Search found 3931 matches
Tuesday, 25th January 2011, 13:08
Forum: Crazy Yiuf's Corner
Topic: Help with a cool Valentine's Day Idea
Replies: 20
Views: 5289
Tuesday, 25th January 2011, 12:31
Forum: Crazy Yiuf's Corner
Topic: Help with a cool Valentine's Day Idea
Replies: 20
Views: 5289
Re: Help with a cool Valentine's Day Idea
Tuesday, 25th January 2011, 12:01
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Tuesday, 25th January 2011, 09:00
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
danr wrote:I had a crazy idea for LOS
This is indeed a crazy idea. Would require a huge amount of coding and interface tweak and even more balancing.
Tuesday, 25th January 2011, 08:59
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
MrMisterMonkey wrote:there will still be multiple shortest paths between a whole bunch of pairs of squares, and there is nothing you can do about that.
How is that a problem? If it is, Chebyshev has it too. Only worse.
Monday, 24th January 2011, 22:53
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
MrMisterMonkey wrote:The trick here is that it's not a shorter distance because we're not in Euclidean space.
This is the most common misconception.
Do not misconceive.
If we make diagonal moves cost 1.4, it is to turn the game to euclidean space.
Monday, 24th January 2011, 18:49
Forum: Game Design Discussion
Topic: Megabats!!!!
Replies: 26
Views: 8505
Monday, 24th January 2011, 15:29
Forum: Game Design Discussion
Topic: Enchantment split - feedback
Replies: 12
Views: 3518
Re: Enchantment split - feedback
danr wrote:Is there a list somewhere of how the spells have been divided?
I don't think so. The info is in spl-data.h. If someone could make a nice list out of it and post it here or on the wiki that would be great.
Monday, 24th January 2011, 09:06
Forum: Game Design Discussion
Topic: @Play: The Eight Rules of Roguelike Design
Replies: 1
Views: 1472
Sunday, 23rd January 2011, 23:15
Forum: Game Design Discussion
Topic: item identification tangent
Replies: 4
Views: 2036
Re: item identification tangent
Sunday, 23rd January 2011, 12:28
Forum: Game Design Discussion
Topic: Early-game adjustments
Replies: 30
Views: 9265
Re: Early-game adjustments
Sunday, 23rd January 2011, 12:26
Forum: Game Design Discussion
Topic: Early-game adjustments
Replies: 30
Views: 9265
Re: Early-game adjustments
Sunday, 23rd January 2011, 00:22
Forum: Game Design Discussion
Topic: "Giant" animals
Replies: 33
Views: 9332
Re: "Giant" animals
Sunday, 23rd January 2011, 00:21
Forum: Game Design Discussion
Topic: Early-game adjustments
Replies: 30
Views: 9265
Re: Early-game adjustments
Sunday, 23rd January 2011, 00:12
Forum: Game Design Discussion
Topic: Experience change idea: give experience pools to monsters
Replies: 30
Views: 8143
Re: Experience change idea: give experience pools to monster
Saturday, 22nd January 2011, 14:47
Forum: Game Design Discussion
Topic: Martial Manuvers, Stances and Special Attacks.
Replies: 92
Views: 24145
Re: Martial Manuvers, Stances and Special Attacks.
Saturday, 22nd January 2011, 09:23
Forum: Game Design Discussion
Topic: Martial Manuvers, Stances and Special Attacks.
Replies: 92
Views: 24145
Re: Martial Manuvers, Stances and Special Attacks.
Friday, 21st January 2011, 23:51
Forum: Game Design Discussion
Topic: Martial Manuvers, Stances and Special Attacks.
Replies: 92
Views: 24145
Re: Martial Manuvers, Stances and Special Attacks.
evktalo wrote:X needs to be unoccupied.
Why?
Friday, 21st January 2011, 22:45
Forum: Game Design Discussion
Topic: Martial Manuvers, Stances and Special Attacks.
Replies: 92
Views: 24145
Re: Martial Manuvers, Stances and Special Attacks.
Friday, 21st January 2011, 15:14
Forum: Game Design Discussion
Topic: Martial Manuvers, Stances and Special Attacks.
Replies: 92
Views: 24145
Re: Martial Manuvers, Stances and Special Attacks.
Thursday, 20th January 2011, 20:46
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Thursday, 20th January 2011, 12:55
Forum: Crazy Yiuf's Corner
Topic: [0.8] interesting uses for clinging?
Replies: 5
Views: 2222
Re: [0.8] interesting uses for clinging?
Thursday, 20th January 2011, 11:47
Forum: Suggestions & Criticism
Topic: game design subsections
Replies: 6
Views: 3462
Re: game design subsections
Thursday, 20th January 2011, 10:52
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Thursday, 20th January 2011, 10:05
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Wednesday, 19th January 2011, 22:46
Forum: Suggestions & Criticism
Topic: Screenshot forum?
Replies: 5
Views: 2815
Re: Screenshot forum?
Wednesday, 19th January 2011, 22:41
Forum: Game Design Discussion
Topic: Martial Manuvers, Stances and Special Attacks.
Replies: 92
Views: 24145
Re: Martial Manuvers, Stances and Special Attacks.
Wednesday, 19th January 2011, 19:02
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Wednesday, 19th January 2011, 09:35
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Tuesday, 18th January 2011, 22:43
Forum: Contributions
Topic: Change the lair floor tiles?
Replies: 19
Views: 8547
Re: Change the lair floor tiles?
Tuesday, 18th January 2011, 15:00
Forum: Game Design Discussion
Topic: Anything changing with circular LoS vs. diagonal movement?
Replies: 114
Views: 31942
Re: Anything changing with circular LoS vs. diagonal movemen
Tuesday, 18th January 2011, 12:51
Forum: Game Design Discussion
Topic: Pillar dancing
Replies: 28
Views: 6594
Re: Pillar dancing
Monday, 17th January 2011, 14:49
Forum: Game Design Discussion
Topic: FLat skill systems
Replies: 42
Views: 16153
Re: FLat skill systems
Monday, 17th January 2011, 12:14
Forum: Dungeon Crawling Advice
Topic: Oh man, VpTm
Replies: 9
Views: 3060
Re: Oh man, VpTm
Monday, 17th January 2011, 11:52
Forum: YASD! YAVP! and characters in progress too
Topic: MD Berserkers - 15 runes YaVP (and two YASD)
Replies: 13
Views: 3899
Re: MD Berserkers - 15 runes YaVP (and two YASD)
radzia wrote:its easier to "obtain" hot chick than crawl 15-runes win
It depends on your build and skills
Sunday, 16th January 2011, 14:44
Forum: Game Design Discussion
Topic: FLat skill systems
Replies: 42
Views: 16153
Re: FLat skill systems
Sunday, 16th January 2011, 00:52
Forum: Game Design Discussion
Topic: FLat skill systems
Replies: 42
Views: 16153
Re: FLat skill systems
Sunday, 16th January 2011, 00:28
Forum: Game Design Discussion
Topic: FLat skill systems
Replies: 42
Views: 16153
Re: FLat skill systems
Saturday, 15th January 2011, 23:10
Forum: Game Design Discussion
Topic: New hybrid summoner background and a Reaver rework.
Replies: 38
Views: 12507
Re: New hybrid summoner background and a Reaver rework.
Saturday, 15th January 2011, 23:00
Forum: Game Design Discussion
Topic: FLat skill systems
Replies: 42
Views: 16153
Re: FLat skill systems
acvar wrote:I am not sure where you are getting your numbers
skills2.cc:1572
I'm talking about skill points, not XP. In the beginning of the game, 10 skill points cost 1XP. The cost rise with skill level and total skill points up to 250XP for 10 skill points.
Saturday, 15th January 2011, 13:08
Forum: Game Design Discussion
Topic: Possible use for blank scrolls
Replies: 26
Views: 7860
Re: Possible use for blank scrolls
Saturday, 15th January 2011, 13:04
Forum: Game Design Discussion
Topic: Pillar dancing
Replies: 28
Views: 6594
Re: Pillar dancing
Saturday, 15th January 2011, 12:40
Forum: Game Design Discussion
Topic: Hexes and Charms - Balance issue for Arcane Marksmen
Replies: 38
Views: 9864
Re: Hexes and Charms - Balance issue for Arcane Marksmen
Saturday, 15th January 2011, 11:02
Forum: Game Design Discussion
Topic: New hybrid summoner background and a Reaver rework.
Replies: 38
Views: 12507
Re: New hybrid summoner background and a Reaver rework.
Saturday, 15th January 2011, 09:55
Forum: Game Design Discussion
Topic: FLat skill systems
Replies: 42
Views: 16153
Re: FLat skill systems
Friday, 14th January 2011, 16:49
Forum: Dungeon Crawling Advice
Topic: The Ring of Charms
Replies: 8
Views: 2655
Re: Baileys
Friday, 14th January 2011, 16:18
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15843
Re: Things that should be more transparent
Friday, 14th January 2011, 10:15
Forum: Game Design Discussion
Topic: New hybrid summoner background and a Reaver rework.
Replies: 38
Views: 12507
Re: New hybrid summoner background and a Reaver rework.
Friday, 14th January 2011, 09:52
Forum: Coding
Topic: Patch project: make weapon screen info like spell screen
Replies: 36
Views: 15843