Search found 22 matches
Wednesday, 4th May 2016, 18:27
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Saturday, 30th April 2016, 03:30
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Re: Recovering from Very Heavy Draining
Friday, 29th April 2016, 23:40
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Re: Recovering from Very Heavy Draining
Tuesday, 12th April 2016, 23:06
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Re: Recovering from Very Heavy Draining
Tuesday, 12th April 2016, 22:48
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Re: Recovering from Very Heavy Draining
Tuesday, 12th April 2016, 22:04
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Re: Recovering from Very Heavy Draining
Tuesday, 12th April 2016, 21:58
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Re: Recovering from Very Heavy Draining
Tuesday, 12th April 2016, 20:35
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9590
Recovering from Very Heavy Draining
Monday, 11th July 2011, 07:08
Forum: Game Design Discussion
Topic: Skills that "top out" early.
Replies: 17
Views: 4285
Skills that "top out" early.
Friday, 13th May 2011, 05:08
Forum: Technical Support
Topic: Increasingly severe degrees of failure due to computer error
Replies: 6
Views: 2283
Re: Increasingly severe degrees of failure due to computer e
The # character makes the whole line a comment, and thus ignored, so no changes will take effect until you remove that #.
Saturday, 19th March 2011, 02:52
Forum: Crazy Yiuf's Corner
Topic: Facepalm moment
Replies: 11
Views: 3580
Re: Facepalm moment
Friday, 18th March 2011, 03:55
Forum: Crazy Yiuf's Corner
Topic: Facepalm moment
Replies: 11
Views: 3580
Re: Facepalm moment
Monday, 7th March 2011, 01:44
Forum: Game Design Discussion
Topic: Keyboard mapping
Replies: 6
Views: 1837
Re: Keyboard mapping
Monday, 28th February 2011, 08:23
Forum: Game Design Discussion
Topic: Radical Ogre Proposal
Replies: 91
Views: 27334
Re: Radical Ogre Proposal
Sunday, 27th February 2011, 21:50
Forum: Game Design Discussion
Topic: Dodging aptitudes
Replies: 28
Views: 6017
Re: Dodging aptitudes
Sunday, 27th February 2011, 21:15
Forum: Game Design Discussion
Topic: Autoexploring while Berserk
Replies: 16
Views: 4341
Re: Autoexploring while Berserk
Tuesday, 11th January 2011, 06:50
Forum: Game Design Discussion
Topic: What in Crawl isn't fun?
Replies: 245
Views: 74536
Re: What in Crawl isn't fun?
Tuesday, 4th January 2011, 05:14
Forum: Game Design Discussion
Topic: Selling Stuff
Replies: 61
Views: 20163
Re: Selling Stuff
Tuesday, 4th January 2011, 05:02
Forum: Dungeon Crawling Advice
Topic: Which Staff
Replies: 18
Views: 5762
Re: Which Staff
galehar wrote:Twilight wrote:minmay wrote:Also, two or three levels of fire/cold vulnerability is actually the same as one level, so being rC--- is no worse than rC-.
Is that actually true? If so, that seems like an oversight that should be corrected.
I just checked the source. It's true.
But is it an oversight? Or is that intentional?
Monday, 3rd January 2011, 23:18
Forum: Dungeon Crawling Advice
Topic: Which Staff
Replies: 18
Views: 5762
Re: Which Staff
minmay wrote:Also, two or three levels of fire/cold vulnerability is actually the same as one level, so being rC--- is no worse than rC-.
Is that actually true? If so, that seems like an oversight that should be corrected.
Saturday, 1st January 2011, 03:59
Forum: Crazy Yiuf's Corner
Topic: ASCII vs. Tiles
Replies: 33
Views: 18509
Re: ASCII vs. Tiles
Friday, 17th December 2010, 03:10
Forum: YASD! YAVP! and characters in progress too
Topic: Labyrinths, starvation, and intelligence deterioration...
Replies: 6
Views: 3275
Labyrinths, starvation, and intelligence deterioration...
- Search found 22 matches • Page 1 of 1