Search found 95 matches

Sunday, 9th November 2014, 21:45

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3156885

Re: Best/Worst Artifacts

  Code:
the +11 plate armour of Zoehoaqe (worn) {Str+2 Slay+4}


Thanks Min-Lab; this simplifies things. (DSMo of Kiku in early Lair)

Saturday, 11th October 2014, 20:21

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 78749

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS OPEN

Oop. Late signup. Count me in if there's room.

Monday, 28th July 2014, 13:40

Forum: The Dart Board

Topic: CSDC S2 Playoffs

Replies: 30

Views: 9938

Re: CSDC S2 Playoffs

Thanks for running this! Enjoyed the format. Now I truly understand what a mediocre player I am. :lol:

Tuesday, 17th June 2014, 02:45

Forum: The Dart Board

Topic: CSDC S2 Week 4 - NaNe - CLOSED

Replies: 51

Views: 17488

Re: CSDC S2 Week 4 - NaNe

My best D1 so far this tourney: +2 pain dagger and a +0 naga barding. Thanks to HDA for reminding me that vampiric draining spell is a thing and a great way not to die (among other nuggets of wisdom).

Monday, 16th June 2014, 21:39

Forum: Crazy Yiuf's Corner

Topic: something great should happen when a monk worships xom

Replies: 21

Views: 6076

Re: something great should happen when a monk worships xom

Butterflies. Everywhere.

Preceded by a trip on the Xom Xpress random teleport train.

Thursday, 5th June 2014, 17:37

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : DsDK

Replies: 6

Views: 2038

Re: CiP : DsDK

High HP and a vamp executioner's axe sounds fun. Good thing it crosstrains with Polearms, so it's not completely silly to switch. PBD and vamp HP sucking will make up for some of the defenses you won't be building while getting that weapon going. And with DS in pan now, both the mutation and brand s...

Tuesday, 3rd June 2014, 20:29

Forum: Game Design Discussion

Topic: Replace inner flame in AM book with pproj

Replies: 23

Views: 8163

Re: Replace inner flame in AM book with pproj

Um, am I the only person who generally doesn't bother with the enslavement part and just IFs a weak enemy first (e.g., orc next to the warrior I want to kill) and one shots that? Then you IF the warrior, or something else in the flames and continue the fun... fear folks through the flames... oh it i...

Monday, 12th May 2014, 15:44

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: HoCK of Xom for 15

Replies: 1

Views: 757

YAVP: HoCK of Xom for 15

I started this run to blow off some steam, expecting Xom-related doom early on. But it kept rolling, and I found myself in Zot 5 sitting next to the orb thinking "This character should be good for 15. Let's do that first." And much amusement was had (apologies for the sheer amount of Xom-s...

Monday, 12th May 2014, 14:57

Forum: Crazy Yiuf's Corner

Topic: The ranged_combat branch has landed

Replies: 27

Views: 6947

Re: The ranged_combat branch has landed

Here's the morgue http://dobrazupa.org/morgue/Midpoint/morgue-Midpoint-20140508-165656.txt Looks like version 0.15-a0-306-gc25b449 when I ascended, which was not long after that post. Yeah, if it was buggy and using ridiculous plut-sword slaying or base damage, that would explain it. If that run was...

Thursday, 8th May 2014, 16:28

Forum: Crazy Yiuf's Corner

Topic: The ranged_combat branch has landed

Replies: 27

Views: 6947

Re: The ranged_combat branch has landed

Okay, I've got a MiHu of Oka clearing Zot 5 at lvl 24 (was 23 when I hit Zot5), so I'm ready with some comments. # skill levels to make crossbows useful felt a lot lower, and more comparable to melee weapons. I think min-delay came at about skill 18 or so (heroism included)? Damage wasn't impressive...

Wednesday, 7th May 2014, 17:32

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3230956

Re: I love it when...

Oh, new plutonium sword, you are just too much fun: You slice Asterion!! Mutagenic energy flows through the plutonium sword! Asterion evaporates and reforms as a sphinx! A vampiric demon whip. There is something else lying underneath. ... You slice Asterion!! Mutagenic energy flows through the pluto...

Wednesday, 7th May 2014, 15:30

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 48741

Re: Sif Muna revamp

Re: loanable books. Some piety-level interactions could be invisible to the player but still interesting. 1) # of books allowed on loan scales with piety ('Sif Muna grants you greater access to the Library of the Arcanum'), something like ceil(*-level /2), so you get rolls for your first book at 2*,...

Monday, 5th May 2014, 19:23

Forum: Game Design Discussion

Topic: Remove Halfling; Integrate into Kobold

Replies: 39

Views: 9427

Re: Remove Halfling; Integrate into Kobold

and two tiny. Spriggan and Felid are tiny, not small. And they manage not to play the same (although some tactics are similar), despite the game changing differences that size modifiers make. And maybe that's the real issue with Kobaflings. Size modifiers affect lots of stuff, including shields, EV...

Sunday, 4th May 2014, 17:20

Forum: Game Design Discussion

Topic: Remove Halfling; Integrate into Kobold

Replies: 39

Views: 9427

Re: Remove Halfling; Integrate into Kobold

Many of their apts match. Really? I count shortblades, armour, dodging, stealth, and throwing (we can ignore axes, inv, fire, ice, earth). If your halflings and kobolds are playing too similarly, then I'd say that says a lot about your playstyle (stabbing dodgers who evoke things to get out of trou...

Saturday, 3rd May 2014, 05:05

Forum: Dungeon Crawling Advice

Topic: Rods: do you use them?

Replies: 32

Views: 9099

Re: Rods: do you use them?

'Ignition' can be quite fun too at the beginning of a battle, if you don't mind the noise.

Friday, 2nd May 2014, 20:56

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 2 - Completed

Replies: 125

Views: 54063

Re: Crawl "Sudden Death" Challenges Season 2 - SIGNUPS OPEN

I think I'm up for this. Count me in.

Friday, 2nd May 2014, 15:34

Forum: Dungeon Crawling Advice

Topic: Auto exit on low hp.

Replies: 10

Views: 2704

Re: Auto exit on low hp.

It even tells you "Think how to survive!" Awesome.

Friday, 2nd May 2014, 15:24

Forum: Dungeon Crawling Advice

Topic: deposit or investment of enchant scroll

Replies: 15

Views: 4332

Re: deposit or investment of enchant scroll

enchant scrolls (like most of the limited resources) are a balancing act. You need to use them often enough to survive, and they can have a big impact in the early dungeon, so saving is rarely the best idea. Also, after +4 enchantment on weapons, they start to fail with increasing %age. You may be b...

Sunday, 27th April 2014, 20:19

Forum: The Dart Board

Topic: Tournament Clans for Crawl 0.14 (Closed)

Replies: 129

Views: 42921

Re: Tournament Clans for Crawl 0.14 (Closed)

Last minute push, got a HaWr off the ground, decaying and gossamer runes in the bag, and racing through vaults to beat the clock. Finished clearing out the V5 welcome party, got careless going toe to, well, all of me, with a Titan. Splat. :roll: Smarter move would have been to blink dance him up the...

Friday, 25th April 2014, 15:45

Forum: YASD! YAVP! and characters in progress too

Topic: now YASD CIP: DrAs, RNG loves me too much

Replies: 0

Views: 915

now YASD CIP: DrAs, RNG loves me too much

Yeah. I've been playing a little sloppy my last couple attempts at the dungeon. I think the RNG is daring me to find a way to lose this next one: Dungeon Crawl Stone Soup version 0.14.0-26-g1682e81 (webtiles) character file. Midpoint the Archer (Black Draconian Assassin) Turns: 8519, Time: 00:53:35 ...

Wednesday, 16th April 2014, 16:09

Forum: Dungeon Crawling Advice

Topic: Means to restore rot for VS

Replies: 31

Views: 8184

Re: Means to restore rot for VS

Zin is cool, but we are talking about a Tm here (I think) which is a... trickier build with Zin.

Friday, 11th April 2014, 18:59

Forum: The Dart Board

Topic: Tournament Clans for Crawl 0.14 (Closed)

Replies: 129

Views: 42921

Re: Tournament Clans for Crawl 0.14 (2 slots left)

Oh. I'll take that spot. Same name as forums.

Thursday, 10th April 2014, 02:21

Forum: YASD! YAVP! and characters in progress too

Topic: now YAVP: GrBe, let's not die in Vaults this time

Replies: 2

Views: 1208

Re: CIP: GrBe, let's not die in Vaults this time

Yup. That kept me focused. 4 runes, happy with that. Character felt viable to go for more, with the innate torment shaving, high AC and decent damage output. I had no trouble with the couple of fiends I ran into on the climb. And that vampire demon whip was absurd, if the AC/SH wasn't good enough (a...

Tuesday, 8th April 2014, 18:05

Forum: YASD! YAVP! and characters in progress too

Topic: now YAVP: GrBe, let's not die in Vaults this time

Replies: 2

Views: 1208

now YAVP: GrBe, let's not die in Vaults this time

But really, the reason I'm posting is 'what skill(s) do I focus on now?' It's a Zerker, so no choices are really bad; I'm just curious what I might be neglecting for mid -> late game survivability. My EV is terrible, but I keep hoping a ring will show up, and in the meantime other defense + regen ha...

Friday, 4th April 2014, 03:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpAs, best immolation scroll yet

Replies: 1

Views: 993

CIP: VpAs, best immolation scroll yet

Been a long while absent on the forums, but I thought I'd check out recent changes, really liking most stuff. And this incident was fun enough to post about it. I'm LV 7, stab/poisoning, and making my way through D6 and things are just starting to get interesting. I see a sleeping spore and peg it w...

Thursday, 5th July 2012, 15:18

Forum: Game Design Discussion

Topic: Heroism and the skill cap...

Replies: 35

Views: 7068

Re: Heroism and the skill cap...

There are some cases where it can get close (high base HP, no regen or slow healing mut, bad EV/AC skills). If you only take an extra 20 damage out of smallish HP (60), you save 100 turns. The same proportion from large HP (80 out of 240) is a savings of 160 turns. If you hit bad defensive rolls, it...

Wednesday, 27th June 2012, 22:59

Forum: Game Design Discussion

Topic: Amulet of Warding

Replies: 20

Views: 4296

Re: Amulet of Warding

Wading through summons sounds situationally useful for melee. Nice if it let you shoot through the same summons with ranged (like the Fedhas firing through plants ability). With monsters picking up jewelry now, that could be very, ahem, interesting for a player summoner hiding behind a wall of summo...

Tuesday, 26th June 2012, 09:11

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 28654

Re: Infinite Ammo

Ah. Doubt confirmed. That's why they were all set to constant values then. Gotcha. So the effective loss of missiles over time would flatten out once you can one-shot your foes (e.g., Pan popcorn). Guess the choice really would just boil down to availability vs. strategy once you're skilled enough t...

Tuesday, 26th June 2012, 06:06

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 28654

Re: Infinite Ammo

Agree that mulching is rarely the problem (but Snow prefaced with that anyway). As for having to carry around a popcorn killer melee weapon? I dunno, I frequently do that anyway with some of my casters, so I only slightly noticed. I sort of enjoy the "you are not worthy of my bow, so eat this r...

Tuesday, 26th June 2012, 04:50

Forum: Game Design Discussion

Topic: Require killing Hell/Pan lords to get their runes

Replies: 49

Views: 11410

Re: Require killing Hell/Pan lords to get their runes

Meh, I'm pretty happy with the status quo. I find -cTele incredibly annoying and it is already in high use between the Hell ends, Elf end, Slime end, and all of Tomb. Those conditions (except for elf) all lift after you get the rune. Plus, in Pan - rand Tele is still a viable way to escape the rune ...

Wednesday, 20th June 2012, 01:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DDPr of Zin found the wall

Replies: 2

Views: 1069

Re: YASD - DDPr of Zin found the wall

Welp. That's where that ends. Death at the end of Nikola's chain lightning gun. I kept finding more and more uniques as I got deeper in the dungeon. Managed to take out Margery and her hell knights, but as I tried to flee from Nikola, he caught me around the corner with a chain lightning. Probably w...

Wednesday, 20th June 2012, 01:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: NaGl Ash

Replies: 7

Views: 2421

Re: CIP: NaGl Ash, Endgame prep advice

Apparently today is a good day to finish things. Finally went into Tomb, smashed into the end of the greater mummy gauntlet. Wasn't able to get through the entrance to tomb 3 without attracting a lot of attention, so I did the haste/statue form/silence/stair dance until there was a path to the rune....

Tuesday, 19th June 2012, 15:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuCj of Ash with absurd equip

Replies: 0

Views: 723

YAVP: MuCj of Ash with absurd equip

Had a lot of stupid losses lately playing locally, so I rolled a straightforward caster build. I haven't had any really successful mummies, so here we go. First few floors were a little tricky, but I picked up Ash at a D1 temple so easier times would eventually be ahead. Then came mephitic cloud, an...

Tuesday, 5th June 2012, 21:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DDAK owned by Nessos

Replies: 7

Views: 1762

Re: CIP - Very promising DDAK

Heh, I'm also playing a challenge DD. Appreciate the company. I've never done the drain farming approach to DD, so I can't help you there. I ran a DDNe who ended up playing like a EE with necromantic allies (died in Zot 5). But with Mahkleb I only used vampiric draining vicariously on living enemies...

Tuesday, 5th June 2012, 20:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Halfling hunter - becoming hunter again

Replies: 9

Views: 4111

Re: CIP: Halfling hunter (not much of a hunter now)

First off, drop your enchant II and cure mutations off somewhere safe. You'll be sad to lose those. It's up to you whether to use the enchant II on your evasion sling, or save it for a sling of velocity (vorpalize a normal sling). I usually go for vorpal sling myself. You should consider going back ...

Tuesday, 5th June 2012, 19:48

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DDPr of Zin found the wall

Replies: 2

Views: 1069

YASD - DDPr of Zin found the wall

So, apparently this challenge build is actually challenging. Early levels weren't too bad, as it's a DD, and I found plate armour ridiculously early (still nothing better, even ran into a randart plate that was significantly worse). Now I'm having difficulty figuring our where to progress. The build...

Tuesday, 5th June 2012, 17:29

Forum: Game Design Discussion

Topic: Elemental staves

Replies: 19

Views: 4197

Re: Elemental staves

I'm with evilmike – this is a misinterpretation of "one mechanic – one item." If we had enhancer short swords, enhancer maces, enhancer etc. so that they only varied in base type and in a trivial way, then we might have an issue. I don't think having different items which affect different ...

Saturday, 26th May 2012, 21:34

Forum: Contributions

Topic: Requested vaults?

Replies: 8

Views: 3027

Requested vaults?

Is there a list of requested/hoped for vaults maintained somewhere? (either a thread here, or on the game design wiki?) I know I've seen requests for more vaults related to unrands, and vaults/mini-vaults to help with flavour in vaults, swamp, and crypt in other threads. Wasn't sure if there was a c...

Saturday, 26th May 2012, 21:18

Forum: Game Design Discussion

Topic: Enchanting artifact weapons

Replies: 41

Views: 11835

Re: Enchanting artifact weapons

This is probably a terrible distraction, but the thought occurred because of this thread. Why not introduce a "scroll of artifacture" or some such. Similar to a scroll of acquirement, but you apply it to an item in your inventory. Introduce probabilities for rebranding, bonus/malus, additi...

Tuesday, 15th May 2012, 20:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: NaGl Ash

Replies: 7

Views: 2421

Re: CIP: NaGl Ash, Endgame prep advice

- It seems to be almost a wash (by the numbers) between eudemon and double sword, +1 base (x fighting/skill bonus, etc.) vs. .1 improved attack delay. With my ring of slaying +7, the advantage seems to go to the eudemon, but it's a pretty small difference now that slaying is applied after skill mult...

Monday, 14th May 2012, 15:40

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 932432

Re: I think we learned an important lesson today.

Apparently Ash's portal detection will also detect portal feature mimics. This can lead you to the middle of a Pan lord vault. Without the portal out you expected.

Friday, 11th May 2012, 21:17

Forum: Game Design Discussion

Topic: How to make zombies more interesting?

Replies: 95

Views: 25933

Re: How to make zombies more interesting?

I don't see any good reason to trash the good parts of the game trying to kludge a location that doesn't work as well. A branch themed around slow, unsupported melee brutes that have no abilities and can't even heal is not a good one to put right at the end of the game. I think this is why some of ...

Friday, 11th May 2012, 20:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: I miss having magic resistance

Replies: 4

Views: 1544

Re: YASD: I miss having magic resistance

I know you're working on not-naga of chei, but you should really try a TrCK while you're splatting trolls, or at least a TrTm or TrEE of Xom. I tend to play one after big YASDs to blow off steam.

Friday, 11th May 2012, 20:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DDBE, What do I do next?

Replies: 5

Views: 1584

Re: CIP DDBE, What do I do next?

I've only run a couple late game DD, so I'm speaking from limited experience here. XP was never a problem though, so I'm curious what happened. You actually had one of the best methods (heal on kills) from TSO, but you only get it for demons/undead. Thankfully, almost everything in Pan/Hells/Tomb is...

Friday, 11th May 2012, 18:11

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: NaGl Ash

Replies: 7

Views: 2421

Re: CIP: NaGl Ash, Endgame prep advice

Well, I'm not arguing against the value of controlled blink, I just can't find it ;) I'll keep that in mind about mass abj. Spell slots are at a premium right now, so it may have to wait, but I do really hate killing higher level summons for no benefit, and/or abjuring one at a time. Point about Mno...

Friday, 11th May 2012, 17:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DDBE, What do I do next?

Replies: 5

Views: 1584

Re: CIP DDBE, What do I do next?

Well. What are your goals is the really big question? Are you looking to book this three rune game or are you hoping to try some extended game content? Your switch to TSO suggests at least that you want the healing on kills for undead/demons. There's only a limited amount of undead/demons in Zot (li...

Thursday, 10th May 2012, 07:15

Forum: YASD! YAVP! and characters in progress too

Topic: CIP now YASD --> Mortarion, MiFi of Oka

Replies: 11

Views: 2786

Re: CIP --> Mortarion, MiFi of Oka

Congratulations! I'm honestly impressed that you managed to kill death yaks with such a crappy weapon! To the point, damage is far more dependent on the base damage of a weapon than the enchantment bonus (has to do with the damage multiplier due to skill). With your levels of M&F, nearly anythin...

Wednesday, 9th May 2012, 21:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Ce archer of Oka-- 2 questions inside

Replies: 12

Views: 2555

Re: CIP: Ce archer of Oka-- 2 questions inside

I think the TRJ question was about jellies munching arrows. You can just use those stacks of fire/ice branded arrows that Oka probably covered the dungeon with. What mulches doesn't get eaten. That worked fine for the last archer I took to the pits.

Wednesday, 9th May 2012, 16:41

Forum: Game Design Discussion

Topic: How to make zombies more interesting?

Replies: 95

Views: 25933

Re: How to make zombies more interesting?

Groan mechanic sounds interesting, but it going to need a little work. Here are the problems I see: XP of groaning zombies is going to have to be balanced. We don't want it to be optimal to wait for a ton of zombies to emerge before engaging. You may have to treat them like ballistomycetes, but this...

Tuesday, 8th May 2012, 20:48

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: NaGl Ash

Replies: 7

Views: 2421

YAVP: NaGl Ash

In one of the hullabaloo about Chei threads, a speedrun character of jeanjacques was posted. So I thought, hey, sword wielding NaGl of Ash, let's see how that plays! Early game is easy(ish, in a naga way), thanks to the starting falchion and poison spit. The effect of OP constriction can't be forgot...
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