Search found 3931 matches
Saturday, 19th October 2013, 22:01
Forum: Contributions
Topic: Specie Descriptions
Replies: 1
Views: 1548
Saturday, 19th October 2013, 12:22
Forum: Technical Support
Topic: Problems with display on color xterm
Replies: 1
Views: 991
Re: Problems with display on color xterm
Friday, 18th October 2013, 21:25
Forum: Game Design Discussion
Topic: Scrolls of Enchant Weapon and Unarmed
Replies: 21
Views: 5453
Re: Scrolls of Enchant Weapon and Unarmed
Friday, 18th October 2013, 09:09
Forum: Game Design Discussion
Topic: Improving Pan and the Hells
Replies: 63
Views: 21040
Re: Improving Pan and the Hells
Tuesday, 15th October 2013, 13:21
Forum: Technical Support
Topic: I need help running the downloaded version of tiles
Replies: 3
Views: 1533
Re: I need help running the downloaded version of tiles
Monday, 14th October 2013, 13:53
Forum: Game Design Discussion
Topic: Pass 0.5 aut command
Replies: 27
Views: 6467
Re: Pass 0.5 aut command
Monday, 14th October 2013, 11:47
Forum: Game Design Discussion
Topic: Pass 0.5 aut command
Replies: 27
Views: 6467
Re: Pass 0.5 aut command
spudwalt wrote:Isn't there supposed to be an option somewhere that makes 's' wait until something happens? (e.g. a monster moves .7 aut after you hit 's', it stops waiting instantly there)
I don't think there is.
Here is a more polished proposal that would address the OP's concerns.
Sunday, 13th October 2013, 07:45
Forum: Technical Support
Topic: Can´t seem to update git on W7
Replies: 13
Views: 4252
Re: Can´t seem to update git on W7
Saturday, 12th October 2013, 07:56
Forum: Technical Support
Topic: Can´t seem to update git on W7
Replies: 13
Views: 4252
Re: Can´t seem to update git on W7
Thursday, 10th October 2013, 07:48
Forum: Game Design Discussion
Topic: Rework the Scroll of Noise
Replies: 35
Views: 9764
Re: Rework the Scroll of Noise
Wednesday, 9th October 2013, 17:58
Forum: Game Design Discussion
Topic: Make scrolls of curse/remove curse ID on read
Replies: 21
Views: 8410
Re: Make scrolls of curse/remove curse ID on read
Wednesday, 9th October 2013, 17:53
Forum: Suggestions & Criticism
Topic: Proposal: split "Crazy Yiuf's Corner"
Replies: 21
Views: 9347
Re:
Wednesday, 9th October 2013, 14:36
Forum: Suggestions & Criticism
Topic: Proposal: split "Crazy Yiuf's Corner"
Replies: 21
Views: 9347
Re: Proposal: split "Crazy Yiuf's Corner"
Wednesday, 9th October 2013, 13:21
Forum: Suggestions & Criticism
Topic: Proposal: split "Crazy Yiuf's Corner"
Replies: 21
Views: 9347
Re: Proposal: split "Crazy Yiuf's Corner"
Tuesday, 8th October 2013, 12:31
Forum: Game Design Discussion
Topic: Rework the Scroll of Noise
Replies: 35
Views: 9764
Re: Rework the Scroll of Noise
Tuesday, 8th October 2013, 12:26
Forum: Technical Support
Topic: Installing Trunk on ubuntu 12.04?
Replies: 6
Views: 2110
Re: Installing Trunk on ubuntu 12.04?
Monday, 7th October 2013, 21:18
Forum: Game Design Discussion
Topic: Make scrolls of curse/remove curse ID on read
Replies: 21
Views: 8410
Re: Make scrolls of curse/remove curse ID on read
Monday, 7th October 2013, 12:50
Forum: Game Design Discussion
Topic: Unarmed Combat suggestion
Replies: 36
Views: 8956
Re: Unarmed Combat suggestion
Re: Compile time tips
Re: Compile time tips
Friday, 4th October 2013, 17:36
Forum: Game Design Discussion
Topic: Chaos Brand for Armour
Replies: 26
Views: 7816
Re: Chaos Brand for Armour
Thursday, 3rd October 2013, 20:51
Forum: Game Design Discussion
Topic: Ds Icemail mutation
Replies: 3
Views: 1697
Re: Ds Icemail mutation
Thursday, 3rd October 2013, 20:45
Forum: Technical Support
Topic: 0.14-a0-136-gf6fb48e does not compile
Replies: 3
Views: 1487
Re: 0.14-a0-136-gf6fb48e does not compile
Tuesday, 1st October 2013, 15:27
Forum: Game Design Discussion
Topic: New mechanics for ammo destruction
Replies: 110
Views: 24855
Re: New mechanics for ammo destruction
Monday, 30th September 2013, 16:31
Forum: Game Design Discussion
Topic: No-Brainer Attributes / Int for Combat; Str for Spellcasting
Replies: 26
Views: 7477
Re: No-Brainer Attributes / Int for Combat; Str for Spellcas
Friday, 27th September 2013, 15:36
Forum: Game Design Discussion
Topic: Penetrating Large Rocks
Replies: 64
Views: 20517
Re: Penetrating Large Rocks
Friday, 27th September 2013, 13:10
Forum: Game Design Discussion
Topic: Penetrating Large Rocks
Replies: 64
Views: 20517
Re: Penetrating Large Rocks
Friday, 27th September 2013, 09:41
Forum: Game Design Discussion
Topic: Penetrating Large Rocks
Replies: 64
Views: 20517
Re: Penetrating Large Rocks
Friday, 27th September 2013, 09:15
Forum: Game Design Discussion
Topic: No-Brainer Attributes / Int for Combat; Str for Spellcasting
Replies: 26
Views: 7477
Re: No-Brainer Attributes / Int for Combat; Str for Spellcas
Friday, 27th September 2013, 09:07
Forum: Game Design Discussion
Topic: Make Throwing Skill More Important
Replies: 24
Views: 7277
Re: Make Throwing Skill More Important
Thursday, 26th September 2013, 20:04
Forum: Game Design Discussion
Topic: Bullseye.
Replies: 14
Views: 4403
Re: Bullseye.
minmay wrote:If you assume something in crawl has a point you're likely to be wrong a lot of the time
What about swords?
Thursday, 26th September 2013, 08:40
Forum: Technical Support
Topic: Increase icon sizes on Android
Replies: 6
Views: 3368
Re: Increase icon sizes on Android
mentira wrote:Found it! On the init file uncomment this line:
tile_use_small_layout = true
The only omission is the minimap, is it available on the buttons somewhere?
No, it isn't. Indeed, it would be nice to be able to toggle it.
Wednesday, 25th September 2013, 20:42
Forum: Technical Support
Topic: Increase icon sizes on Android
Replies: 6
Views: 3368
Re: Increase icon sizes on Android
The layout enables itself automatically when it detects a small screen, I'm not sure if there is a way to force it though.
Wednesday, 25th September 2013, 20:31
Forum: Crazy Yiuf's Corner
Topic: Other Roguelikes
Replies: 14
Views: 4322
Re: Other Roguelikes
Wednesday, 25th September 2013, 12:04
Forum: Technical Support
Topic: Samsung Nexus 10 DCSS not working
Replies: 9
Views: 2680
Re: Samsung Nexus 10 DCSS not working
Wednesday, 25th September 2013, 12:01
Forum: Technical Support
Topic: Increase icon sizes on Android
Replies: 6
Views: 3368
Re: Increase icon sizes on Android
Wednesday, 25th September 2013, 11:39
Forum: Crazy Yiuf's Corner
Topic: Formerly: Much More Sane And Normal Discussions In English
Replies: 77
Views: 28027
Re: =null title=
Wednesday, 25th September 2013, 08:48
Forum: Crazy Yiuf's Corner
Topic: Formerly: Much More Sane And Normal Discussions In English
Replies: 77
Views: 28027
Re: Much More Normal And Sane Discussions In English
Tuesday, 24th September 2013, 13:54
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7717
Re: Better representation of noise?
MoogleDan wrote:How about a thin border around the entire screen?
That would be 10% of the screen estate of a standard 80x24 console. I don't think this is acceptable.
Tuesday, 24th September 2013, 12:18
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7717
Re: Better representation of noise?
Tuesday, 24th September 2013, 11:44
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7717
Re: Better representation of noise?
Tuesday, 24th September 2013, 09:57
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7717
Re: Better representation of noise?
Monday, 23rd September 2013, 13:56
Forum: Game Design Discussion
Topic: Interface proposal : life savers screen
Replies: 10
Views: 3043
Re: Interface proposal : life savers screen
Monday, 23rd September 2013, 10:34
Forum: Game Design Discussion
Topic: Interface proposal : life savers screen
Replies: 10
Views: 3043
Re: Interface proposal : life savers screen
Monday, 23rd September 2013, 10:31
Forum: Game Design Discussion
Topic: Proposal: distinguish actions in message list
Replies: 13
Views: 3722
Re: Proposal: distinguish actions in message list
Thursday, 19th September 2013, 12:34
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7717
Re: Better representation of noise?
So probably, the meter should just display the loudest noise you heard during the last turn, without caring about the source.
Wednesday, 18th September 2013, 20:45
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 19063
Re: turning rods into snakes
Wednesday, 18th September 2013, 15:03
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 69073
Re: Proposal: Rework Item Destruction
BlackSheep wrote:Maybe for sticky flame only, fire resistance could have an effect?
Why? I don't like this kind of exception. I'd rather just nerf the effect rather than special case fire resistance for it.
Wednesday, 18th September 2013, 13:04
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 69073
Re: Proposal: Rework Item Destruction
Wednesday, 18th September 2013, 12:42
Forum: Game Design Discussion
Topic: Uncontrolled Controlled Blink Prompt
Replies: 2
Views: 1056