Search found 22 matches

Friday, 15th June 2012, 19:08

Forum: Dungeon Crawling Advice

Topic: Complete list of species/class abbreviations

Replies: 19

Views: 28771

Re: Complete list of species/class abbreviations

Not if you only Drew One each time.

Friday, 15th June 2012, 19:08

Forum: YASD! YAVP! and characters in progress too

Topic: Complete list of species/background abbreviations

Replies: 26

Views: 66245

Re: Complete list of species/class abbreviations

Not if you only Drew One each time.

Thursday, 14th June 2012, 11:04

Forum: Game Design Discussion

Topic: Remove most armours from the game

Replies: 77

Views: 17835

Re: Remove most armours from the game

It seems to me that "the more the merrier" in case of EV or AC so my hybrids will always end up with -1ev or less armours so they don't cripple their spellcasting, and, say, 15-17 str characters feel like a waste of statpoints because they can't reach the really good AC numbers - so might ...

Tuesday, 12th June 2012, 23:04

Forum: Contributions

Topic: Translations

Replies: 262

Views: 175738

Re: Translations

Thank you, that clears it up. If the process is slow it doesn't matter as much. I'll just take monsters, and if anything else comes up meanwhile, even better :)

Tuesday, 12th June 2012, 13:29

Forum: Contributions

Topic: Translations

Replies: 262

Views: 175738

Re: Translations

Noticed that English version is also being improved on. The few changed texts I read sound better. It's just - they'll have to be re-translated for other languages, right? What are the plans for English version? Full sweep? Only certain bits? Just trying to see how to save some time here :)

Monday, 11th June 2012, 17:51

Forum: Contributions

Topic: Translations

Replies: 262

Views: 175738

Re: Translations

Thanks, will just translate as is.

Sunday, 10th June 2012, 00:18

Forum: Contributions

Topic: Translations

Replies: 262

Views: 175738

Re: Translations

Is an older version of texts used for the translation? The reason I'm asking is because branches> Elven Halls description has this line: "The Elven Halls are three levels deep.", while it's "five levels deep" on Webtiles help. Edit: there are dwarven hall/spider's nest/hive descr...

Friday, 8th June 2012, 21:44

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 73682

Re: Tile contributions...

Just chiming in to say the tiles look really good (maybe not the qblade) :) Especially like the shield ones - wouldn't mind to find an artefact using one of those sometime. And I think weapons look better with the outline too. Something about that makes them more crawl-y. And yes, weapony :D

Thursday, 7th June 2012, 17:11

Forum: Technical Support

Topic: Webtiles chats will be logged in 0.11

Replies: 16

Views: 5063

Re: Webtiles chats will be logged in 0.11

I don't know if other players have requested this or it's just being done to have the same features. Still - could this logging be an option instead, please? Even if auto opt-in. I would very much prefer to both keep my game chats (somewhat) private and notes clean :)

Friday, 21st October 2011, 08:59

Forum: Dungeon Crawling Advice

Topic: Invisibility and doors

Replies: 29

Views: 8021

Re: Invisibility and doors

Maybe a bit offtopic, but why do you people mention stairs as an option to run away? Uniques/baddies follow, don't they?

Tuesday, 4th October 2011, 21:49

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 930360

Re: I think we learned an important lesson today.

Un67 wrote:^ I counter with the following: never play the stable version, because the game is so mind-numbingly static.

*cough* Xom *cough*

Tuesday, 4th October 2011, 18:59

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16381

Re: Elemental Magic Schools Differentiation

Does this thing count the accuracy in? Also - costs 1.5x more mana.

Tuesday, 4th October 2011, 16:26

Forum: Game Design Discussion

Topic: Cloud traps

Replies: 111

Views: 21813

Re: Cloud traps

I have to say it's the first change I'm really not looking forward to. That is to say, even though I'm picky, I like everything else being done to the game over the years :) Even abjuration target change scares me but I still trust devs will do it right. Item destruction, however, really bugs me. It...

Tuesday, 4th October 2011, 14:10

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16381

Re: Elemental Magic Schools Differentiation

I think Earth magic is okay as is, certainly powerful, certainly different and a lot of fun. I do like/use Iron Shot, but from watching other games/chatting it seems to me that IMB (isomething mystic blast :oops:) and eventually the orb of destruction are the go-to spells to kill something that has ...

Tuesday, 4th October 2011, 09:39

Forum: Dungeon Crawling Advice

Topic: I reached a terrible place.

Replies: 6

Views: 2140

Re: I reached a terrible place.

Could have tried Tomb, Zot 5, Pandemonium or Hells :)
At some point in the game, with some luck on gear, you become a nonstop killing machine. It's because you can block, avoid or ignore the majority of the damage coming at you. It usually ends when you meet anything that can torment/hellfire.

Tuesday, 4th October 2011, 09:25

Forum: Crazy Yiuf's Corner

Topic: New Class Proposal: Drug Dealer

Replies: 16

Views: 4048

Re: New Class Proposal: Drug Dealer

AtT wrote:EDITED: New species proposal: paplaukes. stats similar to humans but with a poor charms and abysmal joke understanding aptitudes. Begins with the "Post" ability.

rub it in will you ^^ I didn't notice I'm in the Crazy Yiuf's corner, not game design discussion. Guilty as charged though ^^

Monday, 3rd October 2011, 21:21

Forum: Crazy Yiuf's Corner

Topic: New Class Proposal: Drug Dealer

Replies: 16

Views: 4048

Re: New Class Proposal: Drug Dealer

This is a class proposal while Crawl has backgrounds. One of the golden rules seems to be 'backgrounds don't get unique abilities' (races do). This makes innate abilities not possible. 'Spell' (sound more like abilities to me) schools - 3 schools (low level trans, high level charms/hexes) wouldn't w...

Monday, 3rd October 2011, 16:49

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 766715

Re: The 'Questions too small to need their own thread' threa

How can I inscribe a rod with !a? I am very annoyed that I regullary fight with my rod with berserkers when I forgot to switch back to my axe. Strangely, I cannot inscribe anything on a rod, which is a very annoying limitation. I was doing the same, often enough. Add this line to the options file, ...

Monday, 3rd October 2011, 10:26

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 766715

Re: The 'Questions too small to need their own thread' threa

Is there a "best" way to play the ID-Minigame? I have the feeling mine needs improving. I usually quaff-id potions by d3 end (bonus points if there's a sleeping mob over the corner so you can then rush it with might or agility potion), scrolls by d4 (wielding at least something so enchant...

Sunday, 2nd October 2011, 20:38

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 102050

Re: Vote on what features you'd most like to see implemented

Implementables/.10 plan : 1. In-game selection of auto-pickup items . Can't wait. 2. Interface implementables : yes please! Especially these bits: - Each equipment slot gets dedicated character - More verbose travel stop messages - Easy picking up of items when autoexplore stops - Change level anno...

Thursday, 29th September 2011, 10:46

Forum: Dungeon Crawling Advice

Topic: How to play faster?

Replies: 22

Views: 5439

Re: How to play faster?

Crawl is already very good on cutting down the tedium (autoexplore etc). Autoattack (tab key) on weak stuff helps. My favourite options bit, probably called 'edit options/rc' on cao, is 4-g: travel_delay = -1 (default 20) explore_delay = 5 (default 20) Play around with these values, travel at -1 won...

Saturday, 2nd July 2011, 01:08

Forum: Technical Support

Topic: Webtiles: numpad buttons sending extra presses

Replies: 0

Views: 626

Webtiles: numpad buttons sending extra presses

Hello, I'm playing Webtiles on Opera 11.50, Windows7 64bit, thought of doing a few simple macros on my spare numpad keys. When I use numpad symbols /*-+ in the chat, they work fine. When inputting a macro trigger, they are sent twice to the game. For example making the macro "+" -> "f...

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