Search found 25 matches
Monday, 11th April 2016, 09:45
Forum: Game Design Discussion
Topic: Potion of beneficial mutation > Potion of evolution
Replies: 6
Views: 1920
Monday, 11th April 2016, 08:33
Forum: Game Design Discussion
Topic: Potion of beneficial mutation > Potion of evolution
Replies: 6
Views: 1920
Re: Potion of beneficial mutation > Potion of evolution
Monday, 11th April 2016, 08:04
Forum: Game Design Discussion
Topic: Potion of beneficial mutation > Potion of evolution
Replies: 6
Views: 1920
Potion of beneficial mutation > Potion of evolution
Right now benmut motion isn't differs too much from potion of mutation. Replacing it by potion of evolution would make bigger difference while adding more fun.
Friday, 27th December 2013, 11:22
Forum: Crazy Yiuf's Corner
Topic: Wandering mushroom
Replies: 0
Views: 937
Wandering mushroom
That's how WM looks like in real life.
Thursday, 19th December 2013, 12:41
Forum: Technical Support
Topic: Can't SSH to crawl.lantea.net
Replies: 0
Views: 879
Can't SSH to crawl.lantea.net
Monday, 8th July 2013, 07:55
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
Monday, 8th July 2013, 05:13
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
Thursday, 27th June 2013, 05:33
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
Wednesday, 26th June 2013, 07:02
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
mumra wrote:I just tested and I'm seeing the same thing. There seems to be a bug introduced by a recent update. Looking into it now.
Yes, I played yesterday and AFAIR SW was acting correctly.
Wednesday, 26th June 2013, 06:20
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
Tuesday, 25th June 2013, 08:09
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
mumra wrote: - Song of Slaying grants an incremental slaying bonus with every monster
killed (of sufficient threat level);
The in-game description says that it enhances melee skills (like Oki?), so it can be confusing a little.
Monday, 3rd June 2013, 11:44
Forum: Technical Support
Topic: Which font do you recommend for console games?
Replies: 12
Views: 5104
Re: Which font do you recommend for console games?
Friday, 31st May 2013, 07:25
Forum: Technical Support
Topic: Which font do you recommend for console games?
Replies: 12
Views: 5104
Re: Which font do you recommend for console games?
Examples: viewtopic.php?f=9&t=6594&p=88199
Friday, 24th May 2013, 12:05
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
lain wrote:SPECTRAL WEAPON: currently it makes a plain version of your wielded weapon (basically tukima's dance without unwielding) because duplicating a brand is probably too strong...
So how about hydras?
Tuesday, 7th May 2013, 10:39
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Tuesday, 7th May 2013, 10:14
Forum: Game Design Discussion
Topic: Should corrosion be temporary and more severe?
Replies: 45
Views: 11577
Re: Should corrosion be temporary and more severe?
Grimm wrote:blinkfrog wrote:galehar wrote:acid corroding items is not an abstraction.
Well, I've always been confused by golden helmets being corroded.
aqua regia
Seeing that jellies leave stones unharmed, I don't think they produce something that strong.
Tuesday, 7th May 2013, 08:45
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75916
Re: Discussion: Improving Skalds
Tuesday, 30th April 2013, 11:53
Forum: Game Design Discussion
Topic: Should corrosion be temporary and more severe?
Replies: 45
Views: 11577
Re: Should corrosion be temporary and more severe?
galehar wrote:acid corroding items is not an abstraction.
Well, I've always been confused by golden helmets being corroded.
Friday, 15th March 2013, 10:14
Forum: Dungeon Crawling Advice
Topic: What blade to bless?
Replies: 2
Views: 1176
What blade to bless?
Friday, 8th February 2013, 08:38
Forum: Game Design Discussion
Topic: Multiple character's names
Replies: 4
Views: 1335
Multiple character's names
Thursday, 27th December 2012, 05:56
Forum: Technical Support
Topic: Possible to redefine ANSI color values in Windows?
Replies: 4
Views: 2324
Re: Possible to redefine ANSI color values in Windows?
Wednesday, 26th December 2012, 12:28
Forum: Technical Support
Topic: Making online console game to look and play as standalone
Replies: 1
Views: 1671
Making online console game to look and play as standalone
Wednesday, 26th December 2012, 11:42
Forum: Technical Support
Topic: Possible to redefine ANSI color values in Windows?
Replies: 4
Views: 2324
Re: Possible to redefine ANSI color values in Windows?
Monday, 4th July 2011, 09:58
Forum: Technical Support
Topic: Charset in 0.8.x console
Replies: 10
Views: 3345
Re: Charset in 0.8.x console
Friday, 1st July 2011, 07:54
Forum: Technical Support
Topic: Charset in 0.8.x console
Replies: 10
Views: 3345
Charset in 0.8.x console
- Search found 25 matches • Page 1 of 1