Search found 446 matches

Thursday, 11th July 2013, 14:31

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 78420

Re: Discussion: Improving Skalds

rosstin wrote:What? Really? How weird and interesting.

Zin was not great as a starting god, and a new mechanic was introduced for allowing Beogh conversion.

Thursday, 11th July 2013, 14:30

Forum: Game Design Discussion

Topic: Why are monks and Tm the only ones to start with Unarmed?

Replies: 24

Views: 6548

Re: Why are monks and Tm the only ones to start with Unarmed

Grandiloquent Gentleman wrote:If the species you choose has claws that you can choose that as your weapon.

Seek first to understand, then to Be understood.

Thursday, 11th July 2013, 01:47

Forum: Dungeon Crawling Advice

Topic: Where to go from here

Replies: 8

Views: 2437

Re: Where to go from here

Just go get the orb, but more importantly put code tags around your char dump.

Thursday, 11th July 2013, 01:19

Forum: Game Design Discussion

Topic: Orb of Zot and apportation spell

Replies: 27

Views: 8172

Re: Orb of Zot and apportation spell

adamo901 wrote:since you cannot teleport on this level.

what

Wednesday, 10th July 2013, 18:38

Forum: Crazy Yiuf's Corner

Topic: Sugestions galore

Replies: 14

Views: 2952

Re: Sugestions galore

Marbit wrote: I kept notes on every idea that I came during one month and eliminated most of them at the ends

Please post the eliminated entries in a thread in CYC.

Wednesday, 10th July 2013, 18:31

Forum: Dungeon Crawling Advice

Topic: Change spells letters

Replies: 5

Views: 4129

Re: Change spells letters

I think I remember that it's possible to pre-define "This spell should memorize to this letter" in my config, but I've been consistently too lazy too look it up You can pre-assign letters in your rcfile, like: spell_slot += summon butterflies:b and specify multiple letters in case some ar...

Wednesday, 10th July 2013, 18:26

Forum: Dungeon Crawling Advice

Topic: Change spells letters

Replies: 5

Views: 4129

Re: Change spells letters

mopl wrote:I know that to change inventory shortcuts I can do it with '='

Is it possible to do the same with spells ?

Yes, = then s (instead of i for items)

Wednesday, 10th July 2013, 18:25

Forum: Game Design Discussion

Topic: Summons Nerf Redux

Replies: 13

Views: 4228

Re: Summons Nerf Redux

We could call it battlesphere.

Wednesday, 10th July 2013, 17:35

Forum: Dungeon Crawling Advice

Topic: remove hydras from the game

Replies: 48

Views: 14701

Re: remove hydras from the game

DracheReborn wrote:
Nah, it's just a disguised plea for help on how to deal with hydras :D

No way.

Wednesday, 10th July 2013, 12:18

Forum: Dungeon Crawling Advice

Topic: remove hydras from the game

Replies: 48

Views: 14701

Re: remove hydras from the game

Should move this to GDD.

Monday, 8th July 2013, 15:44

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 109539

Re: the Counsellors thread

When considering whether to designate someone as a good source of advice for a game, checking to see if someone has actually ever won said game is the exact same thing as running a full security clearance and background check.

Sunday, 7th July 2013, 17:04

Forum: Game Design Discussion

Topic: Feedback on new Draining system

Replies: 7

Views: 2132

Re: Feedback on new Draining system

This... -------------------------------------------------------------------------------- e250b60 | DracoOmega | 2013-07-06 22:48:14 -0230 Revamp player xp draining Instead of permanently reducing player xp (and xl), draining attacks now inflict a temporary reduction in all skill levels (similar to A...

Sunday, 7th July 2013, 14:52

Forum: Game Design Discussion

Topic: Feedback on new Draining system

Replies: 7

Views: 2132

Feedback on new Draining system

After my first encounter with this, the tldr version would be: really needs a status indicator. Even knowing about the draining changes it took me a few minutes to figure out wtf was going on. (my specific situation was that an orange rat draining me pushed some <4% failure rates up to >50% resultin...

Sunday, 7th July 2013, 12:28

Forum: Dungeon Crawling Advice

Topic: Abyss Exit Portal

Replies: 12

Views: 4100

Re: Abyss Exit Portal

reaver wrote:
battaile wrote:
diviton wrote:Does going deeper into the Abyss increase the likelihood of finding an exit portal?

Yes.
I think this is leaving out important information.

You're wrong.

Sunday, 7th July 2013, 04:06

Forum: Dungeon Crawling Advice

Topic: Abyss Exit Portal

Replies: 12

Views: 4100

Re: Abyss Exit Portal

diviton wrote:Does going deeper into the Abyss increase the likelihood of finding an exit portal?

Yes.

Saturday, 6th July 2013, 23:11

Forum: Dungeon Crawling Advice

Topic: Help with an Octopode

Replies: 20

Views: 5093

Re: Help with an Octopode

MarvinPA wrote:Or uh, you can do that without flying.

Eh, guess I'm just thinking of electric branded weapons. (and trusting the wiki when I should know better)

Saturday, 6th July 2013, 18:50

Forum: Dungeon Crawling Advice

Topic: Help with an Octopode

Replies: 20

Views: 5093

Re: Help with an Octopode

SirDinkus wrote:Oh and is Flight a useful spell to get as an Air Elementalist? Because being a flying octopus sounds like a fun playthrough.


Flight's useful pretty much regardless of class.


e: nm, apparently electric spells dont behave differently in water

Saturday, 6th July 2013, 14:56

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 33287

Re: I think Hall of Blades should be reworked (or removed?).

crate wrote:blade is sometimes worth doing now that you get two weapons instead of one

I agree with this. I've gone in a few times recently when I didn't have a gifting god and hadn't gotten the top-tier weapon that I wanted by that point.

Friday, 5th July 2013, 22:10

Forum: Dungeon Crawling Advice

Topic: Lair: Ending?

Replies: 16

Views: 5058

Re: Lair: Ending?

Also the whole anaconda/dire-elephant ending goes pretty much unnoticed if you don't hack through some plants at the vault entrance.

Friday, 5th July 2013, 20:25

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 109539

Re: the Counsellors thread

rchandra wrote:They were known good advisors, winrate aside (I'm not even sure if all of them play online).

For the most part this is true, but I can think of a couple of exceptions that enforcing some measurable amount of online competence would have filtered out.

Friday, 5th July 2013, 20:19

Forum: Dungeon Crawling Advice

Topic: post here if you like adding nothing to answered questions

Replies: 10

Views: 2599

Re: rc file glyph for runes

gofftc wrote:
(φ for now)

battaile wrote:Thanks, I was being completely serious.

There is always the thanks button.

Do you have a point related to the post you quoted?

Friday, 5th July 2013, 19:44

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 109539

Re: the Counsellors thread

- What about offline players? How to verify their winrate. Honestly I only listen to guys that have a good track record online, I just have no way of knowing if an offline player has done what he says he's done. I'd rather see total wins used than win rate (it tends to align better with who I consi...

Friday, 5th July 2013, 19:12

Forum: Dungeon Crawling Advice

Topic: post here if you like adding nothing to answered questions

Replies: 10

Views: 2599

Re: rc file glyph for runes

-------------------------------------------------------------------------------- 862ac03 | Samuel Bronson | 2013-07-01 17:44:29 -0400 Give runes their own default glyph (φ for now) -------------------------------------------------------------------------------- Assuming I can figure out how to type...

Thursday, 4th July 2013, 16:19

Forum: Dungeon Crawling Advice

Topic: If you got forest, where would you go for TSO piety?

Replies: 5

Views: 1498

Re: If you got forest, where would you go for TSO piety?

Again trying for standard 15-rune MiFi after getting last one killed at 11~12 rune (I wonder how I got first 15-rune win without using much spell). I'm following the textbook course of Oka→TSO, but for some reason I got Forest like last time. In my last game I went to Abyss to farm up piety. My rea...

Thursday, 4th July 2013, 15:21

Forum: Dungeon Crawling Advice

Topic: post here if you like adding nothing to answered questions

Replies: 10

Views: 2599

Re: rc file glyph for runes

-------------------------------------------------------------------------------- 862ac03 | Samuel Bronson | 2013-07-01 17:44:29 -0400 Give runes their own default glyph (φ for now) -------------------------------------------------------------------------------- Assuming I can figure out how to type...

Thursday, 4th July 2013, 14:55

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 33287

Re: I think Hall of Blades should be reworked (or removed?).

Regarding the Boris case: again, each floor you visit has a chance to contain Boris. By dipping into a floor you wouldn't otherwise have visited, you're actually giving Boris a free bonus roll of the die. And you can just park him there, so you don't have to deal with him coming back later. This se...

Wednesday, 3rd July 2013, 14:30

Forum: Dungeon Crawling Advice

Topic: New Crypt Question

Replies: 10

Views: 2471

Re: New Crypt Question

joellercoaster wrote: before he had any runes.

AKA the standard time to do Crypt.

Wednesday, 3rd July 2013, 14:19

Forum: Dungeon Crawling Advice

Topic: Apportation

Replies: 35

Views: 8281

Re: Apportation

interesting. I wonder if your combat tactics also help with training. http://dobrazupa.org/morgue/automibe/morgue-automibe-20130421-014056.txt The main difference seems to be his axes raising faster than your maces, which I'd guess is either because of how cleave interacts with the auto-training, o...

Monday, 1st July 2013, 19:47

Forum: Dungeon Crawling Advice

Topic: Help with TrBe

Replies: 19

Views: 4783

Re: Help with TrBe

delarado wrote:Is it viable to just blindly swing at it? I think its to the left of me, and I take it that it cannot get past me. CTRL + left Direction until it dies?


Yeah, if you're in a corridor this will work. (or just 'left direction without CTRL' if you can back him into a dead end)

Monday, 1st July 2013, 19:21

Forum: Dungeon Crawling Advice

Topic: Help with TrBe

Replies: 19

Views: 4783

Re: Help with TrBe

Sounds like an unseen horror, they start to show up around D:10ish. Basically they are like a hard hitting invisible bat so it is hard to guess where they are going to be, if I don't have see invis I usually just try to get off the level, into a hallway, and/or use a fog scroll to help find them. If...

Monday, 1st July 2013, 17:43

Forum: Game Design Discussion

Topic: Suggestion: Improve Armour Descriptions

Replies: 10

Views: 2342

Re: Suggestion: Improve Armour Descriptions

I think it is unfair to say "pretend you didn't know about GDR" because in other cases it IS more relevant, aka spellcasters should wear leather armor over robes 99% of the time. If you're in melee range so often as a "spellcaster" that GDR is an overriding concern, then you may...

Monday, 1st July 2013, 15:29

Forum: Dungeon Crawling Advice

Topic: post here if you like adding nothing to answered questions

Replies: 10

Views: 2599

post here if you like adding nothing to answered questions

When setting up my rc file autopickup rules, I tried using '}' for runes but that apparently makes all misc items autopickup. The option guide doesn't list a symbol for runes in this context either. Is there a symbol that is just for autopickup runes?

Monday, 1st July 2013, 15:13

Forum: YASD! YAVP! and characters in progress too

Topic: I should've seen this coming. . . .

Replies: 16

Views: 4930

Re: I should've seen this coming. . . .

Thanks mumra, I somehow missed that despite being a compulsive change log reader, here's the commit message if anyone else was curious... -------------------------------------------------------------------------------- 095ef86 | Chris Campbell | 2013-06-17 23:18:26 +0100 Remove stat death, have stat...

Monday, 1st July 2013, 15:07

Forum: Dungeon Crawling Advice

Topic: Sack of spiders?

Replies: 4

Views: 2462

Re: Sack of spiders?

Just picked it up on downloadable trunk. How does this work? I think it summons spiders, but is it one time only or does it works like lamp of fire? Limited number of charges, but that number seems pretty high. And is there a chance of summoned spiders turning up hostile? I don't think so, at least...

Monday, 1st July 2013, 15:03

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 109539

Re: the Counsellors thread

I feel strongly that minmay should be blue.
I think nago also meets the bar for blue status, but I only feel this 73% as strongly as my minmay stance.
Psyeye seems like a nice guy.

Thursday, 27th June 2013, 19:29

Forum: YASD! YAVP! and characters in progress too

Topic: I should've seen this coming. . . .

Replies: 16

Views: 4930

Re: I should've seen this coming. . . .

Looks like you should've removed Shield of the Onion.

Wednesday, 26th June 2013, 19:00

Forum: Crazy Yiuf's Corner

Topic: Three most boring things in Crawl?

Replies: 108

Views: 31840

Re: Three most boring things in Crawl?

BlackSheep
Counsellor
Posts: 2332
Joined: Friday, 6th January 2012, 18:45
Has thanked: 181 times
Have thanks: 420 times

...token...


Hmmm

Wednesday, 26th June 2013, 17:34

Forum: Game Design Discussion

Topic: Proposal: Improve Box of Beasts

Replies: 56

Views: 16824

Re: Proposal: Improve Box of Beasts

If BoB scales with depth, should the elemental evokables? I kind of think they should get more powerful by the same mechanism, and that it should be Evocations skill. It's OK if the Box sucks with low Evo; Annihilations sucks with low magic skills. That's a pretty horrible analogy and I wouldn't ca...

Wednesday, 26th June 2013, 15:05

Forum: Game Design Discussion

Topic: Proposal: Improve Box of Beasts

Replies: 56

Views: 16824

Re: Proposal: Improve Box of Beasts

One possibility is scaling the beasts up according to a combination of depth and evo rather than just evo, this was in the original wiki proposal but I wanted to see how it worked with just evo, because basing the effect on where in the dungeon you were seemed a bit odd to me. Scaling with depth + ...

Tuesday, 25th June 2013, 21:27

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfGl: round two, first win

Replies: 16

Views: 4256

Re: YAVP: MfGl: round two, first win

Well done, sir.

Tuesday, 25th June 2013, 18:30

Forum: Crazy Yiuf's Corner

Topic: Three most boring things in Crawl?

Replies: 108

Views: 31840

Re: Three most boring things in Crawl?

battaile wrote:1) Ring swapping
2) Weapon/staff/rod swapping once you have more than two in the rotation


3) "there is a strange disturbance nearby"

Tuesday, 25th June 2013, 14:27

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfGl: round two, first win

Replies: 16

Views: 4256

Re: CIP: MfGl, round two

Hall of blades (is it hard? is it worth it?) Not really worth it since you've already got the +9 Bardiche. If I dont want to go Hell, Pandemonium, Tomb (you say I dont want ^^)... There is left roaming in Abyss and finally Zot Even if you wanted to do Tombs, Hells or Pan you'd typically clear Zot o...

Tuesday, 25th June 2013, 02:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfGl: round two, first win

Replies: 16

Views: 4256

Re: CIP: MfGl, round two

I can go finish Elves, Schoals or Forrest, or maybe start visit something completly new (Tomb?). But I have no idea how difficult these places are. If you're going for your first win I probably wouldn't mess with Elf 3 and don't even dream of going into Tomb (dear god do not do this). I'd just grab...

Tuesday, 25th June 2013, 02:27

Forum: Dungeon Crawling Advice

Topic: A new crawler with a few questions

Replies: 28

Views: 6488

Re: A new crawler with a few questions

delarado wrote:also, how do you disarm traps on a mac?

The CTRL+direction shortcut changes desktops on OSX. I have turned this functionality off, but it still doesnt work. It just asks me if im sure i want to walk into this trap when i do CTRL+Direction?

ctrl+(vi key)

Monday, 24th June 2013, 20:27

Forum: Dungeon Crawling Advice

Topic: A new crawler with a few questions

Replies: 28

Views: 6488

Re: A new crawler with a few questions

I'm currently doing a game using a spriggan enchanter, only because it seems to be something a lot of people pick. Playing it, it seems quite easy - most stuff stays asleep as I approach it, and dies in one hit because I stab it. If it doesnt, I put it to sleep, and then stab it. Is this the sprigg...

Monday, 24th June 2013, 13:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfGl: round two, first win

Replies: 16

Views: 4256

Re: CIP: MfGl, round two

smajdalf wrote:
IMPORTANT STUFF :)
But I really dont know where to go now. When I look at my dungeon overview, should I continue in main dungeon (there is Mara at D19, so sneak past him I guess?)


I'd either do that or give Forest a try.

Friday, 21st June 2013, 21:11

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 20225

Re: Proposal: Make Str better (Please don't)

You are right. I must have missed that the first time since it is neither substantiated in the least nor at all relevant to the OP's concerns, but I must now agree that it is at least technically an argument. Thank you for the correction. I have no idea what you want him to substantiate or why you ...

Friday, 21st June 2013, 19:26

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 20225

Re: Proposal: Make Str better (Please don't)

Based on having read the post you quoted from, I will take a stab at these! The OP proposes to make low strength worse as well as high strength better. Seems like the proposal is actually "Make Str matter". It would appear that he understands this. Do you disagree, I believe he does. or ha...
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