Search found 447 matches
Sunday, 27th March 2011, 01:17
Forum: Game Design Discussion
Topic: Heart of Zot proposal
Replies: 9
Views: 2840
Saturday, 26th March 2011, 20:07
Forum: Game Design Discussion
Topic: Heart of Zot proposal
Replies: 9
Views: 2840
Re: Heart of Zot proposal
Saturday, 26th March 2011, 09:29
Forum: Game Design Discussion
Topic: Lets just get rid of FeBe instead of nerfing Felids.
Replies: 31
Views: 8830
Re: Lets just get rid of FeBe instead of nerfing Felids.
Saturday, 26th March 2011, 06:20
Forum: Game Design Discussion
Topic: DoT skill change
Replies: 13
Views: 2971
Re: DoT skill change
Saturday, 26th March 2011, 05:58
Forum: Game Design Discussion
Topic: DoT skill change
Replies: 13
Views: 2971
Saturday, 26th March 2011, 05:57
Forum: Game Design Discussion
Topic: Heart of Zot proposal
Replies: 9
Views: 2840
Re: Heart of Zot proposal
Saturday, 26th March 2011, 05:31
Forum: Game Design Discussion
Topic: DoT skill change
Replies: 13
Views: 2971
Re: DoT skill change
Saturday, 26th March 2011, 04:09
Forum: Game Design Discussion
Topic: DoT skill change
Replies: 13
Views: 2971
Re: DoT skill change
That says nothing about oil.
In changing it to hexes, the flavour would change too; this is trivial.
Saturday, 26th March 2011, 01:36
Forum: Game Design Discussion
Topic: DoT skill change
Replies: 13
Views: 2971
Re: DoT skill change
Saturday, 26th March 2011, 00:55
Forum: Game Design Discussion
Topic: DoT skill change
Replies: 13
Views: 2971
Re: DoT skill change
I'd love to remove it, but it would probably be a pain to sort out and rebalance everything
Friday, 25th March 2011, 20:26
Forum: Game Design Discussion
Topic: Lets just get rid of FeBe instead of nerfing Felids.
Replies: 31
Views: 8830
Re: Lets just get rid of FeBe instead of nerfing Felids.
Friday, 25th March 2011, 19:24
Forum: Game Design Discussion
Topic: Enchanters
Replies: 1
Views: 884
Re: Enchanters
Friday, 25th March 2011, 02:53
Forum: Game Design Discussion
Topic: Spellcasting specialist species
Replies: 13
Views: 2790
Re: Spellcasting specialist species
(you can decide how to play your characters)
Re: Bows
Thursday, 24th March 2011, 20:36
Forum: Game Design Discussion
Topic: Scroll of detect curse / LOS
Replies: 4
Views: 1224
Re: Scroll of detect curse / LOS
smock wrote:It should also detect invisible mummies and curse skulls/toes, which are walking curses, just for kicks. (You know, in case you zap a wand and make it invisible.)
Thursday, 24th March 2011, 18:33
Forum: Game Design Discussion
Topic: "Heaven"?
Replies: 7
Views: 2124
Re: "Heaven"?
The new holies mean there's more than just smiting, too.
Thursday, 24th March 2011, 08:06
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31800
Re: Anything changing with circular LoS vs. diagonal movemen
On ASCII beauty, I quite agree. Good stuff.
Thursday, 24th March 2011, 03:10
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31800
Re: Anything changing with circular LoS vs. diagonal movemen
Wednesday, 23rd March 2011, 21:33
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31800
Re: Anything changing with circular LoS vs. diagonal movemen
Wednesday, 23rd March 2011, 20:54
Forum: Game Design Discussion
Topic: What are labyrinths for?
Replies: 5
Views: 1733
Re: What are labyrinths for?
(even better now that hellbanishment is gone)
Wednesday, 23rd March 2011, 19:59
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31800
Re: Anything changing with circular LoS vs. diagonal movemen
Wednesday, 23rd March 2011, 06:10
Forum: Game Design Discussion
Topic: Elemental race aptitude concept
Replies: 3
Views: 1562
Re: Elemental race aptitude concept
Tuesday, 22nd March 2011, 21:59
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31800
Re: Anything changing with circular LoS vs. diagonal movemen
Tuesday, 22nd March 2011, 13:02
Forum: Game Design Discussion
Topic: Hell effect banishment
Replies: 23
Views: 5418
Sunday, 20th March 2011, 21:01
Forum: Game Design Discussion
Topic: Wrath/Abjuration/XP
Replies: 1
Views: 858
Re: Wrath/Abjuration/XP
Sunday, 20th March 2011, 20:16
Forum: Game Design Discussion
Topic: Character overview and Resists
Replies: 17
Views: 4187
Re: Character overview and Resists
Sunday, 20th March 2011, 19:45
Forum: Game Design Discussion
Topic: Staves for "Knights"
Replies: 9
Views: 1881
Re: Staves for "Knights"
Sunday, 20th March 2011, 19:42
Forum: Game Design Discussion
Topic: Character overview and Resists
Replies: 17
Views: 4187
Re: Character overview and Resists
Sunday, 20th March 2011, 19:26
Forum: Game Design Discussion
Topic: Deep Elf Aptitudes
Replies: 8
Views: 2229
Re: Deep Elf Aptitudes
The deep elf description in the manual even says "they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic)"
Sunday, 20th March 2011, 19:22
Forum: Game Design Discussion
Topic: Should Holy Wrath work on Priests?
Replies: 5
Views: 1476
Re: Should Holy Wrath work on Priests?
Sunday, 20th March 2011, 19:15
Forum: Game Design Discussion
Topic: Staves for "Knights"
Replies: 9
Views: 1881
Re: Staves for "Knights"
(unarmed combat was sort of their thing)
as long as weapon choice fails to make a significant difference in playstyle, though, I don't really see it mattering
Sunday, 20th March 2011, 07:49
Forum: Game Design Discussion
Topic: Staves for "Knights"
Replies: 9
Views: 1881
Re: Staves for "Knights"
only for gladiators and fighters, which both have shields
so you'd be best off comparing with weapons they can choose
but the priest thing still applies, unless quarterstaves are super priest flavour
but whatever man
Sunday, 20th March 2011, 07:00
Forum: Technical Support
Topic: Compiling from web snapshot in Ubuntu 10.10
Replies: 3
Views: 1604
Re: Compiling from web snapshot in Ubuntu 10.10
Sunday, 20th March 2011, 03:13
Forum: Technical Support
Topic: Compiling from web snapshot in Ubuntu 10.10
Replies: 3
Views: 1604
Friday, 18th March 2011, 23:48
Forum: Game Design Discussion
Topic: Should Holy Wrath work on Priests?
Replies: 5
Views: 1476
Re: Should Holy Wrath work on Priests?
Friday, 18th March 2011, 23:41
Forum: Technical Support
Topic: Autopickup all missiles
Replies: 11
Views: 3435
Re: Autopickup all missiles
this isn't really a game design issue, though, is it? more of an interface deal
Friday, 18th March 2011, 20:07
Forum: Technical Support
Topic: Best way of marking levels as unfinished
Replies: 1
Views: 1245
Re: Best way of marking levels as unfinished
you can view level annotations in the Ctrl-O screen
Friday, 18th March 2011, 19:47
Forum: Game Design Discussion
Topic: Is Iljyb getting jacked?
Replies: 23
Views: 4890
Tuesday, 15th March 2011, 21:58
Forum: Dungeon Crawling Advice
Topic: Unreasonable D: 1
Replies: 8
Views: 2470
Tuesday, 15th March 2011, 17:51
Forum: Game Design Discussion
Topic: Hexes discussion
Replies: 4
Views: 1771
Re: Hexes discussion
tazoz wrote:How about reducing slow effectivness to 1.5 (as was done with haste)
didn't this already happen
Tuesday, 15th March 2011, 09:47
Forum: Game Design Discussion
Topic: New Race: Pixie
Replies: 13
Views: 3973
Re: New Race: Pixie
worry about other things
like everything else about this race
Monday, 14th March 2011, 21:12
Forum: Game Design Discussion
Topic: Thoughts on Armour
Replies: 36
Views: 10369
Monday, 14th March 2011, 20:59
Forum: Suggestions & Criticism
Topic: Versioning CrawlWiki
Replies: 12
Views: 4353
Re: Versioning CrawlWiki
ignore that if people actually think crawlwiki is a source for trunk information
Monday, 14th March 2011, 17:17
Forum: Game Design Discussion
Topic: A more nuanced evil god proposal
Replies: 23
Views: 6084
Re: A more nuanced evil god proposal
required reading
written after dpeg:
oh I see dpeg got here first (but still reading the wiki page would be nice)
Monday, 14th March 2011, 03:24
Forum: Game Design Discussion
Topic: Mimics break autoexplore
Replies: 23
Views: 6042
Re: Mimics break autoexplore
Monday, 14th March 2011, 00:46
Forum: Game Design Discussion
Topic: Mimics break autoexplore
Replies: 23
Views: 6042
Re: Mimics break autoexplore
Monday, 14th March 2011, 00:19
Forum: Game Design Discussion
Topic: Mephitic Cloud Suggestions.
Replies: 31
Views: 10984
Re: Mephitic Cloud Suggestions.
Monday, 14th March 2011, 00:18
Forum: Game Design Discussion
Topic: Mimics break autoexplore
Replies: 23
Views: 6042
Re: Mimics break autoexplore
it's pretty easy to tell bazaar mimics are false, though; they're just an interface screw.
and my points still stand
Sunday, 13th March 2011, 23:34
Forum: Game Design Discussion
Topic: Mimics break autoexplore
Replies: 23
Views: 6042
Re: Mimics break autoexplore
they're just cute (???) and annoying
and should not exist
Sunday, 13th March 2011, 17:24
Forum: Game Design Discussion
Topic: Mephitic Cloud Suggestions.
Replies: 31
Views: 10984
Re: Mephitic Cloud Suggestions.
read: it makes things boring and horrible
(this is why I avoid mephitic cloud)