Search found 318 matches

Sunday, 22nd March 2020, 17:26

Forum: Suggestions & Criticism

Topic: Do forum sessions have a timer now?

Replies: 3

Views: 24847

Do forum sessions have a timer now?

I had typed a goddam essay in the positional magic feedback thread in "quick reply" mode, then I switched to the full editor to check the formatting, and instead it took me back to the login screen. And so my post was gone, like tears in the rain. This took a little less than an hour, I re...

Tuesday, 19th November 2019, 16:03

Forum: Dungeon Crawling Advice

Topic: Ru: Is max piety worth it?

Replies: 6

Views: 3031

Re: Ru: Is max piety worth it?

yes OK.Why? Because the piety scale is not linear. Max piety is 160 (Ru only; for others it's 200). Five stars is 120-160. So you might be missing as much as a quarter of max piety (not a sixth, as one might assume), and, if those sacrifices aren't enough to bring you to six stars, then you are ind...

Saturday, 10th August 2019, 15:31

Forum: Technical Support

Topic: Online console display issue

Replies: 1

Views: 2215

Re: Online console display issue

Disregard that, this seems to be a bcrawl bug.

Saturday, 10th August 2019, 15:00

Forum: Technical Support

Topic: Online console display issue

Replies: 1

Views: 2215

Online console display issue

With CXC being offline, I've started playing on underhound.eu, but despite using the same rc and putty options I had on CXC, I'm having an issue that I never there: when a targeting prompt comes up, the default choice won't display any text in the message area which is instead just completely blank....

Wednesday, 3rd July 2019, 11:56

Forum: Dungeon Crawling Advice

Topic: SpAs of Wu Jian?

Replies: 11

Views: 4154

Re: SpAs of Wu Jian?

There's also no real reason to be afraid of V:5. Here's how you do it: standing on the downstairs on V:4, buff up (haste, agility/might/brilliance, spells, whatever), descend, read magic mapping, choose the side with the most promising terrain, blink past the guards, read fear, run. Add more fear an...

Wednesday, 14th February 2018, 17:11

Forum: Game Design Discussion

Topic: Random combo confirmation prompt should ignore invalid input

Replies: 0

Views: 1007

Random combo confirmation prompt should ignore invalid input

That is, characters that aren't 'y'es, 'n'o, or 'q'uit. It currently seems to default to yes. Do I need to elaborate on why this isn't ideal?

Tuesday, 23rd January 2018, 22:52

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 25884

Re: remove mummies and vampires (or let them starve)

enjoyment is (hopefully) why you're playing a videogame in the first place For me at least difficulty makes a game fun. Ideally i am forced to use whatever options the game provides me in order to succeed. With a good set of rules "using whatever options the game provides" becomes situati...

Tuesday, 23rd January 2018, 17:12

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 25884

Re: remove mummies and vampires (or let them starve)

1. Mummies and vampires can now spend a virtually unlimited amount of time to wait for monsters to come to them, instead of having to explore the level. In particular, you probably want to start each level by waiting for a very long time so that all the wandering monsters reach your position on the...

Sunday, 25th June 2017, 21:49

Forum: Crazy Yiuf's Corner

Topic: What is required for a 19k turn, 15-rune game?

Replies: 11

Views: 3633

Re: What is required for a 19k turn, 15-rune game?

tabstorm wrote:abuse passage of golubria with the bite attack MP vamp


Could you elaborate?

Tuesday, 30th May 2017, 17:01

Forum: Dungeon Crawling Advice

Topic: What is the precise relationship between Fighting and HP?

Replies: 8

Views: 2879

Re: What is the precise relationship between Fighting and HP

Learndb says the hp formula is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. Have fun with that.

Tuesday, 7th March 2017, 14:13

Forum: Game Design Discussion

Topic: Give full notice of implied resistances

Replies: 2

Views: 1690

Re: Give full notice of implied resistances

That spider unique is always carrying a staff of poison, which makes her always resistant to poison, but x-v doesn't show that she resists poison. She isn't always carrying a staff of poison, she's only carrying it she hasn't found something to replace it with, same as every other monster capable o...

Tuesday, 17th January 2017, 19:29

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6300

Re: Borg's Revivification is a trap

VeryAngryFelid wrote:Mak is better than Ely. Try getting 12 runes during orb run as Fo of Ely and tell me what you think.


Yeah, and swiftness is stronger than haste.

Friday, 13th January 2017, 05:39

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 19882

Re: Dynamic Monsters branch

(a) Like hellcrawl, noise and stairs are more important. Upstairs are even more OP now that you can reduce monsters getting bezotted. (b) Bezotted enemies are dangerous, but this doesn't really fix luring. I simply don't venture into vaults which are deathtraps, and shout instead. For instance, I g...

Thursday, 12th January 2017, 18:27

Forum: Crazy Yiuf's Corner

Topic: The only "no-brainers" in this game

Replies: 8

Views: 2667

Re: The only "no-brainers" in this game

Dissolution isn't.

Sunday, 8th January 2017, 17:50

Forum: Crazy Yiuf's Corner

Topic: remove bat's

Replies: 6

Views: 2086

Re: remove bat's

stoneychips wrote:If bats disappear, then there won't be an early preview of how phantoms and unseen horrors move.


Indeed, blinking and batty monsters should be removed, save perhaps for the ones that act that way for a good reason (annihilators and such), and those should be a rare exception.

Saturday, 7th January 2017, 17:50

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 13487

Re: Background idea: Archaeologist

Unrands are fun. Let's give players a guaranteed way to grind them so they cease to be fun!

Wednesday, 28th December 2016, 20:45

Forum: Crazy Yiuf's Corner

Topic: Musings about food

Replies: 28

Views: 8646

Re: Musings about food

TonberryJam wrote:I feel that ppl that whine about tedium just want to speed the game up.


Hell yeah I do.

Friday, 23rd December 2016, 00:19

Forum: Crazy Yiuf's Corner

Topic: Wands deletion and mummy

Replies: 23

Views: 6447

Re: Wands deletion and mummy

not getting heal wounds wand is not "bad luck", getting wand of heal wounds is good luck. a game without wand of heal wounds was normal! Frankly, I disagree. Largely thanks to wand acquirement, I reckon I had at least one /hw in maybe half of my finished games (and I feel this a conservat...

Thursday, 22nd December 2016, 23:45

Forum: Dungeon Crawling Advice

Topic: STR and DEX vs Slaying for Melee/Ranged

Replies: 12

Views: 3752

Re: STR and DEX vs Slaying for Melee/Ranged

Is the effect of STR/DEX like a flat slaying bonus to damage and hit respectively, or is it multiplicative? Str is multiplicative, dex is flat. From some calculation I once did, it turned out that +10 str was roughly equivalent to +5 slaying when using a weapon with 15 base damage. I think my math ...

Thursday, 22nd December 2016, 23:12

Forum: Dungeon Crawling Advice

Topic: STR and DEX vs Slaying for Melee/Ranged

Replies: 12

Views: 3752

Re: STR and DEX vs Slaying for Melee/Ranged

Is the effect of STR/DEX like a flat slaying bonus to damage and hit respectively, or is it multiplicative? Str is multiplicative, dex is flat. From some calculation I once did, it turned out that +10 str was roughly equivalent to +5 slaying when using a weapon with 15 base damage. I think my math ...

Thursday, 22nd December 2016, 19:40

Forum: Game Design Discussion

Topic: Potion of aging and scroll of screams

Replies: 12

Views: 3454

Re: Potion of aging and scroll of screams

I say making it an actual choice is good. Even with this downside, +Exp is still a fantastic reward. Just not an auto-quaff on every circumstance. I don't like that quaffing is still a no brainer for powerful combos but can kill weak combos. There is an alternative: it can be ok to be a no-brainer ...

Thursday, 22nd December 2016, 05:55

Forum: Crazy Yiuf's Corner

Topic: Remove wands lol

Replies: 19

Views: 6104

Re: Remove wands lol

duvessa wrote:Rods are probably going to get removed and their spells given to wands, fyi.


Sweet, inventory management decisions are my favourite kind of decisions. Can't wait to have more.

Friday, 16th December 2016, 04:36

Forum: Crazy Yiuf's Corner

Topic: I created the biggest tavern meme of 2016, AMA

Replies: 46

Views: 13845

Re: I created the biggest tavern meme of 2016, AMA

Implojin wrote:Try removing DESu then we'll talk


Can you speedrun a DESu with new Sif Muna? I haven't tried but from the looks of it I'd say "lol, no". And he's the author of the commit that changed Sif, so, in a sense...

Thursday, 15th December 2016, 23:49

Forum: Crazy Yiuf's Corner

Topic: Early game is not important

Replies: 45

Views: 12379

Re: Early game is not important

Why would you want to autopilot through the best part of the game, though?

Wednesday, 14th December 2016, 15:19

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 307818

Re: I don't love it when...

...I find the hat of the alchemist for the first time in years, and it's now not worth wearing over my plain +1 helmet. As if to rub it in some more, a dude comes along in tileschat and compliments my luck in finding one of Crawl's best items.

Tuesday, 6th December 2016, 18:26

Forum: Dungeon Crawling Advice

Topic: crawl's "investment" character?

Replies: 44

Views: 10191

Re: crawl's "investment" character?

Well, that's my point: Oka and Fedhas obviously belong in that list, Ru doesn't, imo.
But then again, there's a guy here who claims that you can get apocalypse before lair "often enough", which is so very far from my experience with Ru that I think I might be missing something big.

Tuesday, 6th December 2016, 17:36

Forum: Dungeon Crawling Advice

Topic: crawl's "investment" character?

Replies: 44

Views: 10191

Re: crawl's "investment" character?

Why would you ever go Ru on a Tm? Maybe I'm too picky with sacrifices, but in my view Ru is even worse than Ash in the "won't do jack for a very long time" department. At least Ash has scrying early on. Ru gives great panic buttons. Tm is the best class for sacrificing hand because your m...

Tuesday, 6th December 2016, 16:25

Forum: Dungeon Crawling Advice

Topic: crawl's "investment" character?

Replies: 44

Views: 10191

Re: crawl's "investment" character?

Which god would you recommend? Same gods as for other species: Fedhas, Oka, Makhleb, Ru. Why would you ever go Ru on a Tm? Maybe I'm too picky with sacrifices, but in my view Ru is even worse than Ash in the "won't do jack for a very long time" department. At least Ash has scrying early on.

Friday, 18th November 2016, 16:07

Forum: Crazy Yiuf's Corner

Topic: 0.19 Bug: Gozag worshippers do not get Scales

Replies: 14

Views: 4443

Re: 0.19 Bug: Gozag worshippers do not get Scales

Unironically remove Gozag.

Friday, 29th July 2016, 16:01

Forum: Crazy Yiuf's Corner

Topic: Should Sif get another buff? Wiz bonus?

Replies: 34

Views: 9245

Re: Should Sif get another buff? Wiz bonus?

Whatever the changes, I'd like Sif to remain the goddess of unlimited, mindless mp channeling spam. The fact that Sif allowed "pure summoner" speedruns was by far her most compelling attribute as far as I'm concerned.

Thursday, 28th July 2016, 18:30

Forum: Game Design Discussion

Topic: Move either Borgnjor's or Door to Poison

Replies: 21

Views: 7152

Re: Move either Borgnjor's or Door to Poison

As far buffing as poison magic goes, all this proposal would achieve is to make me consider poison arrow a bit more seriously on conjurer-type characters, i.e. the only characters that had any interest in the poison school to begin with. Which in turn means that finding poison arrow would be a prere...

Wednesday, 13th July 2016, 15:26

Forum: Game Design Discussion

Topic: Remove or improve demonic guardian

Replies: 17

Views: 5059

Re: Remove or improve demonic guardian

Please either make allied cacodemons never use dig or remove cacodemons from all the lists of things that can be summoned by the player (or just remove cacodemons, that always works).

Sunday, 3rd April 2016, 18:29

Forum: Crazy Yiuf's Corner

Topic: Should Thanking be fully restored to the Tavern?

Replies: 17

Views: 4620

Re: Should Thanking be fully restored to the Tavern?

No thanks, I don't like fun things. So much so that after realizing you had tricked me into tanking a post of yours I went out of my way to unthank you (granted, it took next to no effort, but I was willing to spend a good half hour on it, if that was needed) and then make this post to let you know ...

Monday, 7th March 2016, 14:21

Forum: Dungeon Crawling Advice

Topic: Is there any reason to choose Ely Anymore?

Replies: 8

Views: 2422

Re: Is there any reason to choose Ely Anymore?

bcadren wrote:Gozag (Potion Petition and Potion Shops) or Pakellas (recharging a [possibly supercharged] wand of heal wounds) is significantly better than Ely's self-healing abilities.


But using Gozag's and Pakellas' powers requires worshipping Gozag or Pakellas. That alone makes Ely the clear winner in my book.

Monday, 7th March 2016, 13:43

Forum: Game Design Discussion

Topic: Channel Tab?

Replies: 8

Views: 2332

Re: Channel Tab?

How does the repeat command even work? I used to assume it checked for monsters in sight (and other autoexplore stoppers), and I've certainly seen it behave that way, but it also has let monsters walk up to me and hit me plenty of times.

Friday, 5th February 2016, 19:42

Forum: Dungeon Crawling Advice

Topic: Ranged -vs- melee (was: Remove steel ammunition)

Replies: 24

Views: 4944

Re: Ranged -vs- melee (was: Remove steel ammunition)

Siegurt wrote:When playing the game it does give you a message about it (Similar to how you get a message when you stab something with a melee weapon)


"The needle hits a vulnerable spot" or something like that.

Wednesday, 3rd February 2016, 22:59

Forum: Dungeon Crawling Advice

Topic: Venom Mage start

Replies: 42

Views: 11122

Re: Venom Mage start

Venom bolt does a third of its normal damage to monsters with rPois. Calling that "good damage" is perhaps a bit too generous.

Tuesday, 2nd February 2016, 17:54

Forum: Game Design Discussion

Topic: Weapon Strength Weighting Removal

Replies: 14

Views: 3701

Re: Weapon Strength Weighting Removal

What impact does this change have on low/very low strength characters? I vaguely remember reading that the damage formula was special cased to account for low str-high dex characters, and the damage penalty for low str is larger than the bonus for high str afaik. Is it now worth raising str just to ...

Wednesday, 27th January 2016, 03:36

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59009

Re: Luring (was: DCSS has a power creep problem)

To be clear: I propose that running away (i.e. having a monster on your trail, whether in sight or not) makes the level worse by alerting more and more monsters. This would make running away less universally useful, but still possible. This could itself be exploited for luring by drawing alert enem...

Wednesday, 27th January 2016, 02:14

Forum: Dungeon Crawling Advice

Topic: Help me to choose species/class combination.

Replies: 26

Views: 7717

Re: Help me to choose species/class combination.

said46 wrote:
  Code:
 Dungeon Crawl Stone Soup version 0.12.2 (tiles) character file.


:!:

You may want to update. 0.17 is the most recent version. Yours is from 3 years or so ago.

Tuesday, 26th January 2016, 21:40

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 36011

Re: DCSS has a power creep problem

Regarding negatively-enchanted artefacts, I don't think there's been meaningful power inflation -- hardly anyone ever used negatively-enchanted body armour or weapon artefacts, and people are only barely more likely to use +0 ones. The change was written so that body armour / weapon artefacts that ...

Tuesday, 26th January 2016, 20:42

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 36011

Re: DCSS has a power creep problem

So I tried playing 0.10 yesterday. My character felt a little worse than an 0.17 character, but I'm not really sure why. I don't think the combat formulae have been changed that much. It might've been because I went into orc at XL10 with 10/12 and forgot I wasn't a Minotaur because I didn't want to...

Monday, 25th January 2016, 21:55

Forum: Dungeon Crawling Advice

Topic: Advice for shaving turn count

Replies: 8

Views: 2973

Re: Advice for shaving turn count

In my experience, being able to go for a rune when you first see a branch entrance is extremely rare. I've attempted it a couple times with characters that looked especially promising and never succeeded, although I'm sure it's been done plenty. I absolutely expect to go to lair:8 first and I actual...

Sunday, 24th January 2016, 20:48

Forum: Game Design Discussion

Topic: Let lightning spires be affected by haste

Replies: 3

Views: 1419

Let lightning spires be affected by haste

Why aren't they? I don't see any reason why they should constitute an exception (the only one I know, although I'm sure there are others, equally arbitrary). Other non-living and/or magic immune summons can all be hasted (to my knowledge); I don't know about statues specifically, since I don't know ...

Monday, 18th January 2016, 01:27

Forum: Dungeon Crawling Advice

Topic: Why not GSC for Trolls?

Replies: 38

Views: 9011

Re: Why not GSC for Trolls?

M&F vs claws aside, if I really wanted a mace on a Tr, I'd rather go GC over GSC since that would save me 6 (!) levels of m&f at -1 apt.

Wednesday, 13th January 2016, 15:42

Forum: Game Design Discussion

Topic: Differentiate swords and maces by damage distribution

Replies: 30

Views: 7771

Re: Differentiate swords and maces by damage distribution

As duvessa said, I think this change would have minimal to no effect on (rational) decision making. However, since the implementation would be completely opaque, I'm sure the damage spread of maces will quickly join the top tier of misunderstood/overrated/divisive mechanics alongside such staples of...

Saturday, 19th December 2015, 14:52

Forum: Dungeon Crawling Advice

Topic: How deal with Death Cobs

Replies: 14

Views: 3419

Re: How deal with Death Cobs

You can pretty reliably neutralize them with a hex wand and a bit of evo skill, if you remember to spare an inventory slot for that purpose (and, likely, only that purpose). Which, to me, really drives home the point of death cobs being a stupid gimmick presumably meant to entertain people who find ...

Thursday, 17th December 2015, 15:26

Forum: Crazy Yiuf's Corner

Topic: EXTENDED POLL THE POLLENING

Replies: 20

Views: 4457

Re: EXTENDED POLL THE POLLENING

Oh, that certainly is fun. I got dropped into that vault with spatial maelstroms eating at walls. Literally into it, mind. I was in the glass and had to wait for them to dig their way to me. How did you do it? Invisibility? Being trapped with several maelstroms should result in you being teleported...

Thursday, 17th December 2015, 14:46

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25236

Re: PSA: Amulet of Clarity => Amulet of Harm

The amulet of harm [...] makes the game less safe and faster Unless it comes in a bundle with the obsidian axe or something, I'm pretty sure the amulet of harm will have the net effect of slowing the game down for most players who choose to wear it. It will shorten the average lenght of the game fo...

Wednesday, 16th December 2015, 18:29

Forum: Game Design Discussion

Topic: Death Cobs in .17

Replies: 67

Views: 17793

Re: Death Cobs in .17

Maybe I am missing something, could somebody please explain in more detail what EXACTLY is wrong with them other than that they are very dangerous? Because I haven't seen any real explanations for what makes this bad design. A big part of Crawl gameplay concerns gathering feedback about how strong ...
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