Search found 22 matches

Tuesday, 24th February 2015, 21:43

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

Um, what? Why aren't the pencils valueless? If you need pens, end of story, then, yes, 10,000 pencils are valueless. All developer time spent on backgrounds is gone. You can't get it back either way. At this point you just have to make the best choices possible for the game. If the pencils aren't w...

Sunday, 22nd February 2015, 22:20

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

- removing these backgrounds wastes and nullifies previous developer time that was spent creating and developing the background in the first place This is completely irrelevant . I see what you're driving at with the link, but I believe this concept only applies if: A) You can agree that the backgr...

Saturday, 21st February 2015, 03:49

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

While this discussion has been pretty civil so far, I have to say I don't appreciate the theme that seems to be cropping up where allusions are made to the fact that, if I were any good at Dungeon Crawl (ie. 'veteran players know that x is true' and so forth), then I would know better or I would agr...

Friday, 20th February 2015, 02:33

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

While it's disappointing to see that I am in the minority here, I can live with that; it's interesting to note that we enjoy the same game for quite different reasons. I've put too many walls of text in this thread as is. I will just add some point-form responses: @everyone: DCSS already has huge ba...

Thursday, 19th February 2015, 06:48

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

Because players don't have the infinite time required to learn about infinite features. Every time a feature is added the game gets inherently worse because it takes more time to learn. Unless the feature makes the game better in some other way by a greater degree, adding it is clearly bad for the ...

Wednesday, 18th February 2015, 23:43

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

If you can't remove features, then adding a new feature permanently increases the total number of features. Why is this a problem? We are adding two gods in 0.16. Do you suggest that we remove two gods to compensate, otherwise we will have too many features? More features is good, especially if bal...

Wednesday, 18th February 2015, 03:00

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Re: Major Background Trimming

Thank you all for your reasonable responses. Then you wouldn't be able to add any features, either. The game would be constrained to bug fixes and only the very smallest balance tweaks. While this is a good end goal for development I think Crawl is still very much unfinished, so locking features wou...

Wednesday, 18th February 2015, 00:23

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 24722

Major Background Trimming

Removing features is not something I particularily approve of in any game. I think it is always preferable to retune or remake a feature then just ditch it entirely. I especially dislike the way that the game tends to remove backgrounds (or races) that seem thematic and interesting to me, such as Pr...

Tuesday, 10th June 2014, 04:02

Forum: YASD! YAVP! and characters in progress too

Topic: First Win Ever after 1500+ tries.

Replies: 22

Views: 5627

Re: First Win Ever after 1500+ tries.

As a hilariously sad aside to this post, I picked Random Race/Random Class to determine which character to beat the game with next. I got Minotaur Fire Elementalist... Already have about 30 failures under my belt so far. My third game was actually 100% charmed, the best luck I have ever had on any c...

Monday, 9th June 2014, 22:47

Forum: YASD! YAVP! and characters in progress too

Topic: First Win Ever after 1500+ tries.

Replies: 22

Views: 5627

Re: First Win Ever after 1500+ tries.

Sandman25 wrote:You can remove player ghosts when playing locally and it is not considered cheating.


Well exactly, this is why I didn't play on Webtiles. Also, you can't generate player ghosts if you play exclusively undead, which I was.

Monday, 9th June 2014, 21:50

Forum: YASD! YAVP! and characters in progress too

Topic: First Win Ever after 1500+ tries.

Replies: 22

Views: 5627

Re: First Win Ever after 1500+ tries.

Okay, thanks. I found this: http://crawl.develz.org/wordpress/howto which led me to this: http://crawl.akrasiac.org/scoring/best-players-total-score.html where I see my paltry 73 losses and no wins. But the OP only has 5 ranked games on that list: http://crawl.akrasiac.org/scoring/players/cragspyde...

Sunday, 8th June 2014, 08:40

Forum: YASD! YAVP! and characters in progress too

Topic: First Win Ever after 1500+ tries.

Replies: 22

Views: 5627

Re: First Win Ever after 1500+ tries.

Thanks for your response! The gloves weren't always -1, that was the the result of my short trip to Slime. Also, I never found any other magic gloves and the artifact ones I found had huge disadvantages. The Halberd seemed to be doing pretty well, even against the aforementioned Ancient Liches, in t...

Sunday, 8th June 2014, 07:49

Forum: YASD! YAVP! and characters in progress too

Topic: First Win Ever after 1500+ tries.

Replies: 22

Views: 5627

First Win Ever after 1500+ tries.

Well, I know winning is old news for most of the posters here. I know I made it harder for myself then it needed to be. However, now that I've finally beaten the game, I thought it deserved the ol' narcissist treatment and decided to post it on here. I started playing Mummy Wanderers back in April o...

Wednesday, 4th December 2013, 21:54

Forum: Dungeon Crawling Advice

Topic: Can auto-explore be set to stop on stairs?

Replies: 7

Views: 2479

Re: Can auto-explore be set to stop on stairs?

Thank you for part 2. But is there no way for auto-explore to move to the stairs and stop on them, like for example the way it treats corpses now?

Wednesday, 4th December 2013, 21:12

Forum: Dungeon Crawling Advice

Topic: Can auto-explore be set to stop on stairs?

Replies: 7

Views: 2479

Can auto-explore be set to stop on stairs?

Thread topic is the question. I know it may seem lazy to you all, but I would like the auto-explore algorithm to stop on stairs if possible. Is there a setting I can change to do this? Also, I heard there is a way to force the game to auto-sacrifice corpses (I play mummies a lot), can someone help m...

Sunday, 20th January 2013, 20:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Mechanical traps STILL not gone?

Replies: 33

Views: 8727

Re: YASD: Mechanical traps STILL not gone?

The way I see it, the chances of getting one-shot by a trap while running or fighting are about the same as the chances of turning a corner and getting one-shot by an out-of-depth monster, such as an orc warrior on D:1, or one-shot by a normal monster with a good branded weapon, such as a kobold wit...

Friday, 18th January 2013, 07:34

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 296206

Re: Odd things sighted in dungeon.

I don't have a screenshot since that character died a while back, but did anyone ever see the vault with a bunch of one room 'prison cells', filled with all sorts of magic-casting monsters, but none of them can do anything because there is a silence spirit in the middle of them silencing a huge radi...

Wednesday, 15th June 2011, 19:22

Forum: Crazy Yiuf's Corner

Topic: Weirdest Minivaults

Replies: 19

Views: 5140

Re: Weirdest Minivaults

After hitting the 1000 turn OOD limit the game before this and getting one shotted by an Orc Warrior at level 2, I didn't want to spent 400 turns cutting down plants as a level 1 :)

Wednesday, 15th June 2011, 19:14

Forum: Crazy Yiuf's Corner

Topic: Weirdest Minivaults

Replies: 19

Views: 5140

Re: Weirdest Minivaults

Another odd starting vault today. Three corridors of deep water of the left, three corridors of lava in the middle, a whole bunch of plants in the center and no way through except a stairwell down.

Wednesday, 15th June 2011, 19:12

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 296206

Re: Odd things sighted in dungeon.

I thought it was 3000 but apparently not! A thousand turns seems a bit short especially for a starting spellcaster, I don't think I had even explored the entire level when it came up.....but there you have it. Maybe I was finally heading for the stairs down. 53 Cragspyder the Caller (level 2, -6/14 ...

Wednesday, 15th June 2011, 13:42

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 296206

Re: Odd things sighted in dungeon.

Orc warrior on D1. Rounded a corner and one shotted me. Unfair.

Wednesday, 15th June 2011, 05:18

Forum: Crazy Yiuf's Corner

Topic: Weirdest Minivaults

Replies: 19

Views: 5140

Weirdest Minivaults

Hello there. Just wanted to create a topic discussing some of the weirdest happenings that you've seen throughout the Dungeon. I've noticed these more often since 0.8, but then again, I've gone further then I have ever been post 0.8 (which still isn't very far, but getting off topic). I was just cur...

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