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Sunday, 30th October 2016, 23:00

Forum: Game Design Discussion

Topic: New Background: Deprived

Replies: 21

Views: 3525

Re: New Background: Deprived

Arrhythmia wrote:Starts with one ration, no other items, 0 in every skill, and "even" stats. A challenge background for those who want to die more.


Go further: No rations, no stats beside whatever the base species values are, and they start in the Abyss with no god.

Thursday, 8th September 2016, 04:56

Forum: Crazy Yiuf's Corner

Topic: vaults thread

Replies: 49

Views: 9492

Re: vaults thread

https://s9.postimg.org/cxwukjzzj/Untitled.png Pretty cool! yeah; the shops in that one are also way, way more expensive than a regular shop. IIRC the shops' names are inspired by an achewood joke, so that's cool You're thinking of a different Gozag vault; the one with the Platinum Reserve is an ear...

Friday, 22nd May 2015, 04:33

Forum: Crazy Yiuf's Corner

Topic: Posts

Replies: 15

Views: 2130

Re: Posts

treerex5 wrote:Are the devs ever going to release a game they can monetise? I mean like ever?


well it costs money to sign up for the tavern and use the knowledge bots on irc, so

Saturday, 16th May 2015, 04:42

Forum: Crazy Yiuf's Corner

Topic: Posts

Replies: 15

Views: 2130

Re: Allow formicids to use shields without unarmed delay pen

Arrhythmia wrote:
Greyr wrote:I just realized how crazy it is that people have thousands of posts here


sometimes i wonder if, after i die, people will judge me based on my forums posts


why would that change just because you died

Tuesday, 12th May 2015, 17:47

Forum: Crazy Yiuf's Corner

Topic: New unrand: Shield of Polar Bear

Replies: 15

Views: 1826

Re: New unrand: Shield of Polar Bear

No +rC? I thought about it for a long time and decided not to include. But if retaliation damage is not enough rC+ can be put to compensate. why not suggest it anyway? I don't think rC+ is going to break it. it's good to think about game balance but I feel like when it comes to unrand suggestions i...

Friday, 8th May 2015, 00:00

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 21139

Re: Feedback on Gozag design

The Ferret wrote:That's not many sources; it sounds like your opinion may be "Crawl doesn't need permanent allies", which is a fine opinion to have.


Well, "permanent allies should be rare" is the opinion shared by a lot of the devteam, is the thing.

Wednesday, 6th May 2015, 14:17

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 21139

Re: Feedback on Gozag design

Wouldn't bribing monster on sight be not much different from Ely's pacification? One of the design ideas of Bribe Branch was intentionally to make it not target specific individual monsters to make it distinct from effects like Ely's pacification or enslavement. The fact that its mechanism of use i...

Tuesday, 5th May 2015, 01:04

Forum: Crazy Yiuf's Corner

Topic: Branch: Dwarven Department of Redundancy Department

Replies: 12

Views: 1339

Re: Branch: Dwarven Department of Redundancy Department

Hasn't this been posted before?

Monday, 4th May 2015, 23:25

Forum: Crazy Yiuf's Corner

Topic: seeing species in 4 categories

Replies: 21

Views: 2338

Re: seeing species in 4 categories

tasonir wrote:
duvessa wrote:- 4 is a prime number

Not only that, but it's a perfect square too!


you're a perfect square, owned nerd

Thursday, 30th April 2015, 03:01

Forum: Game Design Discussion

Topic: SquareLOS experimental branch on CBRO

Replies: 81

Views: 13224

Re: SquareLOS experimental branch on CBRO

some math ideas that aren't necessarily gameplay improvements. I'm not sure I agree with you 100% on your game design work there, Lou. I love being able to Magic Dart things from seven squares away on the diagonal. It feels almost decadent. SquareLOS has its own quirks. Generally players would not ...

Wednesday, 29th April 2015, 23:47

Forum: Crazy Yiuf's Corner

Topic: Why are there Poison or Physical High Tier Wands?

Replies: 15

Views: 1759

Re: Why are there Poison or Physical High Tier Wands?

bcadren wrote:High End Conjurations Wands are {Fire, Cold, Draining and Lightning}.

Why isn't there a wand of Venom (Bolt of Venom) or a Wand of Energy (Physical damage bolt)? [Or Wand of Iron (Iron Shot), if the Energy is too weird]?


Why does there need to be?

Wednesday, 29th April 2015, 23:44

Forum: Game Design Discussion

Topic: SquareLOS experimental branch on CBRO

Replies: 81

Views: 13224

Re: SquareLOS experimental branch on CBRO

I love being able to Magic Dart things from seven squares away on the diagonal. It feels almost decadent.

Sunday, 26th April 2015, 21:59

Forum: Crazy Yiuf's Corner

Topic: How would you sex the gods?

Replies: 51

Views: 10170

Re: How would you sex the gods?

god genders are rolled randomly at the start of each new game

Friday, 24th April 2015, 03:00

Forum: Crazy Yiuf's Corner

Topic: Where does kiku get all those corpses?

Replies: 7

Views: 1131

Re: Where does kiku get all those corpses?

njvack wrote:I'm, um, asking for a friend.


It turns out the gods worship their own higher level of gods, gods that only gods can worship. Kiku asks Kiku^2 for some corpses, and then Kiku passes them down to you.

Where does Kiku^2 get them? It's Kikus all the way up.

Monday, 20th April 2015, 03:15

Forum: Game Design Discussion

Topic: What is rationale for up/down stairs disconnectedness?

Replies: 36

Views: 6187

Re: What is rationale for up/down stairs disconnectedness?

How do you not see the weirdness that results when you throw in a couple more staircases? By not worrying too hard about the realism of the staircase layout, I guess. Edit: If your argument is that the stair alignment should be changed because the lack of realism would be confusing to new players, ...

Monday, 20th April 2015, 02:47

Forum: Game Design Discussion

Topic: What is rationale for up/down stairs disconnectedness?

Replies: 36

Views: 6187

Re: What is rationale for up/down stairs disconnectedness?

In a vacuum, like if you were designing a game from scratch, there's no particular reason why there should be matched vs. unmatched stairs. Potential upsides could be proposed for both, and in the end the decision would probably be mostly arbitary. In the case of Crawl, I suspect it has a lot to wit...

Monday, 20th April 2015, 02:09

Forum: Game Design Discussion

Topic: What is rationale for up/down stairs disconnectedness?

Replies: 36

Views: 6187

Re: What is rationale for up/down stairs disconnectedness?

Pollen_Golem wrote:Not a justification for using the more convoluted kind of stairs:


Why does anyone need to justify it to you?

Thursday, 16th April 2015, 01:01

Forum: Crazy Yiuf's Corner

Topic: Card arts

Replies: 2

Views: 610

Re: Card arts

I'm flattered that you like my descriptions (you can tell which ones are mine because they're the best) but I'm not sure I'm feeling up for making up new ones at the moment. Like tasonir said, though, most of them are just symbolism and/or abstraction. It might be fun to try to think of your own.

Tuesday, 14th April 2015, 00:41

Forum: Crazy Yiuf's Corner

Topic: Elementalis

Replies: 4

Views: 810

Re: Elementalis

"Elementalis is to Qazlal as Kikubaaqudha is to Yredelemnul." I think the distinction between Kiku and Yred, where one is "boosts necromantic magic" and the other is "necromancy without magic", was basically a way to differentiate two very similar death-themed gods that...

Tuesday, 14th April 2015, 00:38

Forum: Crazy Yiuf's Corner

Topic: Why don't Octopodes

Replies: 8

Views: 1239

Re: Why don't Octopodes

Receive ridiculous bonuses and natural aptitude bonuses to Unarmed combat? They have 8 tentacles to fight with. They're like Hydras, minus the teeth and scales. And legs. Hydras don't have to use their spare heads to walk around, but the poor octopodes have to use half their tentacles as legs just ...

Sunday, 29th March 2015, 16:11

Forum: Crazy Yiuf's Corner

Topic: Gozag

Replies: 3

Views: 749

Re: Gozag

The original proposal for Gozag on the devwiki suggested that, instead of "fresh gold" distracting monsters, you would get a skill boost while in the presence of it. I wonder why it was changed (though it is similar to Okawaru and Ashenzari effects), and if that would make Gozag a little m...

Sunday, 29th March 2015, 16:07

Forum: Crazy Yiuf's Corner

Topic: What if Explosions actually Exploded?

Replies: 28

Views: 2570

Re: What if Explosions actually Exploded?

Greyr wrote:Thats wise as fuck


twelwe contains multitudes

Saturday, 14th March 2015, 21:20

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 21139

Re: Feedback on Gozag design

First, rename "potion petition" to "potion negotiation." At the beginning of the negotiation, you're offered a set of five or six potions. You may buy their effects in any combination you choose, but not like in a shop. Gozag wants to sell all of the potions, especially the bad ...

Saturday, 14th March 2015, 01:03

Forum: Game Design Discussion

Topic: A New Angelic Branch

Replies: 39

Views: 7398

Re: A New Angelic Branch

Holy branches have been suggested before, and it's not likely they're going to take off. At least now worshipping good gods doesn't make holies neutral anymore, which was a big issue with past proposals.

Wednesday, 11th March 2015, 04:36

Forum: Game Design Discussion

Topic: End monster spawning

Replies: 132

Views: 21762

Re: End monster spawning

Arrhythmia wrote:i wish the english language possesed a word to capture how remarkably depressing both the concept of running around an empty level of a video game looking for the razor thinnest advantage and the fact that you people are taking that idea seriously are


I bet the Germans have a word for it.

Wednesday, 11th March 2015, 01:14

Forum: Game Design Discussion

Topic: Eldritch tentacle peculiarity

Replies: 6

Views: 1065

Re: Eldritch tentacle peculiarity

I'm looking back over my character log, and it reminded me of the other odd detail here: the tentacle wound up sending me to the Abyss with one of its attacks, and when I got there I saw one of their "portals to somewhere". It was located in the same tile the tentacle was in relative to m...

Saturday, 28th February 2015, 01:27

Forum: Crazy Yiuf's Corner

Topic: crawl pizza tornado changelog

Replies: 87

Views: 23531

Re: crawl pizza tornado changelog

123123

i know how to read directions!

Saturday, 28th February 2015, 00:18

Forum: Crazy Yiuf's Corner

Topic: Duplicate altar vaults

Replies: 8

Views: 1174

Re: Duplicate altar vaults

Is there value in having two altars to the same god spawn on a single floor? I don't see much of one. Would it be possible to tweak the level generation code so that one of those vaults either places a different altar, or swaps to a different vault entirely? Either change would add variety and remo...

Wednesday, 25th February 2015, 03:23

Forum: Crazy Yiuf's Corner

Topic: Mo' Dragons Mo' Problems

Replies: 18

Views: 2572

Re: Mo' Dragons Mo' Problems

francium dragon armour, disappears after 22 aut

Saturday, 21st February 2015, 04:07

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 11041

Re: Major Background Trimming

- removing these background is not worth the time and effort devoted to it compared to it being spent on other feature - removing these backgrounds wastes and nullifies previous developer time that was spent creating and developing the background in the first place There have been plenty of removed...

Friday, 20th February 2015, 16:00

Forum: Game Design Discussion

Topic: Monster gimmick usage

Replies: 54

Views: 6591

Re: Monster gimmick usage

I like the fact that different branches have gimmicks that don't appear elsewhere. It gives the branches a unique feeling and atmosphere. So I wouldn't like to see starcursed-mass-lites or junior vault wardens in early dungeon. I suppose it's worth discussing what to do with "signature" a...

Friday, 20th February 2015, 02:45

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 11041

Re: Major Background Trimming

More options in character creation is always a good thing This is not always true, particularly if it's mandatory for the player to choose the option. Players in Skyrim or other games with customizable characters don't have to bother with choosing a hairstyle or outfit or facial scar if they don't ...

Friday, 20th February 2015, 00:11

Forum: Crazy Yiuf's Corner

Topic: Give Dg rMut

Replies: 38

Views: 5003

Re: Give Dg rMut

PleasingFungus wrote:imho just shuffle all races' names at random and come up with new flavor justifications for each

a fun exercise imho. try it at home!


in the far flung future of crawl, humans have evolved entirely new body plans with eight tentacles

Thursday, 19th February 2015, 16:37

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 11041

Re: Major Background Trimming

Now consider that the absolute decision space introduced by adding a new feature tends to decrease the more features already exist, whereas the absolute increase in learning time stays the same. Can you explain this? It's not obvious to me that this is true. Indeed, perhaps naively, the opposite se...

Thursday, 19th February 2015, 02:53

Forum: Crazy Yiuf's Corner

Topic: Give Dg rMut

Replies: 38

Views: 5003

Re: Give Dg rMut

wheals wrote:Rename them Godlings? Halfgods?


Dalflods.

Wednesday, 18th February 2015, 22:02

Forum: Crazy Yiuf's Corner

Topic: New Race: Mentoble

Replies: 15

Views: 1947

Re: New Race: Mentoble

I was pretty surprised that gyre and gimble were added. :stares at wheals: Allowing dual-worship is much, much more complex to implement. I was under the impression that dual-wielding referred to the Nethack-style mix-and-matching of two distinct weapons with their own properties, not a single two-...

Wednesday, 11th February 2015, 01:01

Forum: Crazy Yiuf's Corner

Topic: Unique weapon idea: 'Ataxia'

Replies: 23

Views: 2753

Re: Unique weapon idea: 'Ataxia'

Since we're on the topic of long-declared impossible game adjustments, ignoring G&G, I think the best compromise for dual wielding that the devs might conceivably accept would rip off the boardgame Descent : instead of making multiple attacks, off-hand weapons simply added modifiers to the main...

Tuesday, 10th February 2015, 18:43

Forum: Crazy Yiuf's Corner

Topic: Default Gender?

Replies: 5

Views: 977

Re: Default Gender?

change "killed themself" to "killed their own dumb ass"

Sunday, 8th February 2015, 16:29

Forum: Game Design Discussion

Topic: God Proposal: Euquanauque, God of Symmetry

Replies: 18

Views: 3668

Re: God Proposal: Euquanauque, God of Symmetry

1) "This, of course, prevents praying being used as a simple Apportation device to grab the goods and run away." What would be wrong with that? It'd certainly be more useful than the other effects of praying to E. 2) The obsession with even numbers is silly, and as grisamentum suspected, i...

Sunday, 8th February 2015, 15:48

Forum: Game Design Discussion

Topic: God Proposal: Euquanauque, God of Symmetry

Replies: 18

Views: 3668

Re: God Proposal: Euquanauque, God of Symmetry

"Having a palindromic name"
"It can be lowered by misspelling or abbreviating Euquanauque's name, e.g. in a comment."

this isn't nethack, that kind of interface goofery isn't what's done around here

Saturday, 7th February 2015, 21:35

Forum: Game Design Discussion

Topic: Make Very Ugly Things more intersting

Replies: 9

Views: 1253

Re: Make Very Ugly Things more intersting

give them two of the colors of regular ugly things, with the attack brands and resistances of both

Saturday, 7th February 2015, 13:59

Forum: Crazy Yiuf's Corner

Topic: Zin reform, possible ¯\_(ツ)_/¯

Replies: 8

Views: 1364

Re: Zin reform, possible ¯\_(ツ)_/¯

Is that ¯\_(ツ)_/¯ emoticon in the title being used as a pseudo-noun (as in, "This thread is about Zin reform, but maybe it will just be a big ¯\_(ツ)_/¯ to you"), or is the thread title saying that Zin reform is possible, and the ¯\_(ツ)_/¯ is like a question mark or some kind of attitude-a...

Friday, 6th February 2015, 20:51

Forum: Crazy Yiuf's Corner

Topic: Club stabbing (was: Elyvilon Reform)

Replies: 17

Views: 2004

Re: Elyvilon Reform

"I can hit this sleeping hill giant with a dagger and maybe instakill it or maybe wake it up and have it instakill me with its giant spiked club, or I can hit it with a club to stun it and buy some time." There are uses for it. Without it, and without being throwable or snake-able, clubs ...

Wednesday, 4th February 2015, 16:47

Forum: Dungeon Crawling Advice

Topic: When gifting, does Okawaru consider Heroism enhancement?

Replies: 10

Views: 1775

Re: When gifting, does Okawaru consider Heroism enhancement?

this is going to damage Oka's reputation of consistently stellar gifts

Sunday, 1st February 2015, 15:30

Forum: Crazy Yiuf's Corner

Topic: what the fug

Replies: 3

Views: 715

Re: what the fug

is there a bigger version of that picture somewhere

Sunday, 1st February 2015, 03:44

Forum: Crazy Yiuf's Corner

Topic: True Confessions

Replies: 41

Views: 5298

Re: True Confessions

once I lied in a "True Confessions" thread

Sunday, 1st February 2015, 02:51

Forum: Crazy Yiuf's Corner

Topic: Streakscumming/Winratescumming

Replies: 72

Views: 5917

Re: Streakscumming/Winratescumming

Aule wrote:
duvessa wrote:good thing youre both

Yeah, that's great. Lovin' the ad hominems. Poetry.


i think if they're not being used as the premise of a logical argument they're just called "insults"

Sunday, 1st February 2015, 02:50

Forum: Crazy Yiuf's Corner

Topic: Potion of (permanently) beneficial mutation

Replies: 6

Views: 929

Re: Potion of (permanently) beneficial mutation

XuaXua wrote:Worship Ru for perm-mutations.


Or Jiyva for permutations.

Sunday, 1st February 2015, 00:36

Forum: Crazy Yiuf's Corner

Topic: We are the human race!

Replies: 48

Views: 5316

Re: We are the human race!

Sadly there is no real reason to play us over any of the more fancy races because the "jack-of-all-trades" bonus we get in most video games doesn't rly account for much in crawl. Really, the "generic jack-of-all-trades" characterization that many games attribute to humans strike...

Saturday, 31st January 2015, 03:05

Forum: Game Design Discussion

Topic: Ratskin cloak

Replies: 46

Views: 4546

Re: Ratskin cloak

I think the captain's cutlass can disarm enemies now. Re the ratskin cloak, an idea: It's foul and disgusting and creatures are occasionally repulsed by it. Provides an effect similar to warding, in that monsters attacking in melee will occasionally flinch away instead of attacking, but instead of t...
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