Search found 3931 matches

Wednesday, 5th January 2011, 16:37

Forum: Game Design Discussion

Topic: Floor bonuses

Replies: 8

Views: 2548

Re: Floor bonuses

jpeg wrote:I'm not even sure the shallow water fighting/movement malus is still in the game.


It is

Wednesday, 5th January 2011, 10:26

Forum: Dungeon Crawling Advice

Topic: Need some item advice

Replies: 9

Views: 2824

Re: Need some item advice

Unarmed Combat is unique amongst the combat skills in that your skill level directly increases the damage you do. Every other combat skill just improves accuracy and attack speed, and you're expected to find or make your own increases in damage. Weapon skills affect damage too. Although not as much...

Wednesday, 5th January 2011, 09:53

Forum: Game Design Discussion

Topic: Glowing / runed / cursed / branded items

Replies: 18

Views: 8458

Re: Glowing / runed / cursed / branded items

Perhaps I can reframe the issue as a more general one: What is the meaning of the "runed / glowing / dyed / embroidered" etc. descriptors, what is the purpose of them, and are they serving that purpose? I honestly don't know, that's why I wanted to see a discussion about it. After a quick...

Tuesday, 4th January 2011, 09:33

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10863

Re: Halfling "sneak" ability

how about giving them some transmutation aptitude so they can be competent stalkers? I think maybe Kobolds should be the stalker/transmuter out of the two and halflings the enchanter/crusader (don't know how well shapeshifting fits the halfling theme). What if Kobolds went from -1 Transmutation to ...

Tuesday, 4th January 2011, 00:03

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10863

Re: Halflings

We don't need to remove races to add new ones. I think halflings have great potential and we should try to make them better (more different, not more powerful), not removing them.

Monday, 3rd January 2011, 23:56

Forum: Dungeon Crawling Advice

Topic: Which Staff

Replies: 18

Views: 6022

Re: Which Staff

Twilight wrote:
minmay wrote:Also, two or three levels of fire/cold vulnerability is actually the same as one level, so being rC--- is no worse than rC-.


Is that actually true? If so, that seems like an oversight that should be corrected.


I just checked the source. It's true.

Monday, 3rd January 2011, 20:30

Forum: Dungeon Crawling Advice

Topic: Str or Dex

Replies: 19

Views: 5723

Re: Str or Dex

That's another thing that's kinda broken, heavy armor. The penalties make it just not very useful. This comment is just stupid. First, it is completely wrong, but I won't go into the details, at it is off-topic. If you want to talk about armour penalties, do so in the game design forum. But try to ...

Monday, 3rd January 2011, 16:14

Forum: Dungeon Crawling Advice

Topic: Mutation resistance mutation

Replies: 1

Views: 1156

Re: Mutation resistance mutation

Yes, the chances to resist are independent. Amulet give 9/10 chances to resist, the mutation gives 2/3. So having the 2 gives you 29/30 to resist (96.6%).

Monday, 3rd January 2011, 16:06

Forum: Technical Support

Topic: Corrupted Tiles saves in Trunk

Replies: 12

Views: 5579

Corrupted Tiles saves in Trunk

There has been a lot of crashes and corrupted save files recently with the tiles version in trunk. The issue has just been fixed. If you want to repair your save, download the latest version (0.8.0-a0-4271-g90aec3c) and set the tile_force_regenerate_levels option. Once you've loaded the corrupted le...

Monday, 3rd January 2011, 12:41

Forum: Dungeon Crawling Advice

Topic: Str or Dex

Replies: 19

Views: 5723

Re: Str or Dex

I personally feel that str should play more of a role in reducing penalties for wearing heavier armors/shields. It seems as it currently stands hybrids just focus on int. Skill should only be able to reduce penalties to a point, without a minimum str requirement certain armors/shields just shouldn'...

Sunday, 2nd January 2011, 11:36

Forum: Technical Support

Topic: Compatibility between platforms?

Replies: 18

Views: 9077

Re: Compatibility between platforms?

I mean, if you want to be able to load windows save files under linux, compile crawl under linux with BUILD_LUA=y. This options force the makefile to use the contrib lua instead of the system one. The contrib lua has a special patch that makes it incompatible with standard one (hence the windows/lin...

Saturday, 1st January 2011, 23:09

Forum: Contributions

Topic: New title logo

Replies: 14

Views: 6301

Re: New title logo

cool. I will also try it on the startup menu screen.

Saturday, 1st January 2011, 17:18

Forum: Game Design Discussion

Topic: History of significant buffs & nerfs

Replies: 10

Views: 3407

Re: History of significant buffs & nerfs

Melded equipment keeping its ponderous effect (and stat boosts) is a nerf and a buff at the same time. I'm quite looking forward to having another go at Chei-worshipping Transmuters in 0.8! The stat boosts were my favourite thing. Which reminds me - does the upcoming change include keeping Ponderou...

Saturday, 1st January 2011, 12:37

Forum: Technical Support

Topic: Compatibility between platforms?

Replies: 18

Views: 9077

Re: Compatibility between platforms?

To ensure good compatibility with windows, compile crawl with BUILD_LUA=y

Saturday, 1st January 2011, 08:43

Forum: Crazy Yiuf's Corner

Topic: ASCII vs. Tiles

Replies: 33

Views: 20190

Re: ASCII vs. Tiles

Twilight wrote:I suppose I'm a strange hybrid with mostly keyboard controls and tiles display (I use the numpad, if anyone cares...).


I don't think you are a strange hybrid. I play tiles for the same reasons, and I use the keyboard and mouse the same way you do. I guess it's quite common.

Thursday, 30th December 2010, 18:23

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DSVM of Kiku - Be very afraid of resistance penalties

Replies: 9

Views: 3489

Re: YASD - DSVM of Kiku - Be very afraid of resistance penal

There's a folder marked "morgue" in the game folder. There should be a text version of each character's memorial inside of that folder. Strange... I looked everywhere but there is no Morgue folder. I'm playing with trunk, if that helps with anything. Thanks anyway. If you have installed w...

Thursday, 30th December 2010, 17:59

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 27162

Re: What is overpowered?

Maybe the Hells are overpowered. I think it would be good if the devs would cook up more ways for the extended endgame to be playable. Although I don't get there often, my perception is that there are some real "no-brainers" when it comes to doing the extended endgame. So e.g. TSO and nec...

Thursday, 30th December 2010, 17:03

Forum: Dungeon Crawling Advice

Topic: Train opposite schools (Fire/Ice)?

Replies: 5

Views: 1493

Re: Train opposite schools (Fire/Ice)?

minmay wrote:
galehar wrote:In 0.8, they train at the normal rate, but XP cost is doubled.

Ooh, that needs to be clarified better. In my 0.8 games I've been training opposite schools just like in 0.7, with no clue it was using all that experience...


Well, there is the aptitude penalty shown in the skill screen.

Thursday, 30th December 2010, 16:57

Forum: Dungeon Crawling Advice

Topic: Train opposite schools (Fire/Ice)?

Replies: 5

Views: 1493

Re: Train opposite schools (Fire/Ice)?

What version are you playing in this game? In 0.7, opposite schools train much more slowly, but doesn't cost more XP. In 0.8, they train at the normal rate, but XP cost is doubled. It might be useful to get a few levels in the other school, but not too much, or it's going to be expensive (or painful...

Thursday, 30th December 2010, 16:48

Forum: Dungeon Crawling Advice

Topic: XP Training

Replies: 1

Views: 1053

Re: XP Training

You mostly answered your own questions. When you don't have enough XP in the pool to train a skill, it will just stay there. In 0.7, there was a chance that a magic school skill wouldn't train when you already know many of them. I think it included evo/invo. This obscure mechanism has been removed i...

Thursday, 30th December 2010, 15:49

Forum: Game Design Discussion

Topic: History of significant buffs & nerfs

Replies: 10

Views: 3407

Re: History of significant buffs & nerfs

Poison Arrow was nerfed to be 60% irresistible instead of 30%. Isn't it the other way around? Tukima's Dance was nerfed to only be useful with large, heavy weapons. And also a big emphasize was put on the spell power (at least, that's what the code comments says). So it's now quite powerful for ded...

Thursday, 30th December 2010, 14:26

Forum: Dungeon Crawling Advice

Topic: Large Rocks

Replies: 11

Views: 2948

Re: Large Rocks

I think we just stopped generating it. The code hasn't been cleaned off of it!

Thursday, 30th December 2010, 14:23

Forum: Contributions

Topic: New title logo

Replies: 14

Views: 6301

New title logo

We would like to use the same logo across all title screens. By logo I mean a title ("Dungeon Crawl Stone Soup") in a cool font. It would be nice if the logo could contain the cauldron icon or some variation of it. It needs to be neutral enough to fit with title images of different style w...

Thursday, 30th December 2010, 13:32

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 27162

Re: What is overpowered?

I like the idea of Beogh blessing followers with random resistances. He shouldn't bless their equipment though. Because then, you're either stucked with one resistance per follower, or Beogh starts making randarts and it's getting crazy. The resistance is just a blessing (it vanishes when the orc di...

Thursday, 30th December 2010, 10:35

Forum: Dungeon Crawling Advice

Topic: New and wondering how to deal with interesting first level?

Replies: 17

Views: 4702

Re: New and wondering how to deal with interesting first lev

Disintegration works on rock walls but not stone walls. Translucent rock and stone walls look the same in Tiles, and must be examined to differentiate between them. I think they're different colors in console. Interesting. Seems almost like a bug for Tiles version. Should this be reported or is it ...

Thursday, 30th December 2010, 10:31

Forum: Dungeon Crawling Advice

Topic: Large Rocks

Replies: 11

Views: 2948

Re: Large Rocks

steel is 10 times more resilient
flame/forst 2 times less resilient
reaping 4 times less resilient

Enchanted projectiles get an extra shot at avoiding destruction: plus / (3 + plus) chance of survival.

Thursday, 30th December 2010, 09:47

Forum: Game Design Discussion

Topic: Spell memorzing change in 0.8?

Replies: 2

Views: 1968

Re: Spell memorzing change in 0.8?

It even sounds like a bug that has already been reported and fixed.

Wednesday, 29th December 2010, 23:23

Forum: Crazy Yiuf's Corner

Topic: Good finds on D:1

Replies: 221

Views: 67661

Re: Good finds on D:1

Nice! Tell us how you die horribly on D:2 then ;)

Wednesday, 29th December 2010, 23:21

Forum: Dungeon Crawling Advice

Topic: First time conjurer, what spells to learn?

Replies: 18

Views: 4627

Re: First time conjurer, what spells to learn?

danr wrote:
lucy_ferre wrote:0.8: read a book, select the spell, and 'F'orget it.


And that destroys the book?


Yes. But you get a warning message about it. This also angers Sif, so don't do that to save piety if you worship her!

Wednesday, 29th December 2010, 22:20

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10863

Re: Halfling "sneak" ability

how about giving them some transmutation aptitude so they can be competent stalkers?

Wednesday, 29th December 2010, 20:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Pure, unadulterated stupidity

Replies: 12

Views: 3514

Re: YASD: Pure, unadulterated stupidity

There is certainly room for improvment. The expiring levitation warning is actually annoying when you're just not over deep water. How about a more prompt when fly/levitate or swimming/flying form expires only over deep water or lava? This can screw you up in swamp when you're constantly going in an...

Wednesday, 29th December 2010, 18:26

Forum: Dungeon Crawling Advice

Topic: First time conjurer, what spells to learn?

Replies: 18

Views: 4627

Re: First time conjurer, what spells to learn?

danr wrote:Fortunately I found selective amnesia and I have a stash of about 15 spellbooks by now, so I have a lot of flexibility.


Aren't you playing trunk now? Because selective amnesia has been removed.

Tuesday, 28th December 2010, 23:06

Forum: Dungeon Crawling Advice

Topic: Help for a CeSt

Replies: 5

Views: 2339

Re: Help for a CeSt

There's a new (undocumented) feature in trunk to help with Nemelex's sacrifices. In the ^! screen, you can select the item types you wish to sacrifice.

Tuesday, 28th December 2010, 13:01

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 17692

Re: What species do you never play?

I understand the need for the Human species as all the other species are measured against them in aptitudes, xp, and stats. But I feel it would be nice if they could have a perk that would make them a little more appealing to play, while not changing their racial properties. For example: - 30% off ...

Tuesday, 28th December 2010, 12:26

Forum: Technical Support

Topic: Compatibility between platforms?

Replies: 18

Views: 9077

Re: Compatibility between platforms?

I just had to reboot in windows to load a save file someone uploaded on Mantis. I had a lua error when I tried to load it under Linux. So there are compatibility issues.

Monday, 27th December 2010, 21:40

Forum: Dungeon Crawling Advice

Topic: Tomb Trouble

Replies: 6

Views: 2088

Re: Tomb Trouble

The only time I did it (HERe with TSO). I had a hard time too. I've read people saying summon and back away, but you can't. You get stormed near the stairs and there is nowhere to hide. Teleporting might be a good idea. Next time, I'll go there with necromutation! :)

Monday, 27th December 2010, 21:30

Forum: Dungeon Crawling Advice

Topic: First time conjurer, what spells to learn?

Replies: 18

Views: 4627

Re: First time conjurer, what spells to learn?

minmay wrote:Alistair's is great with clarity, but somewhat redundant if you already have Mephitic Cloud.


Appart from the obvious unresistible and LOS range advantages of Alistair's, what I also like about it is that it is much less noisy then mephitic.

Monday, 27th December 2010, 21:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second ever win :)

Replies: 6

Views: 3182

Re: YAVP - my second ever win :)

I really don't get how to milk Ash for ridiculous skill training like everyone seems to be doing :( As marvinPA said, this might be because of a nasty bug I fixed yesterday. It's most spectacular effect was when you cancelled a reskill after selecting the source skill which made skill training much...

Monday, 27th December 2010, 21:08

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 15328

Re: What new race you would like to see?

I've gotta say, I don't know if the game needs more races. There are already more possible combinations than I will ever be able to play. And I worry that it takes dev time away from other important stuff like balancing what's already there and improving the interface etc. That said, the devs don't...

Monday, 27th December 2010, 21:06

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 15328

Re: What new race you would like to see?

I, for one, would love to play a duel-wielding (Blessed katana and eudemon blade), Ashenzari/TSO worshiper! Maybe a species that can wear 10 rings. I see nothing unbalanced about that! ;) http://crawl.develz.org/info/index.php?q=octopus :( Wow, is that serious? :o It's a serious proposal by Eronarn...

Sunday, 26th December 2010, 12:46

Forum: Dungeon Crawling Advice

Topic: Orbs of fire

Replies: 7

Views: 2965

Re: Orbs of fire

Tukima's Dance works if you can get the orb distracted as the dancing weapons are fire immune as well. Dancing weapons are not immune to fire. Orbs of fire can damage them. Yeah, looks like they changed that since .5 (they only have fire++ and cold++ now). I wonder if that change was made specifica...

Saturday, 25th December 2010, 23:17

Forum: Game Design Discussion

Topic: Is new tiles needed?

Replies: 9

Views: 2799

Re: Is new tiles needed?

The tile looks pretty cool, I like it. Thanks! :) There's certainly a point for you to make more tiles if you like it. We always need more! Some zombie types could be added sure. There's a table on the wiki with all the zombie/skeleton/simulacrum/spectral variants. We could use more animal types. Th...

Saturday, 25th December 2010, 19:19

Forum: Game Design Discussion

Topic: Ashenzari

Replies: 5

Views: 2677

Re: Ashenzari

Thanks lucy_ferre and MrMisterMonkey for the interesting feedback. I think that tornado working through wall is a bug. I think the XP boost also contributes to the overpowered feel of reskilling. If you're training skills 40% faster, the 10% penalty when reskilling doesn't feel expensive. Let's get ...

Friday, 24th December 2010, 22:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second ever win :)

Replies: 6

Views: 3182

Re: YAVP - my second ever win :)

Thanks for your post and your feedback on Ashenzari. if you want to elaborate, I've created a thread in the design section to talk about Ash.

Friday, 24th December 2010, 22:54

Forum: Game Design Discussion

Topic: Ashenzari

Replies: 5

Views: 2677

Ashenzari

Somehow, we haven't talked about the new god here :) There is yet another post about Ash being overpowered. Could you elaborate on why do you feel Ash is overpowered? Is it transfer knowledge (aka reskilling)? Or the scrying + tronado combo? Anything else? I think reskilling does need a little nerf....

Friday, 24th December 2010, 11:57

Forum: Game Design Discussion

Topic: New skill menu

Replies: 20

Views: 14578

Re: New skill menu

I'm pretty sure it is in 0.8 - press m, *, and you'll see something like Fighting 0 (20%). In that case, it's because CDO hasn't updated to that version yet. It was an unintentional change and was fixed in trunk as soon as we realized it. I think danr is playing tiles. But not the latest version as...

Friday, 24th December 2010, 08:12

Forum: Technical Support

Topic: 0.8 crashing?

Replies: 2

Views: 1783

Re: 0.8 crashing?

It's probably related to the recent detached tabs change. I know that the monster tab is a bit unstable, I didn't know about the spell tab. If you can report on the exact conditions leading to the crash and even provide a savefile, that could help us fix it.

Friday, 24th December 2010, 08:07

Forum: Game Design Discussion

Topic: Changes to pick up

Replies: 3

Views: 1848

Re: Changes to pick up

I endorse this change. I hate having to pick up all 20 scrolls of teleportation from my stash only to drop 18 because initially I wanted to pick up only two. Actually this doesn't change anything for stash, because you get the prompt when standing on a single pile of items. When there is several it...

Friday, 24th December 2010, 07:29

Forum: Dungeon Crawling Advice

Topic: Makhleb: Chance of hostile servances

Replies: 7

Views: 4097

Re: Makhleb: Chance of hostile servances

Thanks. If I read that right, there's a 3 in (20+Invo skill) chance of summoning a hostile? So with invo 10, it's 3 in 30, or 10% chance of summoning hostile. Hmm. There's not much incentive to training invocations further then. I haven' checked the source, but he said 3 in (20+Invo*3). So for invo...

Thursday, 23rd December 2010, 20:37

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 19305

Re: Things that should be more transparent

Thanks danr, this is a great idea and it really fits crawl's design philosophy. I like adjectives for accuracy. I really like different bar length for speed as suggested by MarvinPA. The real problem is going to be damage, because the formula is very complex. The bars should be of variable length, l...
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.