Search found 301 matches

Wednesday, 31st March 2021, 05:19

Forum: Dungeon Crawling Advice

Topic: Cast menu in interface

Replies: 0

Views: 3414

Cast menu in interface

What is the "Cast: <spell>" menu for in the new interface?

Found it: it's like quiver for spells

Sunday, 4th August 2019, 06:49

Forum: Game Design Discussion

Topic: Refine DCSS

Replies: 11

Views: 4593

Re: Refine DCSS

Regarding spell schools, I'd prefer the opposite: remove all elemental schools and group spells by function (leaving only conjurations for damage, charms for buffs, hexes for debuffs, summoning for ally creation, translocations for movement). I think this goes too far. The many flavors of elemental...

Tuesday, 11th June 2019, 19:52

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 14661

Re: As a new player, dungeon feels too long

lots of text I thought about this for days, trying to figure out a way to say this in a nice way. If you can't reliably reach Lair, your opinion about DCSS game design is not worth taking into account. Hundreds or thousands of people play this game seriously for years and have Very Good Ideas which...

Sunday, 9th June 2019, 05:22

Forum: Game Design Discussion

Topic: About the Demonspawn magic shield mutation...

Replies: 9

Views: 3731

Re: About the Demonspawn magic shield mutation...

svendre wrote: turn monstrous demonspawn into it's own race: monster :P



There's an idea. Flavor it "druid" or something, expand the mutation list a bit.

Wednesday, 29th May 2019, 12:20

Forum: Game Design Discussion

Topic: About the Demonspawn magic shield mutation...

Replies: 9

Views: 3731

Re: About the Demonspawn magic shield mutation...

Let me turn off my skin color too as a red Draconian Ice Elementalist.

Friday, 3rd May 2019, 07:56

Forum: Game Design Discussion

Topic: Make resistance pips consistent and uncapped

Replies: 25

Views: 7198

Re: Make resistance pips consistent and uncapped

The problem with a huge change to how resistances work is rebalancing all the monsters... It is actually a good idea. Monsters are balanced with assumption that PC has one pip of corresponding resistance and 50% damage reduction is too much. Orb of fire, for instance, can kill almost any PC without...

Friday, 3rd May 2019, 07:01

Forum: Game Design Discussion

Topic: Make resistance pips consistent and uncapped

Replies: 25

Views: 7198

Re: Make resistance pips consistent and uncapped

The problem with a huge change to how resistances work is rebalancing all the monsters...

Thursday, 2nd May 2019, 10:20

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 47328

Re: Shafts - Too common now?

I don't think that the rarity of a chain-shafting is completely relevant. You could take my awful example of 1 in 3 steps cause you to instantly die, and say that this mode activates in only 1 of 100,000 games, and it would be super rare to die from it, but it still wouldn't be a good example of di...

Tuesday, 30th April 2019, 00:35

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 47328

Re: Shafts - Too common now?

Getting back to actual constructive conversation, and upon further consideration, I think that my earlier suggestion to prevent multiple shafts from happening within a certain time frame and leaving the rest alone would go the furthest towards limiting the difficulty level to a more consistent and ...

Saturday, 27th April 2019, 01:32

Forum: Crazy Yiuf's Corner

Topic: New Background Idea: Antiquity Knight

Replies: 12

Views: 4176

Re: New Background Idea: Antiquity Knight

I thought that cutting 10% of HP when you're at your most vulnerable, as well as starting with a robe when the background is obviously weighted towards melee fighters, would be enough to balance for the early game; but perhaps I'm incorrect. Maybe the vorpal brand was too much? You're not cutting 1...

Friday, 26th April 2019, 13:38

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 47328

Re: Shafts - Too common now?

You're saying essentially something like: if there were a game element that forced you to instantly die with a 1 in 3 chance each time you took a step, that because there are unavoidable deaths in crawl, there should be no reason to remove or modify that mechanic. He's not essentially saying that. ...

Monday, 11th March 2019, 06:31

Forum: Technical Support

Topic: change forum email?

Replies: 6

Views: 4151

Re: change forum email?

Thanks for that. I swear it wasn't there yesterday.

Sunday, 10th March 2019, 15:00

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 17091

Re: Is this supposed to be fun?

teaching the player that running away is a viable option, without actually splatting them, seems like it's worth a monster

Sunday, 10th March 2019, 12:44

Forum: Technical Support

Topic: change forum email?

Replies: 6

Views: 4151

change forum email?

I haven't used this account in some time (over 5 years, wow time flies) and by a lucky guess managed to log in. I don't know what email address I used before, and want to change my email in order to also change my forum password. Can someone please help me out? Thanks.

Saturday, 28th December 2013, 21:16

Forum: Game Design Discussion

Topic: Tukima's dance

Replies: 12

Views: 3334

Re: Tukima's dance

It might actually compel people to memorize this spell.

Wednesday, 25th December 2013, 05:30

Forum: Crazy Yiuf's Corner

Topic: lol mummies

Replies: 4

Views: 1800

lol mummies

wtf?

Wednesday, 25th December 2013, 03:57

Forum: Crazy Yiuf's Corner

Topic: Remove Haste as a spell.

Replies: 54

Views: 15995

Re: Remove Haste as a spell.

People come up with a million complicated ways to eliminate haste, when the fact is that most top players say it's fine, and fewer than half of the 0.13 tourney even bothered with it. Maybe just make it level 7 and see what happens? but seriously, I don't understand why people worry so much about on...

Wednesday, 25th December 2013, 03:19

Forum: Crazy Yiuf's Corner

Topic: Remove Haste as a spell.

Replies: 54

Views: 15995

Re: Remove Haste as a spell.

and it does not matter which build you are playing, it is always worth the investment. the spell was nerfed several times, and did not stopped being a must for every character that can possibly cast it. 2- it does not provide a decision. you will want to get the spell sooner or later, the only choi...

Sunday, 22nd December 2013, 02:57

Forum: Crazy Yiuf's Corner

Topic: Nonsense about spells (split from minimum delay change)

Replies: 17

Views: 3941

Re: minimum delay change

Well, your argument seems to be that all damaging spells should have a place in the game at absolutely any point no matter how much you've improved in that school at all and in fact that a spell you might as well have chosen at random (it so happened to be first one) should be the most damaging one...

Wednesday, 23rd October 2013, 23:16

Forum: Game Design Discussion

Topic: Species Proposal: Treant

Replies: 27

Views: 8220

Re: Species Proposal: Treant

Is this a joke?

[*]Can't wield most weapons, or any armor
[*]Huge negative resists, no jewelry
[*]Can't teleport or blink
[*]Can't haste
[*]Ultra slow

I think this is a joke, like maybe its a stoner tree or something?

Thursday, 19th September 2013, 12:50

Forum: Game Design Discussion

Topic: Better representation of noise?

Replies: 27

Views: 7471

Re: Better representation of noise?

It's no so easy to assess the source of a noise. What if magic dart triggers an inner flame chain reaction? What if it is triggered by an ally? So probably, the meter should just display the loudest noise you heard during the last turn, without caring about the source. I agree, just so long as the ...

Thursday, 19th September 2013, 10:18

Forum: Game Design Discussion

Topic: Better representation of noise?

Replies: 27

Views: 7471

Re: Better representation of noise?

Some sort of advanced tutorial about tactics could cover noise. It should be much more free-form than the regular tutorial, and with fewer message tiles. Something like a fairly easy sprint with some signposts stuck in. It would be hard to do well though, and might be a lot of work to maintain. How...

Thursday, 19th September 2013, 08:14

Forum: Game Design Discussion

Topic: Better representation of noise?

Replies: 27

Views: 7471

Better representation of noise?

Noise is a vital 'resource' which deeply effects the player. But for now, there's no good way for a new player to gauge the 'noisiness' of particular actions.

Can we develop a way to more clearly communicate the concept of noise to an unspoiled player?

Wednesday, 28th August 2013, 05:35

Forum: Game Design Discussion

Topic: Mountain Dwarfs - Revisited

Replies: 16

Views: 6285

Re: Mountain Dwarfs - Revisited

Is the bring-back-MD thing still a thing?

Friday, 16th August 2013, 08:46

Forum: Crazy Yiuf's Corner

Topic: Merge Short and Long Blades?

Replies: 39

Views: 8720

Re: Merge Short and Long Blades?

Long blades are interesting because they are the least interesting.

EDIT: That is to say, not having a gimmick, in a game where every weapon has a gimmick, is a gimmick in itself.

Wednesday, 5th December 2012, 14:16

Forum: Dungeon Crawling Advice

Topic: how to use shroud effectively?

Replies: 7

Views: 2693

Re: how to use shroud effectively?

I'll keep casting it then, but it seems so rarely worth the loss of an extra hit if it fails in battle...

Wednesday, 5th December 2012, 14:00

Forum: Dungeon Crawling Advice

Topic: how to use shroud effectively?

Replies: 7

Views: 2693

how to use shroud effectively?

hi folks, I'm back from my self-imposed hiatus after acting like an A-hole on the forums. Sorry for that.

Anyway I've been messing around with Skalds and absolutely cannot tell when it's worth it to cast shroud. Is it ever worth casting shroud or should you just keep stabbing?

Wednesday, 5th December 2012, 13:57

Forum: Crazy Yiuf's Corner

Topic: What shall the new noodles poll be about?

Replies: 36

Views: 5713

Re: What shall the new noodles poll be about?

Here in Malaysia we have just about every kind of noodle in the world... so bring it on

Wednesday, 17th October 2012, 21:20

Forum: Game Design Discussion

Topic: "Tedious" is not a curse word in game design

Replies: 31

Views: 9135

Re: "Tedious" is not a curse word in game design

We do have a definition, it's right there in the philosophy section of the manual : Another basic design principle is avoidance of grinding (also known as scumming). These are activities that have low risk, take a lot of time, and bring some reward . This is bad for a game's design because it encou...

Wednesday, 17th October 2012, 16:34

Forum: Game Design Discussion

Topic: "Tedious" is not a curse word in game design

Replies: 31

Views: 9135

Re: "Tedious" is not a curse word in game design

Time consuming and not fun, yet having a notable in-game effect. Yes, I get that is the intended meaning, but now we're just stuck on the "not fun" or "time consuming" part. If something is not fun or time-consuming with an in-game effect, just elaborate on what that is. For wha...

Wednesday, 17th October 2012, 16:18

Forum: Game Design Discussion

Topic: "Tedious" is not a curse word in game design

Replies: 31

Views: 9135

"Tedious" is not a curse word in game design

I was reading over this thread, discussing changes to Felids https://crawl.develz.org/tavern/viewtopic.php?f=8&p=59354#p59354 But it could be any thread really... Solutions to problems are deemed "tedious," and therefore unacceptable. Tedium is not a bad word. Doing something like this...

Wednesday, 17th October 2012, 15:53

Forum: Dungeon Crawling Advice

Topic: Conjurers balancing spellcasting with fighting

Replies: 10

Views: 2314

Re: Conjurers balancing spellcasting with fighting

Another fun way to play a bashy mage is try Ogre Wizards, they have low conjuration but its not a huge handicap, especially if you worship Vehumet. They really are a lot of fun.

Friday, 5th October 2012, 23:34

Forum: Game Design Discussion

Topic: Vault descriptions

Replies: 32

Views: 8473

Re: Vault descriptions

It is one thing to ask why certain things are the way they are, but it's quite another to keep pushing. This is annoying and it has driven off developers from public discussions (not saying that evilmike is going to be offended by your post, but I am). There are many more players than developers an...

Friday, 5th October 2012, 04:59

Forum: Game Design Discussion

Topic: Vault descriptions

Replies: 32

Views: 8473

Re: Vault descriptions

Stuff that goes beyond this (such as renaming monsters, or printing special messages) can be ok in some cases, but it should be done sparingly. >99% of the vaults in crawl don't use any of this, and that's the way it's going to stay. You say that it CAN be ok, but it SHOULD be done sparingly, and t...

Thursday, 4th October 2012, 10:07

Forum: Crazy Yiuf's Corner

Topic: Remember how much you hated these things?

Replies: 17

Views: 4288

Re: Remember how much you hated these things?

I miss those scrolls of detect curse because it helps dilute the RNG so your other scrolls don't get burned up.

(haha ;)

Thursday, 4th October 2012, 08:56

Forum: Dungeon Crawling Advice

Topic: cerebovssquire does Youtube?

Replies: 81

Views: 20772

Re: cerebovssquire does Youtube?

You could just do both at the same time, tiles and console

Monday, 1st October 2012, 13:42

Forum: Crazy Yiuf's Corner

Topic: Why aren't there more crabs?

Replies: 41

Views: 9888

Re: Why aren't there more crabs?

Dont misunderstand, more crabs would be fun, fire crabs are one of the more dangerous threats early->mid game. But don't let them swim...

Sunday, 30th September 2012, 08:53

Forum: Crazy Yiuf's Corner

Topic: Why aren't there more crabs?

Replies: 41

Views: 9888

Re: Why aren't there more crabs?

That is exactly what crawl needs. More gimmicky submerging water creatures. I will get right on this.

Thursday, 27th September 2012, 15:06

Forum: Dungeon Crawling Advice

Topic: Why does everyone like The Singing Sword?

Replies: 9

Views: 2945

Re: Why does everyone like The Singing Sword?

I like it cause it's funny

Monday, 24th September 2012, 22:51

Forum: Game Design Discussion

Topic: Ability Acquirement Mutation or Species

Replies: 10

Views: 2426

Re: Ability Acquirement Mutation or Species

Great now just make rings of hunger evocable so that you can keep your resistances up.

Somehow the idea of hunting down firebats in the volcano to get another pip of rF just does not appeal.

Sunday, 23rd September 2012, 11:15

Forum: Game Design Discussion

Topic: Why do people like permadeath?

Replies: 44

Views: 8937

Re: Why do people like permadeath?

You could always write a batch file to make a rolling backup of your saves folder.

Saturday, 22nd September 2012, 23:08

Forum: Crazy Yiuf's Corner

Topic: What's your dog's gender?

Replies: 12

Views: 2901

Re: What's your dog's gender?

[/quote]Are Goldie and Harimau as good at crawling as Mandi?[/quote]

Mandi just got lucky that day from leaning on a key. But since then she hasn't been quite so good. Except for hunters. She's quite good at crossbow hunters until she runs out of bolts. haha.

Saturday, 22nd September 2012, 14:37

Forum: Crazy Yiuf's Corner

Topic: What's your dog's gender?

Replies: 12

Views: 2901

Re: What's your dog's gender?

In my religion we don't really have dogs as pets but I have 3 cats. My cats' names are Mandi (bath), Goldie, and Harimau (tiger)

But sometimes I call Harimau as "Hari limau" which means... um.. "Lime day"

haha

Friday, 21st September 2012, 08:37

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44170

Re: Long Blades, M&F effect brainstorm

I do not understand, what is the effect 'brainstorm,' I have never encountered it before

Thursday, 20th September 2012, 11:38

Forum: Game Design Discussion

Topic: Book of scrolls

Replies: 12

Views: 3314

Re: Book of scrolls

@palin

Oooh, that a really neat idea....

Burn a ident scroll to get an unburnable scroll of blinking/teleport? But, it just might be a curse weapon!

Thursday, 20th September 2012, 09:35

Forum: Game Design Discussion

Topic: Book of scrolls

Replies: 12

Views: 3314

Book of scrolls

I propose a new item called "Book of Scrolls," it consists of 5 scrolls which are predetermined by the default scroll-generating rules. How it works is that the first scroll follows the default (if you already IDd the scroll it will be IDd.) The next 4 scrolls have a chance to be identifie...

Tuesday, 18th September 2012, 06:47

Forum: Dungeon Crawling Advice

Topic: How big exp loss from draining weapons?

Replies: 9

Views: 2361

Re: How big exp loss from draining weapons?

To put it more simply, if the malus wasn't documented you wouldn't even notice it

Saturday, 15th September 2012, 21:28

Forum: Game Design Discussion

Topic: Sword of Cerebov -> triple sword

Replies: 19

Views: 4166

Re: Sword of Cerebov -> triple sword

Once you can kill Cerebov does it really matter what you wield?

Friday, 14th September 2012, 01:50

Forum: Crazy Yiuf's Corner

Topic: Mennas is teh hardcorez

Replies: 8

Views: 2017

Re: Mennas is teh hardcorez

No, but even with this kit and a full wand of hasting and a bunch of summons... HP 164/206 (211) AC 38 Str 32 XL: 21 Next: 67% MP 20/20 EV 7 Int 4 (5) God: Trog [****..] Gold 2228 SH 0 Dex 14 (15) Spells: 0 memorised, 20 levels left Res.Fire : + + + See Invis. : . a - +6,+5 executioner's axe (elec) ...

Friday, 14th September 2012, 01:36

Forum: Crazy Yiuf's Corner

Topic: Mennas is teh hardcorez

Replies: 8

Views: 2017

Mennas is teh hardcorez

Seriously wtf
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