Search found 79 matches

Tuesday, 1st December 2015, 16:15

Forum: Game Design Discussion

Topic: Strategic Consumables Reform

Replies: 4

Views: 562

Strategic Consumables Reform

I propose to remove the overlap of strategic consumables with the scroll item type. A new item type can be generated for these strategic consumables. This will allow -scroll to be a meaningful tactical debuff without impacting strategic resources. Further, these items can be goldified and accessed t...

Thursday, 10th September 2015, 19:26

Forum: Game Design Discussion

Topic: Learning from death

Replies: 52

Views: 6063

Re: Learning from death

Is it really a "bad UI" problem, though? It seems like the answer to "It's hard to tell weapons apart" is to have fewer indistinguishable weapons, not to crowd the UI with more numbers. It doesn't have to be a TON of numbers, just modifying the weapon description to say "wi...

Thursday, 10th September 2015, 18:45

Forum: Game Design Discussion

Topic: Learning from death

Replies: 52

Views: 6063

Re: Learning from death

1) If two weapons are similar enough that you can't tell them apart in melee, the difference in their average damage output is small. 2) In Crawl, output of weapon attacks is quite random. 3) The degree of randomness in the outcomes of weapon attacks overshadows the difference between two similar-s...

Thursday, 10th September 2015, 18:05

Forum: Game Design Discussion

Topic: Learning from death

Replies: 52

Views: 6063

Re: Learning from death

I've been playing this game for years and still have no feel for the answer to "is a +6 flail better than a +9 mace or a +1 morningstar?" Does the answer to that question changes at different skill levels? "Swing the weapon a few times at enemies and see" is not an adequate answ...

Thursday, 10th September 2015, 16:23

Forum: Game Design Discussion

Topic: Learning from death

Replies: 52

Views: 6063

Re: Learning from death

I've been playing this game for years and still have no feel for the answer to "is a +6 flail better than a +9 mace or a +1 morningstar?" Does the answer to that question changes at different skill levels? "Swing the weapon a few times at enemies and see" is not an adequate answe...

Friday, 19th June 2015, 14:34

Forum: Game Design Discussion

Topic: FR: New artifact: Elven Ring Mail

Replies: 21

Views: 2218

Re: FR: New artifact: Elven Ring Mail

What's the point of an unrand artifact then? There are mundane items that you will absolutely find in every game which are powerful enough to win the game. In my mind, an unrand serves the purpose of providing an added benefit at the expense of an added cost to what would normally be available on a ...

Thursday, 18th June 2015, 22:29

Forum: Game Design Discussion

Topic: FR: New artifact: Elven Ring Mail

Replies: 21

Views: 2218

Re: FR: New artifact: Elven Ring Mail

Artifacts with only positive qualities are mostly uninteresting. It would be VERY rare for a character to find this item and not use it. There is no choice presented here. Even a -3 slaying would make it more interesting.

Friday, 17th April 2015, 18:30

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 11425

Re: Bring back poisonous chunks

XuaXua wrote:
plantaspoon wrote:IMO, low int casters should use Staff of energy more.


Felids can't.


One race has never been the tipping point in a systemic crawl change. Felids can be rebalanced.

Friday, 17th April 2015, 18:23

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 11425

Re: Bring back poisonous chunks

IMO, low int casters should use Staff of energy more.

Thursday, 12th March 2015, 17:00

Forum: Crazy Yiuf's Corner

Topic: Rename Eye of Draining

Replies: 11

Views: 1750

Re: Rename Eye of Draining

Is that an Eye of Raining?

Tuesday, 10th March 2015, 20:32

Forum: Crazy Yiuf's Corner

Topic: Rename Eye of Draining

Replies: 11

Views: 1750

Rename Eye of Draining

I recently played a TSO game and it struck me as odd when an Eye of Draining didn't give me piety. I realize now that it's because it doesn't actually have a draining attack as the name would imply. I propose to rename Eye of Draining to Anti-magic Eye.

Thursday, 26th February 2015, 16:23

Forum: Game Design Discussion

Topic: New randart negative properties

Replies: 69

Views: 9130

Re: New randart negative properties

Reckless - as combat goes on +slaying increases and AC/EV decreases.

Friday, 13th February 2015, 20:34

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 8595

Re: remove curse scrolls

I'd prefer adding the drain status on unwield to playing with the item until an XP limit is reached. Other temporary measures can be explored like malmutations which wear off with XP.

Tuesday, 10th February 2015, 17:57

Forum: Game Design Discussion

Topic: Shorthand for monster resistances

Replies: 25

Views: 3934

Re: Shorthand for monster resistances

would it also be possible to be able to x-v a monster that you saw, ran from, but still have the tile up for its last know position that's out of sight? There are many times I run from things just on principle when I first encounter them, only to not be able to x-v them cause I can physically see th...

Friday, 12th September 2014, 16:02

Forum: Game Design Discussion

Topic: Unexplored species space: fast leveling, terrible apts

Replies: 12

Views: 1595

Re: Unexplored species space: fast leveling, terrible apts

I always considered this human space. no positive apts, very fast leveling.

Wednesday, 10th September 2014, 18:32

Forum: Game Design Discussion

Topic: Increase Orcish Mines' Difficulty

Replies: 33

Views: 4271

Re: Increase Orcish Mines' Difficulty

The most significant impact orc 1-3 usually has on my character is rapid piety gain for all piety for kills gods.

Tuesday, 17th June 2014, 17:36

Forum: Game Design Discussion

Topic: Lab. minotaur

Replies: 37

Views: 5956

Re: Lab. minotaur

Proposal: make the labyrinth about exploring the level. Remove maprot, and place triggers around the level. Each trigger adds a piece of loot to the Minotaur's inventory, but also buffs the Minotaur. Each character can make the Minotaur as dangerous as they like with higher risk equaling higher rewa...

Wednesday, 12th March 2014, 19:54

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 5230

Re: EW1 Improvement

Andinto, I wasn't suggesting changing the way accuracy works in the game currently (although this could be a good way to create the stated devs desire of a tiered weapon choice, that's a topic for another thread). I was just looking for a way to make EW1 and the first + stat on a weapon relevant thr...

Wednesday, 12th March 2014, 17:02

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 5230

Re: EW1 Improvement

Sandman, That is my understanding as well and it's what I wanted to improve with this proposal. In the hands of a master, a +0 accuracy weapon and a +9 accuracy weapon do the same damage.

Friday, 7th March 2014, 14:33

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 5230

Re: EW1 Improvement

The issue I'm trying to improve is the decreasing usefulness of accuracy as skill increases. I'm not arguing that accuracy(and ew1) is useless. I'm trying to improve upon the late game value of accuracy(and ew1) for characters who have heavy skill investment into the weapon skill. In actual play, I ...

Thursday, 6th March 2014, 18:38

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 5230

Re: EW1 Improvement

My statement that they lose relevance by mid game is based on by the time a character puts enough points into a skill to get it to a reasonable delay they almost never miss the target even with +0 weapon. There is almost no benefit to adding the accuracy unless you are unskilled in the weapon. It ha...

Thursday, 6th March 2014, 13:45

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 5230

EW1 Improvement

Enchant weapon 1 currently loses its relevance by mid dungeon. Accuracy is not a relevant issue once the player reaches a middling level of weapon skill, causing EW1 to lose it's strategic worth as the player advances through the dungeon. With the weapon and weapon skill reform which removes the bre...

Tuesday, 16th July 2013, 19:00

Forum: Game Design Discussion

Topic: betterbuffs

Replies: 11

Views: 1305

Re: betterbuffs

Seems to me like a large stealth penalty to Rmsl and Dmsl might be a more appropriate downside. The wind generated by the deflection shield is noisy.

Thursday, 1st March 2012, 23:14

Forum: Game Design Discussion

Topic: The larger species and fragility

Replies: 71

Views: 4550

Re: The larger species and fragility

Does anyone have an argument for ogres wielding two-handed weapons as one-handed that isn't also one for dual-wielding? Yes, restict shortblades as unweildable by their giant meat mitts and enable 2 handers as 1 handed except GC and GSC which are 2 handed for large species and unweildable by anythi...

Wednesday, 29th February 2012, 23:22

Forum: Dungeon Crawling Advice

Topic: DDFi of Makhleb help

Replies: 6

Views: 551

Re: DDFi of Makhleb help

As far as shields go, I find them incredibly useful for a 3 rune game, only falling off in Zot. As a DDFI you will have skill points to spare because you really only need a few skills. Fighting, Weapon, Shield, Armor, T&D, Invocations, Evocations. Use the shield, leave the training on normal, an...

Tuesday, 28th February 2012, 17:12

Forum: Game Design Discussion

Topic: alternatives to permabuff

Replies: 117

Views: 7791

Re: alternatives to permabuff

Something I've not seen proposed is to make a permanency spell. Lvl 9 enchantment spell that allows you to choose a currently active buff to make permanent. there can be a permanent cost involved. Permanent mp loss when the spell is cast, permanent increased metabolism, permanent minimum glow, reduc...

Tuesday, 28th February 2012, 16:21

Forum: Game Design Discussion

Topic: Draining: a sensible solution

Replies: 18

Views: 1936

Re: Draining: a sensible solution

I like to use draining on things like SPEN to lower the HD and help confuse or EH take hold. This niche of a warmup shot could be expanded for both player and monsters. Maybe adding a vulnerability status effect and make it variable strength. This crosses into the hex school, but we're doing that an...

Friday, 10th February 2012, 16:49

Forum: Game Design Discussion

Topic: Identify all jewellery/wands upon equip/zap

Replies: 25

Views: 2578

Re: Identify all jewellery/wands upon equip/zap

minmay wrote:Except it isn't because zapping a wand of polymorph at yourself does nothing at all.


Did this get changed? I've mutated myself before with a wand of polymorph, but it definitely wasn't recently. Like touching a hot stove, once was enough.

Thursday, 9th February 2012, 19:37

Forum: Game Design Discussion

Topic: Identify all jewellery/wands upon equip/zap

Replies: 25

Views: 2578

Re: Identify all jewellery/wands upon equip/zap

smock wrote:I don't even bother finding a rat. I just zap at a wall 2+ spaces away. If nothing happens, I get a little hurt and then zap myself. I think wands should auto-id.


This is a great way to give yourself a game destroying mutation when the wand turns out to be polymorph.

Thursday, 2nd February 2012, 19:36

Forum: Game Design Discussion

Topic: Interrupting the donning of armor

Replies: 23

Views: 2341

Re: Interrupting the donning of armor

Everyone has this YASD. Do it once and you learn to just go up a floor before you change.

Thursday, 2nd February 2012, 18:41

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 267210

Re: The 'Questions too small to need their own thread' threa

Using distortion can send him to the Abyss where you can later encounter him though.

Wednesday, 1st February 2012, 18:38

Forum: Crazy Yiuf's Corner

Topic: Xom Swifties

Replies: 23

Views: 1764

Re: Xom Swifties

"Kikubaaqudgha, it's spelled just how it sounds" she said in deadpan.

Wednesday, 1st February 2012, 18:33

Forum: Crazy Yiuf's Corner

Topic: Xom Swifties

Replies: 23

Views: 1764

Re: Xom Swifties

chukamok wrote:"My, aren't we grumpy today?" Ilsuiw crabbed.


Then She and the Aquamancer waved goodbye.

Tuesday, 31st January 2012, 17:12

Forum: Game Design Discussion

Topic: Trog and Invocations

Replies: 30

Views: 2622

Re: Trog and Invocations

I'd rather the success and strength be based on peity level and adjust the cost, accumulation, and decay of the piety indivitually to the gods and abilities. I'm all for removing the invocation skill, you would have to adjust the mana cost of the abilities though because you would again be hurting n...

Monday, 16th January 2012, 22:50

Forum: Crazy Yiuf's Corner

Topic: What is your dungeon crawling drink of choice?

Replies: 26

Views: 2235

Re: What is your dungeon crawling drink of choice?

The blood of my enemies!

Monday, 16th January 2012, 22:08

Forum: Dungeon Crawling Advice

Topic: Question concerning axes and gold.

Replies: 4

Views: 443

Re: Question concerning axes and gold.

War axe is the second highest tier of 1-handed axes, Broad axe being better. That weapon would be very adequate thru most of the mid 3 rune game and would only start to lose it's luster very late in the dungeon and in the realm of Zot. The decision of 1-handed vs 2 handed is really a question of do ...

Monday, 16th January 2012, 21:38

Forum: Game Design Discussion

Topic: Sacrifices

Replies: 78

Views: 7689

Re: Sacrifices

I've honestly never seen someone run out of food without having a cursed blunt weapon wielded, and that circumstance is unrelated to sacrifices. In what I recognize as a string of incredible luck, I've gone 3 full floors on a very young TRBE without a single food item or nonpoisonous corpse and sta...

Wednesday, 11th January 2012, 00:51

Forum: Game Design Discussion

Topic: Improving Xom!!!

Replies: 68

Views: 12122

Re: Improving Xom!!!

I too think Xom should be a high risk/reward god. I want the player to feel pressured, but rewarded all game. Here are some ideas: Xom spawns a VERY high tension monster but gives you a good mutation (Here's a D5 orc warlord and rF+ have fun mortal) Xom should cast haste, slow, invis, halo, -tele, b...

Friday, 6th January 2012, 19:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Why volcanoes suck

Replies: 18

Views: 1357

Re: YASD: Why volcanoes suck

I've died to two volcanoes. The first one I ever saw, where I was unspoiled about the exploding fire. The second death was as a DDNE of Makhelb. There was a spawned Green death so I tried to summon greater servant. Even with 11 invocation I got another hostile green death. Couldn't get away before t...

Friday, 6th January 2012, 18:05

Forum: Crazy Yiuf's Corner

Topic: Unpleasant OOD Encounters

Replies: 57

Views: 5197

Re: Unpleasant OOD Encounters

I once stepped into the dungeon and had an ogre on my screen at the start of the game. I'm pretty sure that one was less than 20 turns to death.

Wednesday, 4th January 2012, 19:40

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1474

Views: 232818

Re: I love it when...

You're trapped on both sides in a corridor by a gnoll shaman and a gnoll captain, you are out of healing potions, you are out of teleport scrolls, you have red health and are pretty sure this is the end cause you can't see a way out when the shaman decides to try and heal the captain, but hits you i...

Thursday, 22nd December 2011, 17:23

Forum: YASD! YAVP! and characters in progress too

Topic: Characters in progress: Tasonir's DDBe thread Now:YAFVP 3R!

Replies: 46

Views: 3621

Re: Character(s) in progress: Tasonir's DDBe thread

Unfitting armor is costing you maybe 4 or 5 AC;not exactly game breaking. I'd wait till you get one that's worse or multiple slightly annoying ones. Also, drawing 2 cards from the deck will ID the deck type, but you are gambling with getting abyssed or something equally annoying so if you are going ...

Wednesday, 21st December 2011, 21:27

Forum: YASD! YAVP! and characters in progress too

Topic: Characters in progress: Tasonir's DDBe thread Now:YAFVP 3R!

Replies: 46

Views: 3621

Re: Character(s) in progress: Tasonir's DDBe thread

Nikola is definitely a heavy hitter. I know it sucks to get to vaults with no resists. Boots of Running though! That and a haste pot could let you run away very fast; faster than a spriggan I believe. Nikola is one that's easily dispatched with a couple curare needles and some kiting and it's probab...

Friday, 16th December 2011, 20:22

Forum: YASD! YAVP! and characters in progress too

Topic: Characters in progress: Tasonir's DDBe thread Now:YAFVP 3R!

Replies: 46

Views: 3621

Re: Character(s) in progress: Tasonir's DDBe thread

Well, I wouldn't go anywhere without a shield, especially on a DD that doesn't heal. Using 2-handers is just asking to be a pin cushion for every Yakutar pack or stone giant wandering around. 40+ SH and a Broad axe will do plenty of dmg for the end game and will severely reduce the incoming dmg. A g...

Friday, 16th December 2011, 19:12

Forum: YASD! YAVP! and characters in progress too

Topic: Characters in progress: Tasonir's DDBe thread Now:YAFVP 3R!

Replies: 46

Views: 3621

Re: Character(s) in progress: Tasonir's DDBe thread

Enchanting shields is a waste imo. You gain more survivability by burning a few scrolls on your secondary armor, even if you will discard it several levels down the road. Seconded. Store those scrolls somewhere and put them into the first gold dragon that's kind enough to leave a hide. You don't se...

Thursday, 15th December 2011, 19:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MuWz Need some advice

Replies: 12

Views: 917

Re: CIP MuWz Need some advice

My first thought was to use the scroll of blink to get separation between you and the yaks then meph spam and wand them down. You can't afford to take more than about 2 hits from a yak so I wouldn't bet on fear working on all the yaks the first time.

Wednesday, 14th December 2011, 22:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DDBe the third, now with 2 runes and 0 cloaks

Replies: 8

Views: 796

Re: CIP: DDBe the third, now with 2 runes and 0 cloaks

Slime can be the easiest if you are patient. Step carefully around the walls to avoid gear corrosion. dive straight to the bottom as fast as possible. Walk a big circle around the royal chamber and clear all the stray jellies. Once you have room to work, pull the Royal jelly but DO NOT berserk and d...

Wednesday, 14th December 2011, 19:23

Forum: Dungeon Crawling Advice

Topic: MDFI zin for zot?

Replies: 9

Views: 843

Re: MDFI zin for zot?

Well, I ended up dying with Zin in Zot to a draconian summoner's death drake spam. I was mostly protected from the rot and sickness components, but the direct miasma blast to the face that killed me still did 25 base damage. I took your advice on Ely and rolled up a DDHe that won with 5 runes as pur...

Monday, 12th December 2011, 18:16

Forum: Dungeon Crawling Advice

Topic: MDFI zin for zot?

Replies: 9

Views: 843

Re: MDFI zin for zot?

My melee experiences in zot are pretty different. Last time I tried zot with trog and no rN I started at lvl 23 and was just lvl 24 by the orb chamber due to all the draining attacks from the shadow dragons. I was also peity starved because BIA is expensive and the ogres are just speed bumps for any...

Monday, 12th December 2011, 16:51

Forum: Dungeon Crawling Advice

Topic: MDFI zin for zot?

Replies: 9

Views: 843

Re: MDFI zin for zot?

I don't really need the god as melee skill support to get thru the dungeon and trog and Oka lose their shine pretty quick in Zot. I like TSO because it frees up much needed armor slots. I can take the slots I was going to put toward rN+++ and Sinv and dedicate them to other resists. Trying to do zot...
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