Search found 405 matches

Sunday, 31st October 2021, 05:19

Forum: Game Design Discussion

Topic: Trunk: Dj caster of Ash OP?

Replies: 3

Views: 2184

Trunk: Dj caster of Ash OP?

I tried out the new Djinn with new (to me) Ashenzari in Trunk and promptly escaped with the Orb! https://crawl.kelbi.org/crawl/morgue/Shargos/morgue-Shargos-20211030-194214.txt It felt interesting and fun. I like the constraint of working with an innate, unfolding spell set. My one concern from a ga...

Monday, 10th February 2020, 16:15

Forum: Game Design Discussion

Topic: Elyvilon rework

Replies: 8

Views: 3197

Re: Elyvilon rework

I also find the current Elyvilon too boring to worship, so I would be interested to try this.

Purification + positional healing over time for 2-3 piety seems over-strong.

Tuesday, 4th February 2020, 05:48

Forum: Dungeon Crawling Advice

Topic: How to Fedhas (2020)

Replies: 0

Views: 2007

How to Fedhas (2020)

I could use a new "How to Fedhas" discussion, if folks would care to share. I've read the rework description, started playing with the abilities. Ballistomycete felt really powerful, I got overconfident, and then YASD just from Lair being Lair. I worry that Fed makes me great at killing th...

Thursday, 30th January 2020, 15:48

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 22897

Re: Rework polearms

Basic movement speed is useful, but overrated in crawl. We have enough data to be very suspect that simple move speed is a major predictor of how likely a player is to win. Centaurs do well in winrate, but felids and spriggans are average-to-below in that stat. Nagas are above average. Chei finishe...

Thursday, 16th January 2020, 18:20

Forum: Game Design Discussion

Topic: Necromancy school suggestion: -MaxHP costs

Replies: 12

Views: 4207

Re: Necromancy school suggestion: -MaxHP costs

One issue is how to scale the amount of rot. A level 1 spell like pain would have to rot less than 1hp at XL1. But then you would want the most expensive spells like Necromutation / Haunt to rot a significant amount. Pain's cost would be represented by dangercolor Grey, analogous to an amount of co...

Tuesday, 14th January 2020, 21:24

Forum: Game Design Discussion

Topic: Necromancy school suggestion: -MaxHP costs

Replies: 12

Views: 4207

Re: Necromancy school suggestion: -MaxHP costs

I like this idea. There'd be some advantaged to merging Necro -Hp with rot, amplifying some of the rot already in the dungeon, and making both recover with xp. (I think) Rot can be cured with consumables, which to me seems fine (for Rot). -MaxHP being removed by the same consumables that remove Rot...

Tuesday, 14th January 2020, 16:37

Forum: Game Design Discussion

Topic: Necromancy school suggestion: -MaxHP costs

Replies: 12

Views: 4207

Necromancy school suggestion: -MaxHP costs

This is a small suggestion, but I couldn't find a recent thread about Necromancy in which to post it. :-) An overall check on the power of Necromancy (while endeavoring to preserve its fun value) is suggested in https://github.com/crawl/crawl/wiki/0.25-Development-and-Release-Plan. The linked plan p...

Friday, 22nd February 2019, 18:45

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 6300

Re: Thanks Devs for the Gauntlet!

I was okay with the Labyrinth because it was a break from the norm. I like the Gauntlet better, I did one recently and it required a strict judgment call that I couldn't cheese (eg by luring a dangerous enemy away from loot I wanted). If Labyrinth came back to exist as well as Gauntlet I think it wo...

Sunday, 17th February 2019, 06:13

Forum: Game Design Discussion

Topic: Pause when picking up items on auto-explore

Replies: 3

Views: 1629

Re: Pause when picking up items on auto-explore

"Oh, I have rings? I should try them on." --me, every game.

I like the 0.5 sec pause suggestion. Forcing a -more- message would suck.

Sunday, 10th February 2019, 23:46

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 20776

Re: New type of tournament ?

Seed tournament consists of a series of micro-tournaments. A different seed opens on the hour and closes X minutes later. You have to start the seed within the window in order to compete in that micro-tournament. X is chosen to be small enough to limit the value of spectation / retries / offline stu...

Sunday, 27th January 2019, 03:58

Forum: Crazy Yiuf's Corner

Topic: Novel use of Scroll of Fog

Replies: 3

Views: 1996

Re: Novel use of Scroll of Fog

lansh wrote:but then you get some nasty enemy on the orbrun that could've been escaped from more easily with a scroll of fog

Had'em to spare.

Friday, 25th January 2019, 21:45

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 3201

Re: Am I stuck until I starve?

Checked for other ways to get out? Unwield weapon of distortion to get banished? Learn Passwall or Lee's Rapid Deconstruction even with high fail? Translocation miscasts?

Friday, 25th January 2019, 16:30

Forum: Crazy Yiuf's Corner

Topic: Novel use of Scroll of Fog

Replies: 3

Views: 1996

Novel use of Scroll of Fog

Near the beginning of an Orb run last night I reached a cluster of three upstairs. I read a couple Scrolls of Fog so that I could clear my "a monster is in view" condition and do a G-D-1 to leverage DCSS's "pick the most efficient path" algorithm. I've died twice on Orb runs befo...

Wednesday, 23rd January 2019, 04:29

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 99065

Re: Positional Attack Spells

Change Airstrike to scale with the amount of air (unoccupied tiles) next to the target. Favors an in-the-open playstyle rather than the same old retreat-to-killhole. Monster Airstrike could be changed in the same way -- makes you want to get into cover rather than be caught out in the clear, very Ai...

Tuesday, 22nd January 2019, 21:11

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 99065

Re: Positional Attack Spells

Effect: Every monster in LOS performs N attack(s) on a neighbor, if it has one. More fit for Skald theme/gameplay, not efficient for a nuker. Allow spell attacks on the player if in range?

Monday, 7th January 2019, 04:12

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 10413

Re: Change manuals for gnolls

Manuals just shouldn't work for Gnolls. Their racial doesn't allow for the focused study that a manual requires. Having manuals exist seems worthwhile to me. They add an aspect of game-to-game variety -- moreso than potions of XP. Since not all skills are smoothly beneficial at all increments, not a...

Thursday, 11th October 2018, 15:09

Forum: Game Design Discussion

Topic: BVC should be nerfed

Replies: 5

Views: 2595

Re: BVC should be nerfed

I like #2. Synergy with undead allies, miasma, and other attrition tactics for a non-nuke spell school. Adjust level if needed to make it worth casting.

Right now if I get BVC on a character the rest of his kit becomes superfluous for a long time.

Saturday, 6th October 2018, 03:34

Forum: Crazy Yiuf's Corner

Topic: Gnolls / Yokkaso

Replies: 3

Views: 1953

Gnolls / Yokkaso

I support the proposal. It's hard to get behind the name though. "Durable, innate magic user, weapon disliker" makes me think: Dryad. I understand that the developers want to move the game away from "western" or LOTR references, Yokkaso are basically dryads from another culture....

Saturday, 29th September 2018, 21:24

Forum: Dungeon Crawling Advice

Topic: Again with weapon choice (GnSk)

Replies: 13

Views: 3775

Again with weapon choice (GnSk)

Just got a +3 Lajatang of pain off Agnes. Necromancy is at 7.7. Spectral Weapon in regular use. I expect it's my best weapon, but for survivability it sure is a shame not to be using the +1 buckler of reflection. Other weapons: +5 morningstar "Axzukk" {flame, Str+2 Dex+6}, which I had been...

Saturday, 29th September 2018, 19:05

Forum: Dungeon Crawling Advice

Topic: Deadliest unique per floor

Replies: 11

Views: 3902

Re: Deadliest unique per floor

duvessa wrote:Tiamat is the top unique killer in Zot, doesn't mean she needs a nerf.

Tiamat is the only killer-of-players unique in Zot.

[15:04] <mattlistener> !Lg * recent !boring place=Zot s=killer killer=uniq
[15:04] <Sequell> 43 games for * (recent !boring place=Zot killer=uniq): 43x Tiamat

Wednesday, 26th September 2018, 16:08

Forum: Dungeon Crawling Advice

Topic: Deadliest unique per floor

Replies: 11

Views: 3902

Re: Deadliest unique per floor

Now what I'm interested to figure out is is a way to compare the deadliness of uniques. eg "In what % of games in which the player sees <unique>, the player is killed by them." Is there a sequell query that would do that? Or some other comparative-deadliness measure that isn't distorted by...

Wednesday, 26th September 2018, 16:03

Forum: Dungeon Crawling Advice

Topic: Deadliest unique per floor

Replies: 11

Views: 3902

Deadliest unique per floor

I checked in on the "deadliest monster per floor" data from this post and found that not much has changed in 14 months. Mainly that Spark Wasps have now ceded their deadliest badge both to Emperor Scorpions on Spider:4, and to Caustic Shrikes on Depths:5, and that Orbs of Fire fell below D...

Wednesday, 26th September 2018, 02:44

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14132

Re: Species Proposal: Yokkaso

I support the proposal. It's hard to get behind the name though. "Durable, innate magic user, weapon disliker" makes me think: Dryad.

Monday, 24th September 2018, 20:53

Forum: Dungeon Crawling Advice

Topic: Have I won with...?

Replies: 5

Views: 2183

Re: Have I won with...?

Rast wrote:
  Code:
!locateall shargos
<@Postquell> No games for shargos (god=ru).

Thanks Rast.

I've found the Ru-worshipper I was looking for in a local game. A lvl-22 SpVM of Ru who was kicking ass but elected to escape the dungeon rather than die of starvation.

Monday, 24th September 2018, 18:37

Forum: Dungeon Crawling Advice

Topic: Have I won with...?

Replies: 5

Views: 2183

Re: Have I won with...?

My games played on crawl.jorgrun.rocks show up on http://crawl.akrasiac.org/scoring/best-players-total-score.html I can also see my morgue folder via: https://crawl.jorgrun.rocks/morgue/ Is it possible you played with a diff username on CJO ...or maybe on a diff server? Confident of the username an...

Monday, 24th September 2018, 17:47

Forum: Dungeon Crawling Advice

Topic: Have I won with...?

Replies: 5

Views: 2183

Have I won with...?

I'm trying to figure out if I've won with Ru. I remember a late-game character but not what happened to them. I've played online on akrasiac and crawl.jorgrun.rocks. The former is easy to rule out via http://crawl.akrasiac.org/scoring/players/shargos.html. However the outside-game morgue-viewing URL...

Monday, 27th August 2018, 02:21

Forum: Dungeon Crawling Advice

Topic: Turning off auto-bottle

Replies: 4

Views: 2193

Re: Turning off auto-bottle

Well, this may hinge on my understanding of corpse and zombie duration. If I have zero need for more bottled blood right now and currently have sufficient zombies to explore safely, isn't it reasonable to leave some corpses where they lay rather than starting their zombie-lifetime right now, with no...

Saturday, 25th August 2018, 02:46

Forum: Dungeon Crawling Advice

Topic: Turning off auto-bottle

Replies: 4

Views: 2193

Re: Turning off auto-bottle

Any help?

Sunday, 12th August 2018, 01:32

Forum: Dungeon Crawling Advice

Topic: Turning off auto-bottle

Replies: 4

Views: 2193

Turning off auto-bottle

I'm playing a Vampire who just got access to Animate Dead. Naturally I want to stop automatically bottling blood from corpses upon auto-explore while Bloodless. How do I do that?

I have "auto_butcher = false" in the rc and I thought that would do it, but it did not.

Wednesday, 1st August 2018, 15:58

Forum: Dungeon Crawling Advice

Topic: Why do monsters sometimes shout when they wake up...

Replies: 7

Views: 2841

Re: Why do monsters sometimes shout when they wake up...

20% "It's probably just a wandering monster, but I'll go check it out."

Saturday, 14th July 2018, 02:41

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

Re: CiP: Vp of Kiku, weapon advice

Overwhelmed by the welcoming committee at the start of Spider and killed.

I should have done a Deliver Corpses / Simulacrum and hope for a high roll on the number made, that might have pulled me through.

Wednesday, 11th July 2018, 14:29

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

Re: CiP: Vp of Kiku, weapon advice

Thanks. Only allies so far are simulacra. I should remember to do Corpse Delivery more often.

Wednesday, 11th July 2018, 13:24

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

Re: CiP: Vp of Kiku, weapon advice

Have trained polearms, cleared Shoals, no Demon Trident. What's the next-best pain brand target for a 3-rune game? 1dNecromancy isn't SO massive that the base weapon damage doesn't matter at all...

Tuesday, 10th July 2018, 19:41

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

Re: CiP: Vp of Kiku, weapon advice

Huh... add this to the list of assets:

the +2 hand axe of Truncation {pain, Int+2}

Tuesday, 10th July 2018, 19:12

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

Re: CiP: Vp of Kiku, weapon advice

In my case, I'm opening with a weapon while at full health (so effectively a +5 spear -- Vampiric only triggers with missing HP), and then switching to casting spells.

Tuesday, 10th July 2018, 18:23

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

Re: CiP: Vp of Kiku, weapon advice

Done. Polearms have synergy with Confusion too, had forgotten about that. Still seems odd to me that a character who already has 9 in Necromancy and plans for lots more, and is killing things via a combination of Necromancy damage spells and hitting them, doesn't see a Necromancy enhancer staff as a...

Tuesday, 10th July 2018, 16:53

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 20

Views: 5486

CiP: Vp of Kiku, weapon advice

I'm trying a melee Necromancer of Kiku build. Main plan is to kill stuff with "Pain/Vampiric Draining/Regeneration/Agony/Dispel Undead" (credit: cerebovssquire) until I can Pain brand a weapon. I don't have access to any undead ally spells yet anyway. This will be a 3-4 rune game. I've jus...

Monday, 9th July 2018, 16:54

Forum: Game Design Discussion

Topic: Limit Vehumet gifts to Conjurations and elemental schools

Replies: 6

Views: 2687

Re: Limit Vehumet gifts to Conjurations and elemental school

Bear in mind that god gifts are not meant to be guaranteed-useful, but merely "odds swung in your favor" to be useful. You can have a run of bad luck with Sif, Oka, etc too.

Thursday, 21st June 2018, 02:58

Forum: Game Design Discussion

Topic: Dungeon Crawl: Mage Book

Replies: 16

Views: 5661

Re: Dungeon Crawl: Mage Book

It's an innovative idea, good creative thinking. If someone implemented this I'd happily give it a try. If there's 90 spells and 10 are the best leading to mage playthroughs being too samish, then maybe that's a sign that those 10 spells need a bit of a nerf and the other 80 need a bit of a buff. Be...

Thursday, 14th June 2018, 17:22

Forum: Crazy Yiuf's Corner

Topic: what's changing in 0.22?

Replies: 10

Views: 4191

Re: what's changing in 0.22?

How about by a quite-reasonable measure of development activity?

(No aspersions to devs meant at all -- a slowdown would be expected if DCSS approached its consensus ideal self.)

Wednesday, 13th June 2018, 03:49

Forum: Crazy Yiuf's Corner

Topic: what's changing in 0.22?

Replies: 10

Views: 4191

Re: what's changing in 0.22?

Is development slowing down? Asymptotically approaching something? Will DCSS become 1.0 in our lifetime?

Sunday, 10th June 2018, 23:41

Forum: Crazy Yiuf's Corner

Topic: Make everything capable of swapping places with your summons

Replies: 4

Views: 1855

Re: Make everything capable of swapping places with your sum

Asymmetric. Monster summons block you, but your summons don't block them if they want to move toward you rather than attack their incoming damage source. Remove XP penalty for damage from summons.

Saturday, 2nd June 2018, 14:09

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 6506

Re: Vehumet's early gifts are really weak

Because Crawl's difficulty is so frontloaded Depends on the player. Crawl's difficulty is frontloaded for highly experienced players, who after the early game have typically found a way to climb above the power curve, and have mid- and late-game threat assessment mastered. For other players, gods t...

Thursday, 24th May 2018, 17:21

Forum: Game Design Discussion

Topic: Fix acrobat amulet swapping

Replies: 12

Views: 3805

Re: Fix acrobat amulet swapping

Wouldn't it make more sense to put a restriction on the amulet slot itself, compared to having a unique "don't be incentivized to boringly swap this" mechanic on most amulets?

eg: amulets cannot be swapped with an enemy in view. Or, amulets take 2 auts to remove and put on.

Wednesday, 23rd May 2018, 17:26

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30154

Re: Redesign Proposal - Demigod (or, a new Species?)

Fingolfin wrote:Achilles had no divine power, his invulnerability came from him being dipped in the Styx by Thetis.

https://en.wikipedia.org/wiki/Thetis#Thetis_as_goddess

Wednesday, 23rd May 2018, 16:24

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30154

Re: Redesign Proposal - Demigod (or, a new Species?)

It's hard to let go the idea that Demigods are *supposed* to have divine-origin abilities that separate them from mortals. Ancient: Achilles' invulnerability, Hercules' strength. Recent: Diana (Wonder Woman), Maui (Moana). That said, I certainly hope this proposal becomes a race. If the current Demi...

Tuesday, 22nd May 2018, 19:28

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 8144

Re: Getting past the middle game

[deleted]

Tuesday, 22nd May 2018, 19:01

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30154

Re: Redesign Proposal - Demigod (or, a new Species?)

Does Crawl need two races with the "not allowed to worship a god" special? One with no divine abilities named "Demigod" and one with a bunch of divine abilities named something that won't be confused with "Demigod"? I think the new proposal is great and capitalizes on t...

Monday, 21st May 2018, 18:46

Forum: Game Design Discussion

Topic: deity proposal: Cellus, god of earth and walls

Replies: 6

Views: 2640

Re: deity proposal: Cellus, god of earth and walls

Seems strictly better to me. Take the scenario "I've retreated to a corridor but there's just one square between us now and I can't even". Lugonu: roll vs. MR. Zin: Hope the key square you need is walled, get out of LOS before it expires. (A danger at low Invo, iirc.) Cellus: Threat neutra...

Monday, 21st May 2018, 15:58

Forum: Game Design Discussion

Topic: deity proposal: Cellus, god of earth and walls

Replies: 6

Views: 2640

Re: deity proposal: Cellus, god of earth and walls

*** Uplift Create a wall on the targeted square. Comparable to Banishment in power, but without checking MR and without the possibility of encountering the walled-off entity in the Abyss. If you can't put a wall between the too-powerful-to-fight enemy and the rest of the dungeon, you can wall it in...
Next

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.