Search found 39 matches

Thursday, 24th November 2016, 19:18

Forum: Game Design Discussion

Topic: New hosted branch: Ieoh Jian Council. Feedback here!

Replies: 84

Views: 31354

Re: New hosted branch: Ieoh Jian Council. Feedback here!

What's the thought process behind the name? It's meant to sound vaguely asian, without actually meaning anything. I deformed the words 舞劍 (Wu Jian) which mean something like "Blade Dance", so it fit the requirement of starting with the letter I. The inspiration is Chinese martial arts, bu...

Thursday, 24th November 2016, 09:55

Forum: Game Design Discussion

Topic: New hosted branch: Ieoh Jian Council. Feedback here!

Replies: 84

Views: 31354

Re: New hosted branch: Ieoh Jian Council. Feedback here!

What's the thought process behind the name?

Sunday, 29th May 2016, 23:54

Forum: Game Design Discussion

Topic: Give details for warlock's mirror in its description

Replies: 22

Views: 5582

Re: Give details for warlock's mirror in its description

I'd say upload the patch and see what they think about it.

Wednesday, 12th June 2013, 10:34

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

By an in-game toggle I meant a screen that would be shown before the main menu that would allow you to choose language, with a notice that it can later be changed in the config. Hardly would I advocate having an option for things like auto_switch, easy_open, easy_unequip etc. which have an effect on...

Wednesday, 12th June 2013, 09:46

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

The point of an in-game toggle is that the player becomes aware of the option without having to dig through the documentation. In any case, I think documenting it with a warning of being experimental would be a good start.

Tuesday, 11th June 2013, 18:52

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

I've been thinking about the current state of the translation effort. I concluded it might be worthwile to expose the rest of the text even without support for proper grammar, in order to: 1) get people to actually play the game in their respective translated version (as it is, even with all the des...

Friday, 7th June 2013, 15:01

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

Yes, that's what I thought. Are there any plans to make the rest of text available for translation?

Friday, 7th June 2013, 09:40

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

Thank you, it works flawlessly! I have one last question (for now :) ) - which strings are missing from the online translations? From a cursory look I'd wager that some of the interface stuff isn't there, correct?

Friday, 7th June 2013, 09:14

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

galehar, I hate to admit it but I have been unable to find any information on how to set the language option, I rifled through the various docs but no dice. Would you mind helping me out?

Monday, 3rd June 2013, 12:22

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

Yeah, I was actually surprised when the current coordinator granted my request for membership because there was so little activity I thought it was everything but abandoned. The few sentences that were translated are of poor quality anyway and need to be translated again. I'd like to be made the coo...

Monday, 3rd June 2013, 11:08

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174966

Re: Translations

Hello, I've joined the Czech team recently and started translation, but I've noticed that the last edits are from some time ago. Is the Transifex project still on, ie. is the text still updated? If so, is there any way to try it in game?

Sunday, 14th August 2011, 10:32

Forum: Technical Support

Topic: Game doesn't get counted for the tourney

Replies: 3

Views: 1249

Re: Game doesn't get counted for the tourney

Damn, I totally forgot I had that game saved from before. I thought it will get counted anyway, but that would be illogical. Thanks for pointing that out, galehar - my silly mistake.

Sunday, 14th August 2011, 03:49

Forum: Technical Support

Topic: Game doesn't get counted for the tourney

Replies: 3

Views: 1249

Game doesn't get counted for the tourney

I added the captain line to my CAO file and my nick appeared successfully on the team page, but when I played a short game yesterday it didn't appear on the team page. I played on CDO. It seems to be working fine for others. team page: http://crawl.akrasiac.org/tourney11/clans/andrewsmash.html confi...

Monday, 8th August 2011, 22:53

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32208

Re: New crusader

Jeremiah wrote:A bit like going into a restaurant, and the items on the menu are beef, pork, chicken, fish and karjalanpiirakat; something doesn't seem quite right...


My thoughts, exactly. But hey, the name change is done, it's set in stone now :roll:

Monday, 8th August 2011, 20:12

Forum: Technical Support

Topic: Auto-Run (Shift + numpad direction) doesn't work on Windows7

Replies: 3

Views: 2022

Re: Auto-Run (Shift + numpad direction) doesn't work on Wind

I'm pretty sure it doesn't have to do anything with your keyboard, since it doesn't work on mine, either (I have Microsoft Sidewinder X4). What I did is that I created macros for SHIFT + NUMKEY and mapped them to Nethack/Rogue movement controls. Like so: SHIFT+NUM7 mapped to Y SHIFT+NUM8 mapped to K...

Saturday, 30th July 2011, 19:24

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112540

Re: DCSS Text Improvement Taskforce

I was just now wondering why there is no "slime floor" for Slime Pits. Other branches do have their own specific floor tile...

Saturday, 30th July 2011, 11:46

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112540

Re: DCSS Text Improvement Taskforce

Un67 wrote:Thanks, that's good to know. I didn't know how to start new lines in the spreadsheet, though, so I ended up dividing it like that instead.


Just press Ctrl+Enter to insert line break.

Saturday, 30th July 2011, 00:03

Forum: Technical Support

Topic: Console problems

Replies: 3

Views: 1568

Re: Console problems

Only way of making the screen bigger is to set the font size to a higher value (you can do this by right-clicking the title bar and selecting Properties; tab Font). You can also play online and just press Ctrl+Enter to go fullscreen. You can set PuTTY to adjust the font size relative to window size,...

Friday, 29th July 2011, 09:37

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9207

Re: Making Hunger more dangerous

Also, if you're an ogre and you're starving the stomach growl will damage everything around you for 3d3 unresistible hunger damage.

Tuesday, 26th July 2011, 14:36

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112540

Re: DCSS Text Improvement Taskforce

Oh, yeah, sorry. I didn't know changes were supposed to be marked blue. I added some stuff to Xtahua and Prince Ribbit, but mind you, it has to be checked by a native speaker. Suggested a revision to A handsome prince before he was cursed, he now adventures for a cure. Moving through the halls with...

Monday, 25th July 2011, 20:48

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112540

Re: DCSS Text Improvement Taskforce

Oh, yeah, sorry. I didn't know changes were supposed to be marked blue. I added some stuff to Xtahua and Prince Ribbit, but mind you, it has to be checked by a native speaker.

Monday, 11th July 2011, 22:28

Forum: Game Design Discussion

Topic: Skills that "top out" early.

Replies: 17

Views: 4259

Re: Skills that "top out" early.

Weapons could have a line stating how fast is the respective weapon skill allowing you to attack, e.g. "Your skill with axes allows you attack at top speed with this weapon." - "Your lack of skill in attacking with axes hinders your attack speed with this weapon." Literally the s...

Monday, 11th July 2011, 20:53

Forum: Technical Support

Topic: Playing online with Client software

Replies: 11

Views: 2942

Re: Playing online with Client software

Wow, that really does sound awesome! :)

Sunday, 10th July 2011, 19:27

Forum: Technical Support

Topic: Playing online with Client software

Replies: 11

Views: 2942

Re: Playing online with Client software

I've read the link you posted, but as is obvious, that level of detail wasn't what I was asking about (and honestly is mostly beyond my grasp). I was just wondering if it's easier to start building upon the tiles application than starting to create a new one from scratch, ie. webtiles.

Sunday, 3rd July 2011, 11:09

Forum: Technical Support

Topic: Charset in 0.8.x console

Replies: 10

Views: 3231

Re: Charset in 0.8.x console

I was just posting a tip how to change it, the "+" for doors was just an example. If you know what the feature looked like, you can get the appropriate number from here: http://en.wikipedia.org/wiki/Code_page_437 It's used as outlined in Roderick's post, with an "x" before the Un...

Saturday, 2nd July 2011, 09:08

Forum: Technical Support

Topic: Playing online with Client software

Replies: 11

Views: 2942

Re: Playing online with Client software

I'm probably talking out of my ass here, so forgive me, but wouldn't a proper client/server online playing be easier to program than webtiles? From what I've gathered, webtiles need to be created from scratch in some respects, but with client/server the problem is just synchronizing the data and ass...

Friday, 1st July 2011, 22:39

Forum: Technical Support

Topic: Charset in 0.8.x console

Replies: 10

Views: 3231

Re: Charset in 0.8.x console

http://gitorious.org/crawl/crawl/blobs/ ... _guide.txt

The cset section. If your char_set = ascii, then to change closed doors to "+", you'd need to add this to your config file:

cset_ascii = door_closed:+

Sunday, 26th June 2011, 15:30

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32208

Re: New crusader

danr wrote:Lord Frick, you're overreacting a touch.


I might overreact to the fact that you managed to ludicrously massacre my nickname... Do you think if I wanted to be called "Lord Frick" I would chose "lordfrikk" instead? Sorry for the off-topic, but ugh...

Saturday, 25th June 2011, 21:24

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32208

Re: New crusader

Good lord, cut the lecturing. I don't see anyone here bashing other suggestions, now do you? I just tried to understand a logic behind a seemingly unlogical decision. Besides, galehar, the condescending tone is uncalled for. I thought one of the goals you guys were going for was clarity and this jus...

Saturday, 25th June 2011, 05:50

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32208

Re: New crusader

Can't say I'm too happy about the decision... your only argument was it has a weird abbreviation? :roll:

Wednesday, 22nd June 2011, 16:23

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919101

Re: I think we learned an important lesson today.

Honestly, I don't know why I have to relearn this lesson, it stood me well during my ADOM wins, but anyway: If you have just pulled off a brilliant and daring escape from a deadly situation which you found yourself in due to severely underestimating a monster you have never seen before, DO NOT just...

Wednesday, 22nd June 2011, 16:08

Forum: Dungeon Crawling Advice

Topic: noob wonders why he can't use magic

Replies: 26

Views: 5752

Re: noob wonders why he can't use magic

I still haven't won, but the one advice I'd give you if you want your character to survive is that you don't have to kill everything you see, in fact knowing what to kill later will probably save you a lot of deaths. Sure, you might get that 200 XP if you kill this sucker but then again you might no...

Wednesday, 22nd June 2011, 15:42

Forum: Game Design Discussion

Topic: LRD Gone Horribly Right

Replies: 16

Views: 4095

Re: LRD Gone Horribly Right

This is a great idea and I hope it will be implemented.

Wednesday, 22nd June 2011, 10:04

Forum: Contributions

Topic: Octopode tiles

Replies: 15

Views: 5301

Re: Octopode tiles

Just adjust this one so it doesn't look it's viewed from back and it's going to be the best!

octoawesome.png
octoawesome.png (2.37 KiB) Viewed 5051 times

Wednesday, 22nd June 2011, 09:59

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32208

Re: New crusader

shamelessly taken from D&D If I thought picking class names from D&D were a good idea, I would already have renamed it Bard. That's like saying we should rename wizards, because they're taken from D&D. Thing is, it's just a general description of the role. If we had something like red d...

Wednesday, 22nd June 2011, 00:01

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 32208

Re: New crusader

Well since we have a book of War Chants, what about... War Chanter/Warchanter? It's even a D&D class , but I don't think that's a bad thing. Or we can shift crusader towards the religious archetype :) If TSO was any good in the early and mid-game, it would've been much easier... Skald sounds goo...

Thursday, 2nd June 2011, 21:08

Forum: Game Design Discussion

Topic: Revise Vorpalize Weapon Scrolls

Replies: 25

Views: 8224

Re: Revise Vorpalize Weapon Scrolls

Or maybe turning the item into an artifact named after the player "SoandSo's [name]" Quoting this because I love the idea of character named artifact. It would be awesome if you could somehow "bond" the item to your character by enchanting it and making it "yours" (as ...

Thursday, 2nd June 2011, 13:09

Forum: Contributions

Topic: Sounds

Replies: 4

Views: 1970

Sounds

Hey, I found out that it's possible to add sounds to the game but I found only one sound pack and the selection is terribly poor, unfortunately. I managed to add some sounds that don't come off terribly cheap and annoying, but I was wondering whether it is possible to add music? Simple dungeon floor...

Thursday, 2nd June 2011, 00:22

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 40257

Re: Webtiles

edlothiol, I was wondering if you can attemp to say at this moment how much faster webtiles will probably be down the road. I realize we can't probably expect to match the speed of native code but I'd still love to hear your opinion.

And thanks for doing this, it's already very playable.

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