Re: Allow targeting towards unseen squares
dd wrote:Much better would be to allow targeting to scroll the screen, similarly to the (x) command.
You can't see the beam path if you're scrolled all the way across the level, though.
Friday, 29th June 2012, 10:23
Forum: Game Design Discussion
Topic: Allow targeting towards unseen squares
Replies: 18
Views: 4011
dd wrote:Much better would be to allow targeting to scroll the screen, similarly to the (x) command.
Thursday, 28th June 2012, 10:47
Forum: Game Design Discussion
Topic: Allow targeting towards unseen squares
Replies: 18
Views: 4011
Thursday, 19th May 2011, 15:04
Forum: Game Design Discussion
Topic: Tornado
Replies: 51
Views: 10812
Thursday, 19th May 2011, 15:02
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23755
Wednesday, 20th April 2011, 17:43
Forum: Game Design Discussion
Topic: Turn Traps&Doors into Awareness skill
Replies: 14
Views: 3300
Friday, 15th April 2011, 10:55
Forum: Game Design Discussion
Topic: Okawaru Idea
Replies: 2
Views: 1198
Friday, 15th April 2011, 03:48
Forum: Game Design Discussion
Topic: Hexes and Charms
Replies: 15
Views: 3765
Saturday, 9th April 2011, 18:08
Forum: Game Design Discussion
Topic: Casting Success Scale
Replies: 24
Views: 5562
Saturday, 9th April 2011, 17:32
Forum: Game Design Discussion
Topic: Casting Success Scale
Replies: 24
Views: 5562
Wednesday, 6th April 2011, 20:01
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36470
Wednesday, 6th April 2011, 16:42
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36470
Friday, 1st April 2011, 10:51
Forum: Crazy Yiuf's Corner
Topic: We got a Bump
Replies: 5
Views: 1973
Wednesday, 30th March 2011, 01:24
Forum: Game Design Discussion
Topic: Fulsome Distillation and Evaporate
Replies: 53
Views: 13905
Tuesday, 29th March 2011, 19:20
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36470
Monday, 28th March 2011, 16:06
Forum: Game Design Discussion
Topic: New Ashenzari
Replies: 139
Views: 36470
Wednesday, 23rd March 2011, 20:47
Forum: Game Design Discussion
Topic: [OT stuff from] Name of the Crusader background
Replies: 10
Views: 2691
Sunday, 20th March 2011, 15:19
Forum: Game Design Discussion
Topic: Stat balance.
Replies: 5
Views: 1771
Friday, 18th March 2011, 11:07
Forum: Crazy Yiuf's Corner
Topic: Scroll Name Generator not child friendly
Replies: 9
Views: 3171
Friday, 18th March 2011, 11:03
Forum: Game Design Discussion
Topic: Food Costs for God Abilities
Replies: 15
Views: 3238
Sunday, 13th March 2011, 21:06
Forum: Suggestions & Criticism
Topic: Versioning CrawlWiki
Replies: 12
Views: 4252
Sunday, 13th March 2011, 20:25
Forum: Game Design Discussion
Topic: Spellcaster backgrounds
Replies: 84
Views: 25451
Sunday, 13th March 2011, 16:40
Forum: Game Design Discussion
Topic: Mimics break autoexplore
Replies: 23
Views: 5846
Sunday, 13th March 2011, 01:46
Forum: Game Design Discussion
Topic: Hexes and Magic Resistance
Replies: 33
Views: 7865
Saturday, 12th March 2011, 21:26
Forum: Game Design Discussion
Topic: Hexes and Magic Resistance
Replies: 33
Views: 7865
Saturday, 12th March 2011, 17:13
Forum: Game Design Discussion
Topic: Mephitic Cloud Suggestions.
Replies: 31
Views: 10575
Saturday, 12th March 2011, 16:48
Forum: Game Design Discussion
Topic: Hexes and Magic Resistance
Replies: 33
Views: 7865
Friday, 11th March 2011, 02:43
Forum: Game Design Discussion
Topic: Sure Blade
Replies: 6
Views: 1733
rwbarton wrote:For the record, Sure Blade is far from useless both early and late in the game. If anything, the spell is closer to being overpowered than underpowered.
Thursday, 10th March 2011, 17:38
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 8698
Thursday, 10th March 2011, 17:36
Forum: Game Design Discussion
Topic: Name of the Crusader background
Replies: 20
Views: 4420
Thursday, 10th March 2011, 17:35
Forum: Game Design Discussion
Topic: Unlocking Species
Replies: 44
Views: 13941
Thursday, 10th March 2011, 17:31
Forum: Crazy Yiuf's Corner
Topic: I simply had to say this :)
Replies: 3
Views: 1667
Wednesday, 9th March 2011, 20:11
Forum: Game Design Discussion
Topic: Categorization on Species selection screen
Replies: 11
Views: 2872
Wednesday, 9th March 2011, 15:53
Forum: Game Design Discussion
Topic: Gain Foo potions
Replies: 4
Views: 1235
Tuesday, 8th March 2011, 20:26
Forum: Game Design Discussion
Topic: Dodging aptitudes
Replies: 28
Views: 6028
Tuesday, 8th March 2011, 06:32
Forum: Crazy Yiuf's Corner
Topic: JUST FOR FUN: Monster Ideas
Replies: 36
Views: 9402
Monday, 7th March 2011, 11:58
Forum: Game Design Discussion
Topic: Spellcaster backgrounds
Replies: 84
Views: 25451
Saturday, 5th March 2011, 18:28
Forum: Game Design Discussion
Topic: Holding down key on message history
Replies: 5
Views: 1900
Friday, 4th March 2011, 23:14
Forum: Crazy Yiuf's Corner
Topic: Screwy and Contradictory Randarts
Replies: 2
Views: 1204
Friday, 4th March 2011, 20:51
Forum: Game Design Discussion
Topic: Getting rid of Fighting.
Replies: 88
Views: 21720
Friday, 4th March 2011, 16:51
Forum: Game Design Discussion
Topic: Experience reform?
Replies: 5
Views: 1655
Friday, 4th March 2011, 12:40
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23755
Friday, 4th March 2011, 12:34
Forum: Crazy Yiuf's Corner
Topic: Is 0.8 harder?
Replies: 16
Views: 4499
Wednesday, 2nd March 2011, 21:00
Forum: Contributions
Topic: Hit dice calculation
Replies: 1
Views: 1664
Wednesday, 2nd March 2011, 03:27
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23755
Wednesday, 2nd March 2011, 01:07
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23755
Tuesday, 1st March 2011, 23:10
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23755
Tuesday, 1st March 2011, 17:03
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 23755
Sunday, 27th February 2011, 07:06
Forum: Game Design Discussion
Topic: Suggestions regarding chunk management
Replies: 11
Views: 3234
danr wrote:With merged chunk stacks, would the game be able to remember how old each chunk is?
Friday, 25th February 2011, 19:02
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 8698
Thursday, 24th February 2011, 19:28
Forum: Game Design Discussion
Topic: Vehumet piety gain
Replies: 9
Views: 2563