Search found 446 matches

Tuesday, 24th December 2013, 04:33

Forum: Dungeon Crawling Advice

Topic: Do dragons created by Receive Corpses not drop hides?

Replies: 29

Views: 8908

Re: Do dragons created by Receive Corpses not drop hides?

duvessa wrote:Corpses created by Receive Corpses cannot create hides.


crawl wiki wrote: Note that some of the corpses may be fresh enough to produce hides when butchered, so you might be able to pick some dragon armour that way.


Crawl wiki, for all your misinformation needs.

Sunday, 22nd December 2013, 15:43

Forum: Dungeon Crawling Advice

Topic: Manual recommends new players not to manually train skills?

Replies: 22

Views: 6002

Re: Manual recommends new players not to manually train skil

Sprucery wrote:The exception is of course having drawn Sage from a deck. But that's a special case anyway.

Sage is handled the same in manual and auto, and isn't really relevant to the question.

Sunday, 22nd December 2013, 04:47

Forum: Game Design Discussion

Topic: Make Haste similar to new Swiftness

Replies: 135

Views: 33814

Re: Make Haste similar to new Swiftness

Tiktacy wrote:Unlike some people, I play for fun, not to win.


Tiktacy wrote:I am sick of always having to use 6 spell slots on a spell that is incredibly boring to begin with.


These things seem to be at odds with each other.

Sunday, 22nd December 2013, 02:42

Forum: Dungeon Crawling Advice

Topic: Manual recommends new players not to manually train skills?

Replies: 22

Views: 6002

Re: Manual recommends new players not to manually train skil

IIRC that's not true, "grey" skills will still get some XP if you use them. Am I wrong? I think that was just how it worked in the old system. I've never noticed skills rising when I have them turned off in auto. (also the way the percentages are displayed indicate that there is no xp goi...

Sunday, 22nd December 2013, 02:05

Forum: Dungeon Crawling Advice

Topic: Manual recommends new players not to manually train skills?

Replies: 22

Views: 6002

Re: Manual recommends new players not to manually train skil

In case someone is talking about different things: automode does by no means imply that you're not turning off (or focusing some skills). You could even do that (and that's a testament to *automated* skilling) but reacting to new spells or weapons is fine and expected. Yeah, this always confuses me...

Saturday, 21st December 2013, 23:42

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: GrBe contemplating first 15 rune win

Replies: 3

Views: 1510

Re: CIP: GrBe contemplating first 15 rune win

5. Whilst Trog has some ok abilities, I could cope without them, therefore is there another god who might better help me out with the extended endgame (and also allow me to get some spells going)? Yes, TSO. (the only downside is Trog's wrath being a pain in the ass) 1. I have ended up specialising i...

Friday, 20th December 2013, 20:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DECj Found a ziggurat

Replies: 16

Views: 4007

Re: CIP DECj Found a ziggurat

xxx wrote:At my level, with the spells I have memorized, should I take on this branch (found on D:3)?

Go for it.

Friday, 20th December 2013, 14:10

Forum: Dungeon Crawling Advice

Topic: Manual recommends new players not to manually train skills?

Replies: 22

Views: 6002

Re: Manual recommends new players not to manually train skil

Oddly enough I find myself using auto-skill more often the longer I've played. Usually I'll leave it on unless there is something that I'm trying to get online that I know auto skill isn't weighting highly enough (e.g. pumping invo or a spell school while your first ability in that school is still u...

Tuesday, 17th December 2013, 21:12

Forum: Dungeon Crawling Advice

Topic: Search for evocable items

Replies: 2

Views: 1262

Re: Search for evocable items

Incredibly helpful, I can't believe I didn't know this.

Tuesday, 17th December 2013, 16:02

Forum: Game Design Discussion

Topic: Item glyph consistency

Replies: 8

Views: 2654

Re: Item glyph consistency

the op wrote:I gather + is a common glyph for books in rogue likes

' + ' is the standard symbol for books in many other RL games, such as NetHack

Thanks for clearing that up.

Friday, 13th December 2013, 14:21

Forum: Game Design Discussion

Topic: Force rune autopickup

Replies: 8

Views: 2477

Re: Force rune autopickup

I actually logged this on mantis back in January and it's still open…. https://crawl.develz.org/mantis/view.php?id=6544 Kilobyte's comment from there was: "+1, I fail to see any reason one would delay picking up one. Technically, you might want to get that 10 points of Ashenzari piety a bit lat...

Wednesday, 11th December 2013, 17:01

Forum: Game Design Discussion

Topic: MR

Replies: 100

Views: 36211

Re: MR

skyspire wrote:According to that, MR does cap at 300.

almost entirely >=300

I would think ">= 300" would imply that it does not cap at 300.

Tuesday, 10th December 2013, 13:57

Forum: Game Design Discussion

Topic: Searing Ray

Replies: 25

Views: 8656

Re: Searing Ray

I would say to at the very least fix the problem of its path not synching up with the path enemies' path-finding takes from some directions, though. You don't need to be able to readjust the aim, just make sure that the default aim follows the same path that something charging you will take so you ...

Tuesday, 10th December 2013, 13:38

Forum: Dungeon Crawling Advice

Topic: GDA or Plate of MR - Which armour for HoBe?

Replies: 20

Views: 5445

Re: GDA or Plate of MR - Which armour for HoBe?

hannobal wrote:
So far there has been replies suggesting all of the 3 options, i haven't decided yet.


Full disclosure: duvessa's opinion should carry much more weight than mine

Tuesday, 10th December 2013, 03:29

Forum: Dungeon Crawling Advice

Topic: GDA or Plate of MR - Which armour for HoBe?

Replies: 20

Views: 5445

Re: GDA or Plate of MR - Which armour for HoBe?

That GDA at 22 str is not going to be as great as you guys are making it out to be.

Tuesday, 10th December 2013, 02:42

Forum: Dungeon Crawling Advice

Topic: How to Search for All Artefacts

Replies: 1

Views: 827

Re: How to Search for All Artefacts

Is the find function (Ctrl+F) a bit imperfect or is it just me? When I use it, it doesn't always show all artefacts; usually there are some artefact amulets missing on the list. (I know the amulets exist in a shop somewhere because I have seen them, but Ctrl+F doesn't show them when I enter "a...

Tuesday, 10th December 2013, 01:14

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD) TrMo of Lugonu Found Corrupted Temple

Replies: 19

Views: 5079

Re: CIP Troll Monk (now of Lugonu) Found Corrupted Temple

Heavy armor messes with your UC, I usually don't go heavier than MDA or maybe FDA…GDA seems excessive though, especially with only 23 STR.

Tuesday, 10th December 2013, 00:59

Forum: Dungeon Crawling Advice

Topic: GDA or Plate of MR - Which armour for HoBe?

Replies: 20

Views: 5445

Re: GDA or Plate of MR - Which armour for HoBe?

duvessa: When I've dipped into extended without passive healing I've felt a marked difference. You point out yourself that Trog usually gets ditched for Mak or TSO, and the main thing they have in common is a heal-on-kill passive. (yeah, they can both cast, but this is true for everyone except trog)...

Monday, 9th December 2013, 20:48

Forum: Dungeon Crawling Advice

Topic: GDA or Plate of MR - Which armour for HoBe?

Replies: 20

Views: 5445

Re: GDA or Plate of MR - Which armour for HoBe?

some12fat2move wrote:one of the most effective ways in the game to kill all of the hell/pan lords is to go berserk on them with a good antimagic weapon).

lol

Monday, 9th December 2013, 20:43

Forum: Dungeon Crawling Advice

Topic: GDA or Plate of MR - Which armour for HoBe?

Replies: 20

Views: 5445

Re: GDA or Plate of MR - Which armour for HoBe?

- If you're going for extended, you'll probably be switching from Trog to TSO anyway. (and if not then you're going to have bigger problems than this decision) what is this I don't even I have trouble with primary-melees in extended without TSO's healing. I'm sorry this is so hard for you to wrap y...

Monday, 9th December 2013, 19:15

Forum: Dungeon Crawling Advice

Topic: GDA or Plate of MR - Which armour for HoBe?

Replies: 20

Views: 5445

Re: GDA or Plate of MR - Which armour for HoBe?

"but what about 15-rune game? Well rounded rF and rC sounds very good to me, in addition to huge AC." - I think your reasoning is a little backwards here. Odds of getting good artifacts in other slots are much greater in extended, so the need to plug those holes with GDA resists is lessene...

Monday, 9th December 2013, 03:20

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD) TrMo of Lugonu Found Corrupted Temple

Replies: 19

Views: 5079

Re: CIP Troll Monk (now of Lugonu) Found Corrupted Temple

I had a similar experience with accidental corrupting on my last AK and subsequently changed the ability key for corrupt to capital Z using the '=' command.

Monday, 9th December 2013, 02:56

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD) TrMo of Lugonu Found Corrupted Temple

Replies: 19

Views: 5079

Re: CIP Troll Monk Found Corrupted Temple

xxx wrote:Thanks for the help! GSC?

giant spiked club

Monday, 9th December 2013, 01:42

Forum: Dungeon Crawling Advice

Topic: Sphinx pack

Replies: 14

Views: 3842

Re: Sphinx pack

Whelk wrote:
Whether it's the "best" isn't really that important to me. I'm not just trying to win to win, I'm trying to win while playing with a style and theme that I enjoy.


Ok, well do whatever then I guess.

Sunday, 8th December 2013, 23:07

Forum: Dungeon Crawling Advice

Topic: SpEn Hyrbidish-stabber

Replies: 3

Views: 1193

Re: SpEn Hyrbidish-stabber

Hello ya'll, Managed to splat a SpEn Ash earlier in the lair. Was going to go Vehumet this time and focus more heavily on exploding guys instead of stabbing them in the face. Anyways made it to the temple and their is no shrine to Vehumet. Would you guys recommend diving deeper and looking for him?...

Sunday, 8th December 2013, 22:32

Forum: Dungeon Crawling Advice

Topic: Stopping Searing Ray

Replies: 43

Views: 10736

Re: Stopping Searing Ray

Wouldn't 'p' stop it without taking any undesired action? Why not take half a minute to try it out before posting? I went to wizard mode just now to test it, no dice. Also doesn't work if you have a praying religion or you're on an altar, etc. Because I don't have a local build so I don't have wiza...

Sunday, 8th December 2013, 22:32

Forum: Game Design Discussion

Topic: Stop Casting ability for Ray status

Replies: 10

Views: 3600

Re: Stop Casting ability for Ray status

e: Sorry, apparently my solution to this pointless request doesn't work and struck quite a nerve with the op.

Sunday, 8th December 2013, 22:01

Forum: Dungeon Crawling Advice

Topic: Stopping Searing Ray

Replies: 43

Views: 10736

Re: Stopping Searing Ray

Wouldn't 'p' stop it without taking any undesired action?

Sunday, 8th December 2013, 19:40

Forum: Dungeon Crawling Advice

Topic: Sphinx pack

Replies: 14

Views: 3842

Re: Sphinx pack

I was looking forward to my first ever win the other day when I was doing significantly better than I'd ever done before. I needed a third rune, though, and being a follower of Shining One I decided to try my luck in the crypts, blasting all those undead into dust. I barreled though a bunch of stuf...

Sunday, 8th December 2013, 00:01

Forum: Game Design Discussion

Topic: Changing cure poison to be more interesting

Replies: 8

Views: 2695

Re: Changing cure poison to be more interesting

Apparently I'm in the minority here, but the status quo, having cure poison just cure poison, seems fine to me.

Saturday, 7th December 2013, 22:15

Forum: Dungeon Crawling Advice

Topic: Is it too late to switch things up?

Replies: 23

Views: 6504

Re: Is it too late to switch things up?

Also electric golems, some of the draconians... Forgot about electric golems. I thought about including draconians but since it's sometimes better to hit them with a cold branded weapon if you have one, I'm not sure which would be the "optimal" strategy. I guess the same could be said wit...

Saturday, 7th December 2013, 22:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Draconian Monk searching for a better god

Replies: 3

Views: 1010

Re: CIP: Draconian Monk searching for a better god

Velikolepni wrote: Okawaru's wrath is not to be undererstimated.


Oka's wrath is best underestimated.

(seriously, its relatively weak)

Saturday, 7th December 2013, 05:37

Forum: Dungeon Crawling Advice

Topic: More obvious alert for when I'm being killed?

Replies: 13

Views: 3481

Re: More obvious alert for when I'm being killed?

Ah, two questions I forgot. 1) I wasn't fighting using the tab key, I was fighting by pressing the arrow key in the direction of the ballistomycyte, which attacks it. Will this fix you two suggested work with that method, or do I need to switch to fighting only with the tab key? Tab is auto-fight. ...

Saturday, 7th December 2013, 04:58

Forum: Dungeon Crawling Advice

Topic: More obvious alert for when I'm being killed?

Replies: 13

Views: 3481

Re: More obvious alert for when I'm being killed?

I forgot to mention that I've been playing on the WebTiles version at http://crawl.akrasiac.org/, which I assume I can't change in this way. But thanks to this advice I will finally download the program and make this change! Thank you guys... I only play web tiles, everything in my response works t...

Saturday, 7th December 2013, 04:47

Forum: Dungeon Crawling Advice

Topic: Should you do Elf:3 and Crypt:5?

Replies: 79

Views: 26653

Re: Should you do Elf:3 and Crypt:5?

damiac wrote:OMG! One anecdotal death in elf:3?!

Scathing wit.

Saturday, 7th December 2013, 04:44

Forum: Dungeon Crawling Advice

Topic: More obvious alert for when I'm being killed?

Replies: 13

Views: 3481

Re: More obvious alert for when I'm being killed?

If you were using tab to attack the ballistomycete, then it would've stopped working (thus alerting you) once you got below the hp threshold. You can set this to a custom percentage with a line like the following in your rc-file:
  Code:
autofight_stop = 70

By default its set to like 25 or 30 I think.

Tuesday, 3rd December 2013, 20:29

Forum: Game Design Discussion

Topic: CK starting weapons.

Replies: 45

Views: 12026

Re: CK starting weapons.

Baldu2 wrote:It's a bit uncomfortable how winning and streaking in tournaments with xom means taking xom at the altar and with chaos knight to dump xom on turn 1.


Neither of those gives you a Xom win according to tournament rules.

Monday, 2nd December 2013, 04:29

Forum: Game Design Discussion

Topic: Purge the devil: Remove item destruction

Replies: 96

Views: 35215

Re: Purge the devil: Remove item destruction

rchandra wrote: (also cloak of preservation vs good artefacts or cloak of MR).

I use preservation ~99% of the time, I'd be all for any change that made this decision less clear cut.

Saturday, 30th November 2013, 21:49

Forum: Game Design Discussion

Topic: Guardian serpent blink allies encircling ability

Replies: 10

Views: 3546

Re: Rune lock

dpeg wrote:How many nagas are gated in by serpents? If we restrict to two, then it's less evil than in Vaults (and also different from that place), and even corridors won't help to prevent constriction (assuming the nagas arrive on both ends).


Lots, restricting it to two would be great.

Friday, 29th November 2013, 21:52

Forum: Suggestions & Criticism

Topic: Minmay

Replies: 8

Views: 3960

Re: Minmay

They were two really good posts.

Friday, 29th November 2013, 18:19

Forum: Game Design Discussion

Topic: Replace Trog Weapon Gifts with...

Replies: 27

Views: 8143

Re: Replace Trog Weapon Gifts with...

What, exactly, is problematic about Trog's weapon gifting system? -It's very similar to Oka's weapon gifting system -It's very similar to weapon acquirement from scrolls -It's somewhat similar to finding a trove full of weapons -If you squint, it kind of looks like chancing upon a good weapon on th...

Thursday, 28th November 2013, 16:29

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 109539

Re: the Counsellors thread

galehar wrote:Being a counsellor isn't just about being right or knowing the game well. If the advice given is cryptic and nobody understands it, it's useless.

So wise.

Saturday, 23rd November 2013, 21:38

Forum: Dungeon Crawling Advice

Topic: A certain unique

Replies: 31

Views: 6837

Re: A certain unique

The only way to fight Mara is to stand there eating fireballs while wielding a snozzcumber.

Friday, 22nd November 2013, 22:43

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 109539

Re: the Counsellors thread

Nominating duvessa

Tuesday, 19th November 2013, 22:01

Forum: Game Design Discussion

Topic: Flavoring Pandemonium

Replies: 8

Views: 2894

Re: Flavoring Pandemonium

I like the god-forsaken realm flavor, but I'm not crazy about the idea of that manifesting itself by attacking piety and/or god abilities. Mainly this is because Pan can take a while to get out of, if there is going to be a realm that drains piety I really feel like it needs to be somewhere that you...

Tuesday, 19th November 2013, 02:32

Forum: Dungeon Crawling Advice

Topic: greedy_visited_item_stack

Replies: 2

Views: 1018

Re: greedy_visited_item_stack

Description from the options guide: "Stop when visiting a stack of items previously unknown to the player, even if the stack contains nothing eligible for auto pickup." Sounds like default behavior of the autoexploration algorithm to me. I'm talking about people who have explicitly set ex...

Tuesday, 19th November 2013, 01:10

Forum: Dungeon Crawling Advice

Topic: greedy_visited_item_stack

Replies: 2

Views: 1018

greedy_visited_item_stack

rcfile question: In my explore_stop entry, I include greedy_visited_item_stack. Description from the options guide: "Stop when visiting a stack of items previously unknown to the player, even if the stack contains nothing eligible for auto pickup." My reasoning is there can be things that ...

Monday, 16th September 2013, 21:54

Forum: Game Design Discussion

Topic: Did redacted really quit because someone was mean?

Replies: 38

Views: 17165

Re: Did DracoOmega really quit because someone was mean?

Spoiler: show
and into wrote: I have to ask, what does making this thread in GDD accomplish exactly?

My point was that dpeg is a jackass, sorry if that was unclear.


Mod edit: Kids, don't do this.

Monday, 16th September 2013, 21:51

Forum: Game Design Discussion

Topic: Did redacted really quit because someone was mean?

Replies: 38

Views: 17165

Re: Did DracoOmega really quit because someone was mean?

Everything in the thread, supportive or otherwise, perpetuates the notion that this person is fragile or something. Yeah, good point. I never really entertained the idea seriously that the dev in question had quit development over one post on SA, I basically just wanted to call bullshit on dpeg for...

Sunday, 15th September 2013, 21:13

Forum: Game Design Discussion

Topic: Did redacted really quit because someone was mean?

Replies: 38

Views: 17165

Re: Did DracoOmega really quit because someone was mean?

MarvinPA wrote:Edit: re-opened.

Feel free to close again. The original question has been answered outside of this thread, and as I strongly suspected this was nothing more than a fabricated pretext for dpeg to go on a self-righteous tirade in yet another venue.
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