Search found 28 matches

Monday, 13th August 2018, 08:51

Forum: Technical Support

Topic: underhound.eu tournament tracking

Replies: 0

Views: 1110

underhound.eu tournament tracking

Hi,

I played a game yesterday on underhound.eu and it does not show up on scoring/tournament scoreboard yet.
Is underhound.eu not a valid server to play on for the tournament?

Thanks

Sunday, 18th June 2017, 20:14

Forum: Game Design Discussion

Topic: New god proposal

Replies: 19

Views: 5411

Re: New god proposal

It's generally problematic to build gods parallel to species' capabilities. This would be the centaur god as Makhleb is the deep dwarf god. I don't think this is a good direction to go from a gameplay perspective. The aim should be to make gods orthogonal to other axes as far as possible to maximize...

Saturday, 17th June 2017, 07:31

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Re: Equalize Centaur Ranged Aptitudes

I don't think there should be such a fast + beefy species with such good ranged aptitudes. It just makes kiting too trivial and pigeonholes into exactly one build. But in the end this is more a problem of permanently fast player species than centaurs in particular. Probably a swiftness-like system t...

Saturday, 17th June 2017, 03:56

Forum: Game Design Discussion

Topic: Introduce Fatigue

Replies: 8

Views: 3659

Re: Introduce Fatigue

The original proposal seems misguided as it nerfs melee, which is already the weakest form of combat. To balance the various combat methods the most straightforward way would be to get rid of luring being super powerful - either via removing upstairs or making all monsters faster than the player (pl...

Saturday, 17th June 2017, 03:51

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Re: Equalize Centaur Ranged Aptitudes

Well, the idea of a race based on repositioning has already been taken by Barachians, and they seem to do it pretty well. I think that having a normal speed race with good ranged aptitudes as distinctive point wouldn't hurt, now that high elves are gone. Ce also have that shield bonus thing, so cho...

Saturday, 17th June 2017, 03:38

Forum: Game Design Discussion

Topic: Anticlimactic orb escape

Replies: 10

Views: 4244

Re: Anticlimactic orb escape

No, it was always a pointless walk back to d:1 FWIW, it's not entirely pointless, just pointless enough to merit a thank. I like the idea of an ascension; you get a trip through memory lane, an opportunity to see the journey you made to the orb from the other side. In practice, it's a very easy str...

Wednesday, 14th June 2017, 19:59

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Re: Equalize Centaur Ranged Aptitudes

I think that the problem with Ce is that it's a race built around kiting, and kiting is boring. I think they should be turned into Yaktaurs, given normal speed, and get equal bows/crossbows aptitudes. Maybe even better! I like it. It would also nerf polearms compared to the other melee choices and ...

Wednesday, 14th June 2017, 18:53

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Re: Equalize Centaur Ranged Aptitudes

First of all, you are right, Centaurs using bows is a no-brainer. (Same has HO with axes, Mf with polarms, etc.) Considering that Ce are the strongest species already, it seems a bit over the top to give them 3 aptitude in a skill that can do damage at max range and has plenty of ammo. I fear that ...

Wednesday, 14th June 2017, 18:53

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Re: Equalize Centaur Ranged Aptitudes

Slings, throwing and hand crossbow allow to use shields which are great for Ce so there is a clear distinction between bows and other ranged weapons That's true, but I guess would be much more relevant if Centaurs would not be so fast. In practice they have less need for a shield as they are so gre...

Wednesday, 14th June 2017, 17:50

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Re: Equalize Centaur Ranged Aptitudes

Meaningless posturing with no actual substance behind it, like most GDD posts. Killing enemies is a no-brainer for character survival, should we remove everything that allows this dangerous, degenerate tactic? Nice bait. :) But I'd rather discuss my proposal than unrelated topics. If you only want ...

Wednesday, 14th June 2017, 16:55

Forum: Game Design Discussion

Topic: Equalize Centaur Ranged Aptitudes

Replies: 23

Views: 7602

Equalize Centaur Ranged Aptitudes

I don't think there are any non-flavor reasons why Bows are at +3 aptitude and other ranged skills at +1. It would make some choices less of a no-brainer, if the aptitudes were equal, which is one of the design goals of DCSS. I am having no strong preference for an actual number, although +2 would p...

Thursday, 6th August 2015, 15:37

Forum: Crazy Yiuf's Corner

Topic: Rant:Yet again melee combat in crawl is too random and sucks

Replies: 56

Views: 11354

Re: Rant:Yet again melee combat in crawl is too random and s

Ummm... guys... maybe revisit a statistics class?

Thursday, 23rd July 2015, 18:24

Forum: Crazy Yiuf's Corner

Topic: Remove mummy

Replies: 14

Views: 3312

Re: Remove mummy

Damn, who knew that automatic text generation with Markov chains could rise the quality level of tavern?

Tuesday, 21st July 2015, 08:30

Forum: Game Design Discussion

Topic: Remove D:1 Jackal Packs

Replies: 13

Views: 3145

Re: Remove D:1 Jackal Packs

remove the early game. always same game play, or died in random. That's all. Agreed. Also remove Grinder, Sigmund, Orc Wizards, Orc Priests, Menkaure, and anything else that can kill you early on. Then we should remove banishment and paralysis. Why should I have to wear MR items when they're subopt...

Wednesday, 24th June 2015, 20:55

Forum: Dungeon Crawling Advice

Topic: Best move with TrCK and 2 runes

Replies: 5

Views: 2997

Re: Best move with TrCK and 2 runes

If your goal is to win and you don't care about winning with Xom then you are definitely more likely to win if you convert to Jiyva. But I don't think your goal is entirely just to win if you picked Xom in the first place. Well, it actually was and worked out. :) Just was bored after losing yet ano...

Wednesday, 24th June 2015, 20:54

Forum: Dungeon Crawling Advice

Topic: Best move with TrCK and 2 runes

Replies: 5

Views: 2997

Re: Best move with TrCK and 2 runes

Thanks for the advice. I went ahead and converted to Jivya and the rest of the game was a breeze. I even kept most of my good mutations. Dungeon Crawl Stone Soup version 0.17-a0-1420-geb41feb (webtiles) character file. 1773278 xgamer67 the Sensei (level 23, 250/250 HPs) Began as a Troll Chaos Knight...

Wednesday, 24th June 2015, 18:54

Forum: Dungeon Crawling Advice

Topic: Best move with TrCK and 2 runes

Replies: 5

Views: 2997

Best move with TrCK and 2 runes

What do you think is best for this char atm? a) Convert to Jivya for free 3rd rune and win. b) Stay with Xom due to the great mutation set and get a 3rd rune the normal way. Dungeon Crawl Stone Soup version 0.17-a0-1420-geb41feb (webtiles) character file. xgamer67 the Brawler (Troll Chaos Knight) Tu...

Monday, 1st December 2014, 14:09

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 10904

Re: consumable drop rate too high

0.11-a: 1.31% 0.11: 0.60% Is there any explanation for this? Newer players tend to (there are still plenty who play trunk) stick with stable versions, while a lot of veteran players play trunk. except then the trend reverses and starts evening out again the focus on winning combos in the last two-t...

Sunday, 30th November 2014, 23:23

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 10904

Re: consumable drop rate too high

Wow, a player who feels the game is too easy. I wonder, what is the winrate of such a player. Well, I don't have a crazy winrate. I played mostly offline and with various accounts online. It should be around 5-10%. Nowadays I only play random starts anyway. Would prob be higher if I kept playing Mi...

Sunday, 30th November 2014, 20:02

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 10904

Re: consumable drop rate too high

Well, yeah, but at least theoretically, combined with the strength restrictions on carrying capacity, you could run out of some critical things in tactical situations.

Sunday, 30th November 2014, 19:41

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 10904

Re: consumable drop rate too high

For the really good consumables it is mostly true, although I rarely finish without blink or fog. Only cancellation is sometimes a problem if I haste a lot or pots of heal wounds if the char is a bit weaker. But stuff like remove curse is ridiculous. Most of the time I finish with over 20 left and e...

Sunday, 30th November 2014, 19:05

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 10904

consumable drop rate too high

The drop rate of consumables after removal of item destruction still seems really high to me. When I finish a game I have tons of stuff left and there is rarely a shortage of anything after lair. I think this reduced the game difficulty a lot and I wonder whether it is supposed to stay that way. Any...

Monday, 2nd September 2013, 22:01

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: CeHu - ready for Zot except for one thing

Replies: 3

Views: 1244

Re: CIP: CeHu - ready for Zot except for one thing

If you anyway only want to do a 3-runer, you don't really have to care about mutations.

Sunday, 28th August 2011, 18:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: New DeCj highscore in tournament!

Replies: 0

Views: 648

YAVP: New DeCj highscore in tournament!

Nice, got my third win overall (after quite a few bad attempts over the last two weeks) and directly the new highscore for DeCj in the tournament. Killed all hell and pandemomium lords in the process for the Angel of Justice banner and nearly messed it up afterwards in Zot5 by forgetting SInv and be...

Friday, 5th August 2011, 23:48

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP First 15 runer!

Replies: 1

Views: 968

YAVP First 15 runer!

Yes! Second win, only some days after my first 3-runer, first attempt at the post-endgame at all and directly a nice 15-runer! :D Forward to some greater challenges now! :D Dungeon Crawl Stone Soup version 0.10-a0-138-g76edca9 character file. 9280160 mkraemer the Annihilator (level 27, 196/196 (197)...

Sunday, 24th July 2011, 23:03

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP DDne First Win!

Replies: 3

Views: 1438

Re: YAVP DDne First Win!

Worst moment was when I teleported wih cTele after picking up the orb and landed in the left upper part of the chamber - the only part I didn't clear on Zot5 - in midst of a bunch of monsters. Fortunately the next teleport landed me right on the stairs and I hasted to the exit without major problems...

Sunday, 24th July 2011, 22:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP DDne First Win!

Replies: 3

Views: 1438

YAVP DDne First Win!

After probably hundreds of tries over the past year (locally and recently on CAO) or even longer I finally managed a three-rune win with my DDNe (online)! Wasn't really sure sometimes in the past whether I would be able to win anytime at all, but my persistence has payed off. :D Now after ensuring m...

Sunday, 10th July 2011, 05:20

Forum: Dungeon Crawling Advice

Topic: Best character so far - how to continue

Replies: 1

Views: 984

Best character so far - how to continue

Hi all, I've finally reached my first lvl 20+ character after countless tries and a long time. :) My plan is to get second rune from Shoals 5 now, third one from Elven 5 afterwards. But I fear that my equipment won't suffice to continue to Zot 5 directly. Any advice on how to proceed here? Thanks! M...

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