Re: Allow targeting towards unseen squares
dd wrote:Much better would be to allow targeting to scroll the screen, similarly to the (x) command.
You can't see the beam path if you're scrolled all the way across the level, though.
Friday, 29th June 2012, 10:23
Forum: Game Design Discussion
Topic: Allow targeting towards unseen squares
Replies: 18
Views: 4012
dd wrote:Much better would be to allow targeting to scroll the screen, similarly to the (x) command.
Thursday, 28th June 2012, 10:47
Forum: Game Design Discussion
Topic: Allow targeting towards unseen squares
Replies: 18
Views: 4012
Thursday, 19th May 2011, 15:04
Forum: Game Design Discussion
Topic: Tornado
Replies: 51
Views: 10875
Thursday, 19th May 2011, 15:02
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23762
Wednesday, 20th April 2011, 17:43
Forum: Game Design Discussion
Topic: Turn Traps&Doors into Awareness skill
Replies: 14
Views: 3303
Friday, 15th April 2011, 10:55
Forum: Game Design Discussion
Topic: Okawaru Idea
Replies: 2
Views: 1198
Friday, 15th April 2011, 03:48
Forum: Game Design Discussion
Topic: Hexes and Charms
Replies: 15
Views: 3766
Saturday, 9th April 2011, 18:08
Forum: Game Design Discussion
Topic: Casting Success Scale
Replies: 24
Views: 5562
Saturday, 9th April 2011, 17:32
Forum: Game Design Discussion
Topic: Casting Success Scale
Replies: 24
Views: 5562
Wednesday, 6th April 2011, 20:01
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36490
Wednesday, 6th April 2011, 16:42
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36490
Friday, 1st April 2011, 10:51
Forum: Crazy Yiuf's Corner
Topic: We got a Bump
Replies: 5
Views: 1973
Wednesday, 30th March 2011, 01:24
Forum: Game Design Discussion
Topic: Fulsome Distillation and Evaporate
Replies: 53
Views: 13910
Tuesday, 29th March 2011, 19:20
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36490
Monday, 28th March 2011, 16:06
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36490
Wednesday, 23rd March 2011, 20:47
Forum: Game Design Discussion
Topic: [OT stuff from] Name of the Crusader background
Replies: 10
Views: 2691
Sunday, 20th March 2011, 15:19
Forum: Game Design Discussion
Topic: Stat balance.
Replies: 5
Views: 1772
Friday, 18th March 2011, 11:07
Forum: Crazy Yiuf's Corner
Topic: Scroll Name Generator not child friendly
Replies: 9
Views: 3171
Friday, 18th March 2011, 11:03
Forum: Game Design Discussion
Topic: Food Costs for God Abilities
Replies: 15
Views: 3238
Sunday, 13th March 2011, 21:06
Forum: Suggestions & Criticism
Topic: Versioning CrawlWiki
Replies: 12
Views: 4255
Sunday, 13th March 2011, 20:25
Forum: Game Design Discussion
Topic: Spellcaster backgrounds
Replies: 84
Views: 25476
Sunday, 13th March 2011, 16:40
Forum: Game Design Discussion
Topic: Mimics break autoexplore
Replies: 23
Views: 5850
Sunday, 13th March 2011, 01:46
Forum: Game Design Discussion
Topic: Hexes and Magic Resistance
Replies: 33
Views: 7868
Saturday, 12th March 2011, 21:26
Forum: Game Design Discussion
Topic: Hexes and Magic Resistance
Replies: 33
Views: 7868
Saturday, 12th March 2011, 17:13
Forum: Game Design Discussion
Topic: Mephitic Cloud Suggestions.
Replies: 31
Views: 10590
Saturday, 12th March 2011, 16:48
Forum: Game Design Discussion
Topic: Hexes and Magic Resistance
Replies: 33
Views: 7868
Friday, 11th March 2011, 02:43
Forum: Game Design Discussion
Topic: Sure Blade
Replies: 6
Views: 1733
rwbarton wrote:For the record, Sure Blade is far from useless both early and late in the game. If anything, the spell is closer to being overpowered than underpowered.
Thursday, 10th March 2011, 17:38
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 8700
Thursday, 10th March 2011, 17:36
Forum: Game Design Discussion
Topic: Name of the Crusader background
Replies: 20
Views: 4421
Thursday, 10th March 2011, 17:35
Forum: Game Design Discussion
Topic: Unlocking Species
Replies: 44
Views: 14004
Thursday, 10th March 2011, 17:31
Forum: Crazy Yiuf's Corner
Topic: I simply had to say this :)
Replies: 3
Views: 1667
Wednesday, 9th March 2011, 20:11
Forum: Game Design Discussion
Topic: Categorization on Species selection screen
Replies: 11
Views: 2875
Wednesday, 9th March 2011, 15:53
Forum: Game Design Discussion
Topic: Gain Foo potions
Replies: 4
Views: 1236
Tuesday, 8th March 2011, 20:26
Forum: Game Design Discussion
Topic: Dodging aptitudes
Replies: 28
Views: 6032
Tuesday, 8th March 2011, 06:32
Forum: Crazy Yiuf's Corner
Topic: JUST FOR FUN: Monster Ideas
Replies: 36
Views: 9402
Monday, 7th March 2011, 11:58
Forum: Game Design Discussion
Topic: Spellcaster backgrounds
Replies: 84
Views: 25476
Saturday, 5th March 2011, 18:28
Forum: Game Design Discussion
Topic: Holding down key on message history
Replies: 5
Views: 1902
Friday, 4th March 2011, 23:14
Forum: Crazy Yiuf's Corner
Topic: Screwy and Contradictory Randarts
Replies: 2
Views: 1204
Friday, 4th March 2011, 20:51
Forum: Game Design Discussion
Topic: Getting rid of Fighting.
Replies: 88
Views: 21724
Friday, 4th March 2011, 16:51
Forum: Game Design Discussion
Topic: Experience reform?
Replies: 5
Views: 1656
Friday, 4th March 2011, 12:40
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23762
Friday, 4th March 2011, 12:34
Forum: Crazy Yiuf's Corner
Topic: Is 0.8 harder?
Replies: 16
Views: 4500
Wednesday, 2nd March 2011, 21:00
Forum: Contributions
Topic: Hit dice calculation
Replies: 1
Views: 1670
Wednesday, 2nd March 2011, 03:27
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23762
Wednesday, 2nd March 2011, 01:07
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23762
Tuesday, 1st March 2011, 23:10
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23762
Tuesday, 1st March 2011, 17:03
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23762
Sunday, 27th February 2011, 07:06
Forum: Game Design Discussion
Topic: Suggestions regarding chunk management
Replies: 11
Views: 3235
danr wrote:With merged chunk stacks, would the game be able to remember how old each chunk is?
Friday, 25th February 2011, 19:02
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 8700
Thursday, 24th February 2011, 19:28
Forum: Game Design Discussion
Topic: Vehumet piety gain
Replies: 9
Views: 2563