Search found 25 matches

Monday, 11th April 2016, 09:45

Forum: Game Design Discussion

Topic: Potion of beneficial mutation > Potion of evolution

Replies: 6

Views: 846

Re: Potion of beneficial mutation > Potion of evolution

Quaffing potion of mutation is generally a good idea. I disagree. Maybe one can argue that you generally get good results from it, but that's not enough to make it a good idea. I'm sorry, there was a typo. I meant "Quaffing potion of beneficial mutation is generally a good idea.".

Monday, 11th April 2016, 08:33

Forum: Game Design Discussion

Topic: Potion of beneficial mutation > Potion of evolution

Replies: 6

Views: 846

Re: Potion of beneficial mutation > Potion of evolution

it's different from potion of mutation because quaffing it is actually a good idea Quaffing potion of mutation is generally a good idea. In many cases body-slot mutations can be considered as bad mutations (they prevent some armour). So it is just percentage of a good mutations that is different. I...

Monday, 11th April 2016, 08:04

Forum: Game Design Discussion

Topic: Potion of beneficial mutation > Potion of evolution

Replies: 6

Views: 846

Potion of beneficial mutation > Potion of evolution

Potion of evolution: adds one level of evolution mutation.
Right now benmut motion isn't differs too much from potion of mutation. Replacing it by potion of evolution would make bigger difference while adding more fun.

Friday, 27th December 2013, 11:22

Forum: Crazy Yiuf's Corner

Topic: Wandering mushroom

Replies: 0

Views: 397

Wandering mushroom

http://www.youtube.com/watch?v=fzzjgBAaWZw
That's how WM looks like in real life. :)

Thursday, 19th December 2013, 12:41

Forum: Technical Support

Topic: Can't SSH to crawl.lantea.net

Replies: 0

Views: 439

Can't SSH to crawl.lantea.net

I can't SSH to crawl.lantea.net more than 36 hours already. Before it was ok. Tryed at different computers using different OS and ISP. Putty log: =~=~=~=~=~=~=~=~=~=~=~= PuTTY log 2013.12.19 16:38:57 =~=~=~=~=~=~=~=~=~=~=~= Using username "terminal". Authenticating with public key "&q...

Monday, 8th July 2013, 07:55

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

If the spectral weapon is the spirit of your wielded weapon, why it can't strike the invisible enemy that you can see? Also for comparison Battlesphere can fire at invisible things (even ones you can't see) Although I think that might be counterintuitive and it probably *shouldn't* be able to. I th...

Monday, 8th July 2013, 05:13

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

If the spectral weapon is the spirit of your wielded weapon, why it can't strike the invisible enemy that you can see?

Thursday, 27th June 2013, 05:33

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

Make Infusion consuming i. e. 10% (with ceil or randomized rounding) of your max MP per hit and you will not want to use it in late game. Or it can cost i. e. 10% of it's spellpower per hit. You can even raise it's cap now. After all, it's damage/cost ratio will decrease with spellpower raising (bec...

Wednesday, 26th June 2013, 07:02

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

mumra wrote:I just tested and I'm seeing the same thing. There seems to be a bug introduced by a recent update. Looking into it now.

Yes, I played yesterday and AFAIR SW was acting correctly.

Wednesday, 26th June 2013, 06:20

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

This is very strange, I can't see that my spectral weapon (elven long sword) strikes at all. It just works as additional part of me taking enemy damage. Of course Spectral weapon is adjacent to both of me and foe and has the chance of attacking. _You draw out your weapon's spirit! The gnoll barely m...

Tuesday, 25th June 2013, 08:09

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

mumra wrote: - Song of Slaying grants an incremental slaying bonus with every monster
killed (of sufficient threat level);

The in-game description says that it enhances melee skills (like Oki?), so it can be confusing a little.

Monday, 3rd June 2013, 11:44

Forum: Technical Support

Topic: Which font do you recommend for console games?

Replies: 12

Views: 2902

Re: Which font do you recommend for console games?

Do you know how to go about vectorizing it for use on OSX? And have you posted your vectorized version of the CGA font anywhere, or the process you used to create it? I have used FontForge and potrace for bitmap->vector conversion. I would post ttf-version of CGA font, but don't know if it legal. O...

Friday, 31st May 2013, 07:25

Forum: Technical Support

Topic: Which font do you recommend for console games?

Replies: 12

Views: 2902

Re: Which font do you recommend for console games?

I like classic 8x8 CGA font, it is oldschool (I feel it is good for roguelikes) and has height = width.
Examples: viewtopic.php?f=9&t=6594&p=88199

Friday, 24th May 2013, 12:05

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

lain wrote:SPECTRAL WEAPON: currently it makes a plain version of your wielded weapon (basically tukima's dance without unwielding) because duplicating a brand is probably too strong...

So how about hydras?

Tuesday, 7th May 2013, 10:39

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

New book looks really charming!

Tuesday, 7th May 2013, 10:14

Forum: Game Design Discussion

Topic: Should corrosion be temporary and more severe?

Replies: 45

Views: 4323

Re: Should corrosion be temporary and more severe?

Grimm wrote:
blinkfrog wrote:
galehar wrote:acid corroding items is not an abstraction.

Well, I've always been confused by golden helmets being corroded.

aqua regia

Seeing that jellies leave stones unharmed, I don't think they produce something that strong.

Tuesday, 7th May 2013, 08:45

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 38905

Re: Discussion: Improving Skalds

Playing new improved skalds feels ok now in early game, but it's a pity that this enhancement haven't included in 0.12 prerelease. So it is need to wait .13?

Tuesday, 30th April 2013, 11:53

Forum: Game Design Discussion

Topic: Should corrosion be temporary and more severe?

Replies: 45

Views: 4323

Re: Should corrosion be temporary and more severe?

galehar wrote:acid corroding items is not an abstraction.

Well, I've always been confused by golden helmets being corroded.

Friday, 15th March 2013, 10:14

Forum: Dungeon Crawling Advice

Topic: What blade to bless?

Replies: 2

Views: 625

What blade to bless?

What blade is better to bless with TSO taking into account that my character don't use physical shield? Wiki says that the best blade for blessing is Demon blade (resulting in Eudemon blade), but maybe it means that it's for single-handed weapon only? Isn't blessed triple sword would be better for m...

Friday, 8th February 2013, 08:38

Forum: Game Design Discussion

Topic: Multiple character's names

Replies: 4

Views: 552

Multiple character's names

I registered at CDO online server, and Crawl don't allow me to type name of character, it is using my login name as character name. But I want to play various characters with unique names, and don't want to register many CDO accounts and to edit options files every time. May be there are some ways t...

Thursday, 27th December 2012, 05:56

Forum: Technical Support

Topic: Possible to redefine ANSI color values in Windows?

Replies: 4

Views: 1355

Re: Possible to redefine ANSI color values in Windows?

it should also be possible to edit the colours by right-clicking on the crawl icon (or the window, while it's running) and adjusting the properties. Oh, yes. But I don't like that I need to do this for every new version of Crawl (if installed to the new folder), and also I prefer classic ANSI color...

Wednesday, 26th December 2012, 12:28

Forum: Technical Support

Topic: Making online console game to look and play as standalone

Replies: 1

Views: 1079

Making online console game to look and play as standalone

I want to discuss the ways to make online console gaming looking and controllable as standalone. I am playing Crawl for many years since Darshan's vanilla. Of course there is plenty of habits that are hard to break for me. For example, I need the same colours as CGA OEM, the same full control as sta...

Wednesday, 26th December 2012, 11:42

Forum: Technical Support

Topic: Possible to redefine ANSI color values in Windows?

Replies: 4

Views: 1355

Re: Possible to redefine ANSI color values in Windows?

Yes, it is possible. Run this .reg file (or modify it as you want): Windows Registry Editor Version 5.00 [HKEY_USERS\.DEFAULT\Console] "ColorTable00"=dword:00000000 "ColorTable01"=dword:00aa0000 "ColorTable02"=dword:0000aa00 "ColorTable03"=dword:00aaaa00 "...

Monday, 4th July 2011, 09:58

Forum: Technical Support

Topic: Charset in 0.8.x console

Replies: 10

Views: 964

Re: Charset in 0.8.x console

Thank you lordfrikk, Roderic! Now my crawl console looks fine again (especially using 8x8 or 16x16 font).

Friday, 1st July 2011, 07:54

Forum: Technical Support

Topic: Charset in 0.8.x console

Replies: 10

Views: 964

Charset in 0.8.x console

(May be this was discussed already, sorry if was. Didn't find it with search.) In 0.8.x console versions walls are displayed with '#' character. In prior versions walls was displayed as block, and I liked it. Is it possible to switch wall looking to older version? Didn't find appropriate options in ...

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