Search found 447 matches
Monday, 28th February 2011, 02:40
Forum: Game Design Discussion
Topic: Option to autocast buff spells.
Replies: 50
Views: 16452
Monday, 28th February 2011, 01:37
Forum: Game Design Discussion
Topic: High level charm spells
Replies: 5
Views: 1840
Re: High level charm spells
Monday, 28th February 2011, 01:31
Forum: Game Design Discussion
Topic: Option to autocast buff spells.
Replies: 50
Views: 16452
Re: Option to autocast buff spells.
tazoz wrote:If a person has the patience to refresh the spells constantly he deserves the extra survivability the spells gives
making tedious play optimal is bad design
that is, nobody deserves extra survivability for recasting constantly
Sunday, 27th February 2011, 04:50
Forum: Game Design Discussion
Topic: Suggestions regarding chunk management
Replies: 11
Views: 3365
Re: Suggestions regarding chunk management
Sunday, 27th February 2011, 02:22
Forum: Game Design Discussion
Topic: Autoinscribe special sticks to prevent turning them to snake
Replies: 2
Views: 1045
Re: Autoinscribe special sticks to prevent turning them to s
edit: I hope you also know that this will probably confuse a bunch of newbies.
Friday, 25th February 2011, 23:52
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 24569
Friday, 25th February 2011, 20:40
Forum: Game Design Discussion
Topic: Radical Ogre Proposal
Replies: 91
Views: 30942
Re: Radical Ogre Proposal
Friday, 25th February 2011, 11:42
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 9041
Re: Magic 27
Friday, 25th February 2011, 05:54
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 9041
Friday, 25th February 2011, 02:38
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 9041
Friday, 25th February 2011, 01:23
Forum: Game Design Discussion
Topic: Magic 27
Replies: 41
Views: 9041
Re: Magic 27
Thursday, 24th February 2011, 19:56
Forum: Game Design Discussion
Topic: Vehumet piety gain
Replies: 9
Views: 2660
Re: Vehumet piety gain
Thursday, 24th February 2011, 19:34
Forum: Game Design Discussion
Topic: Dodging aptitudes
Replies: 28
Views: 6210
Re: Dodging aptitudes
2) you're probably remembering that centaurs are the least played race (this is true online, ignoring removed races and the new felids)
Thursday, 24th February 2011, 19:28
Forum: Game Design Discussion
Topic: What's the consensus on the possibility of shapeshifting?
Replies: 19
Views: 4448
Re: What's the consensus on the possibility of shapeshifting
Wednesday, 23rd February 2011, 22:40
Forum: Game Design Discussion
Topic: Suggestion: More Vaults in the Vaults
Replies: 18
Views: 4959
Re: Suggestion: More Vaults in the Vaults
Wednesday, 23rd February 2011, 19:42
Forum: Game Design Discussion
Topic: Idea - autogenerate branches!
Replies: 11
Views: 2606
Re: Idea - autogenerate branches!
I think the biggest challenge, aside from ensuring sensible branches, is generating a good branch ending, unless this sort of thing doesn't end up as a real branch, in which case it's no worry.
written after dpeg:
I agree with dpeg.
Wednesday, 23rd February 2011, 19:39
Forum: Game Design Discussion
Topic: Suggestion: More Vaults in the Vaults
Replies: 18
Views: 4959
Re: Suggestion: More Vaults in the Vaults
Wednesday, 23rd February 2011, 19:13
Forum: Game Design Discussion
Topic: Brainstorm: Character class designed around enchanted gear
Replies: 26
Views: 5680
Re: Brainstorm: Character class designed around enchanted ge
Wednesday, 23rd February 2011, 19:07
Forum: Crazy Yiuf's Corner
Topic: Air Walk
Replies: 3
Views: 1460
Tuesday, 22nd February 2011, 20:04
Forum: Game Design Discussion
Topic: Ogre Warper proposal: give 'em rocks!
Replies: 18
Views: 3750
Tuesday, 22nd February 2011, 19:59
Forum: Game Design Discussion
Topic: Deep Elven Monks
Replies: 35
Views: 9251
Re: Deep Elven Monks
Tuesday, 22nd February 2011, 11:56
Forum: Game Design Discussion
Topic: Makhleb CKs?
Replies: 11
Views: 2891
Re: Makhleb CKs?
Tuesday, 22nd February 2011, 10:38
Forum: Game Design Discussion
Topic: Makhleb CKs?
Replies: 11
Views: 2891
Re: Makhleb CKs?
As I see it, there are too many starting gods and Makhleb wasn't defining enough to stay.
They cut TSO starts, too, but I doubt as many people will be upset about that.
(I agree on both accounts)
Tuesday, 22nd February 2011, 08:44
Forum: Dungeon Crawling Advice
Topic: Troll Monk of Nemelex
Replies: 49
Views: 16571
Tuesday, 22nd February 2011, 07:40
Forum: Dungeon Crawling Advice
Topic: Wizards
Replies: 28
Views: 8752
Re: Wizards
note that slow is level 2, too, now (so it's more useful)
Tuesday, 22nd February 2011, 06:28
Forum: Game Design Discussion
Topic: Deep Elven Monks
Replies: 35
Views: 9251
Re: Deep Elven Monks
Tuesday, 22nd February 2011, 05:55
Forum: Game Design Discussion
Topic: Lousy Demonspawn mutations
Replies: 30
Views: 20295
Re: Lousy Demonspawn mutations
Tuesday, 22nd February 2011, 02:13
Forum: Game Design Discussion
Topic: Lousy Demonspawn mutations
Replies: 30
Views: 20295
Re: Lousy Demonspawn mutations
MarvintheParanoidAndroid wrote:Breath weapons were removed.
Monday, 21st February 2011, 20:20
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 13163
Re: Staves as starting weapon for monks
Sunday, 20th February 2011, 22:50
Forum: Game Design Discussion
Topic: Lousy Demonspawn mutations
Replies: 30
Views: 20295
Re: Lousy Demonspawn mutations
minmay wrote:If some mutations are way better than others then that may be a problem
Sunday, 20th February 2011, 07:13
Forum: Game Design Discussion
Topic: Don't spawn insta-kill monsters by stairs
Replies: 42
Views: 10047
Re: Don't spawn insta-kill monsters by stairs
Sunday, 20th February 2011, 00:47
Forum: Crazy Yiuf's Corner
Topic: I just need to rant
Replies: 16
Views: 3884
Re: I just need to rant
also, doesn't grinder have DEPTH: 3-6, !Lair, !Slime
(compare with sigmund, DEPTH: 2-7)
Saturday, 19th February 2011, 00:28
Forum: Dungeon Crawling Advice
Topic: Obsidian axe?
Replies: 28
Views: 10105
Re: Obsidian axe?
Saturday, 19th February 2011, 00:24
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 13163
Re: Staves as starting weapon for monks
Friday, 18th February 2011, 20:43
Forum: Dungeon Crawling Advice
Topic: Obsidian axe?
Replies: 28
Views: 10105
Re: Obsidian axe?
Friday, 18th February 2011, 20:34
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 13163
Re: Staves as starting weapon for monks
Friday, 18th February 2011, 20:18
Forum: Dungeon Crawling Advice
Topic: Mummy Builds
Replies: 56
Views: 18241
Re: Mummy Builds
there are plans for a lot more, too, but I'm not sure how many are implemented)
Friday, 18th February 2011, 05:46
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 13163
Re: Staves as starting weapon for monks
Friday, 18th February 2011, 04:19
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 13163
Re: Staves as starting weapon for monks
Friday, 18th February 2011, 03:00
Forum: Dungeon Crawling Advice
Topic: Obsidian axe?
Replies: 28
Views: 10105
Re: Obsidian axe?
Friday, 18th February 2011, 02:48
Forum: Dungeon Crawling Advice
Topic: Obsidian axe?
Replies: 28
Views: 10105
Friday, 18th February 2011, 01:49
Forum: Game Design Discussion
Topic: Staves as starting weapon for monks
Replies: 54
Views: 13163
Re: Staves as starting weapon for monks
Wednesday, 16th February 2011, 22:23
Forum: Game Design Discussion
Topic: Crawl's midgame is too long!
Replies: 24
Views: 8122
Re: Crawl's midgame is too long!
note, too, that it's hard to run away when everything is clogged up with ettins and titanic slime creatures
Wednesday, 16th February 2011, 19:43
Forum: Game Design Discussion
Topic: Crawl's midgame is too long!
Replies: 24
Views: 8122
Re: Crawl's midgame is too long!
Wednesday, 16th February 2011, 19:36
Forum: Dungeon Crawling Advice
Topic: Mountain Dwarf Berserker for total melee carnage
Replies: 14
Views: 2946
Re: Mountain Dwarf Berserker for total melee carnage
rings of teleportation are quite nice, though
and if you're a stabber, particularly kobold (for the carnivore/gourmand/saprovore), rings of invisibility should be splendid, but you don't really need good success rates for them)
Wednesday, 16th February 2011, 19:31
Forum: Dungeon Crawling Advice
Topic: Best Race for a Chaos Knight?
Replies: 6
Views: 2428
Re: Best Race for a Chaos Knight?
Wednesday, 16th February 2011, 10:33
Forum: Game Design Discussion
Topic: Crawl's midgame is too long!
Replies: 24
Views: 8122
Re: Crawl's midgame is too long!
Wednesday, 16th February 2011, 03:08
Forum: Game Design Discussion
Topic: God Proposal -- God of the Flesh
Replies: 27
Views: 6281