thread threads. They are both fairly long, but contain a vast amount of information. I also had similar questions a while back - I had hit a plateau where I could clear Lair but k...

Saturday, 10th September 2011, 11:34

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23818

Re: Improve the early game

What are some thoughts on making the exp availability more standardized from D:1-D:4. I've had some games where I can get almost to XL4 on D:1 and others where I leave D:2 at XL2 with the same exact character build (not dealing with summons). It seems that the former character (who ended up XL6 by t...

Friday, 9th September 2011, 23:12

Forum: Dungeon Crawling Advice

Topic: Specific Mara situation

Replies: 8

Views: 1784

Re: Specific Mara situation

Depending on how many Amnesia scrolls you have, maybe forget all the spells that would cause you problems?

Friday, 9th September 2011, 18:32

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972584

Re: I think we learned an important lesson today.

You can memorize more spells than the toolbar shows :(

Friday, 9th September 2011, 02:07

Forum: Game Design Discussion

Topic: attack delay

Replies: 19

Views: 3381

Re: attack delay

Without spoilers you can't really know that +8 damage enchantment gives +1d8. A player could assume that it gives a flat +8. I was under the impression that the dev team didn't want players to have to worry about specific formulas. Higher To-Hit results in a higher chance of getting to damage the ta...

Friday, 9th September 2011, 01:46

Forum: Game Design Discussion

Topic: I already bitched about it, and I will again

Replies: 7

Views: 1812

Re: I already bitched about it, and I will again

I like Labyrinths.

Friday, 9th September 2011, 01:23

Forum: Game Design Discussion

Topic: attack delay

Replies: 19

Views: 3381

Re: attack delay

In the most basic sense, to-hit is just as easy to conceptualize as damage. I'd have to say that rolling both enchantments into 1 would make the benefits of to-hit even more vague. As a brand new player to both Crawl and roguelikes, I assumed that To-Hit is compared to EV and Damage is compared to A...

Thursday, 8th September 2011, 19:52

Forum: Game Design Discussion

Topic: Hiding information from the player

Replies: 15

Views: 3850

Re: Hiding information from the player

Tone doesn't translate well into text, but my first read through (and another just now) seemed like a rant. Like was said above, the stop at max speed is the optimal way to do it, but its your character to do with as you please. You will still have an increase in damage potential, and I believe accu...

Thursday, 8th September 2011, 14:28

Forum: Game Design Discussion

Topic: attack delay

Replies: 19

Views: 3381

Re: attack delay

Not arguing with the idea, just pointing this out. This will increase the min delay for some of the slower weapons. Exe Axe for example - Wiki says current min delay is 7, under the new formula it would be 10. I'm not able to put any effort into the maths right now, but couldn't this push Demon Whip...

Thursday, 8th September 2011, 11:40

Forum: Game Design Discussion

Topic: </> button improvement

Replies: 8

Views: 2406

Re: </> button improvement

lol.. I've been using Shift+G all along, but didn't even think about it when I read the OP. Only 3 button clicks (hold shift) and it isn't a problem for me at all. Some other things that bug me about the keyboard interface, but without any real solutions to present I'm not going to bring them up. Th...

Thursday, 8th September 2011, 10:33

Forum: Game Design Discussion

Topic: </> button improvement

Replies: 8

Views: 2406

Re: </> button improvement

Extra button clicks. 2 vs. 4. Not a ton, but keep in mind that there might be folks that have difficulty for one reason or another using the shift/ctrl/alt keys regularly. Shift+? is much easier to hit than Ctrl+g. I for one have some trouble using the Ctrl key with any of the left hand letters, its...

Thursday, 8th September 2011, 10:27

Forum: Game Design Discussion

Topic: Hiding information from the player

Replies: 15

Views: 3850

Re: Hiding information from the player

Weapon skill does increase damage. Based on based damage and weapon skill alone you have the following for a Demon Whip. Keep in mind this is very basic and there is more that goes into damage than just weapon skill. Base Damage: 11 max dam Weapon skill 12: 16.28 max dam Weapon skill 24: 21.56 max d...

Wednesday, 7th September 2011, 21:19

Forum: Dungeon Crawling Advice

Topic: Awesome Lvl 12 VpWz, but how to proceed?

Replies: 27

Views: 4181

Re: Awesome Lvl 12 VpWz, but how to proceed?

You can Ignite Poison those Hydras.

Wednesday, 7th September 2011, 21:11

Forum: Game Design Discussion

Topic: New brand: Phantom/Illusory

Replies: 4

Views: 1200

Re: New brand: Phantom/Illusory

Reduced mulching would be nice. I tried an AM w/ Javelins... They usually lose all Javelins by the time he was done with D:1 :( Crossbow seems to be decent as long as you can find some bolts on D:2 or D:3. Arrows seem to run out fairly quick - Relatively easy mulch + Low damage means you fire more. ...

Wednesday, 7th September 2011, 20:59

Forum: YASD! YAVP! and characters in progress too

Topic: First victory, i am too happy :)

Replies: 12

Views: 2934

Re: First victory, i am too happy :)

Congrats Maxxillo! Still hoping for my first.

If you enclose your morgue file in code tags folks won't be assaulted by wall'o'text ;)

  Code:
[code]text[/code]

Wednesday, 7th September 2011, 20:57

Forum: Crazy Yiuf's Corner

Topic: RNG Hates This Char...

Replies: 9

Views: 2162

Re: RNG Hates This Char...

With Stasis on I won't be able to use berserk as a panic button :(

Wednesday, 7th September 2011, 17:45

Forum: Game Design Discussion

Topic: New brand: Phantom/Illusory

Replies: 4

Views: 1200

Re: New brand: Phantom/Illusory

From what I've seen, arrow/bolt resources are being increased in .10, so this might be a non-issue very soon. Don't quote me on this though as I didn't check change logs or anything, just noticed a lot more arrows and bolts (usually whichever one I don't need of course) on D:1 and 2.

Wednesday, 7th September 2011, 14:22

Forum: Game Design Discussion

Topic: Those F'N cobwebs

Replies: 19

Views: 3646

Re: Those F'N cobwebs

Xua... instead of getting anything from DnD... you should be getting the can of Raid from under the sink.

Wednesday, 7th September 2011, 13:02

Forum: Crazy Yiuf's Corner

Topic: RNG Hates This Char...

Replies: 9

Views: 2162

Re: RNG Hates This Char...

Sweet, mut pot 3 = slowly deteriorating. But 4 and 5 (still no cure mut lol) gave me MR a cTele! Somewhat lessens the teleportitis issue - Actually pretty much negates it since I can cancel the tele for very low contamination :D Things started to turn around after my BiA and I had our romp in Orc......

Wednesday, 7th September 2011, 12:59

Forum: Crazy Yiuf's Corner

Topic: RNG Hates This Char...

Replies: 9

Views: 2162

Re: RNG Hates This Char...

bobross419 wrote:Kind of tempted to drop 6 BiA on that mess, Trog Hand, then pop a Zerk and go to town lol.


Well... that was fun... overkill as hell, but fun nonetheless.

Apparently Nessos was hanging around there too... just found his corpse haha.

Wednesday, 7th September 2011, 12:55

Forum: Game Design Discussion

Topic: Those F'N cobwebs

Replies: 19

Views: 3646

Re: Those F'N cobwebs

Need a new ability: Wave Staff If you have a Staff or PoleArm equipped, you can wave it around in front of you to clear out webs. Similar to the standard tactic of waving your arms in real life so you don't get web face. I'd also think that Large Rocks could disarm, but since only Large creatures ca...

Wednesday, 7th September 2011, 12:47

Forum: Crazy Yiuf's Corner

Topic: RNG Hates This Char...

Replies: 9

Views: 2162

Re: RNG Hates This Char...

Can't risk Lair:8, Orc:4, Shoals with Teleportitis. Can't risk Snake without rP. Decided to clear first few floors of Orc and hope for the Cure Mut... Go down to Orc:3 and see this mess of crap. Screenshot-Dungeon Crawl Stone Soup 0.10-a0-498-g72d0b57.png Harold is no real sweat, but the Ghost and L...

Wednesday, 7th September 2011, 12:08

Forum: Crazy Yiuf's Corner

Topic: RNG Hates This Char...

Replies: 9

Views: 2162

RNG Hates This Char...

My first Axe-zerker of Trog, I usually go whip+shield. Quaff ID'd some potions and ended up getting shout and teleportitis in the same go lol. Little later I still haven't found a cure-mut, but I did find another mut - Quaffed it in the hopes of counteracting tele... got me some berzerkeritis lol. F...

Wednesday, 7th September 2011, 09:49

Forum: Game Design Discussion

Topic: Those F'N cobwebs

Replies: 19

Views: 3646

Re: Those F'N cobwebs

I was getting stuck in webs that weren't "visible" (no tile on the ground) so Ctrl-direction would have to be used on every square. I just mashed 'o' and it got me through when I didn't feel like putting on Spider Form. Anyone know if the escape is based on creature size? I could see a tro...

Wednesday, 7th September 2011, 02:07

Forum: Game Design Discussion

Topic: Those F'N cobwebs

Replies: 19

Views: 3646

Re: Those F'N cobwebs

I kind of liked it. They don't seem to hold you very long at all and spider form doesn't get caught by them. Burning would be nice, but tedious.

Tuesday, 6th September 2011, 17:20

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 807860

Re: The 'Questions too small to need their own thread' threa

I think I was about the same as you. I keep hitting plateaus. First was D:1/D:2, then Temple, then Lair Entrance, then Lair/Orc Clear, etc. I'm at the point now where I reliably clear Lair/Orc/Hive and the first few levels of Snake/Swamp/Shoals/Vault. This is assuming of course that I'm not trying t...

Tuesday, 6th September 2011, 16:56

Forum: Dungeon Crawling Advice

Topic: Brand new with Qs about Assassins

Replies: 35

Views: 8956

Re: Brand new with Qs about Assassins

Probably could have cleared out Hive without much issue for more exp and the chance at Rp to better handle Snake. Any reason why you didn't finish Lair or go past Swamp 1? 3 levels you could have probably cleared and increased your chance at rP, plus Swamp. Granted, Swamp has some nasty pois monster...

Tuesday, 6th September 2011, 15:14

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23818

Re: Improve the early game

I don't know about Sigmund, I rarely have a problem with him. When he comes up on auto-explore one of three things just happened: 1) I find him at long range and he is awake/wakes up. 2) I find him at short range and he is awake/wakes up. 3) I find him and he is asleep. Autotravel will stop when he ...

Tuesday, 6th September 2011, 12:38

Forum: Dungeon Crawling Advice

Topic: Brand new with Qs about Assassins

Replies: 35

Views: 8956

Re: Brand new with Qs about Assassins

Trog builds piety so fast though that I stopped bothering diving for him unless I'm something retardo that can kill just about anything early like an unarmed Troll. Spriggan would build piety even faster since they don't have to worry about carving some of those corpses up for food.

Tuesday, 6th September 2011, 10:42

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 295301

Re: Odd things sighted in dungeon.

TwilightPhoenix wrote:You think Labyrinths are inhabited only by Minotaurs and starving players, right? Think again!


Hehe, ran into a Hungry Ghost in there just the other day... I figured Xom decided to meddle in the affairs of Okawaru worshippers lol.

Tuesday, 6th September 2011, 01:56

Forum: Dungeon Crawling Advice

Topic: Mountain Dwarf Fighter Guide

Replies: 32

Views: 15328

Re: Mountain Dwarf Fighter Guide

I think this section might need a little more explanation. Specifically, and hp growth is different in a couple of ways in 0.9. I am not really qualified to explain this. Oh, also, fighting gives a bonus to accuracy in melee, and if people want to know, you could explain how it provides bonus damag...

Monday, 5th September 2011, 23:55

Forum: Game Design Discussion

Topic: sacrifice all corpses in LOS

Replies: 6

Views: 1928

Re: sacrifice all corpses in LOS

Instead of worrying about whether or not a corpse can be sacrificed, why not just stop on all corpses? You can then 'c', 'p', 'z', 'g', etc. - Whatever you might need to do. There are so many things that can be done with corpses that I would think the effort would be better to just put in a flag tha...

Monday, 5th September 2011, 12:59

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 23818

Re: Improve the early game

So, I've tried MDFi after a while. Yeah, I sort of take back my words. His early game is a joke. He has no answer to anything except running and it's not that he's good at it either. On the other hand, Troll Hunter's early game is brokenly good. You have to play recklessly or half asleep to lose hi...

Monday, 5th September 2011, 12:45

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972584

Re: I think we learned an important lesson today.

Being a full square away from a Hydra when in Spider Form isn't enough distance to get up stairs before he can move into range and attack. Hydras are normal speed but amphibious. Amphibious monsters are much faster in water. Maybe I just had bad luck on how the turns lined up, I thought I was safe ...

Monday, 5th September 2011, 08:58

Forum: Dungeon Crawling Advice

Topic: Mountain Dwarf Fighter Guide

Replies: 32

Views: 15328

Re: Mountain Dwarf Fighter Guide

@mikee - nuke is a generic term for damage causing spells, similar to foo but more specific.

Monday, 5th September 2011, 08:37

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972584

Re: I think we learned an important lesson today.

Being a full square away from a Hydra when in Spider Form isn't enough distance to get up stairs before he can move into range and attack.
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