Search found 105 matches

Wednesday, 26th September 2012, 10:08

Forum: Crazy Yiuf's Corner

Topic: Battle for Wesnoth

Replies: 23

Views: 2957

Re: Battle for Wesnoth

I played it some years ago and would be in for a multiplayer match. Multiplayer looked much more fun to me, because it does not suffer the "save-scumming-issue". I tried to restrict myself to not save-scumm, but became weak over the course of several campaigns. I like the general design an...

Tuesday, 25th September 2012, 07:31

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 170091

Re: Official android port

I just want to add that it does run w/o problems on my Galaxy Nexus so far, but it is nearly impossible to hit any button reliable.

edit -> typo

Wednesday, 19th September 2012, 16:25

Forum: Technical Support

Topic: Compiling crawl on MacOS X with gcc-4.7.1

Replies: 2

Views: 586

Re: Compiling crawl on MacOS X with gcc-4.7.1

Thanks for the quick fix. I just set up the gcc, that's why I thought it was a problem with my setup, not with crawl.

Wednesday, 19th September 2012, 13:10

Forum: Technical Support

Topic: Compiling crawl on MacOS X with gcc-4.7.1

Replies: 2

Views: 586

Compiling crawl on MacOS X with gcc-4.7.1

I compiled and installed gcc-4.7.1 to /usr/gcc-4.7.1 (I used this tutorial ). I created symlinks in /usr/bin: #[~$] ls -l /usr/bin/g++ lrwxr-xr-x 1 root wheel 26 Sep 19 11:31 /usr/bin/g++ -> /usr/gcc-4.7.1/bin/g++-4.7 #[~$] ls -l /usr/bin/gcc lrwxr-xr-x 1 root wheel 26 Sep 19 11:28 /usr/bin/gcc -> /...

Thursday, 30th August 2012, 07:36

Forum: Technical Support

Topic: OSX Terminal Colours

Replies: 5

Views: 1475

Re: OSX Terminal Colours

you could also use iterm2 instead. iTerm2 shows flickering lines when moving, which annoys me. I saw that kilobyte commited a fix to this, but it made everything black on my screen. But with "use bright colors for bold text" and this fix it works fine. Thanks all! I'm pretty new to OSX.

Tuesday, 28th August 2012, 22:45

Forum: Technical Support

Topic: OSX ˜ Key or How to macro the macro menu

Replies: 3

Views: 734

Re: OSX ˜ Key or How to macro the macro menu

Yes it is a non-US Keyboard (a german one), but I normally use a US-Layout for coding and crawling. ctrl + d works fine! Thanks.

[edit]
With US-Layout on the german keyboard it is located on the <> button between shift and y. (Or between shift and z on a US Keyboard)

Tuesday, 28th August 2012, 18:24

Forum: Technical Support

Topic: OSX ˜ Key or How to macro the macro menu

Replies: 3

Views: 734

OSX ˜ Key or How to macro the macro menu

On my MacBook keyboard there is now tilde (˜). I read that one can produce it by typing "option + n + space", which works fine in an editor etc. But it does not work in crawl. So how can I either input the correct key, or macro the macro menu to another key?

Tuesday, 28th August 2012, 17:39

Forum: Technical Support

Topic: OSX Terminal Colours

Replies: 5

Views: 1475

OSX Terminal Colours

When I open crawl in OSX Lion, the parts of the dungeon I cannot see have the same color as ego items. Anyone has an idea how to get it back to (dark?) grey or whatever the standard is? When I use the color settings of the terminal to replace blue with grey, ego items are also grey which I don't wan...

Thursday, 26th July 2012, 09:17

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HOAk

Replies: 5

Views: 335

Re: CIP HOAk

spells that help you are definitely worth casting, most non-Troggers should learn some when possible (Blink is the most important, imo) In the case of a Lugonite blink might me superfluous. I agree that with rchandra that you should distort something quickly (especially as you mentioned that you la...

Wednesday, 25th July 2012, 16:57

Forum: Technical Support

Topic: does stonesoup 0.11 tarball / RPM exist?

Replies: 4

Views: 424

Re: does stonesoup 0.11 tarball / RPM exist?

http://crawl.develz.org/trunk/

There are debian packages. I guess creating RPMs from them is not that hard.

Thursday, 19th July 2012, 11:08

Forum: Dungeon Crawling Advice

Topic: Auto Butcher!

Replies: 15

Views: 4204

Re: Auto Butcher!

snow wrote:NOTE: I HAVE PLANS TO IMPROVE AND ADD TO THIS SCRIPT!!


  Code:
autopickup_exceptions = <corpse,chunk



Why is it necessary to pickup corpses for this to work?

Thursday, 19th July 2012, 10:46

Forum: Dungeon Crawling Advice

Topic: SpEn + Dagger of distortion = ?

Replies: 11

Views: 1356

Re: SpEn + Dagger of distortion = ?

I'm not sure why you'd be worried about the backlash for unwielding the dagger. Why would you want to unwield it? You don't have anything worth swapping to, and you're not going to find a higher-damaging brand than distortion. It's also on a good stabbing tool, so you don't have to switch for that....

Thursday, 19th July 2012, 07:01

Forum: Crazy Yiuf's Corner

Topic: What are you listening to at the moment

Replies: 488

Views: 62830

Re: What are you listening to at the moment

Grimm wrote:
Bloax wrote:http://www.listenonrepeat.com/watch/?v=JsL7uKcpwms

This video contains content from UMG. It is not available in your country.


Funny. For me it says this EMI-Music content is not available in your country :)

Wednesday, 18th July 2012, 08:11

Forum: Crazy Yiuf's Corner

Topic: I've finally found a game that is actually better than DCSS!

Replies: 65

Views: 4890

Re: I've finally found a game that is actually better than D

Grimm wrote:This is promising.


Playing real-time games over several weeks does not comply with my workplace rules :)

Wednesday, 18th July 2012, 08:09

Forum: YASD! YAVP! and characters in progress too

Topic: CIP now YASD: DeCj, my first good spellcaster

Replies: 8

Views: 671

Re: CIP now YASD: DeCj, my first good spellcaster

torrenera wrote:Thanks you all, as always. A blade elf together with my being SO stupid determined the end of my poor elf.


If you met him in the elven halls - You probably went there way to early.

Tuesday, 17th July 2012, 16:17

Forum: YASD! YAVP! and characters in progress too

Topic: CIP now YASD: DeCj, my first good spellcaster

Replies: 8

Views: 671

Re: CIP: DeCj, my first good spellcaster

Hi, thanks a lot for the suggestions, as always! @ n1000: I guess i can cure this awesome mutation with a potion, like any other? @hxy: so far no tele spells, unfortunately. I'm tempted using that scroll of acquisition I had on my stash to get a book trying the lucky strike, but I guess my chances ...

Tuesday, 17th July 2012, 15:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! DDEE of Makhleb - My first Ziggurats

Replies: 0

Views: 438

YASD! DDEE of Makhleb - My first Ziggurats

Thanks to an amulet of gourmand and a staff of wizadry I had shatter castable after lair / before orc. After that, there were hardly any threats until the post-end-game. I ninja'd most of the pan runes, and entered my first Zig. I skipped the levels with flying monsters and jellies and had some luck...

Tuesday, 17th July 2012, 08:09

Forum: Dungeon Crawling Advice

Topic: Best build for nuking everything in sight?

Replies: 35

Views: 4172

Re: Best build for nuking everything in sight?

DDEE. Shatter is kill everything in sight. My last DDEE had Shatter online after doing Lair / before orc. (With help of gourmand and a staff of Wizadry).

Thursday, 12th July 2012, 08:46

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 9705

Re: Double & triple sword?

mageykun wrote:So... if double swords go the way of the dodo, does this mean katanas un-lose their redundancy battle with them? :p

galehar wrote:
dd wrote:a rare artifact "rubber chicken"

Does it have a pulley in the middle?

What possible use could that have? :)

Did I spot a Monkey Island reference?

Wednesday, 11th July 2012, 07:25

Forum: Crazy Yiuf's Corner

Topic: Let's get personal (only not)

Replies: 111

Views: 11023

Re: Let's get personal (only not)

Confidence Interval wrote:I am young and have played only since version 3, I regret to say.


Being young is no excuse. Get your fix here: http://www.rockstargames.com/classics/

Monday, 9th July 2012, 21:16

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! HoFe of Ash - Defended by the ancients.

Replies: 1

Views: 358

YASD! HoFe of Ash - Defended by the ancients.

Died to hubris. Getting petrified and iron shot by my own ghost while fireballing it is kind of embarrassing. It was a fun character though, and my first more or less successful adventure with Ashenzari. My thing was "fireball, fireball, sticky flame, melee" and it worked very well. I wast...

Thursday, 5th July 2012, 14:33

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 249

Views: 95241

Re: Thank you!

Thanks for the in-game auto-pickup menu.

Thursday, 5th July 2012, 07:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! I can has cheezburger?

Replies: 0

Views: 275

YAVP! I can has cheezburger?

Dungeon Crawl Stone Soup version 0.11-a0-2472-g635cb17 (console) character file. 1150098 ldierk the Intangible (level 27, 147/147 (148) HPs) Began as a Felid Venom Mage on June 25, 2012. Was the Champion of Vehumet. Escaped with the Orb ... and 3 runes on June 27, 2012! The game lasted 09:01:24 (18...

Wednesday, 4th July 2012, 14:33

Forum: Crazy Yiuf's Corner

Topic: God Proposal: Ahca the God of Health

Replies: 25

Views: 1167

Re: God Proposal: Ahca the God of Health

Confidence Interval wrote:
VargrVeum wrote:While perversly , the US healthcare system is a great loss to the majority

This it the kind of statement only some kind of godless pinko democrat would come out with.


In the red corner: Confidence Interval.
In the blue corner: VargrVeum.
Let the fight of stubborn Americans begin!

Wednesday, 4th July 2012, 14:30

Forum: Game Design Discussion

Topic: Secret Doors

Replies: 88

Views: 9838

Re: Secret Doors

How about levers or floor buttons you can use to activate secret doors? They could be generated on the other side of the dungeon, and then you'd have the fun of finding where the secret door opened. This would also allow creating all kinds of fun mini-puzzles on vaults. As I understand this is enti...

Wednesday, 4th July 2012, 11:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DsMo 15 runes

Replies: 7

Views: 1163

Re: YAVP - DsMo 15 runes

Icemail early on is so strong. I had a lot of fun with it too.

Tuesday, 3rd July 2012, 13:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - KoBe became bacon

Replies: 10

Views: 706

Re: YASD - KoBe became bacon

I notice that you have not trained stealth and stabbing which is a route you should consider. My first win as a reference: viewtopic.php?f=12&t=2718&p=32271#p32271

Tuesday, 3rd July 2012, 09:24

Forum: YASD! YAVP! and characters in progress too

Topic: CiP MiHu regular

Replies: 7

Views: 481

Re: CiP MiHu regular

On a character that has been gifted boots of running you shall not complain about lack of rPois, heathen!

Wednesday, 27th June 2012, 12:08

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 11907

Re: Infinite Ammo

I have a game where I worshipped Fedhas and still killed almost everything with bows: http://crawl.akrasiac.org/rawdata/crate/morgue-crate-20120315-090353.txt. Off-Topic, but why did you train Inv to 27 for Fedhas? [edit] I should really think before posting. The bots answered my question , of cour...

Wednesday, 27th June 2012, 12:00

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 11907

Re: Infinite Ammo

My recent YASD did not train any weapon skill until Zot. I used untrained randarts to conserve ammo until Lair. Beginning from Lair until Zot I used the bow exclusively. From Zot until after Pan and 10 Zig levels I mostly used the bow and had no ammo problems. I worshipped Oka with an amulet of fait...

Wednesday, 27th June 2012, 10:30

Forum: Game Design Discussion

Topic: Equipment command keys make no sense

Replies: 26

Views: 2865

Re: Equipment command keys make no sense

I really like the short menus. I guess when I started playing I used the i-menu for everything, but as I played more and more I started to memorize more mnemonics. You have to remember >30 shortcuts to play comfortably on console anyway, so I don't think it makes the interface more complicated. What...

Wednesday, 27th June 2012, 08:06

Forum: Game Design Discussion

Topic: Does Amulet of Faith add much to the game?

Replies: 42

Views: 5498

Re: Does Amulet of Faith add much to the game?

If any amulet is totally useless it's guardian spirit. If I'm playing a primary caster I'm going to need the mp, and if I'm playing a more melee-based fighter I'll probably have enough hp anyway and not enough mp to make it useful enough to use up the amulet slot. (Speaking of, I just found two amu...

Friday, 22nd June 2012, 07:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Hoofbeats In Heaven

Replies: 6

Views: 899

Re: YASD! Hoofbeats In Heaven

Konedar wrote:
ldierk wrote:I loooove the new autopickup-menu


Ehm I must have missed it... How do you open this new menu?


In the trunk build you can use the known items menu ( ' ) to toggle autopickup behavior.

Thursday, 21st June 2012, 22:45

Forum: Game Design Discussion

Topic: Earth Elementals

Replies: 2

Views: 366

Re: Earth Elementals

I also think they should be immune. As they are vulnerable to LRD (the EEs way of suicide bombing) they should not petrify any further.

Thursday, 21st June 2012, 22:33

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Hoofbeats In Heaven

Replies: 6

Views: 899

Re: YASD! Hoofbeats In Heaven

If you check the % screen a wrathful god shows up in another color (orange or red, I can't remember which specifically). It took me about two hours from ditching Okawaru until entering the Crypt. So long after leaving Okawaru I did not consider he could still be mad, so I didn't notice that fact on...

Thursday, 21st June 2012, 21:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! Hoofbeats In Heaven

Replies: 6

Views: 899

YASD! Hoofbeats In Heaven

I switched to TSO after getting the 5 early runes and clearing Zot. During Crypt I used cBlink to avoid being surrounded by Okawarus henchman. After blessing my Longbow I collected all 5 pan runes without any resistance from their guards. I didn't even use Angels except for Lom Lobo. Killing the Lor...

Friday, 15th June 2012, 20:08

Forum: Dungeon Crawling Advice

Topic: God choice for Spriggan Arcane Marksman

Replies: 10

Views: 1776

Re: God choice for Spriggan Arcane Marksman

You cannot have the inner flame + ensalve fun with Oka!

Thursday, 14th June 2012, 07:18

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD - DDEE Lucky with drops, trying not to screw it up

Replies: 62

Views: 2854

Re: CIP - DDEE Lucky with drops, trying not to screw it up

On a DD I would go for the Vampiric Battleaxe.
I normally try to train melee after I got reasonable power on LRD.
Concerning T&D: I try to get something between 6 and 10 by Lair:8, depending on aptitude and spare XP of course.

Wednesday, 13th June 2012, 11:57

Forum: Game Design Discussion

Topic: Change CFly amulet

Replies: 14

Views: 1661

Re: Change CFly amulet

How about address that by replacing levitation with flight instead. Also make Shoals not completely break autoexplore for no real reason. "White Fly" lets you auto-explore swamp including deep water. "Pink Fly" does not. I never explore the swamp fully because of the tedium with...

Monday, 11th June 2012, 14:39

Forum: Game Design Discussion

Topic: Vehumet's Gifts

Replies: 21

Views: 1965

Re: Vehumet's Gifts

The numbers are totally off at the moment and not fit for trunk testing I'd say...

Here is what needs to be saved:

  Code:
you.h
FixedVector<spell_type, MAX_RECENT_SPELLS> vehumet_recent_spells;
spell_type vehumet_gift_spell;

and a new duration
  Code:
you.duration[DUR_VEHUMET_GIFT]

Monday, 11th June 2012, 13:05

Forum: Game Design Discussion

Topic: Vehumet's Gifts

Replies: 21

Views: 1965

Re: Vehumet's Gifts

I did not disappear;) I'm just having a hard time finding the right numbers for the chance of gifts. Finding them by "Trial & Error" does take more time than I can commit at the moment. I also did not find the time to implement saving, which does not look hard though. I guess I'll be o...

Saturday, 12th May 2012, 08:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! God is a concept by which we measure our pain

Replies: 7

Views: 893

Re: YAVP! God is a concept by which we measure our pain

FWIW I think vampiric+Necromonicon spells (especially Borg and Haunt) is considerably better than pain. The Necronomicon spells needs a lot of XP to get online though. I wasn't really casting any high level spells, I had the feeling regeneration stays quite strong throughout the game. Consider that...

Tuesday, 8th May 2012, 21:42

Forum: Dungeon Crawling Advice

Topic: Shaft into flame vault

Replies: 10

Views: 1253

Re: Shaft into flame vault

Glad you found the bug. I'm normally not shy to report on Mantis. This time I wasn't sure if it is a bug, just bad luck or me missing the obvious escape option. Oh! And as you may have, or not have noted... This character went for a glorious victory . Would have been a shame if he died in that vault...

Tuesday, 8th May 2012, 16:11

Forum: Dungeon Crawling Advice

Topic: Shaft into flame vault

Replies: 10

Views: 1253

Re: Shaft into flame vault

I had 10 T&D. I normally get that much by Lair, as some promising characters died after getting banished from Lair:8

Tuesday, 8th May 2012, 07:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! God is a concept by which we measure our pain

Replies: 7

Views: 893

Re: YAVP! God is a concept by which we measure our pain

that's really a nice win, how did you manage your slow leveling and skill gain? That has always turned me off of the demonspawn race. The Ice facet provided me with +10 armour quite early and I had the ring with +5 EV. This combination allowed me to delay my defensive skills till the late-game. I t...

Monday, 7th May 2012, 18:07

Forum: Dungeon Crawling Advice

Topic: Shaft into flame vault

Replies: 10

Views: 1253

Shaft into flame vault

Hi I shafted from V:1 to V:2 right into this Xom vault. I was lucky i already had a wand of teleportation, otherwise this would have been sure death. The walls are also not diggable, and scrolls could have burned (I didn't have one anyway). Is that a bug, or did I miss an obvious escape option?

Monday, 7th May 2012, 16:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! God is a concept by which we measure our pain

Replies: 7

Views: 893

YAVP! God is a concept by which we measure our pain

This on was really fun. I did a normal Gladiator start planning to go Kiku. An early shop on D:5 had the ring of Ikhadip, for which I not had enough money yet. After joining Kiku I bought an amulet of faith for 300g. During Lair (maybe at 4 stars piety) I found my first ?acquirement and it gave me a...

Friday, 27th April 2012, 08:44

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 284353

Re: The 'Questions too small to need their own thread' threa

The obsidian axe is one of the most infamous items in the game. It will kill you, but that's okay because it looks awesome. (and no, there's nothing you can do to make it more reasonable, but elliptic won once while using it constantly from d:4, so it is possible to use [also a bad idea but who car...

Tuesday, 24th April 2012, 08:01

Forum: Game Design Discussion

Topic: Replace skill_focus option by skill_allocate

Replies: 20

Views: 1809

Re: Replace skill_focus option by skill_allocate

I love the new Ctrl+Letter option !
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